Cliff Clavin
Footballguy
Almost have to go back to a bunch of small troops that a single spell won't get.
Air got a lot harder for war with xbow up, wiz tower buff, and time cut.air never went away. I still have no idea why people stopped using it. IIRC, they wanted to raid with war armies to get better
Idiots
Air for war at th10 has been not good for a while. I have only seen BB, SMN, and myself attempt it. Base has to be pretty bad to get a triple on a developed base.AcerFC said:air never went away. I still have no idea why people stopped using it. IIRC, they wanted to raid with war armies to get better
Idiots
Thats how it should be. A higher TH level should be able to crush a lower TH level that isn't maxed.The stats for loons that leaked may not be final. If they were final you'd be able to 1:1 trade L12 archer towers. That component of loon raids back in the day was what made them extremely OP. At that point it was L11 which was max for TH9.
This means any TH10 without L13 archer towers is going to be a potential face roll for a TH11 with max loons. Same would go for rushed TH11s with the same situation.
Hound bump of 500hp is pretty minor, bump of 2 pups is fairly major. 500hp is roughly 1.5s of life vs a max air d.
Complete agree.Thats how it should be. A higher TH level should be able to crush a lower TH level that isn't maxed.
Same, don't bother looking at bases until war starts. No matter the length of preparation associated with war, I will remain a 2 star master.And I never plan ahead on prep day. I'm always afraid that the base will change in the last hour.
I'd bet about 95% of the time bases stay the same.And I never plan ahead on prep day. I'm always afraid that the base will change in the last hour.
That what I used to do. I'd have a fake base on prep day and change it within an hour of war day.And I never plan ahead on prep day. I'm always afraid that the base will change in the last hour.
True, but I waste enough time on the game already. Don't want to waste that wasted time.I'd bet about 95% of the time bases stay the same.
But at one time a max loon could 1:1 trade vs. a max TH9 Archer Tower. They changed the archer tower spec to require 2. That was the beginning of the big loon nerfs making it a pretty niche raid in most places.Thats how it should be. A higher TH level should be able to crush a lower TH level that isn't maxed.
He's back folks!!!!culdeus said:I'm probably going to try and get shuke up to th11 and get the new stuff. This was a really nice update and I'm happy they managed to keep this whole sandbox thing in a compromise situation.
Prematurely blasting your Valks before getting in your funnel?!? Maybe the have a pill for that sort of thing?My problem was always prematurely blasting my Valks before opening up the funnel.
Do you bother to look at a base while attacking? or at all? Asking for a friend.Same, don't bother looking at bases until war starts. No matter the length of preparation associated with war, I will remain a 2 star master.
this is pretty stupid and makes sandbox pointlessChanges to War Preparation Day
In order to make the Layout cooldown 24-hours, we will also change how Scouting works on Preparation day.
After the update, you will no longer be able to view an opponent’s War Base layout during Preparation Day. Instead, Scouting will show their active Village layout. This way, players can still get a good sense for the strength of War Bases they are facing, but can’t copy exact layouts for practice. Scouting during Battle Day will remain the same.
Why do this? Without this change to Scouting, the Friendly Challenge cooldown would have to be 48-hours to prevent any possibility of "war practice.”
Well that sucks. No more calling bases early and hitting at the bell.
Can't copy all the links now but there is...
Clone spell (th10) up to level 4. Takes 4 spell spots.
Barracks level 11 and 12 which unlocks baby dragon and the miner.
While it's typically beneficial to look at a base before you hit the attack button I did grab a six pack in the last war so questioning my methods might not be the best course of action...for your friend.Do you bother to look at a base while attacking? or at all? Asking for a friend.
What kind of beer were you drinking? or I could ask...do you still use dragons to hit TH7s? You pick which one you want to answer.While it's typically beneficial to look at a base before you hit the attack button I did grab a six pack in the last war so questioning my methods might not be the best course of action...for your friend.
Must have been an upgrade to TH7 I missed where they changed the TH to like an awful lot like TH9What kind of beer were you drinking? or I could ask...do you still use dragons to hit TH7s? You pick which one you want to answer.
Must have been an upgrade to TH7 I missed where they changed the TH to like an awful lot like TH9
https://www.flickr.com/photos/28178416@N03/shares/qU746R
Delirium Tremens for the beer which may explain a few things.
If you enjoy a high ABV Belgian Ale there are many worse representations out there. Big fan but beware, you won't notice the 8.5% alcohol until it's too late.I see the delirium all the time.. good stuff I suppose?
sounds perfectIf you enjoy a high ABV Belgian Ale there are many worse representations out there. Big fan but beware, you won't notice the 8.5% alcohol until it's too late.
Says X2culd... has anyone figured out the Baby Drag rage damage bonus yet?
Looks much better - should be a great funneling troop, if nothing elseIs the baby dragon essentially an elixer fed minion?
So 1200hp vs 1090 for two Skulls (and wiz splash doesn't do 'double' damage).Says X2
Yeah it really needs to be maxed to be worth 4 spell spotsI'm a big fan of the "move all" button in the base design mode. Small change, but nice for base designs gone awry.
Intrigued by the clone spell. Saw a vid where if you place it properly, you could have "phantom" troops on both sides of a wall. 4 housing spaces though...yikes.