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Clash of Clans (Official thread) (2 Viewers)

Where is gold hiding for th9's these days? I'm at 1850 and it's grinding 100k at a time
Masters + Loonian + leaving your th out = profit

100/100/500 bonus, and still the occasional th snipes.
Man I tried the Masters climb and could just never get there, was always about 100 trophies short and getting rolled by pissed off th10's. I'm grinding walls right now so maybe drop down to finish then make another run at Masters. Two max DE drills satisfy anything I need for that right now.
you would be better served grinding in masters. They can't take what you don't have
 
Where is gold hiding for th9's these days? I'm at 1850 and it's grinding 100k at a time
Masters + Loonian + leaving your th out = profit

100/100/500 bonus, and still the occasional th snipes.
I average about 350K elixir/gold and 400 DE in the 1700-1900 range.

I'm currently a TH9 with all defenses fully upgrade, just starting level 10 walls, which is easily another 4 months of work. I'm in no rush to get to TH10.

It's a really easy spot...I never get attacked outside of TH snipes and my attack success rate is very high.

Typical unit makeup is 16Giants, 12 breakers, 76 archers and 8 Hogs.

 
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Personally, I find Gold 1-2 the best for gold/elixir as a TH9. You can roll over anyone and you will rarely, if ever, get a real attack. Also still a decent % of full collector bases there. Not huge amounts of DE, but if you're running a full elixir army and have no DE overhead, it still builds up.

 
Personally, I find Gold 1-2 the best for gold/elixir as a TH9. You can roll over anyone and you will rarely, if ever, get a real attack. Also still a decent % of full collector bases there. Not huge amounts of DE, but if you're running a full elixir army and have no DE overhead, it still builds up.
:goodposting:

 
You guys who have not been in masters are really missing out IMO
What's is your average take up there? Are you a TH9?
TH 9.5, but I was farming masters 1 for a few months as a true th9. My last 7 raids look like this (gold, elix, de) THIS DOES NOT COUNT THE 120,000 @ 700 bonus. This is all before bonus is factored

140, 188, 2767

30, 173, 44 Lost, no bonus. I stupidly attacked at Ranger game tonight

45, 46, 1622

318, 300, 2900

165, 144, 2023

219, 238, 992

338, 78, 1519

 
Where is gold hiding for th9's these days? I'm at 1850 and it's grinding 100k at a time
Masters + Loonian + leaving your th out = profit100/100/500 bonus, and still the occasional th snipes.
I average about 350K elixir/gold and 400 DE in the 1700-1900 range.

I'm currently a TH9 with all defenses fully upgrade, just starting level 10 walls, which is easily another 4 months of work. I'm in no rush to get to TH10.

It's a really easy spot...I never get attacked outside of TH snipes and my attack success rate is very high.

Typical unit makeup is 16Giants, 12 breakers, 76 archers and 8 Hogs.
You can do the exact same thing as a th10 and not have idle builders. Just don't build infernos. Move to masters and get much higher returns for your time.

This advice should be stickied somewhere. Ask all the recent guys that made the push if they regret it.

 
Where is gold hiding for th9's these days? I'm at 1850 and it's grinding 100k at a time
Masters + Loonian + leaving your th out = profit100/100/500 bonus, and still the occasional th snipes.
I average about 350K elixir/gold and 400 DE in the 1700-1900 range.

I'm currently a TH9 with all defenses fully upgrade, just starting level 10 walls, which is easily another 4 months of work. I'm in no rush to get to TH10.

It's a really easy spot...I never get attacked outside of TH snipes and my attack success rate is very high.

Typical unit makeup is 16Giants, 12 breakers, 76 archers and 8 Hogs.
You can do the exact same thing as a th10 and not have idle builders. Just don't build infernos. Move to masters and get much higher returns for your time.

This advice should be stickied somewhere. Ask all the recent guys that made the push if they regret it.
what is your army composition?

 
If I'm gonna be online for a decent period of time and want to non stop raid I do Barch/Hogs with a heal spell. Ends up being about 80ish of each barch, and 14-16 hogs.

If I'm raiding a bit more sporadically I'll do loonian, 16 loons/80 minions. Ideally with a cc full of skulls.

The goal is 50% on all these raids and ideally collector bases. The sweet spot is masters 2 between 2700-2800. Having heroes up significantly increases your chances for 50%. I usually use them at the end to clean up.

 
If I'm gonna be online for a decent period of time and want to non stop raid I do Barch/Hogs with a heal spell. Ends up being about 80ish of each barch, and 14-16 hogs.

If I'm raiding a bit more sporadically I'll do loonian, 16 loons/80 minions. Ideally with a cc full of skulls.

The goal is 50% on all these raids and ideally collector bases. The sweet spot is masters 2 between 2700-2800. Having heroes up significantly increases your chances for 50%. I usually use them at the end to clean up.
Cool, thanks. Do you get enough DE to sustain that many dark troops?

