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Commissioners, how are you managing league debt owed? (1 Viewer)

Futz

Footballguy
This will be my 17th year running my league and I'm pretty much fed up with the collection of transaction debt owed to the league at the end of seasons. I'm familiar with leaguesafe.com but I really don't want to outsource our cash to someone else. Alls it is doing is allowing the same delinquent payers to not pay someone else. They can't legally force them to pay any more than me.

I started to think that I could ask for the money up front in the form of cash and or checks. There a few catches to that though:

1. We have a pricey entry fee to begin with so to ask for cash on top of what they are paying up front would be pushing it I think.

2. Checks would work great because I could cash them whenever necessary but not everyone even has physical checks anymore due to all of the online bill pays.

I'm curious to hear other ideas or other techniques used in leagues.

 
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I gotta say that I used LeagueSafe for the first time last year and loved it. I can see who has paid and set it to autonag the owners that haven't paid. I don't need to worry about holding the money myself. And the owners who won can determine how they get paid out. Loved it.

As far as making them pay? I've found that threatening the loss of draft picks works well. Especially in dynasty leagues. Granted I've got a great group of owners who I haven't had to officially sanction though. I'm actually not sure how I'd go about coming through on my threat if I had to. :tinfoilhat:

 
not getting $$ upfront is insanity, imo
I hear you and agree but there are issues with that as well.I make them pay a set figure prior and then they if go over that figure in transactions and they still owe money. I still have to collect. Not as much, but you get my point. This method requires even more transactions to take place.
 
Well then maybe you play for too much $$.

If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.

 
Oh, you are talking about transaction debt. Why not get rid of that aspect of your league? If you want a bigger pot simply increase the entry fee and make sure it is paid up front. The transactions can easily be handled by a blind bidding process using "fake" league currency.

 
not getting $$ upfront is insanity, imo
I hear you and agree but there are issues with that as well.I make them pay a set figure prior and then they if go over that figure in transactions and they still owe money. I still have to collect. Not as much, but you get my point. This method requires even more transactions to take place.
On MFL you can set it to not allow any transactions for teams without money in their account.
 
Well then maybe you play for too much $$. If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.
Our transactions are $3 a piece but that's irrelevant IMO. People inherently don't want to pay money regardless of the total. I've been around the block long enough to know that it's not just the people I'm choosing for my league either.
 
As far as making them pay? I've found that threatening the loss of draft picks works well. Especially in dynasty leagues. Granted I've got a great group of owners who I haven't had to officially sanction though. I'm actually not sure how I'd go about coming through on my threat if I had to. :lmao:
That's a good trick. If they don't pay their league fees, their waiver wire privledges are suspended until they do in my redraft league but that doesn't work when it comes to end of the year transaction debt.
 
Oh, you are talking about transaction debt. Why not get rid of that aspect of your league? If you want a bigger pot simply increase the entry fee and make sure it is paid up front. The transactions can easily be handled by a blind bidding process using "fake" league currency.
Hmmmm......my dynasty league on MFL uses that format. That makes sense because you don't want dynasty teams to be able to make a 100 moves in a year, but in a redraft, you should be able to make as many moves as necessary to try to be competitive. That's where I find it to be less appealing because there would be a limit.
 
Well then maybe you play for too much $$. If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.
Our transactions are $3 a piece but that's irrelevant IMO. People inherently don't want to pay money regardless of the total. I've been around the block long enough to know that it's not just the people I'm choosing for my league either.
I've never liked transaction fees, why do you use them?
 
$3 is ridiculous, but like you said, it could be 50 cents a buck. Why put yourself through this? Charging for transactions is dumb. Just get rid of it.

 
Oh, you are talking about transaction debt. Why not get rid of that aspect of your league? If you want a bigger pot simply increase the entry fee and make sure it is paid up front. The transactions can easily be handled by a blind bidding process using "fake" league currency.
Hmmmm......my dynasty league on MFL uses that format. That makes sense because you don't want dynasty teams to be able to make a 100 moves in a year, but in a redraft, you should be able to make as many moves as necessary to try to be competitive. That's where I find it to be less appealing because there would be a limit.
why not? Limit it to one or two per week if you want
 
Well then maybe you play for too much $$. If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.
Our transactions are $3 a piece but that's irrelevant IMO. People inherently don't want to pay money regardless of the total. I've been around the block long enough to know that it's not just the people I'm choosing for my league either.
I've never liked transaction fees, why do you use them?
I think it adds strategy to the scenario. This requires you to put some serious thought into what you are going to do with your team and there are financial consequences, just like in the NFL.
 
