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Clash of Clans (Official thread) (4 Viewers)

I think you all have this for sure if D just hangs 2 on the 11. Even with, they aren't organized whatsoever and won't clear 9s I bet.

glllll

 
all of their attacks had both heroes thank u very much. :boxing: i'm glad we got a chance to practice against these new trend udder bases but yea, like beer said they're not what they're cracked up to be. it throws you off initially because of the odd setup but we wrecked most of it pretty good. we still have our top attackers sitting around so should be good down the stretch.
I only see fresh hit triples from two attacks on TH9 above about 66. Johnathan with a slick AQ walk witch raid and worm, right?
THAT'S MY BOY !!!

 
all of their attacks had both heroes thank u very much. :boxing: i'm glad we got a chance to practice against these new trend udder bases but yea, like beer said they're not what they're cracked up to be. it throws you off initially because of the odd setup but we wrecked most of it pretty good. we still have our top attackers sitting around so should be good down the stretch.
I only see fresh hit triples from two attacks on TH9 above about 66. Johnathan with a slick AQ walk witch raid and worm, right?
THAT'S MY BOY !!!
It was good. Rushed his bk. Didn't matter. Have him watch some split hero stuff. Dangerous to release king right therr, worked so gg but risky.

 
In spoiler tags

Kooki - One Hive long time member starts raid

1) Queen walks in and does queen stuff. Nothing too fishy.

2) A full minute or so into the raid queen gets within range of an air defense.

3) Air defense, while being engaged by queen takes a zapquake

4) There was no reason to zap quake an air defense that was targeted. Could have bagged those spells for a different target.

What likely happened

1) Kooki kicked off a script

2a) Forgot to hit the element for the ZQ

2b) Hit the element but there was lag in getting it thru because she made the mistake of dropping troops manually at same time as engaging the script.

Fact is, there was every reason to zap that air d off early in the raid, she likely meant to kill it with the script while watching the queen and forgot it or it didn't go off right. This isn't the first or last funky thing seen in kooki's raids. She's on a perma watch list by lots of people.

Her explanation was that there was some lag between dropping spells (two different spells mind you where order matters) and where it showed up for the replay. As if.
I've watched it and the queen's first target of the air defense is the exact same time as when the zaps are dropped - there is a lag between touching the ipad and seeing the lightning hit, so she definitely thought about the zap before the queen locked on.

My question is this - if it was scripted, she had to know the queen would get to the air defense and destroy it. Why would she have scripted in the zap/quake at all?

 
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In spoiler tags

Kooki - One Hive long time member starts raid

1) Queen walks in and does queen stuff. Nothing too fishy.

2) A full minute or so into the raid queen gets within range of an air defense.

3) Air defense, while being engaged by queen takes a zapquake

4) There was no reason to zap quake an air defense that was targeted. Could have bagged those spells for a different target.

What likely happened

1) Kooki kicked off a script

2a) Forgot to hit the element for the ZQ

2b) Hit the element but there was lag in getting it thru because she made the mistake of dropping troops manually at same time as engaging the script.

Fact is, there was every reason to zap that air d off early in the raid, she likely meant to kill it with the script while watching the queen and forgot it or it didn't go off right. This isn't the first or last funky thing seen in kooki's raids. She's on a perma watch list by lots of people.

Her explanation was that there was some lag between dropping spells (two different spells mind you where order matters) and where it showed up for the replay. As if.
I've watched it and the queen's first target of the air defense is the exact same time as when the zaps are dropped, so she definitely thought about the zap before the queen locked on.

My question is this - if it was scripted, she had to know the queen would get to the air defense and destroy it. Why would she have scripted in the zap/quake at all?
Apparently SC worked in a little more randomness in the troop targeting with the TH11 update. So the theory goes that when she built the script, the AQ wouldn't get the AD. But the randomness went her way during the real run, and the script kept going as if the AQ wouldn't be able to get the AD.

At least, that is what I gleaned from the reddit thread.

 
In spoiler tags

Kooki - One Hive long time member starts raid

1) Queen walks in and does queen stuff. Nothing too fishy.

