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Clash of Clans (Official thread) (2 Viewers)

I found the "heart of champions" base on the tubes, but haven't seen any solutions for it. Anyone have any links? I may just be bad at the Internet. Looks like a 6 golem quad jump type of base, much like a clover attack.

 
I found the "heart of champions" base on the tubes, but haven't seen any solutions for it. Anyone have any links? I may just be bad at the Internet. Looks like a 6 golem quad jump type of base, much like a clover attack.
Go to the Clash of Clans fan forums at Supercell.From there click on the "Base Design" section. In there will be an entire thread on Heart of a Champion. All kinds of videos 2 starring it.

 
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I found the "heart of champions" base on the tubes, but haven't seen any solutions for it. Anyone have any links? I may just be bad at the Internet. Looks like a 6 golem quad jump type of base, much like a clover attack.
Go to the Clash of Clans fan forums at Supercell.From there click on the "Base Design" section. In there will be an entire thread on Heart of a Champion. All kinds of videos 2 starring it.
Not too far up thread, Clayton posted a 3-star YouTube solution when I asked about this base. As usual, 3-starring a nearmax TH10 allows no room for errors. I emulated the strategy which had the heroes split on each corner AA pair. That part went fine. In Phase 3, I dropped my lava hound off to the side too much, so it did not draw the wizard fire properly, and the loons were toasted. 0 stars

Without the ability to practice and do dry runs, I think it wiser to focus on 2-star approaches. Unless the score dictates that a miracle is needed. I doubt I'd have had much trouble getting 2 at all, and that might have changed the outcome of the war.

 
I found the "heart of champions" base on the tubes, but haven't seen any solutions for it. Anyone have any links? I may just be bad at the Internet. Looks like a 6 golem quad jump type of base, much like a clover attack.
Go to the Clash of Clans fan forums at Supercell.From there click on the "Base Design" section. In there will be an entire thread on Heart of a Champion. All kinds of videos 2 starring it.
Not too far up thread, Clayton posted a 3-star YouTube solution when I asked about this base. As usual, 3-starring a nearmax TH10 allows no room for errors. I emulated the strategy which had the heroes split on each corner AA pair. That part went fine. In Phase 3, I dropped my lava hound off to the side too much, so it did not draw the wizard fire properly, and the loons were toasted. 0 starsWithout the ability to practice and do dry runs, I think it wiser to focus on 2-star approaches. Unless the score dictates that a miracle is needed. I doubt I'd have had much trouble getting 2 at all, and that might have changed the outcome of the war.
Thanks for the input. My AQ is sleeping, so I just treated this like a clover base. 6 golems, 1 pekka, 17 wiz and my BK. 4 jumps, 1 rage, 1 poison. 2 star 52%.

 
Was trying to think of what type of new troop could be added. They need something to make 3* TH10 ground attacks possible (without modding).

 
Was trying to think of what type of new troop could be added. They need something to make 3* TH10 ground attacks possible (without modding).
Some sort of fire based troop that targets IT and takes minimal damage. Or the opposite, ice based which quenches the heat somehow.

Any leaks on what Th11's theme will be? It will tie into that somehow.

 
Was trying to think of what type of new troop could be added. They need something to make 3* TH10 ground attacks possible (without modding).
Some sort of fire based troop that targets IT and takes minimal damage. Or the opposite, ice based which quenches the heat somehow.

Any leaks on what Th11's theme will be? It will tie into that somehow.
Some sort of catapult I always thought would be cool. With a specific range that can target defenses deeper in the core.

 
Same guy that hacked the last update says that next one could include donations of spells.
InterestingAny other leaks? Don't see anything about it on the boards
It's the top topic at Reddit right now. None of the rest of the stuff he found seems all that interesting. Seems like they are going to make some sort of native video capture thing available maybe. Like you can share a replay to youtube. Not super clear what that is.

 
You guys booting me has rejuvenated my interest. I got a random invite from a South African clan and now I'm their top dog. I'm teaching them strat and donating big troops and they love me like a god. :)

3*ing the top bases on the opponents is nice too.

