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Clash of Clans (Official thread) (4 Viewers)

Hard to find a th10 base that is tough to 2 star now. I think the goal is to make the base challenging and hope the attacker screws up

Honda have any th10 war bases worth sharing?

 
VA703 said:
Hard to find a th10 base that is tough to 2 star now. I think the goal is to make the base challenging and hope the attacker screws up

Honda have any th10 war bases worth sharing?
Key now seems to set yourself up so the th is shaded over a little in sort of a fake teaser and then hope whatever they spend to get the TH leaves them short on cleanup. If you center the TH now with the free spell while using the EQ it just is usually plenty to have a AQ in the middle getting the 50 finished off.

bottom line, you have to be a full ####### to not get 2 on a TH10. It's mainly a % game at that level now.

 
VA703 said:
Hard to find a th10 base that is tough to 2 star now. I think the goal is to make the base challenging and hope the attacker screws up

Honda have any th10 war bases worth sharing?
moro may have had one but he retired. Zub is our only th10 now and i think u've all seen that one. kevvy is on hiatus so i dont remember what that looks like.

 
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You really can't stockpile anything. At TH9, I can't build and save. I have to target what I want to upgrade, boost my racks for two hours, get the g/e/de and then build. I did this yesterday. Played to upgrade a sweeper, did better than expected, and played to build a wiz tower instead. Unexpected bonus: had enough elixir to upgrade a drill.

The loot is good but don't expect to hang on to it if your storages are at 25% or fuller. Kind of a drag for those of us that can't always get an hour away (dang kids).
I can't agree with this. On one account that I only war with, I've started two Level 7 Tesla upgrades since the update dropped. I've been dropping the elixir into walls, so saving only gold hasn't been too difficult.
I can't agree with this. It's been much more difficult accumulating large amounts of resources post upgrade.
Follow up: The base above now has all 4 Teslas upgrading to Level 7 and hasn't done a non-war attack since the day the update dropped.

 
Update sometime overnight, all barracks heroes and spells are now 1 gem boosts too.
WHA WHA WHAAAAA
Down side is that I'm seeing the worst loot in a week. For days I've been sitting in the low champs range, nexting through 200/200/3,000 bases because I could usually find a 300/300/4,500 within about 20 nexts. This morning I've done 3 attacks, probably a total of 200 nexts, and settling for the 200/200/3,000 type bases.

 
The #1 player in the world bosshog came on with an interesting rant. Said he found 1 base to hit in 2 days. Once, going 11 hours in the clouds without finding a single base to hit. Guys are boosting and having gem boosts expire before they find a base to actually raid which is causing a lot of pretty pissed off elites.

 
The #1 player in the world bosshog came on with an interesting rant. Said he found 1 base to hit in 2 days. Once, going 11 hours in the clouds without finding a single base to hit. Guys are boosting and having gem boosts expire before they find a base to actually raid which is causing a lot of pretty pissed off elites.
All of us peons are finding bases just fine. :thumbup:

 
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So it looks like they turned down wall weight in the original TH11 matchmake thing, then really ramped it up when they came back and patched it.

As a % of total weight for >TH9 walls have never weighed more. Seeing completely max TH11 with #### walls only weighing in at 94-96. That's just plain stupid.

Xbow weight and inferno weight both have been turned down a lot. And I think it looks like a flat weight now. Perhaps 2 for xbow and 1 each level and 4 for inferno and 1 each level. If not that it's pretty damn close to that. I think, but not sure they 0-ed out Wiz and Mortars beyond the TH8 levels. Hard to say. They messed with those some it seems.

But walls weigh a #### ton now, more than ever, that's not really up for debate.

 
So it looks like they turned down wall weight in the original TH11 matchmake thing, then really ramped it up when they came back and patched it.

As a % of total weight for >TH9 walls have never weighed more. Seeing completely max TH11 with #### walls only weighing in at 94-96. That's just plain stupid.

Xbow weight and inferno weight both have been turned down a lot. And I think it looks like a flat weight now. Perhaps 2 for xbow and 1 each level and 4 for inferno and 1 each level. If not that it's pretty damn close to that. I think, but not sure they 0-ed out Wiz and Mortars beyond the TH8 levels. Hard to say. They messed with those some it seems.

