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Clash of Clans (Official thread) (3 Viewers)

Should I add barracks, drills and mines to the Google form?
OK, this is what I have so far

Every Defensive Structure including walls

Every Troop

Things I dont have yet that I need to know if I should put in. So if someone could tell me yes or no on the following. I can probably have the form ready to go in the hour

Traps

Barracks

Army Camp

Spells

Mines

Pumps

 
What is the general thought on what makes a better quad hound base vs. a penta base? I'm looking at 11 and 14 for either 4 or 5 hounds and not sure which makes better sense for which.

11 we don't know cc, 14 has all archers so i don't have to lure at all.

 
https://flic.kr/p/qUwW9E

Design me a skull or hog attack for this base.
fur coat from 4 oclock sucks the CC. Take the CC to noon. Use a kill squad which will live to clear off all that junk up there.

Hogs release from about 8 oclock towards those two wiz towers. two streams. Let them all out and just hope they don't catch a double big bomb between that xbow and anti air. for sure preheal that spot just in case you can save one or two that don't get caught in a doublebb there. Heroes if you have them can come in with the kill squad and ideally get the aq later.

 
I havent had a chance to scout bases for a second attack. Would like to try a quad lava or even a pent if one is still available.

If anyone knows of one that isnt called, please let me know

thx

 
I havent had a chance to scout bases for a second attack. Would like to try a quad lava or even a pent if one is still available.

If anyone knows of one that isnt called, please let me know

thx
I'm gonna hit 14 soon. Still deciding on 4 or 5 hounds. 21 is the next obvious hound base that isn't already starred. 11 is too tough for TH9 pent imo, but SMN may think otherwise. It just seems too spread to me.

 
What is the general thought on what makes a better quad hound base vs. a penta base? I'm looking at 11 and 14 for either 4 or 5 hounds and not sure which makes better sense for which.

11 we don't know cc, 14 has all archers so i don't have to lure at all.
Big fan of the 5. If you can get to an AA easy then 4 would certainly work I'd imagine.

For me, the fifth hound has either survived by a hair or died at the last minute. That last sliver of health can play a huge part in distracting a final wiz tower to allow the pack of loons to progress through the base.

I'm still new at this though so maybe 4 could get the job done just as well if planned right.

 
I havent had a chance to scout bases for a second attack. Would like to try a quad lava or even a pent if one is still available.

If anyone knows of one that isnt called, please let me know

thx
I'm gonna hit 14 soon. Still deciding on 4 or 5 hounds. 21 is the next obvious hound base that isn't already starred. 11 is too tough for TH9 pent imo, but SMN may think otherwise. It just seems too spread to me.
11 does seem tough but it's got some weaknesses. I'd start from the south in some way to get the double wiz tower gone in a hurry by skulls while the wiz shoot the hounds. Then if you have and AQ she can take care of one of the backside wiz towers leaving just one wiz tower that can destroy the loons.

I'd probably put 3 hounds at the southeast AA drawing the cc and AQ there. Can then place a zap and pups should take care of remaining cc/AQ. The other two hounds at the southwest AA. All spread out of course to draw fire from all possible towers while loons proceed.

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.
Meh last clan had brown wiz and it was still a success. A zap can still get them to life support and a little touch from a pup or splash damage from a loon does the job. The only thing I'd be worried about is a dragon.

Wasting 50-60 troops to pull cc is not the way to go on these pent hound attacks.

 
EYLive said:
Beerguzzler said:
https://www.youtube.com/watch?v=DSyzbroHWKI

This is a great TH9 base. Some people should mimic it.
I did this evening. :lol:

Gonna make it active for Friday afternoon war.
Ok, so Im trying to lay this down but Im stuck and missing one wall. Is there really an open space by the double archers at 11:00
Doesn't look like it to me. There is an open space by the SE corner of the camp, but the walls around the ATs all close. Skip to about 8:20 in the video.

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.
man I suck at these. I think having a queen is damn near a requirement.

 
EYLive said:
Beerguzzler said:
https://www.youtube.com/watch?v=DSyzbroHWKI

This is a great TH9 base. Some people should mimic it.
I did this evening. :lol:

Gonna make it active for Friday afternoon war.
Ok, so Im trying to lay this down but Im stuck and missing one wall. Is there really an open space by the double archers at 11:00
Doesn't look like it to me. There is an open space by the SE corner of the camp, but the walls around the ATs all close. Skip to about 8:20 in the video.
found my problem

Thanks

 
ATTENTION FBGS 1

TIME FOR THE COC WAR RANKING SURVEY

Kindly Click this link and hit submit at the end. If other clans want to use it, let me know and I can run it again. But for this link, it needs to be FBG 1 only

https://docs.google.com/forms/d/1CVA1tVpx29VmA9IWxXjPZuCcBZXoaYeEM3_e_XiheTk/viewform?usp=send_form

Remember, you can easily see all this info by going to your base editor and removing everything. Just dont click save or make sure your real base is saved to one of the slots
done

 
ATTENTION FBGS 1

TIME FOR THE COC WAR RANKING SURVEY
Holy crap. Nice work. That must have taken forever. Free skulls for life?
Just to reiterate... please only fill this out if you're in FBG1 and have a clan ranking in the current war!