War is fun and casual again.

 
I'm teaching them strat and donating big troops and they love me like a god. :)
:lmao:

Thought you were done?

You are welcome back any time Sky.
I'm done with high level war. It's moved past my interest level to study the newest techniques and place my troops precisely so that they path along perfect lines. (I know thats not really how it works but it sure feels like it sometimes)

I'm enjoying taking a basic quadloon and crushing my underpowered th10 counterpart.

 
Don't see the need for new stuff right now. It's supposed to be difficult to 3-star max bases.

Donating spells sounds awful.

I'd like to see quests - both individual and clan-wide.

 
Don't see the need for new stuff right now. It's supposed to be difficult to 3-star max bases.

Donating spells sounds awful.

I'd like to see quests - both individual and clan-wide.
I tend to agree, plus it's not clear from this finding whether the spell donation would count like troop spaces or take place of already available spell slots. Imagine for instance, a TH9 having access to a max freeze.

My general takeaway is the heavy update here is in the social media sharing of various in-game content.

 
Don't see the need for new stuff right now. It's supposed to be difficult to 3-star max bases.

Donating spells sounds awful.

I'd like to see quests - both individual and clan-wide.
Difficult, yes. Impossible, no.

It is difficult for a TH9 to 3* a max TH9. It is damn near impossible for a TH10 to 3* a max TH10 without cheating. I think I've seen it done once between the FBG clans and it was against us so who knows if it was legit.

 
Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.

 
Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.
Most of the weights below TH9 are going to be damn near identical inside the same TH. There's almost no range inside each TH level up to TH8 where things spread out a little unless you have someone that just rushes straight to TH8 without building damn near anything.

All these wars you see today are just done simply by using a spreadsheet that tabulates the war weight based on the available loot on the same or lower TH attacking you in war (replay).

Just get them close enough and hit the button at the same time.

 
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Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.
Most of the weights below TH9 are going to be damn near identical inside the same TH. There's almost no range inside each TH level up to TH8 where things spread out a little unless you have someone that just rushes straight to TH8 without building damn near anything.

All these wars you see today are just done simply by using a spreadsheet that tabulates the war weight based on the available loot on the same or lower TH attacking you in war (replay).

Just get them close enough and hit the button at the same time.
Works every time :mellow:

 
Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.
Most of the weights below TH9 are going to be damn near identical inside the same TH. There's almost no range inside each TH level up to TH8 where things spread out a little unless you have someone that just rushes straight to TH8 without building damn near anything.

All these wars you see today are just done simply by using a spreadsheet that tabulates the war weight based on the available loot on the same or lower TH attacking you in war (replay).

Just get them close enough and hit the button at the same time.
We've worked to get most of the defenses and troops in synch, we just have a gap with heroes and walls that I think is keeping us from matching up.

 
Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.
Most of the weights below TH9 are going to be damn near identical inside the same TH. There's almost no range inside each TH level up to TH8 where things spread out a little unless you have someone that just rushes straight to TH8 without building damn near anything.

All these wars you see today are just done simply by using a spreadsheet that tabulates the war weight based on the available loot on the same or lower TH attacking you in war (replay).

Just get them close enough and hit the button at the same time.
We've worked to get most of the defenses and troops in synch, we just have a gap with heroes and walls that I think is keeping us from matching up.
If you want to keep it even just sort your clan 1-20 on the weights and evens go one side and odds go the other. As long as you can actually get people to show up it will be a instant match.

 
Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.
Most of the weights below TH9 are going to be damn near identical inside the same TH. There's almost no range inside each TH level up to TH8 where things spread out a little unless you have someone that just rushes straight to TH8 without building damn near anything.

All these wars you see today are just done simply by using a spreadsheet that tabulates the war weight based on the available loot on the same or lower TH attacking you in war (replay).

Just get them close enough and hit the button at the same time.
We've worked to get most of the defenses and troops in synch, we just have a gap with heroes and walls that I think is keeping us from matching up.
If you want to keep it even just sort your clan 1-20 on the weights and evens go one side and odds go the other. As long as you can actually get people to show up it will be a instant match.
Snake draft, yo!

