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Commish input for IR Rules needed... (1 Viewer)

steelerfan1

Footballguy
If you have a chance, looking for your league IR Rules.

Looking to make some changes to ours and all ideas appreciated.

Thanks for your time.

 
12 Team 3 Player Keeper 18 man roster with 1 IR spot

1 QB, 2 RB, 3 WR, 1 TE, 1 PK, 1 Def, 2 Flex (RB/WR/TE)

We have had IR for all 5 years of our league operation.

3a. Injured Reserve: If a player is listed as Physically Unable to Perform (PUP), Out (O) or Injured (I) by the NFL Injury Report (which is released every Friday during the NFL Season), that player may be moved to IR to free up a roster slot. Once that player is removed from the NFL Injury Report, they must be removed from IR by that team before Kickoff of Sunday's games or they will be released to the free agent pool. Players listed as Doubtful, Questionable or Suspended do not qualify for IR in this league. Only 1 player may be listed on IR at a time. Players listed on IR may not be used in starting line-up and do not count against the 18 player roster limit. Note: Players listed as PUP must be moved to IR by the commissioner as league software does not monitor PUP status. Players listed as PUP are not listed on NFL Injury Report, but are considered as Out for 6 Weeks.

 
Last edited by a moderator:
We have two IR slots in the league I commish, but players are only eligible when they are officially put on IR by their NFL team. We use myfantasyleague, and it has a setting to only allow 'real' IR players to be placed in those spots. That eliminates the abuse. In the offseason, I require the two slots to be cleared by March 1st when the NFL season starts anew.

 
After having to keep an eagle-eye on every teams IR every week for 4 years, I (as the commish) finally kicked the IR spot to the curb and just upped the rosters by 1 and said to hell with it. Use the extra roster spot for your IR player or do with it as you please.

 
In my redraft we have 18 active and 2 IR spots. Once placed on IR players must stay on for 4 weeks. We use Rtsports and as Commish I perform all roster moves. Keeping players on IR for 4 weeks eliminates some of the on off roster bu11####. Example, this year I had M Bush rb Oak. For many weeks he got no love. Needed room, so to IR he went. Couple weeks later Fargas gets hurt and he has value.

 
My 12 team league plays with very short rosters (3 RB's, 4 WR's). We allow I/R move on any player except Defensive Team. We have set roster limits (2 QB teams, 3 RB's, 4 WR's, 2 TE's, 2 K's, 2 DT), and you can move the player to injured during our free agent period. However, on Tuesday, I clean up the I/R moves, returning the picked up player to the free agent pool and reinstating the injured player.

We I/R for injury, bye weeks, etc. We are in a friendly league, and have never had issues of "blocking" where someone ties up player(s) just to block others.

We do two free agent drafts per week, Wed and Friday. On Friday, if you I/R'd a guy on Wed you can "undo" the move.

Each move costs $1 (add/drop or a move to injured).

We went to this system several years ago. Works well for us. The $1 transaction fee helps to build our pot. The short rosters and "rent-a-players" provide for more talent to be available, allowing teams to recover from injury or busts and stay competitive.

Takes a little time each week (maybe 5 - 10 mins) to clean up the I/R moves - but hey....I get to play for 1/2 league fee.

This system works for us. We originally had a rule where a player had to be listed on the injury report as out or doubtful to qualify for an I/R move. But with the games that get played by the NFL teams that's not reliable. What finally broke the camel's back for us was when McAllister broke his ankle, and the Saints still listed him as questionable a few years ago.

 
We allow up to 3 players on the IR. They must be listed as (I) on the league site. Once the spots are used you can't move anyone else to IR.

I believe it should be used as stated, an IR. Teams shouldn't be penalized for having a guy who goes on IR but to prevent abuse and constant monitoring by the commish I believe this is the simplest method.

If a fringe player goes on IR early in the season you have to make the choice on whether it's worth using an IR spot on him.

 
flat_earth said:
We have two IR slots in the league I commish, but players are only eligible when they are officially put on IR by their NFL team. We use myfantasyleague, and it has a setting to only allow 'real' IR players to be placed in those spots. That eliminates the abuse. In the offseason, I require the two slots to be cleared by March 1st when the NFL season starts anew.
Use the exact same system in my dynasty league on mfl.
 
Assuming you use mfl, set it up so that if a player doesn't have (IR) next to his name the owner can't put him on IR.