Well then maybe you play for too much $$. If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.
Our transactions are $3 a piece but that's irrelevant IMO. People inherently don't want to pay money regardless of the total. I've been around the block long enough to know that it's not just the people I'm choosing for my league either.
I've never liked transaction fees, why do you use them?
I think it adds strategy to the scenario. This requires you to put some serious thought into what you are going to do with your team and there are financial consequences, just like in the NFL.
If you like it and think it's worth the headache, so be it. I'd just limit transactions and make the waiver picks tradeable.
 
not getting $$ upfront is insanity, imo
I hear you and agree but there are issues with that as well.I make them pay a set figure prior and then they if go over that figure in transactions and they still owe money. I still have to collect. Not as much, but you get my point. This method requires even more transactions to take place.
On MFL you can set it to not allow any transactions for teams without money in their account.
This.Why not have teams pay up front of any transaction costs throughout the year? If someone ran out of transactions, then they need to send in more money before they are able to make a move. If they do not use all of their prepaid transactions, then they can carry it forward the next year. If someone doesn't pay, then it is no sweat off anyone's back. The owner just doesnt get to make any moves.
 
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Absolutely agree with fridayfrenzy. This is how it worked in a league I played in a few years back. No pay, no play.

 
We just upped the league fee a little and did away with transactions, too much of a headache. The transactions fees were mainly to pay for individual awards etc

 
I'm betting my league setup is rare. We all get together for a LIVE Draft. On this day we only collect the website fee, which is around $13-$15 per franchise. We draft late August, but everyone has already paid their league dues back in March. In March, about a month after the NFL SB, we all get together for a LIVE Awards Meeting. We all pay our dues for the upcoming season and also pay our transaction fees for the season we just completed. Failure to pay either of these fees is met with fines.....the longer your debt isn't paid, the larger your fine becomes. Also, attendance at these 2 LIVE events is mandatory. The dates are set 1 year prior, so no one can claim they didn't have enough time to plan ahead. We have had a couple of occasions where somebody wasn't able to attend the Awards Meeting, but they usually figure out a way for their fees to be paid regardless. On other occasions we have fined some folks. This is very rare of course as we are a pretty tight knit group of guys. One year a league member could not make the Draft, but he hired a surrogate to draft his team for him, which worked out fine for all.

I'm sure my setup isn't for everyone or all leagues, but it works for us.

Oh yeah, our transactions cost $5 per 24 hour period. Meaning, if you decide to make a move on any given day, it will cost you $5, but you have the remaining portion of the day to make as many moves as you'd like and will not get charged anything more. We also used to limit the number of these transactions you could make in a year, but that went out the window long ago.

It sucks you are having trouble collecting. Good luck with everything!

 
Maybe i'm the minority, but charging for transactions just seems so pointless. Just up your league buy-in and rid yourself of the headache. Seems like it rewards teams monetarily for not going out and getting the best FA avail to you week in and week out. I understand there are guys out there that will make 100 moves, but as long as you have a solid waiver system or blind bidding system...LET THEM. Who cares if they are picking up & dropping scrub after scrub after scrub.

 
What transactions are you charging for?

I agree with teams paying $ for trades, but there shouldn't be fees to pick up or drop a player (you can build incentives for competiveness with other rules)

I have NEVER had a problem with teams not paying after the season for their trades....if it happened in a rare instance and was a small amount you could add it on to their fees the following year. If a large amount an email telling the league that winners checks were delayed until all accounts were payed up would make it happen in a HURRY.

 
Oh, you are talking about transaction debt. Why not get rid of that aspect of your league? If you want a bigger pot simply increase the entry fee and make sure it is paid up front. The transactions can easily be handled by a blind bidding process using "fake" league currency.
Hmmmm......my dynasty league on MFL uses that format. That makes sense because you don't want dynasty teams to be able to make a 100 moves in a year, but in a redraft, you should be able to make as many moves as necessary to try to be competitive. That's where I find it to be less appealing because there would be a limit.
In your league, if a team starts off badly do you find they make less moves? Seems they might to save money if they don't think they'll win.
 