2) A full minute or so into the raid queen gets within range of an air defense.

3) Air defense, while being engaged by queen takes a zapquake

4) There was no reason to zap quake an air defense that was targeted. Could have bagged those spells for a different target.

What likely happened

1) Kooki kicked off a script

2a) Forgot to hit the element for the ZQ

2b) Hit the element but there was lag in getting it thru because she made the mistake of dropping troops manually at same time as engaging the script.

Fact is, there was every reason to zap that air d off early in the raid, she likely meant to kill it with the script while watching the queen and forgot it or it didn't go off right. This isn't the first or last funky thing seen in kooki's raids. She's on a perma watch list by lots of people.

Her explanation was that there was some lag between dropping spells (two different spells mind you where order matters) and where it showed up for the replay. As if.
I've watched it and the queen's first target of the air defense is the exact same time as when the zaps are dropped, so she definitely thought about the zap before the queen locked on.

My question is this - if it was scripted, she had to know the queen would get to the air defense and destroy it. Why would she have scripted in the zap/quake at all?
Apparently SC worked in a little more randomness in the troop targeting with the TH11 update. So the theory goes that when she built the script, the AQ wouldn't get the AD. But the randomness went her way during the real run, and the script kept going as if the AQ wouldn't be able to get the AD.

At least, that is what I gleaned from the reddit thread.
Yeah, she set it up such that the queen wouldn't get there and would likely work a little down the south, or else be dead. she had no real reason to think the queen would in any circumstances get to that air d. In hindsight it looks like she should have had this as a possible outcome, but didn't think it thru. There was some randomness built in the AQ AI where she hits a RNG when there is a "tie" now. Same with WBs, and they also randomized the zap patterns. All of these things were meant to combat scripts. She just happened to get caught in it. The reddit threads break this down quite well.

 
BTW if you noticed the RNG thing likely is for all troops. I've noticed how loons and hogs both tend to "split" alot more these days. My guess is they are RNG ties to everything, not just the ones the script kiddies are finding.

 
Aidan had an attack yesterday in which a golem was dropped about 3-4 tiles away from a wall with a defense behind it. The golem proceeded to travel around the entire outside of the base to an exposed mortar. The mortar was probably about 12-14 straight line tiles away, and the path the golem took was probably 20+. Crazy. Game glitch I guess?

 
Aidan had an attack yesterday in which a golem was dropped about 3-4 tiles away from a wall with a defense behind it. The golem proceeded to travel around the entire outside of the base to an exposed mortar. The mortar was probably about 12-14 straight line tiles away, and the path the golem took was probably 20+. Crazy. Game glitch I guess?
Probably not. Most vison/range issues can be cleared up watching a replay.

Golem will always target 5 more tiles within range over vison. This can get complicated when the range/vision questions involve an angle. Got to break out the trigonometry book in those cases.

A simple screen shot will work if you post it.

 
Aidan had an attack yesterday in which a golem was dropped about 3-4 tiles away from a wall with a defense behind it. The golem proceeded to travel around the entire outside of the base to an exposed mortar. The mortar was probably about 12-14 straight line tiles away, and the path the golem took was probably 20+. Crazy. Game glitch I guess?
Reverse happened to me the other day. Dropped Golem maybe 3 tiles from enclosed D, and 5/6 from an exposed AT, and it went to the walls to bang.

 
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Aidan had an attack yesterday in which a golem was dropped about 3-4 tiles away from a wall with a defense behind it. The golem proceeded to travel around the entire outside of the base to an exposed mortar. The mortar was probably about 12-14 straight line tiles away, and the path the golem took was probably 20+. Crazy. Game glitch I guess?
Probably not. Most vison/range issues can be cleared up watching a replay. Golem will always target 5 more tiles within range over vison. This can get complicated when the range/vision questions involve an angle. Got to break out the trigonometry book in those cases.