 
Was trying to think of what type of new troop could be added. They need something to make 3* TH10 ground attacks possible (without modding).
Some sort of fire based troop that targets IT and takes minimal damage. Or the opposite, ice based which quenches the heat somehow.

Any leaks on what Th11's theme will be? It will tie into that somehow.
Some sort of catapult I always thought would be cool. With a specific range that can target defenses deeper in the core.
Rumors have always been that next offense troops will dig themselves underground and pop up somewhere in the core. :shrug:

 
culdeus said:
John Bender said:
Sputnikv8 said:
Cliff Clavin said:
Was trying to think of what type of new troop could be added. They need something to make 3* TH10 ground attacks possible (without modding).
Some sort of fire based troop that targets IT and takes minimal damage. Or the opposite, ice based which quenches the heat somehow.Any leaks on what Th11's theme will be? It will tie into that somehow.
Some sort of catapult I always thought would be cool. With a specific range that can target defenses deeper in the core.
Rumors have always been that next offense troops will dig themselves underground and pop up somewhere in the core. :shrug:
I like it . "The Ice Mole". Or the up skirt mole, depending on how deep the AQ is.

 
Cliff Clavin said:
culdeus said:
Statorama said:
Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.
Most of the weights below TH9 are going to be damn near identical inside the same TH. There's almost no range inside each TH level up to TH8 where things spread out a little unless you have someone that just rushes straight to TH8 without building damn near anything.

All these wars you see today are just done simply by using a spreadsheet that tabulates the war weight based on the available loot on the same or lower TH attacking you in war (replay).

Just get them close enough and hit the button at the same time.
Works every time :mellow:
Despite having a different view of culdeus on matchmaking, I agree with him that it should be fairly easy.

Our experiment failed because we essentially replaced a high TH10 on one side with a TH8 due to no-shows. With each side at 20, that replacement skewed us enough to miss.

The other error made that day, was that both teams should've canceled when the match was not made within 2 minutes. We could've rebalanced. I don't get why we let it run.

If the two sides are close enough and hit the button at the same time, they will match. EXCEPT if there is already another clan waiting that is also within the search boundary. That waiting clan will nab the first of the wishful pair that hits the button.

If you align yourselves well enough on the war weights, and hit the button simultaneously, your odds of matching should be north of 50-50.

 
Cliff Clavin said:
culdeus said:
Statorama said:
Culd, any update on your matchmaking algorithm? I engineered a 10 vs 10 war sucessfully for the first time on Monday, but it contained some darn near identical TH 6 and 7s. Our TH8s are kind of all over the place, so if you have any weights you've been using I'd appreciate it.
Most of the weights below TH9 are going to be damn near identical inside the same TH. There's almost no range inside each TH level up to TH8 where things spread out a little unless you have someone that just rushes straight to TH8 without building damn near anything.

All these wars you see today are just done simply by using a spreadsheet that tabulates the war weight based on the available loot on the same or lower TH attacking you in war (replay).

Just get them close enough and hit the button at the same time.
Works every time :mellow:
Despite having a different view of culdeus on matchmaking, I agree with him that it should be fairly easy.

Our experiment failed because we essentially replaced a high TH10 on one side with a TH8 due to no-shows. With each side at 20, that replacement skewed us enough to miss.

The other error made that day, was that both teams should've canceled when the match was not made within 2 minutes. We could've rebalanced. I don't get why we let it run.

If the two sides are close enough and hit the button at the same time, they will match. EXCEPT if there is already another clan waiting that is also within the search boundary. That waiting clan will nab the first of the wishful pair that hits the button.

If you align yourselves well enough on the war weights, and hit the button simultaneously, your odds of matching should be north of 50-50.
One Hive seems to be able to match virtually 100% of the time. It's actually really rare to hear of people missing a match. It's gotten to the point where people (with way too much time on their hands) hunt other clans without their knowledge and get matches that way simply by back calculating the weights close enough to secure a match. This happened to a very hated clan Crystal Warrior twice in a row, actually.