Maybe i'm the minority, but charging for transactions just seems so pointless. Just up your league buy-in and rid yourself of the headache. Seems like it rewards teams monetarily for not going out and getting the best FA avail to you week in and week out. I understand there are guys out there that will make 100 moves, but as long as you have a solid waiver system or blind bidding system...LET THEM. Who cares if they are picking up & dropping scrub after scrub after scrub.
You are starting to convert my thinking. The maintenance of the transactions isn't really worth the headache now that I've taken a closer look at it. I'll have to come up with a figure that makes sense to add on top of the entry fee. Typically, we'll end up adding $500 to the pot with transaction fees alone. An extra $40 per team should cover things.ETA: I may look into the blind bidding as well. I have used it on MFL in a Dynasty league with a $20 limit and I'm not sure that's been enough. This is a CBS redraft league so I'll need to investigate that further.
 
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Oh, you are talking about transaction debt. Why not get rid of that aspect of your league? If you want a bigger pot simply increase the entry fee and make sure it is paid up front. The transactions can easily be handled by a blind bidding process using "fake" league currency.
Hmmmm......my dynasty league on MFL uses that format. That makes sense because you don't want dynasty teams to be able to make a 100 moves in a year, but in a redraft, you should be able to make as many moves as necessary to try to be competitive. That's where I find it to be less appealing because there would be a limit.
In your league, if a team starts off badly do you find they make less moves? Seems they might to save money if they don't think they'll win.
Actually, I find that the competitive managers will spend endlessly up until the end if their teams are crap. Some of the less competitive managers will spend up until midseason, and then they flatline.
 
What transactions are you charging for?I agree with teams paying $ for trades, but there shouldn't be fees to pick up or drop a player (you can build incentives for competiveness with other rules)I have NEVER had a problem with teams not paying after the season for their trades....if it happened in a rare instance and was a small amount you could add it on to their fees the following year. If a large amount an email telling the league that winners checks were delayed until all accounts were payed up would make it happen in a HURRY.
We were paying for all the typical transactions at a flat fee of $3.00 (Trades, drops/adds) At the end of the year, I always stated that no one gets paid $ until I get payed ALL of the money. Well, that would persuade some but not everyone knows each other in my league like I know each of them, so they don't care as much.
 
We will be going "no pay -- no play" this year. All fees up front. It's easier inasmuch as we don't charge per transaction, but I would have people pay transaction fees up front too.

We will take post-dated checks, and I intend to set up a very exacting loan system for anyone who "forgets" his checkbook. I will also have two alternate owners at the draft for anyone who refuses to pay.

No pay, no play. Period.

(To be frank, if you're that tight with your financial situation, you shouldn't be shelling it out for fantasy football!)

 
We make league dues and host site fees paid in full before drafting. Waiting list of new owners seeking to join league keeps cuurent members paying on time or face loss of franchise. No tranaction fees...too much of hassle...use fake dollars on blind bid ww through site. No trade fees.

 
Let's just use the round number of $100 for your league entry fee to illustrate an example...

On first season of implementation = every owner pays for this upcoming season's 2010 fee ($100) + next season's 2011 fee ($100).....so all pays $200 total.

Team A has $25 worth of transactions during the 2010 season. Next year for the 2011 season (which they already advance paid for) they now owe the 2012 fee ($100) + whatever transaction amount they had this past 2010 season. So, Team A now owes $125 total prior to the upcoming draft.

Basically a year advanced entry fee to cover transaction fees, and then they just make up the difference during next year advanced payment.

