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Clash of Clans (Official thread) (5 Viewers)

fyi quattro, been busy this week, haven't declared. not sure if people still want to war right now anyway, but if someone wants to fire it up that's fine.

 
3rd sneak peek is out . . .

Lava Hounds will no longer target air troops

Lv11 Electric blue lava walls replaced with an orange color

25 more wall pieces

 
On the forum, someone posted a screencap showing that there will be a tiebreaker for clan wars -

"the clan with more destruction percentage in their best attacks"

 
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The update vid also suggests that poison spells after the first one deal no additional damage, they just increase the rate of damage. Interesting.

 
Same guy that hacked the last update says that next one could include donations of spells.
InterestingAny other leaks? Don't see anything about it on the boards
It's the top topic at Reddit right now. None of the rest of the stuff he found seems all that interesting. Seems like they are going to make some sort of native video capture thing available maybe. Like you can share a replay to youtube. Not super clear what that is.
This. Sorry for not bullet pointing the damage % leak but it was in here.

 
Same guy that hacked the last update says that next one could include donations of spells.
InterestingAny other leaks? Don't see anything about it on the boards
It's the top topic at Reddit right now. None of the rest of the stuff he found seems all that interesting. Seems like they are going to make some sort of native video capture thing available maybe. Like you can share a replay to youtube. Not super clear what that is.
This. Sorry for not bullet pointing the damage % leak but it was in here.
:lmao:

 
Same guy that hacked the last update says that next one could include donations of spells.
InterestingAny other leaks? Don't see anything about it on the boards
It's the top topic at Reddit right now. None of the rest of the stuff he found seems all that interesting. Seems like they are going to make some sort of native video capture thing available maybe. Like you can share a replay to youtube. Not super clear what that is.
This. Sorry for not bullet pointing the damage % leak but it was in here.
:lmao:
Ok.

 
On the forum, someone posted a screencap showing that there will be a tiebreaker for clan wars -

"the clan with more destruction percentage in their best attacks"
Back on topic, while it isn't clear yet what constitutes "best attacks", this certainly could change attack strategies near the top in close matchups.

 
On the forum, someone posted a screencap showing that there will be a tiebreaker for clan wars -

"the clan with more destruction percentage in their best attacks"
Back on topic, while it isn't clear yet what constitutes "best attacks", this certainly could change attack strategies near the top in close matchups.
Moroder,

Do you want someone to try and snipe one of the TH10s in this war? I'm willing to give it a try if needed. Let me know.

 
On the forum, someone posted a screencap showing that there will be a tiebreaker for clan wars -

"the clan with more destruction percentage in their best attacks"
Back on topic, while it isn't clear yet what constitutes "best attacks", this certainly could change attack strategies near the top in close matchups.
Moroder,

Do you want someone to try and snipe one of the TH10s in this war? I'm willing to give it a try if needed. Let me know.
Without my BK, I think their #2 is the only TH10 I might be able to 2-star. Their #3 looks like a pretty easy snipe (42 buildings outside the walls) but I'm more worried about #1. Kev still has an attack and might be planning to attack it -- before sniping we should check with him

 
On the forum, someone posted a screencap showing that there will be a tiebreaker for clan wars -

"the clan with more destruction percentage in their best attacks"
Back on topic, while it isn't clear yet what constitutes "best attacks", this certainly could change attack strategies near the top in close matchups.
Best % on most stars gained.

So a 50% 2* to cover a 99% 1* would lower your %

 
Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.

 
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Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.
That plus poison and zap on the AQ has made air attacks even stronger. Can damn near penta everything.

 
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Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.
The reason to have a hound in your CC is their hit points not their attacking power. This will hurt if pups don't attack air troops, but the pups will now go after heroes exclusively. That might suck worse for the attacker.

 
Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.
The reason to have a hound in your CC is their hit points not their attacking power. This will hurt if pups don't attack air troops, but the pups will now go after heroes exclusively. That might suck worse for the attacker.
Have they said what pups do?

 
Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.
The reason to have a hound in your CC is their hit points not their attacking power. This will hurt if pups don't attack air troops, but the pups will now go after heroes exclusively. That might suck worse for the attacker.
True, but this could delay/prevent the thing from even coming out to play.

 
Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.
The reason to have a hound in your CC is their hit points not their attacking power. This will hurt if pups don't attack air troops, but the pups will now go after heroes exclusively. That might suck worse for the attacker.
When you coming back boss?

 
Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.
The reason to have a hound in your CC is their hit points not their attacking power. This will hurt if pups don't attack air troops, but the pups will now go after heroes exclusively. That might suck worse for the attacker.
When you coming back boss?
Pretty soon.

 
Full change list

Spell Superiority and a Clan War Tiebreaker!

  • Improved Lightning, Poison, Earthquake and Freeze spells!
  • Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10
  • Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
  • Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan
  • The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC
Recharged Lightning Spell

  • Lightning Spell level 7 ravages buildings and troops alike
  • Increased damage for Lightning Spell levels 5 and 6
  • Lightning Spell bolts now strike closer together to miss less often
  • Lightning Spell level 6 is now available at Town Hall 9
Reworked Poison Spell

  • Troops in Poison Spells now take less damage at first, but much more over time
  • Poison Spell damage now increases to huge amounts and lingers after leaving the spell
  • Poison Spells now also reduce the attack rate of defending Troops
Reworked Earthquake Spell

  • Earthquake Spells deal much more damage, regardless of a building's current hitpoints
  • Repeated Earthquake Spells now deal diminishing damage to the same buildings
  • Four Earthquake Spells will still always destroy any level of Wall!
  • There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
  • Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.
Game Balancing

  • Freeze Spells now also affect defending air troops
  • Lava Hounds can no longer target air troops
  • Attacking troops will now engage defending troops from further away
  • Titan III and Titan II Leagues can now buy 1 week shields from the Shop
  • The Army Overview button is now also visible from the Clan War map
 
Lava hounds no longer target air units. Air attacks can further ignore them in the CC. Seems like a subtle change, be interesting to see it in the field.
The reason to have a hound in your CC is their hit points not their attacking power. This will hurt if pups don't attack air troops, but the pups will now go after heroes exclusively. That might suck worse for the attacker.
Have they said what pups do?
defending pups attack ground/air - confirmed

 
Full change list

Spell Superiority and a Clan War Tiebreaker!

  • Improved Lightning, Poison, Earthquake and Freeze spells!
  • Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10
  • Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
  • Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan
  • The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC
Recharged Lightning Spell

  • Lightning Spell level 7 ravages buildings and troops alike
  • Increased damage for Lightning Spell levels 5 and 6
  • Lightning Spell bolts now strike closer together to miss less often
  • Lightning Spell level 6 is now available at Town Hall 9
Reworked Poison Spell

  • Troops in Poison Spells now take less damage at first, but much more over time
  • Poison Spell damage now increases to huge amounts and lingers after leaving the spell
  • Poison Spells now also reduce the attack rate of defending Troops
Reworked Earthquake Spell

  • Earthquake Spells deal much more damage, regardless of a building's current hitpoints
  • Repeated Earthquake Spells now deal diminishing damage to the same buildings
  • Four Earthquake Spells will still always destroy any level of Wall!
  • There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
  • Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.
Game Balancing

  • Freeze Spells now also affect defending air troops
  • Lava Hounds can no longer target air troops
  • Attacking troops will now engage defending troops from further away
  • Titan III and Titan II Leagues can now buy 1 week shields from the Shop
  • The Army Overview button is now also visible from the Clan War map
Can we please have a wild overreaction?

 

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