 
3 IR spots with a 25man roster inseason. Only when NFL lists them as on official IR. U can interchange IR players if u choose. Once offseason starts, IR players are added to roster, no limit in offseason but can't just add players, gotta get them via lopsided trades or drop/add. Can't just add players.

Seems to work well with the interchangable IR players, haven't had a problem with it yet.

 
Code:
B. INJURED RESERVE (IR)IR lasts from a minimum of 4 weeks to a maximum of 6 weeks. For a player to be eligible for I.R. he must be listed as “Out” or “Doubtful” in Friday's Official NFL.com injury report. A player may only be on the IR at for a maximum of 6 weeks during the season, regardless of whose team the player is on. A retired player may not be put on the IR due to the fact that they do not classify as "Out" or "Doubtful" on the NFL injury report. The purpose of IR is to allow teams to pick up another player while one is injured, not to stash players away to make room on ones roster.Another player can be picked up while the player is on IR, but when the IR player is removed from IR, a player must be dropped.During week 14, if a Team Owner has a player using his one allotted Injured Reserve roster spot, the owner must decide if he will be keeping said player. If the Team Owner intends on keeping the Injured Reserve player, he must drop a player (if he does not currently have a free roster spot on his team) and add the Injured Reserve player back onto his normal roster.  You can only have a 16 player roster for fantasy playoffs.
 
Assuming you use mfl, set it up so that if a player doesn't have (IR) next to his name the owner can't put him on IR.
This only is helpful if the league is a keeper or dynasty league, but there are a ton of re-draft leagues who use IR spots in the event players are hurt for a prolonged period but will be coming back during the season.
 
Thanks again guys,

Can anyone find any flaws with this rough draft?

-----------------------------------------------------------------------

As we all know we have had the IR implemented for quite a few years.

It all started when XXXXXX had an injury riddled season and couldn't even field a

starting lineup and sure as heck wasn't going to drop Randy Moss for 1 week to pick up a

scrub.

Hence the IR was started in order for teams to stay competetive and field starting

lineups without having to sacrifice key players.

The problem is, I actually think that our rules have over compensated in the past years

and therefore we are implimenting change to try to correct this matter and eliminate the

gray areas as well.

I polled several commish's and a lot of them have said they have done away with it just

because of all the issues.

Some have said that they have just added 1 roster position for every spot and are done

with it.

I think would strain the free agent talent pool too much and cut down the fun and

strategy tactics of the blind bidding, so therefore we will be doing neither, but will be

tightening up on the actual IR process and making it more about what it was supposed to

be. Ok, on with it:

New IR and Blind Bidding System.

We will now have Free Agent Points and IR Points.

If there is a tie between teams bidding on a player with just Free Agent points it goes

to the lowest ranking team.

If there is a tie between teams and one is using IR Points, that team gets the player.

If there are 2 teams using IR Points and tie on the same player, the player who is being

IR'd and is the leading player, that team will get the bid.

Bids start at 1 point and then can go up in .5 increases, but the minimum is 1 point.

New Free Agent Bidding and IR Bidding Times:

Free Agent and IR Bidding will now run Tuesday Morning at 7 AM - Saturday Night at 9 PM.

Teams should be aware of their IR players.

Come the Saturday Evening 9 PM Deadline any team that has an IR Violation, meaning 1 of

their players is listed ad probable or not injured the replacement player will be dropped

for them.

First Come First Serve Waivers will run Sunday 12 AM - 1245 PM.

When there are Thursday Night Games you will be allowed to submit IR and Free Agent Bids

on players playing in those games only at a deadline of Wednesday Night at 9 PM.

The normal other bidding times still apply to all other players NOT playing the Thursday

Night Games.

IR Rules:

The only way a free pickup will be allowed any longer is if your player is ruled out

before the start of the Regular season after we have drafted.

You may IR only Starting Players.

A starting Player is defined as follows:

Your 1rst QB drafted

Your 1rst 2 RB's drafted

Your 1rst 3 WR's drafted

Your 1rst TE drafted

Your first K drafted

Your first drafted Flex Position

You can not IR a D/ST

If you use your Free Agent Points to bid on a player to replace 1 of your drafted

starters, he then becomes your starter.

To IR a player, he must be listed as Q,D, or Out on the last Injury Report before the

Bidding Deadline.

The following point system is going to be implemented for the IR Bidding Process.