 
My league has a great system. Go ahead and take whatever money you currently owe the league champion and put it into your draft party. Let everyone now that from now on your league invitations will go out July 1st and spots will fill up on a 1st come 1st serve basis (1st and 2nd place from last year don't pay an entry fee and are automatically in. Also from now on your champion will receive their money at the draft party in August not at the end of football season. The only way you get a spot in the league is to pay your full league entry fee when the invites go out in July. As owners pay send a text message to eveyone that has not paid of how many spots are left. Usually the reliable owners pay right away so by July 7th your sending out messages like Joe paid his entry fee only 5 spots left! If you invite your owners from last year and a couple of new ones every year this will cause enough supply and demand for everyone to pay quickly. My league last year had a $128 entry fee, all owners paid by late July and the champ had $1280 buy August 1st. I also send out a heads up notice June 1st that they have 30 days before invites go out. This system has also done a good job of shaking out the owners that don't really care about the league. I am currently the league champ and I can't wait to get a new t.v. right before football season.

 
Maybe i'm the minority, but charging for transactions just seems so pointless. Just up your league buy-in and rid yourself of the headache. Seems like it rewards teams monetarily for not going out and getting the best FA avail to you week in and week out. I understand there are guys out there that will make 100 moves, but as long as you have a solid waiver system or blind bidding system...LET THEM. Who cares if they are picking up & dropping scrub after scrub after scrub.
:goodposting: I think transaction fees are pointless for a lot of reasons. Sure, you can go with some of the other suggestions in this thread, but if you lock someone out of making changes, then you have an inactive team which can foster apathy among other owners. I don't like transaction fees in principle, but, beyond that, as you're seeing, even if you like the concept, they're just more trouble than they're worth.
 
This will be my 17th year running my league and I'm pretty much fed up with the collection of transaction debt owed to the league at the end of seasons. I'm familiar with leaguesafe.com but I really don't want to outsource our cash to someone else. Alls it is doing is allowing the same delinquent payers to not pay someone else. They can't legally force them to pay any more than me.I started to think that I could ask for the money up front in the form of cash and or checks. There a few catches to that though:1. We have a pricey entry fee to begin with so to ask for cash on top of what they are paying up front would be pushing it I think.2. Checks would work great because I could cash them whenever necessary but not everyone even has physical checks anymore due to all of the online bill pays.I'm curious to hear other ideas or other techniques used in leagues.
Welcome to my world. I have been running a league since 1990 this will be my 21st year. I am still owed money from leagues in 2005 and 2006. People in this world have no conscience at all about money. I have 1 guy who has not paid me since sometime in the mid 90s and he is in 3 leagues I run. If he wins money he pays off the leagues and rolls over any extra money the next year, but usually he loses and I don't see the money for years. It is very aggravating. Also you can't just kick the people out or tell them if they don't pay they can't play. What are you going to do run your draft with 1/2 the league missing. Are you going to tell your friends you know for 20 years they can't be in over a few hundred bucks.I tried this for the last few years. I had a rule if you didn't pay you could not make trades or waiver moves until you paid. So what happened this guy who had never paid since the mid 90s who had never won a title in 19 years ended up only drafting 15 players went the entire season with no waivers and won his 1st championship. Unreal.This year I just gave up and took the rule back out because so many people cried about not being able to pick up waivers.It truly is amazing how many people don't care when they pay you if they pay you.
 
This will be my 17th year running my league and I'm pretty much fed up with the collection of transaction debt owed to the league at the end of seasons. I'm familiar with leaguesafe.com but I really don't want to outsource our cash to someone else. Alls it is doing is allowing the same delinquent payers to not pay someone else. They can't legally force them to pay any more than me.I started to think that I could ask for the money up front in the form of cash and or checks. There a few catches to that though:1. We have a pricey entry fee to begin with so to ask for cash on top of what they are paying up front would be pushing it I think.2. Checks would work great because I could cash them whenever necessary but not everyone even has physical checks anymore due to all of the online bill pays.I'm curious to hear other ideas or other techniques used in leagues.
What are you going to do run your draft with 1/2 the league missing. Are you going to tell your friends you know for 20 years they can't be in over a few hundred bucks.
Absolutely. You have to remember they like playing too. It's either $$ or no draft. League fizzles? So what. I've added 2 FBG leagues in the last 2 years and i'm slowly moving towards those and getting rid of my casual ones. Too much hassle for me.
 
Pay to play. Transaction fees are pointless.

If you want to be like the NFL, get all league members in full pads every Sunday & play 6-on-6.