 
If I'm gonna be online for a decent period of time and want to non stop raid I do Barch/Hogs with a heal spell. Ends up being about 80ish of each barch, and 14-16 hogs.

If I'm raiding a bit more sporadically I'll do loonian, 16 loons/80 minions. Ideally with a cc full of skulls.

The goal is 50% on all these raids and ideally collector bases. The sweet spot is masters 2 between 2700-2800. Having heroes up significantly increases your chances for 50%. I usually use them at the end to clean up.
Cool, thanks. Do you get enough DE to sustain that many dark troops?
DE is overflowing in masters

 
Hounds are a game changer for masters farming. Means you don't have to pack as many spells and as many loons. My default lately has been

20 skulls

2 hounds

35 min

7 cc skulls

Try not to use spells. But pack zaps and rage at a minimim. Sometimes won't drop my own skulls or any spells at all and still get 50 Or the th.

I was struggling to get camps until I left gold1. Should wrap up last camp today and going to take a week off raiding as all builders tied up for 8+ days once I start camp

 
Also for those struggling to hound in war the experience rolling like this is priceless. You get the feel for exactly how many skulls to target perimeter towers with and without cover and the speed of everything foR war.

 
Hounds are a game changer for masters farming. Means you don't have to pack as many spells and as many loons. My default lately has been

20 skulls

2 hounds

35 min

7 cc skulls

Try not to use spells. But pack zaps and rage at a minimim.
Farming in Master 1 & 2 for a whie now . . .

2 Hounds

26 Skulls

25 MInions

CC = 7 More Skulls

2 Rage - 1 Freeze

Swimming in DE
Same.

Though I found I can net more DE per raid by dropping the hounds, when DE is my focus (and it has been, except for the few days prior to the lab freeing up):

26 loons

55 L5 minions

CC any air

may use 1-4 spells per raid, which would be problematic if you raid frequently (which I don't). I used to pack 3 rage 1 zap 1 freeze, but in the heat of battle I've mistaken zap for freeze a couple times now. So I typically carry 3 rage 2 freeze.

 
Hounds are a game changer for masters farming. Means you don't have to pack as many spells and as many loons. My default lately has been

20 skulls

2 hounds

35 min

7 cc skulls

Try not to use spells. But pack zaps and rage at a minimim.
Farming in Master 1 & 2 for a whie now . . .

2 Hounds

26 Skulls

25 MInions

CC = 7 More Skulls

2 Rage - 1 Freeze

Swimming in DE
Same.

Though I found I can net more DE per raid by dropping the hounds, when DE is my focus (and it has been, except for the few days prior to the lab freeing up):

26 loons

55 L5 minions

CC any air

may use 1-4 spells per raid, which would be problematic if you raid frequently (which I don't). I used to pack 3 rage 1 zap 1 freeze, but in the heat of battle I've mistaken zap for freeze a couple times now. So I typically carry 3 rage 2 freeze.
Lol you missed some of my funny replays yesterday where I zapped some inferno towers and froze some cc troops. f bombs were dropped.

 
I think at TH10 elixer is always a need. DE just piles up. I'm only a little bit away from never having need for DE other than heroes ever again. Elixer is gonna be a grind for awhile for labs.

 
If I had it to do over again as TH10 I'd do lab order like this, first off come in with like 150kDE to start

hound 3 - time gem no brainer uber troop

Freeze 2 - Cheap and fast

Minion 6 - Lets you build elixer for 14days for camps and stuff

Freeze 3 - Still semi cheap

Golem 5

Freeze 4

Freeze 5

At this point you can now 3 star TH10s

Then

Superfurs

Wiz

Barch

 
If I had it to do over again as TH10 I'd do lab order like this, first off come in with like 150kDE to start

hound 3 - time gem no brainer uber troop

Freeze 2 - Cheap and fast

Minion 6 - Lets you build elixer for 14days for camps and stuff

Freeze 3 - Still semi cheap

Golem 5

Freeze 4

Freeze 5

At this point you can now 3 star TH10s

Then

Superfurs

Wiz

Barch
This is where I am but I did minions 6 before freeze. All my camps are done so its just a matter of saving the elix for freeze. Not sure I will get to Golems right now since Im still trying to push 15/15 for heroes. Ill think about it though. Having two back to back farming wars didnt hurt the cause

I also have been using elix to upgrade my third de drill

 
i only say golems because it's a place to offload DE while doing elixer stuff. Some of the top th10 you need golems to 3 star. You don't need them for th9.

 
I think at TH10 elixer is always a need. DE just piles up. I'm only a little bit away from never having need for DE other than heroes ever again. Elixer is gonna be a grind for awhile for labs.
You get there eventually with elixer also. I have $8M dragon upgrade and one barracks upgrade for Pekka left and I am done with Elixer other than walls. Already holding $7M and waiting for lab to finish up.