A Starter ranked 1-9 in scoring for their position will cost you 1 point minimum.

A Starter ranked 10-18 in scoring for their position will cost you a minimum of 2

points.

A Starter ranked 19-27 in their position will cost you a minimum of 3 points.

A Starter ranked 28 and over will cost you a minimum of 4 points.

You may bid more than the above points if you feel that it will take more to get the

player you want.

When you IR a player, the player picked up must be the same position as the player you

IR'd.

Meaning if you IR a WR, you must pick up a WR.

The only way a non starter can be IR'd is in the event the team cannot field a starting

lineup due to their starters being on BYES or other issues.

And as always that player must be listed as Q,D,or Out.

The above point system will apply.

a non starter is defined as follows:

Any player drafted after your mandatory lineup has already been drafted.

If you use your Free Agent Points to bid on a player to replace your drafted non starter,

then that player becomes your non starter.

Once it is time for your player on IR to be activated, the IR replacement player must be

dropped and your injured player activated.

There is no more keeping the IR replacement player any longer unless of course your

starter is OUT for the year.

If you want the better player than your originally drafted starter, use your Free Agent

Points and bid on the said player instead of your IR points.

Once you win your IR bid, you wil not be charged to keep the player for more than 1 week

if needed.

In the past it had cost you a .5 charge to keep player. No longer the case, but read

below as you must keep your starter on IR and play your replacement player for as long as

you have him.

If your starter is on IR for more than 1 week, you must start said IR pick up in place

of your starter for the following week if you choose to keep him and keep your starter on

IR.

For example, if you drafted Steve Slaton as a starting RB and he is listed as Q in week 2

and you bid your 1 point and pick up Ryan Moats, you must start Ryan Moats.

Now come Week 3, Slaton is still listed as Q, you do not have to spend another point to

keep him on IR if you choose to, but you must start Moats again for that week.

As stated the First Come First Serve Waivers run through Sunday Morning at 12 AM - 1245

PM, right before kickoff time.

Here you will still be allowed to make your free pickups to cover a last minute injury,

or if you are saving your IR or Free Agent Points because you are low, or you just think

no one is gonna get the player you want.

The same rules will apply though, and there will now be a limit of 2 free pickups a week.

That's right, only 2 free add drops per week through the regular season.

There were issues with teams dropping a player, picking up a player on the free agent

market who was listed as injured, putting that player on IR and then picking their

original player up.

Again, not what the IR was created for.

I believe everyone to be above cheating in this league, but if an intentioanl violation

is spotted, you will lose your privaledge of having the free pickups.

With each team having only 2 free moves per week this will make policing easier.

NOTE: THIS LIMIT IS ONLY FOR THE FREE PICKUPS. YOU CAN USE YOUR FREE AGENT BIDDING POINTS

AND BID UNTIL THEY ARE GONE. NO LIMIT WITH THAT EXCEPT FOR THE POINTS THEMSELVES.

Come Playoff time, there are no more free agent bidding or first come first serve pick

ups.

Since that is the case if IR moves are made they will be made on the latest available

Injury Report at Saturday 9 PM.

 
Bottomfeeder Sports said:
Every league I have ever been in that used an IR list eventually dropped it as it was just too difficult to police abuse.
Birdie048 said:
12 Team 3 Player Keeper 18 man roster with 1 IR spot

1 QB, 2 RB, 3 WR, 1 TE, 1 PK, 1 Def, 2 Flex (RB/WR/TE)

We have had IR for all 5 years of our league operation.

3a. Injured Reserve: If a player is listed as Physically Unable to Perform (PUP), Out (O) or Injured (I) by the NFL Injury Report (which is released every Friday during the NFL Season), that player may be moved to IR to free up a roster slot. Once that player is removed from the NFL Injury Report, they must be removed from IR by that team before Kickoff of Sunday's games or they will be released to the free agent pool. Players listed as Doubtful, Questionable or Suspended do not qualify for IR in this league. Only 1 player may be listed on IR at a time. Players listed on IR may not be used in starting line-up and do not count against the 18 player roster limit. Note: Players listed as PUP must be moved to IR by the commissioner as league software does not monitor PUP status. Players listed as PUP are not listed on NFL Injury Report, but are considered as Out for 6 Weeks.
see quoted, bolded post above
 
Thanks again guys,

Can anyone find any flaws with this rough draft?

-----------------------------------------------------------------------

As we all know we have had the IR implemented for quite a few years.