If you're in another Clan and want to do it, you need to create a separate sheet and use that.

Once enough people fill it out it should be pretty easy (famous last words?) to get an estimate of how SC uses all of the pieces to generate a ranking.

I'll tinker with it some after that too, to see if I can improve on the first pass.

 
If you could plot ranking vs. last gold upgrade and cumulative gold upgrade that would be the most useful.

Then you could point out any outliers in there and drill down to what is different about those bases whether it be walls, heroes, whatever.

I think the value of heroes might be best told in the TH8 world.

 
Submitted. Will be interesting to see the results. My base is a bit odd since all of my defenses are at max TH8 level except for my lvl2 xbows. The guys right behind me in rank generally have higher defenses for everything except those xbows.

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.
man I suck at these. I think having a queen is damn near a requirement.
It's absolutely necessary to get the AQ early. You came in on the opposite side here keeping her out of range from splash damage and the pups. Come in from her near side and she probably dies when your loons take out the AA, Wiz,and mortar there. Instead she just sat cozy in the middle picking off your troops.

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.
man I suck at these. I think having a queen is damn near a requirement.
It's absolutely necessary to get the AQ early. You came in on the opposite side here keeping her out of range from splash damage and the pups. Come in from her near side and she probably dies when your loons take out the AA, Wiz,and mortar there. Instead she just sat cozy in the middle picking off your troops.
why didnt you try 8. I can see you getting one there. I was toying with it then realized I am not you

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.
man I suck at these. I think having a queen is damn near a requirement.
It's absolutely necessary to get the AQ early. You came in on the opposite side here keeping her out of range from splash damage and the pups. Come in from her near side and she probably dies when your loons take out the AA, Wiz,and mortar there. Instead she just sat cozy in the middle picking off your troops.
People confuse my ability at this game with my interest level. It's an easy mistake to make. I'm also interested in hot girls with yoga pants, it doesn't mean I'm banging them every night.

 
Unless Supercell is doing something funky (or I'm not considering something important -- possible), I should be able to tell you exactly what each item is worth relative to the other items as far as determining a ranking.

Actually with more variables than observations it might be trickier than that. But I should be able to do something. Just get everyone to fill it out and I'll see what's doable.

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.
man I suck at these. I think having a queen is damn near a requirement.
It's absolutely necessary to get the AQ early. You came in on the opposite side here keeping her out of range from splash damage and the pups. Come in from her near side and she probably dies when your loons take out the AA, Wiz,and mortar there. Instead she just sat cozy in the middle picking off your troops.
People confuse my ability at this game with my interest level. It's an easy mistake to make. I'm also interested in hot girls with yoga pants, it doesn't mean I'm banging them every night.
Nah not confusing your ability Im just trying to get us over the hump of blaming down heroes for the reason attacks fail. Don't get me wrong, having them helps tremendously but to instantly claim having the queen is a requirement is a stretch (then others won't try it if their queen is down and that hurts us).

Been preaching for months we have to learn from other attacks. What went wrong, what went perfect, etc.

In this case the queen took out some pups 2 or 3 loons and dealt significant damage to an additional hound before her death. Come in the other way and she kills one hound along with the AA and then pups/loon splash end her. That makes a huge difference in the outcome of your attack.

With down heroes mistakes have to be very minor, luckily I've had mine up so they covered my mistakes to this point.

 
One thing that should be pointed out that SMN zapped the CC on 10 because it was weak sauce CC troops. Brown wiz don't die to those zaps he put down. Just saying. If this hound thing spreads to the rest of the world quickly need to be aware of that.

That's also the reason I should be able to 3 star 14.

They are struggling with our CC troops. Alot. Except for that one guy that used golem healer to deal with them. Odd approach but it worked.
man I suck at these. I think having a queen is damn near a requirement.
It's absolutely necessary to get the AQ early. You came in on the opposite side here keeping her out of range from splash damage and the pups. Come in from her near side and she probably dies when your loons take out the AA, Wiz,and mortar there. Instead she just sat cozy in the middle picking off your troops.
why didnt you try 8. I can see you getting one there. I was toying with it then realized I am not you
I'm not ready for a th10. Still learning how powerful these are against strong th9.

 
If you could plot ranking vs. last gold upgrade and cumulative gold upgrade that would be the most useful.