 
I think at TH10 elixer is always a need. DE just piles up. I'm only a little bit away from never having need for DE other than heroes ever again. Elixer is gonna be a grind for awhile for labs.
Nah, soon you will find yourself dumping elixir into walls.

The first 10-12 weeks of TH10 are no different than other TH levels - very demanding on elixir. But once your camps and drills are done, the lab is the only thing you need it for. Research times are 10-14 days. Accumulating 7M+ elix in master's with the loot bonuses doesn't take nearly that long.

 
I went with the early th10 guides and punted DE drill. The guides make a strong argument to wait to take the 3rd drill to level2 until camps are done. :shrug: I rushed de drill at th9, no idea what's the best approach. I can see both sides of the guides advice.

 
I went with the early th10 guides and punted DE drill. The guides make a strong argument to wait to take the 3rd drill to level2 until camps are done. :shrug: I rushed de drill at th9, no idea what's the best approach. I can see both sides of the guides advice.
I agree with you. Camps >> DE drill

But pretty soon you will be done with both, and you won't need elixir for much at all.

Regarding DE in master's: it does pile up, but not fast enough -- not when you need to net >20k per day just to keep one hero upgrading. It's a no-brainer to trade elixir for DE at that point.

 
I'm not sure why after your camps are done you wouldn't focus on the DE drill. I guess you may want to level up freeze, but I would say that is the only other elixir upgrade I would put over it.

Another max drill is a big deal for hero push

 
I'm not sure why after your camps are done you wouldn't focus on the DE drill. I guess you may want to level up freeze, but I would say that is the only other elixir upgrade I would put over it.

Another max drill is a big deal for hero push
The th10 guides usually say do the DE drill to 1 but don't upgrade it to 2 until all camps are done but once you start don't stop. Of course I know as soon as I start pushing de drill we will get gem boosts. So stand by for that.

 
I'm not sure why after your camps are done you wouldn't focus on the DE drill. I guess you may want to level up freeze, but I would say that is the only other elixir upgrade I would put over it.

Another max drill is a big deal for hero push
I'm just now finishing my drill after about 3 mos in TH10. I'm not the most efficient or frequent raider so I couldn't do a 8m lab upgrade and the more expensive drill upgrades at the same time, but our recent war loot has pushed me over the drill hurdle finally.

 
I'm about 40 million Elixer away from being done with it. I've also found that staggering lab upgrades between elixer and DE is a big help, especially when trying to keep heroes upgrading. Outside of Valks, though, I have no de troops left to upgrade, but as someone else said, with 14 day troop upgrade times, it's easy too build up another 8 mil of the pink.

Eta- just looked, to be completely done with elixer ( including upgrades on healers, gobs, that I don't use) will take 107 more days of lab time, and 60 mil elixer. Just my collectors alone will bring in 63 mil over those 107 days.

 
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War loot has really helped. And we get another 5% pay raise on war coming soon.

I think we also roll this clan for max xp and they have some decent low cost 1 stars up in their top 5 too.

TH10 after the camps is really relaxing if not pushing heroes. May just coast a bit until the matchups start getting harder.

 
how does it look for honda? shuke is cooked to snipe 1. if he needs to hit a th8 i will have to get my 8 year old to dump some stuff and cook some dragons.

 
how does it look for honda? shuke is cooked to snipe 1. if he needs to hit a th8 i will have to get my 8 year old to dump some stuff and cook some dragons.
Only one TH8 without three stars, and someone should be able to handle that. Feel free to hit #1.

 
honda looks ok. Those guys have a lot of soft stars left but they need perfect execution to push past you. Problem is it looks like your max is lower than their max at this point.

TenTimes with 2 TH9 3 stars.

 
:headbang: owe it all to this thread (actually they were both about 90% luck..)

A lot of good info in here. The best thing we have going is that we can't agree about a single thing :lmao:

Seriously though, is there even one thing we all agree on?

 
:headbang: owe it all to this thread (actually they were both about 90% luck..)

A lot of good info in here. The best thing we have going is that we can't agree about a single thing :lmao:

Seriously though, is there even one thing we all agree on?
Spring traps aren't worth upgrading past level 1.

 
Honda has it in the bag. Gg fellas. Swing by and see some big air raids if u want. Clan we drew is not setup antiair so there will be some strong to quite strong laloons.

 
Gold 1-2-3 has been good for farming elixir and gold (DE is about ~400 a pop). I just barch when I'm farming with heal spells. I have lvl 6 barbs so it's rare that they get killed by splash damage before I heal them.

I'm mostly going for gold now so I don't mind spending the heal spells.

 
The upgrade dramatically changes priority for labs. Is there even a reason to do witch2?

Wiz6 can drop way down the list as well.

 
Definitely affects quattro and honda the most. Honda gains max golems, minions, wizards, dragon4, giants, and barch. We haven't been able to consider these for our war attacks except when a traveler stops by bearing gifts.

In fbgs this saves the top TH10 max troop donators some resources.

 
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