But walls weigh a #### ton now, more than ever, that's not really up for debate.
Don't you think if you just upgrade your offense first, then defense as you can while dumping extra in to walls while you can it all evens out in the end? Seems like they change the weight percentages on things all the time and to try and figure out what they will do next is pointless. Just upgrade stuff that you can and don't waste time worrying about what SC may or may not do in the future.

 
So it looks like they turned down wall weight in the original TH11 matchmake thing, then really ramped it up when they came back and patched it.

As a % of total weight for >TH9 walls have never weighed more. Seeing completely max TH11 with #### walls only weighing in at 94-96. That's just plain stupid.

Xbow weight and inferno weight both have been turned down a lot. And I think it looks like a flat weight now. Perhaps 2 for xbow and 1 each level and 4 for inferno and 1 each level. If not that it's pretty damn close to that. I think, but not sure they 0-ed out Wiz and Mortars beyond the TH8 levels. Hard to say. They messed with those some it seems.

But walls weigh a #### ton now, more than ever, that's not really up for debate.
Don't you think if you just upgrade your offense first, then defense as you can while dumping extra in to walls while you can it all evens out in the end? Seems like they change the weight percentages on things all the time and to try and figure out what they will do next is pointless. Just upgrade stuff that you can and don't waste time worrying about what SC may or may not do in the future.
Bingo.

 
So it looks like they turned down wall weight in the original TH11 matchmake thing, then really ramped it up when they came back and patched it.

As a % of total weight for >TH9 walls have never weighed more. Seeing completely max TH11 with #### walls only weighing in at 94-96. That's just plain stupid.

Xbow weight and inferno weight both have been turned down a lot. And I think it looks like a flat weight now. Perhaps 2 for xbow and 1 each level and 4 for inferno and 1 each level. If not that it's pretty damn close to that. I think, but not sure they 0-ed out Wiz and Mortars beyond the TH8 levels. Hard to say. They messed with those some it seems.

But walls weigh a #### ton now, more than ever, that's not really up for debate.
Don't you think if you just upgrade your offense first, then defense as you can while dumping extra in to walls while you can it all evens out in the end? Seems like they change the weight percentages on things all the time and to try and figure out what they will do next is pointless. Just upgrade stuff that you can and don't waste time worrying about what SC may or may not do in the future.
Well aside from this it's pretty dumb that a weak walled fully max TH11 weighs just slightly more than a 100% TH10 with decent walls. Also seeing some 9/10 overlap even WITH infernos where the 9 has nearly max walls and the 10 has #### walls.

With eq and the extra dark spells walls have never really been more pointless. Yet they seem to constitute perhaps as much as 25-30% or maybe even more of the base weight. Setting aside what you should upgrade when, there should be some thought put in to this that isn't being done.

 
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They just go all willy nilly changing the war weight! How are we supposed to game the system if the system keeps changing?!?!?!
Or you know, you could cheer for a fair system that's based in what really matters. Or you could just keep flaming me, either way doesn't seem to matter to you.

 
So it looks like they turned down wall weight in the original TH11 matchmake thing, then really ramped it up when they came back and patched it.

As a % of total weight for >TH9 walls have never weighed more. Seeing completely max TH11 with #### walls only weighing in at 94-96. That's just plain stupid.

Xbow weight and inferno weight both have been turned down a lot. And I think it looks like a flat weight now. Perhaps 2 for xbow and 1 each level and 4 for inferno and 1 each level. If not that it's pretty damn close to that. I think, but not sure they 0-ed out Wiz and Mortars beyond the TH8 levels. Hard to say. They messed with those some it seems.

But walls weigh a #### ton now, more than ever, that's not really up for debate.
Don't you think if you just upgrade your offense first, then defense as you can while dumping extra in to walls while you can it all evens out in the end? Seems like they change the weight percentages on things all the time and to try and figure out what they will do next is pointless. Just upgrade stuff that you can and don't waste time worrying about what SC may or may not do in the future.
Well aside from this it's pretty dumb that a weak walled fully max TH11 weighs just slightly more than a 100% TH10 with decent walls. Also seeing some 9/10 overlap even WITH infernos where the 9 has nearly max walls and the 10 has #### walls.