A simple screen shot will work if you post it.
http://imgur.com/4pOYTyb
 
Aidan had an attack yesterday in which a golem was dropped about 3-4 tiles away from a wall with a defense behind it. The golem proceeded to travel around the entire outside of the base to an exposed mortar. The mortar was probably about 12-14 straight line tiles away, and the path the golem took was probably 20+. Crazy. Game glitch I guess?
Probably not. Most vison/range issues can be cleared up watching a replay.Golem will always target 5 more tiles within range over vison. This can get complicated when the range/vision questions involve an angle. Got to break out the trigonometry book in those cases.

A simple screen shot will work if you post it.
http://imgur.com/4pOYTyb
I will ask, but if you look the mortar is 10 tiles away from wiz tower relative to the golem. Where you drop the golem in this instance wouldn't have mattered assuming there wasn't another defense in it's vision, say to the south. You can't "steer" troops like this. They have infinite field of vision.

10 tiles is apparently the golems vision from asking around, didn't know this. I thought it was 8. Pretty sure jake had it as 8 in an earlier video. It is possible this has changed.

So basically there's nowhere you could have dropped a golem wherein the mortar was still alive and had it start hitting that wall, specifically.

 
Ok, nerds have weighed in.

Drop that golem one tile south and it is 10.04 tiles away from the mortar and would have aggro to wiz tower wall.

So you were 4 hundredths of a tile away from having it go where you want more or less.

Stupid game, just delete it.

 
I don't really understand "10 tiles away from wiz tower relative to the golem".

The golem is at least 13 tiles away from the mortar, and immediately bee-lined around the wall towards the mortar. It didn't move one single tile towards the wiz tower wall.

 
I don't really understand "10 tiles away from wiz tower relative to the golem".

The golem is at least 13 tiles away from the mortar, and immediately bee-lined around the wall towards the mortar. It didn't move one single tile towards the wiz tower wall.
It is 13 tiles from the mortar, but that's not how the game works. The game works based on two concepts.

vision - What the unit can see and does not have to bust a wall to get

range - What the unit can reach regardless of compartmented walls

When something in a unit's vision is closer than something in it's range it will go there.

This just happened to be quite possibly the very closest to a dead tie you can entertain with this unit pathing. If something is dropped where it is inside the vision, the range is dropped and the unit paths to the vision with highest priority. This what happened here. One tile south and the vision element of this equation drops out because it would have placed the vision triangle one tile further south on the wiz tower causing vision to = 10.04 and the mortar would have been invisible to the golem.

 
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Ok, nerds have weighed in.

Drop that golem one tile south and it is 10.04 tiles away from the mortar and would have aggro to wiz tower wall.

So you were 4 hundredths of a tile away from having it go where you want more or less.

Stupid game, just delete it.
Smartest thing I've heard you say in a long time :thumbup:

 
Ok, nerds have weighed in.

Drop that golem one tile south and it is 10.04 tiles away from the mortar and would have aggro to wiz tower wall.

So you were 4 hundredths of a tile away from having it go where you want more or less.

Stupid game, just delete it.
I considered it.

 
I'm way more inclined to believe Jake than known cheaters. Not even close.
What do you mean believe known cheaters? Is the video not proof enough?
The most vindicating evidence is that she went eq last. Nobody scripting would do that. If you zap quake a air d and there is a storage nearby it won't work of eq is last. Just for that reason it doesn't make a lot of sense as a script.

The whole "lag" excuse makes the least sense. Just say you are a donkey, not that. Lag makes no sense there for any situation. That makes me think she doesn't know how to deflect and panicked knowing the pro modders would break the raid down drop by drop.

 
I'm way more inclined to believe Jake than known cheaters. Not even close.
What do you mean believe known cheaters? Is the video not proof enough?
The most vindicating evidence is that she went eq last. Nobody scripting would do that. If you zap quake a air d and there is a storage nearby it won't work of eq is last. Just for that reason it doesn't make a lot of sense as a script.

The whole "lag" excuse makes the least sense. Just say you are a donkey, not that. Lag makes no sense there for any situation. That makes me think she doesn't know how to deflect and panicked knowing the pro modders would break the raid down drop by drop.
There is lag between the time you touch the screen and the time the spell shows up.

 

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