 
Why not have teams pay up front of any transaction costs throughout the year? If someone ran out of transactions, then they need to send in more money before they are able to make a move. If they do not use all of their prepaid transactions, then they can carry it forward the next year.

If someone doesn't pay, then it is no sweat off anyone's back. The owner just doesnt get to make any moves.

Why not just get an extra $30 at the start of the season and allow 10 moves. After that, they have no money in their account and can't make further transactions. When they pay for more transactions, it gets added to their account. If they don't use it all over the season, they either get it back or can carry it over to next season until they run out. BTW- in the league I was in that did this, all transaction fees were split 65/35 between the winner and runner-up (1$ per transaction).

Eventually, we just bumped up the yearly cost by $25 and didn't charge for transactions.

 
This will be my 17th year running my league and I'm pretty much fed up with the collection of transaction debt owed to the league at the end of seasons. I'm familiar with leaguesafe.com but I really don't want to outsource our cash to someone else. Alls it is doing is allowing the same delinquent payers to not pay someone else. They can't legally force them to pay any more than me.I started to think that I could ask for the money up front in the form of cash and or checks. There a few catches to that though:1. We have a pricey entry fee to begin with so to ask for cash on top of what they are paying up front would be pushing it I think.2. Checks would work great because I could cash them whenever necessary but not everyone even has physical checks anymore due to all of the online bill pays.I'm curious to hear other ideas or other techniques used in leagues.
Welcome to my world. I have been running a league since 1990 this will be my 21st year. I am still owed money from leagues in 2005 and 2006. People in this world have no conscience at all about money. I have 1 guy who has not paid me since sometime in the mid 90s and he is in 3 leagues I run. If he wins money he pays off the leagues and rolls over any extra money the next year, but usually he loses and I don't see the money for years. It is very aggravating. Also you can't just kick the people out or tell them if they don't pay they can't play. What are you going to do run your draft with 1/2 the league missing. Are you going to tell your friends you know for 20 years they can't be in over a few hundred bucks.I tried this for the last few years. I had a rule if you didn't pay you could not make trades or waiver moves until you paid. So what happened this guy who had never paid since the mid 90s who had never won a title in 19 years ended up only drafting 15 players went the entire season with no waivers and won his 1st championship. Unreal.This year I just gave up and took the rule back out because so many people cried about not being able to pick up waivers.It truly is amazing how many people don't care when they pay you if they pay you.
Now see, I wouldn't put up with that. Half of the league are life long friends but at some point I'd either tell them to put up or find a new hobby. That's just blantanly disrespectful because they know you'll allow it.I always end up getting paid, but it's always beyond the imposed end of the season deadlines which drives me nuts when I'm trying to put the season to bed.My final decision was to up the entrance fee to $40.00 per person and have unlimited transactions. That's the average spent person in my league and I think people will like the lower maintenance approach and the freedom of unlimited transactions. Adds a new spin and strategy.
 
Maybe i'm the minority, but charging for transactions just seems so pointless. Just up your league buy-in and rid yourself of the headache. Seems like it rewards teams monetarily for not going out and getting the best FA avail to you week in and week out. I understand there are guys out there that will make 100 moves, but as long as you have a solid waiver system or blind bidding system...LET THEM. Who cares if they are picking up & dropping scrub after scrub after scrub.
:headbang: I think transaction fees are pointless for a lot of reasons. Sure, you can go with some of the other suggestions in this thread, but if you lock someone out of making changes, then you have an inactive team which can foster apathy among other owners. I don't like transaction fees in principle, but, beyond that, as you're seeing, even if you like the concept, they're just more trouble than they're worth.
transaction fees bring alot of money in though (5 bucks), mainly from the guys that do 20+ transactions year. If I averaged out what we bring in every year and tried to raise the league fee to cover it half of the league would throw a fit and never vote it in....
 