It all started when XXXXXX had an injury riddled season and couldn't even field a

starting lineup and sure as heck wasn't going to drop Randy Moss for 1 week to pick up a

scrub.

Hence the IR was started in order for teams to stay competetive and field starting

lineups without having to sacrifice key players.

The problem is, I actually think that our rules have over compensated in the past years

and therefore we are implimenting change to try to correct this matter and eliminate the

gray areas as well.

I polled several commish's and a lot of them have said they have done away with it just

because of all the issues.

Some have said that they have just added 1 roster position for every spot and are done

with it.

I think would strain the free agent talent pool too much and cut down the fun and

strategy tactics of the blind bidding, so therefore we will be doing neither, but will be

tightening up on the actual IR process and making it more about what it was supposed to

be. Ok, on with it:

New IR and Blind Bidding System.

We will now have Free Agent Points and IR Points.

If there is a tie between teams bidding on a player with just Free Agent points it goes

to the lowest ranking team.

If there is a tie between teams and one is using IR Points, that team gets the player.

If there are 2 teams using IR Points and tie on the same player, the player who is being

IR'd and is the leading player, that team will get the bid.

Bids start at 1 point and then can go up in .5 increases, but the minimum is 1 point.

New Free Agent Bidding and IR Bidding Times:

Free Agent and IR Bidding will now run Tuesday Morning at 7 AM - Saturday Night at 9 PM.

Teams should be aware of their IR players.

Come the Saturday Evening 9 PM Deadline any team that has an IR Violation, meaning 1 of

their players is listed ad probable or not injured the replacement player will be dropped

for them.

First Come First Serve Waivers will run Sunday 12 AM - 1245 PM.

When there are Thursday Night Games you will be allowed to submit IR and Free Agent Bids

on players playing in those games only at a deadline of Wednesday Night at 9 PM.

The normal other bidding times still apply to all other players NOT playing the Thursday

Night Games.

IR Rules:

The only way a free pickup will be allowed any longer is if your player is ruled out

before the start of the Regular season after we have drafted.

You may IR only Starting Players.

A starting Player is defined as follows:

Your 1rst QB drafted

Your 1rst 2 RB's drafted

Your 1rst 3 WR's drafted

Your 1rst TE drafted

Your first K drafted

Your first drafted Flex Position

You can not IR a D/ST

If you use your Free Agent Points to bid on a player to replace 1 of your drafted

starters, he then becomes your starter.

To IR a player, he must be listed as Q,D, or Out on the last Injury Report before the

Bidding Deadline.

The following point system is going to be implemented for the IR Bidding Process.

A Starter ranked 1-9 in scoring for their position will cost you 1 point minimum.

A Starter ranked 10-18 in scoring for their position will cost you a minimum of 2

points.

A Starter ranked 19-27 in their position will cost you a minimum of 3 points.

A Starter ranked 28 and over will cost you a minimum of 4 points.

You may bid more than the above points if you feel that it will take more to get the

player you want.

When you IR a player, the player picked up must be the same position as the player you

IR'd.

Meaning if you IR a WR, you must pick up a WR.

The only way a non starter can be IR'd is in the event the team cannot field a starting

lineup due to their starters being on BYES or other issues.

And as always that player must be listed as Q,D,or Out.

The above point system will apply.

a non starter is defined as follows:

Any player drafted after your mandatory lineup has already been drafted.

If you use your Free Agent Points to bid on a player to replace your drafted non starter,

then that player becomes your non starter.

Once it is time for your player on IR to be activated, the IR replacement player must be

dropped and your injured player activated.

There is no more keeping the IR replacement player any longer unless of course your

starter is OUT for the year.

If you want the better player than your originally drafted starter, use your Free Agent

Points and bid on the said player instead of your IR points.

Once you win your IR bid, you wil not be charged to keep the player for more than 1 week

if needed.

In the past it had cost you a .5 charge to keep player. No longer the case, but read

below as you must keep your starter on IR and play your replacement player for as long as

you have him.

If your starter is on IR for more than 1 week, you must start said IR pick up in place

of your starter for the following week if you choose to keep him and keep your starter on

IR.

For example, if you drafted Steve Slaton as a starting RB and he is listed as Q in week 2

and you bid your 1 point and pick up Ryan Moats, you must start Ryan Moats.