With eq and the extra dark spells walls have never really been more pointless. Yet they seem to constitute perhaps as much as 25-30% or maybe even more of the base weight. Setting aside what you should upgrade when, there should be some thought put in to this that isn't being done.
Do what I do...if you get matched up with a clan because of some SC war weight problem blame your clan. They should be better at attacking. ywia

 
They just go all willy nilly changing the war weight! How are we supposed to game the system if the system keeps changing?!?!?!
Or you know, you could cheer for a fair system that's based in what really matters. Or you could just keep flaming me, either way doesn't seem to matter to you.
We've had great matches for the last month. System is working perfectly. I'm guessing it is for Honda as well.

 
So it looks like they turned down wall weight in the original TH11 matchmake thing, then really ramped it up when they came back and patched it.

As a % of total weight for >TH9 walls have never weighed more. Seeing completely max TH11 with #### walls only weighing in at 94-96. That's just plain stupid.

Xbow weight and inferno weight both have been turned down a lot. And I think it looks like a flat weight now. Perhaps 2 for xbow and 1 each level and 4 for inferno and 1 each level. If not that it's pretty damn close to that. I think, but not sure they 0-ed out Wiz and Mortars beyond the TH8 levels. Hard to say. They messed with those some it seems.

But walls weigh a #### ton now, more than ever, that's not really up for debate.
Don't you think if you just upgrade your offense first, then defense as you can while dumping extra in to walls while you can it all evens out in the end? Seems like they change the weight percentages on things all the time and to try and figure out what they will do next is pointless. Just upgrade stuff that you can and don't waste time worrying about what SC may or may not do in the future.
Well aside from this it's pretty dumb that a weak walled fully max TH11 weighs just slightly more than a 100% TH10 with decent walls. Also seeing some 9/10 overlap even WITH infernos where the 9 has nearly max walls and the 10 has #### walls.

With eq and the extra dark spells walls have never really been more pointless. Yet they seem to constitute perhaps as much as 25-30% or maybe even more of the base weight. Setting aside what you should upgrade when, there should be some thought put in to this that isn't being done.
Do what I do...if you get matched up with a clan because of some SC war weight problem blame your clan. They should be better at attacking. ywia
We're doing fine, thanks for asking. This is actually making wars a little to easy. The game can't seem to distinguish super rushed TH10 bases now from max TH9.

 
Walls are important. Sure, you can earthquake through them, but that can leave you with a shortage of spells. If you try to jump but have bad pathing, your golems, BK, AQ, etc. can spend a ton of time banging on a wall. I love attacking weak-walled bases. You can just roll right over them.

 
Since I am traveling over the holidays with on/off ability to play I spent $2 for a week long shield.

It is great. I log on when I want, attack,get some hours knocked off my shield and not worry about getting hit while my boosted collectors are full.

I can see this being an option beyond boost week also.

 
Walls are important. Sure, you can earthquake through them, but that can leave you with a shortage of spells. If you try to jump but have bad pathing, your golems, BK, AQ, etc. can spend a ton of time banging on a wall. I love attacking weak-walled bases. You can just roll right over them.
Yeah, but if you are in that situation you've probably already ####ed up something pretty bad. I can't imagine drawing up a plan where I am counting on something to beat through a wall to get somewhere.

 
Since I am traveling over the holidays with on/off ability to play I spent $2 for a week long shield.

It is great. I log on when I want, attack,get some hours knocked off my shield and not worry about getting hit while my boosted collectors are full.

I can see this being an option beyond boost week also.
how much time comes off each time you attack

 
Since I am traveling over the holidays with on/off ability to play I spent $2 for a week long shield.

It is great. I log on when I want, attack,get some hours knocked off my shield and not worry about getting hit while my boosted collectors are full.

I can see this being an option beyond boost week also.
Yeah, that's a solid idea for when heroes are both upgrading. Take a full week off from raiding/war and not worry about losing trophies/loot.

 
I'd love it if you could see how many times your base was passed over. If you log in at just the right time you can see people scouting base then pass.

 
I'd love it if you could see how many times your base was passed over. If you log in at just the right time you can see people scouting base then pass.
id pay a few gems to watch them attack me live with their camera on and my mic just talk #### to them the whole time

kinda like the 12 year olds do on xbox live

 
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Since I am traveling over the holidays with on/off ability to play I spent $2 for a week long shield.

It is great. I log on when I want, attack,get some hours knocked off my shield and not worry about getting hit while my boosted collectors are full.

I can see this being an option beyond boost week also.
how much time comes off each time you attack
I was not aware but it ramps up a couple hrs every time. I am currently using 12 hrs to attack. I am guessing this is my 7th attack (ballpark)

So I will probably get about 3 days out of it saving me 5-6 defenses? Some of the hard core in here can likely do the math or find online where someone already has.