Well then maybe you play for too much $$. If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.
Our transactions are $3 a piece but that's irrelevant IMO. People inherently don't want to pay money regardless of the total. I've been around the block long enough to know that it's not just the people I'm choosing for my league either.
all money should be paid in full, up front.if you can't do that, perhaps hold off paying everyone who won $$ , till all deadbeat owners have paid.if you have a 12 team league,it's more of a help to have 11 guys gang up on the one deadbeat,than it is to have just you,as commish,dealing with him..I've been a commish for a long time, and I've found it best to get them to pay for play, i.e., pay up front or you're replaced on the spot.but before using that, we used to allow 'credit'. so eventually, I held off paying the winner(s) until the deadbeats have all paid up..Learned quick enough not to ever pay out of pocket for someone else's debt in FF, you'll never get paid back.it's funny, the same people who dont have the cash to start the season, will always show up to a poker game with a wad of cash - they know it's pay-for-play.
 
not getting $$ upfront is insanity, imo
I hear you and agree but there are issues with that as well.I make them pay a set figure prior and then they if go over that figure in transactions and they still owe money. I still have to collect. Not as much, but you get my point. This method requires even more transactions to take place.
Why are you paying for transactions? That should have gone out when your league was computerized. Get rid of the transaction fee and you can collect up front.
 
Maybe i'm the minority, but charging for transactions just seems so pointless. Just up your league buy-in and rid yourself of the headache. Seems like it rewards teams monetarily for not going out and getting the best FA avail to you week in and week out. I understand there are guys out there that will make 100 moves, but as long as you have a solid waiver system or blind bidding system...LET THEM. Who cares if they are picking up & dropping scrub after scrub after scrub.
:goodposting: I think transaction fees are pointless for a lot of reasons. Sure, you can go with some of the other suggestions in this thread, but if you lock someone out of making changes, then you have an inactive team which can foster apathy among other owners. I don't like transaction fees in principle, but, beyond that, as you're seeing, even if you like the concept, they're just more trouble than they're worth.
transaction fees bring alot of money in though (5 bucks), mainly from the guys that do 20+ transactions year. If I averaged out what we bring in every year and tried to raise the league fee to cover it half of the league would throw a fit and never vote it in....
Transaction fees:1. Penalize a team with injury problems.

2. Stops an owner from participating once they feel they will have a hard time winning.

 
Boy, I wouldn't even consider running a league without a pre payment to paypal. Forget league safe. If your league has been around for that long you'll get your members to play.

 
Maybe i'm the minority, but charging for transactions just seems so pointless. Just up your league buy-in and rid yourself of the headache. Seems like it rewards teams monetarily for not going out and getting the best FA avail to you week in and week out. I understand there are guys out there that will make 100 moves, but as long as you have a solid waiver system or blind bidding system...LET THEM. Who cares if they are picking up & dropping scrub after scrub after scrub.
:goodposting: I think transaction fees are pointless for a lot of reasons. Sure, you can go with some of the other suggestions in this thread, but if you lock someone out of making changes, then you have an inactive team which can foster apathy among other owners. I don't like transaction fees in principle, but, beyond that, as you're seeing, even if you like the concept, they're just more trouble than they're worth.
transaction fees bring alot of money in though (5 bucks), mainly from the guys that do 20+ transactions year. If I averaged out what we bring in every year and tried to raise the league fee to cover it half of the league would throw a fit and never vote it in....
Transaction fees:1. Penalize a team with injury problems.

2. Stops an owner from participating once they feel they will have a hard time winning.
1. Them are the breaks2. My three leagues I play in all have penalties for finishing last, no one wants to finish last and they will pay for transactions to make sure they don't.

 
Having played a lot of both, no transaction fee is just a better game - although you have to collect the full prize pool entry fee up front. Far more trades occur - which I think is a better game. If you want to limit or balance out free agent moves, give teams a bankroll and let them blind bid on players from that total - bids due at some point - maybe Midnight Wednesday. We let lower ranking team win bid ties. That solves having someone stay up all night Monday and flood the FA market. Spend your bankroll and you are done with transactions for the year. Lots of FA strategy and no accounting hassles.

 
Didn't want to start a new thread so I put the question here:

Question on Leaguesafe:

I'm considering starting up a dynasty league, but want to insert a league deposit owners must pay. (I.e $25 yearly fee + $12.50 deposit). Is this possible with LeagueSafe? Do I get to see the Payouts (If owners pay total $37.50) so that the payouts will leave the $12.50 in there for the future?

Or would I have to have owners give LeagueSafe $25 and me $12.50??

Thanks

 

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