Same thing happened with ClashNerds and Hebrew a few weeks back and it got CN so upset they spent thousands of dollars also cheated openly (and lost) trying to defend the hunt. Serious business, this.

 
IF the donating Spells thing is accurate is will certainly help TH8 attacking TH9 and then TH9 attacking TH10's

Expensive donation though with max spell costs of . . .

Rage 33K

Freeze 35K

Jump 31K

Can see this happening as a prelude to TH11

 
IF the donating Spells thing is accurate is will certainly help TH8 attacking TH9 and then TH9 attacking TH10's

Expensive donation though with max spell costs of . . .

Rage 33K

Freeze 35K

Jump 31K

Can see this happening as a prelude to TH11
I can't see it helping TH8 much. I mean they aren't going to be 3 starring TH9 with a jump or freeze. They still lack a queen.

TH9 though given a freeze could be a big threat. Consider a 30/30 th9 with a single freeze. That's enough to pose a major threat to 3 some low end th10s.

 
IF the donating Spells thing is accurate is will certainly help TH8 attacking TH9 and then TH9 attacking TH10's

Expensive donation though with max spell costs of . . .

Rage 33K

Freeze 35K

Jump 31K

Can see this happening as a prelude to TH11
I can't see it helping TH8 much. I mean they aren't going to be 3 starring TH9 with a jump or freeze. They still lack a queen.

TH9 though given a freeze could be a big threat. Consider a 30/30 th9 with a single freeze. That's enough to pose a major threat to 3 some low end th10s.
I could 2-star any TH10 with a freeze.

 
I can't see it helping TH8 much. I mean they aren't going to be 3 starring TH9 with a jump or freeze.
A 4th spell would be huge for a TH8 in terms of its 3* percentage against other TH8s. Being able to 3-zap an AD and still rage dragons or have a 4th heal in a hog attack would be a big difference. Pretty sure it'd do the same thing in terms of 2* ing a TH9.

 
I can't see it helping TH8 much. I mean they aren't going to be 3 starring TH9 with a jump or freeze.
A 4th spell would be huge for a TH8 in terms of its 3* percentage against other TH8s. Being able to 3-zap an AD and still rage dragons or have a 4th heal in a hog attack would be a big difference. Pretty sure it'd do the same thing in terms of 2* ing a TH9.
A 4th spell would feel like cheating at TH8. It would make it as easy as TH7 vs TH7.

 
You guys booting me has rejuvenated my interest. I got a random invite from a South African clan and now I'm their top dog. I'm teaching them strat and donating big troops and they love me like a god. :)

3*ing the top bases on the opponents is nice too.

War is fun and casual again.
I didn't get booted, but I did leave Quattro to help out a rl friend's clan. It is fun being the one with the big swinging d and having all the knowledge.

It sucks when you ask for specific troops for CC (both def and off), and I get level3 archers. There are only 3 of us that can produce lavahounds, but I'm the only one that donates them. And only 5 that can make loons. It's been weird using lavaloon with a lvl3 dragon in my cc.

And let me tell you, trying to implement a "+x" strategy has been difficult. No one listens (half the clan is Asian), everyone just attacks whoever the eff they want.

We're essentially one of those clans that is going to back into Lvl5 status by losing way too many wars. Still is fun though.

 
I can't see it helping TH8 much. I mean they aren't going to be 3 starring TH9 with a jump or freeze.
A 4th spell would be huge for a TH8 in terms of its 3* percentage against other TH8s. Being able to 3-zap an AD and still rage dragons or have a 4th heal in a hog attack would be a big difference. Pretty sure it'd do the same thing in terms of 2* ing a TH9.
Don't think it would work like that. You could receive a spell from above that you don't have access to at TH8 but you wouldn't receive an extra spot to carry 4 spells. Wouldn't make sense. You still have 3 and TH9 still has 4, we just get access to jump & freeze.

 
Theres no indication on whether the spell takes up space and where. Next update isn't for 6 weeks or more so don't get too worked up.

 

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