Then you could point out any outliers in there and drill down to what is different about those bases whether it be walls, heroes, whatever.

I think the value of heroes might be best told in the TH8 world.
I would be shocked if they used gold spend. Just so much lazier and more imprecise than using DPS imho.

 
Last edited by a moderator:
Unless Supercell is doing something funky (or I'm not considering something important -- possible), I should be able to tell you exactly what each item is worth relative to the other items as far as determining a ranking.

Actually with more variables than observations it might be trickier than that. But I should be able to do something. Just get everyone to fill it out and I'll see what's doable.
Would it help to run weekly iterations with the same bases? Bases will change over time, but each war gives a ranking snapshot, so to speak.

So you would essentially get a different data set each time, but everyone would have to enter their info each time as well (in order to log their new updates).

 
If you could plot ranking vs. last gold upgrade and cumulative gold upgrade that would be the most useful.

Then you could point out any outliers in there and drill down to what is different about those bases whether it be walls, heroes, whatever.

I think the value of heroes might be best told in the TH8 world.
I would be shocked if they used gold spend. Just so much lazier and more imprecise than using DPS imho.
Gold is proportionate to DPS. And it takes away the problem of mortars having what? 1/20th DPS of a comparable anti air tower?

 
If you could plot ranking vs. last gold upgrade and cumulative gold upgrade that would be the most useful.

Then you could point out any outliers in there and drill down to what is different about those bases whether it be walls, heroes, whatever.

I think the value of heroes might be best told in the TH8 world.
I would be shocked if they used gold spend. Just so much lazier and more imprecise than using DPS imho.
I think you've actually got this a bit backwards most likely. DPS by itself isn't terribly useful because it doesn't account for variables like single target versus splash damage defense, range of defenses, defenses that target only air or ground versus those that target both, etc. I'm betting that the calculations they've done to determine what the costs should be for upgrades on everything already have some relation to those variables in total.

Although with the cost to upgrading single bombs so ridiculous after a point, it's possible that they just wing it for their upgrade costs.

 
Unless Supercell is doing something funky (or I'm not considering something important -- possible), I should be able to tell you exactly what each item is worth relative to the other items as far as determining a ranking.

Actually with more variables than observations it might be trickier than that. But I should be able to do something. Just get everyone to fill it out and I'll see what's doable.
Would it help to run weekly iterations with the same bases? Bases will change over time, but each war gives a ranking snapshot, so to speak.

So you would essentially get a different data set each time, but everyone would have to enter their info each time as well (in order to log their new updates).
I think so. But honestly I need to goof around with it for awhile to see what makes sense.

Having so many different pieces and so many different levels might make this more complicated than I was thinking at first. But maybe everything still works right away. Just not sure yet.

If it does work I think I'd be able to take a complete spreadsheet before a war was declared and tell you what the rankings would look like.

 
I don't think gold spend addresses the massive leap bases make when they put down two XBows. Only 3M each, that is +6M gold spend.

That means 2 L1 XBows are just a shade better than a single L6 -> L7 Wizard Tower upgrade (5.36M). I don't think we see that in the rankings.

But in DPS 2 L1 XBows >>>>>> a single L6 -> L7 WT upgrade (even after adjusting for splash damage, which I think they do). I do think we see that in the rankings.

 
If you could plot ranking vs. last gold upgrade and cumulative gold upgrade that would be the most useful.

Then you could point out any outliers in there and drill down to what is different about those bases whether it be walls, heroes, whatever.

I think the value of heroes might be best told in the TH8 world.
I would be shocked if they used gold spend. Just so much lazier and more imprecise than using DPS imho.
I think you've actually got this a bit backwards most likely. DPS by itself isn't terribly useful because it doesn't account for variables like single target versus splash damage defense, range of defenses, defenses that target only air or ground versus those that target both, etc. I'm betting that the calculations they've done to determine what the costs should be for upgrades on everything already have some relation to those variables in total.

Although with the cost to upgrading single bombs so ridiculous after a point, it's possible that they just wing it for their upgrade costs.
This.

And what about walls. They're a huge gold dump, why are they near meaningless to war ranking?

 
Let's look at Inferno Towers while we are at it. One costs 5M.

Imagine 2 identical TH10 bases that are exactly the same except Base A has an Inferno Tower (+5M) and Base B has none. However, Base B has upgraded one Archer Tower to L13 (+7.5M) while Base A has all L12 Archer Towers.

Gold spend would say that Base B > Base A because it has spent 2.5M more.

DPS says screw that, Base A >>>> Base B.

 
This is just like the meetings I sit in at work. The data we need is a day or two away so we sit around and talk for an hour about all the different things it MIGHT say. Then when it comes through and says something different we all meet again to discuss.

 

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