Now come Week 3, Slaton is still listed as Q, you do not have to spend another point to

keep him on IR if you choose to, but you must start Moats again for that week.

As stated the First Come First Serve Waivers run through Sunday Morning at 12 AM - 1245

PM, right before kickoff time.

Here you will still be allowed to make your free pickups to cover a last minute injury,

or if you are saving your IR or Free Agent Points because you are low, or you just think

no one is gonna get the player you want.

The same rules will apply though, and there will now be a limit of 2 free pickups a week.

That's right, only 2 free add drops per week through the regular season.

There were issues with teams dropping a player, picking up a player on the free agent

market who was listed as injured, putting that player on IR and then picking their

original player up.

Again, not what the IR was created for.

I believe everyone to be above cheating in this league, but if an intentioanl violation

is spotted, you will lose your privaledge of having the free pickups.

With each team having only 2 free moves per week this will make policing easier.

NOTE: THIS LIMIT IS ONLY FOR THE FREE PICKUPS. YOU CAN USE YOUR FREE AGENT BIDDING POINTS

AND BID UNTIL THEY ARE GONE. NO LIMIT WITH THAT EXCEPT FOR THE POINTS THEMSELVES.

Come Playoff time, there are no more free agent bidding or first come first serve pick

ups.

Since that is the case if IR moves are made they will be made on the latest available

Injury Report at Saturday 9 PM.
Seriously?

:lmao:

:hifive:

 
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Thanks again guys,

Can anyone find any flaws with this rough draft?
What happens if someone puts a player on IR that they shouldn't, and you don't catch it until after the games are over? In other words, they pick up a player that they shouldn't have been able to, and they get points for that player. Do they forfeit the game? Forfeit that players points? What if you don't think it wasn't "intentional", does that really matter to the owner who got beat by the team with the now illegal roster? And when Owner "A" has an illegal IR player and then illegally picks up a player off of waivers, how pissed is Owner "B going to be that the didn't get that waiver player instead, maybe costing him the win? What if you don't catch the illegal IR player for a few weeks, do you go back and change game outcomes retroactively, and then what are you going to to with the illegal player pickups by those teams with illegal IR players? Ugh.It was the above type of issues that drove us to getting rid of the IR. If you want to keep IR rules then you should put some "teeth" into your rules that have real consequences to the owners who have illegal IR players, and be sure and put the burden on them for ensuring that their rosters are legal. You don't want them saying it's your fault that they had an illegal IR player for 2 weeks when you start enforcing the rules and perhaps taking away wins from them. You need to be able to show that the rules say it's their responsibility to determine the legality of all IR players and if they do not, they are the ones who will be penalized as outlined in the rules.

 
Bottomfeeder Sports said:
Every league I have ever been in that used an IR list eventually dropped it as it was just too difficult to police abuse.
:goodposting: Don't use it. Any potential benefits are outweighed by the inevitable bickering over the details of the rule that will occur.
 
What happens if someone puts a player on IR that they shouldn't, and you don't catch it until after the games are over? In other words, they pick up a player that they shouldn't have been able to, and they get points for that player. Do they forfeit the game? Forfeit that players points? What if you don't think it wasn't "intentional", does that really matter to the owner who got beat by the team with the now illegal roster? And when Owner "A" has an illegal IR player and then illegally picks up a player off of waivers, how pissed is Owner "B going to be that the didn't get that waiver player instead, maybe costing him the win? What if you don't catch the illegal IR player for a few weeks, do you go back and change game outcomes retroactively, and then what are you going to to with the illegal player pickups by those teams with illegal IR players? Ugh.
hi stug,thanks for your input.the bids are done by teams emailing the other conferences commish's with their blind bids as well as IR bids, so they have until saturday 9 pm to submit that bid and then the commish makes the moves manually for said teams, so there wouldn't be anyway for someone to pull a fast one on the initial IR/Bidding process as the commish are the ones doing it.as far as when the free pickups start from sunday 12 am - 1245 pm, i think that would be easy for both commishs to review on sunday and if a violation was made it would be corrected before start of games at 1 pm.maybe we could cut the sunday to 1230 pm to allow all moved to be looked over but since there can only be a total of 18 moves it would not be hard.i agree for putting some teeth into it and i think the giving up that weeks game and taking a 0 would be a great idea, as well as having the rights for free pick ups on sunday taken from them ensuring the only way they could make moves was through the emailing blind bidding system.thanks agin bud. much appreciated.
 

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