Still a good deal in boost week. Probably less so in a normal week unless upgrading both heroes as suggested above or actually NOT attacking and getting more days out of it. Maybe when you are sitting at $6M and need to make the climb to $8M for a big upgrade would also be another good time.

 
So I just checked. Bought shield 2 days ago, and I have attacked 8 times. Have 2 days 7 hrs of shield left. So i figure it will save me about 5 defenses, around $1M of each resource since I am flush right now saving for big upgrades. Cost 250 gems.

Be aware. There is a big cooldown, 30+ days. So timing it will be important.

 
Duff I think if u don't touch the game for 2 days you are removed from the search pool So no need for a shield unless u want to still play

 
I haven't opened the game in over a week, but still see 'Chief, our village is under attack!' notifications on a regular basis. Oddly, the 'shield about to run out' notices stopped a while ago.

 
Duff I think if u don't touch the game for 2 days you are removed from the search pool So no need for a shield unless u want to still play
People can still revenge you and when someone looks at your base or are put in a war then you end up back at the top. So its not foolproof.

 
I haven't opened the game in over a week, but still see 'Chief, our village is under attack!' notifications on a regular basis. Oddly, the 'shield about to run out' notices stopped a while ago.
I think the attack notifications are pushed down to the device, but the army and shield ones are set locally if you log in. I am pretty sure it works this way because I alternate logging in between my phone and bluestacks, and my phone will give incorrect army notifications if I change what my barracks are doing in bluestacks. It will also give incorrect shield notifications if I do something to change my shield time in bluestacks.

 
The Walking Quaking Dead . . . .

1 Golem

4 Wiz

3 WB

11 Witches

4 Healers

CC - 2 Witches, 2 Wiz, 3 Barbs.

Spells - 8 quake, 2 rage

AQ walk to create funnel

8 quake to open entire middle of base

Release WB, golem, witches, wiz, cc, bk and warden.

Use warden ability as 130 Skelly's approach core.

Try to stop it.

 
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The Walking Quaking Dead . . . .

1 Golem

4 Wiz

3 WB

11 Witches

4 Healers

CC - 2 Witches, 2 Wiz, 3 Barbs.

Spells - 8 quake, 2 rage

AQ walk to create funnel

8 quake to open entire middle of base

Release WB, golem, witches, wiz, cc, bk and warden.

Use warden ability as 130 Skelly's approach core.

Try to stop it.
did you do this. Is a replay still available
 
The Walking Quaking Dead . . . .

1 Golem

4 Wiz

3 WB

11 Witches

4 Healers

CC - 2 Witches, 2 Wiz, 3 Barbs.

Spells - 8 quake, 2 rage

AQ walk to create funnel

8 quake to open entire middle of base

Release WB, golem, witches, wiz, cc, bk and warden.

Use warden ability as 130 Skelly's approach core.

Try to stop it.
did you do this. Is a replay still available
Yep - my attack on 13.

AQ walk went bad and it still 3 starred a TH10.

 
The Walking Quaking Dead . . . .

1 Golem

4 Wiz

3 WB

11 Witches

4 Healers

CC - 2 Witches, 2 Wiz, 3 Barbs.

Spells - 8 quake, 2 rage

AQ walk to create funnel

8 quake to open entire middle of base

Release WB, golem, witches, wiz, cc, bk and warden.

Use warden ability as 130 Skelly's approach core.

Try to stop it.
did you do this. Is a replay still available
Yep - my attack on 13.

AQ walk went bad and it still 3 starred a TH10.
A TH11 can 3-star a TH10 with three golems, two witches, three heroes, and barch.

 
The Walking Quaking Dead . . . .

1 Golem

4 Wiz

3 WB

11 Witches

4 Healers

CC - 2 Witches, 2 Wiz, 3 Barbs.

Spells - 8 quake, 2 rage

AQ walk to create funnel

8 quake to open entire middle of base

Release WB, golem, witches, wiz, cc, bk and warden.

Use warden ability as 130 Skelly's approach core.

Try to stop it.
did you do this. Is a replay still available
Yep - my attack on 13.

AQ walk went bad and it still 3 starred a TH10.
A TH11 can 3-star a TH10 with three golems, two witches, three heroes, and barch.
Maybe in Culdeus' meta clans

 

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