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Commissioners, how are you managing league debt owed? (1 Viewer)

Oh, you are talking about transaction debt. Why not get rid of that aspect of your league? If you want a bigger pot simply increase the entry fee and make sure it is paid up front. The transactions can easily be handled by a blind bidding process using "fake" league currency.
Hmmmm......my dynasty league on MFL uses that format. That makes sense because you don't want dynasty teams to be able to make a 100 moves in a year, but in a redraft, you should be able to make as many moves as necessary to try to be competitive. That's where I find it to be less appealing because there would be a limit.
MFL can track a league balance and handle the accounting as transactions are made. When someone's balance goes below a certain level then the transactions that you charge for would be blocked. I've never used it before myself, but it looks like it even goes so far as to be able to account for weekly high score prizes and the like and automatically shift it over to the team's accounting balance.From Commissioners-> Setup -> Accounting Setup:

League Fee Per Player Acquired In Waiver: per player acquired. Hint: Some leagues call waivers "pickups."

League Fee Per Player Dropped In Waiver/Drop Player: per player dropped.

League Fee Per Player/Draft Pick Acquired In Trade: per player acquired.

League Fee Per Player/Draft Pick Given Up In Trade: per player given up.

League Fee Per Franchise Involved In Trade: per trade.

League Fee Per Player Activated From Injured Reserve:

League Fee Per Player Deactivated To Injured Reserve:

Credit For Each Fantasy Head-to-Head Win:

Debit For Each Fantasy Head-to-Head Loss:

Credit For Being The Weekly High Scorer:

Debit For Being The Weekly Low Scorer:

League Entry Fee:

Prevent owners from doing some abilities after accounting balance gets below a certain amount?

Yes No

After accounting balance is less than or equal to: _________

Then, do not allow owners to:

* Submit lineups

* Perform waivers / FA moves

* Propose / accept trades

* Make IR moves

* Make Taxi Squad moves

All you should have to do is accept payments from players and credit their account on the website accordingly. If they don't want to pay for transactions then they won't be able to do them.

 
Boy, I wouldn't even consider running a league without a pre payment to paypal. Forget league safe. If your league has been around for that long you'll get your members to play.
I have a friend that runs our PPR on Yahoo with $125 entry fees and transaction fees too (usually ends up being $135-145 for everyone). He has run it 5 years now and does not want do deal with the money on the front end. Even after a guy bailed on him (a friend of one of his friends), he ended up eating the guy's cost and still does not want the money upfront. It leads to late payments (this year's winner was paid in February); the commish is good for the money, so I do not worry, but for the life of me, I am not sure why he does it this way. All my other leagues are PayPal before you play and it works great.
 
I've been playing with the same group minus 1 or 2 guys since 94. We are all friends so I guess it's why we have no issues.

You can pay pre-draft and then owe or just give me the full amount after. We allow 2 trans a week at $5. Only 1 year did it take until march to get the $$ from someone but he paid and was eventually sorry.

I don't pay out any winnings until I receive all the money so it adds to some nice peer pressure...

 
Didn't want to start a new thread so I put the question here:Question on Leaguesafe:I'm considering starting up a dynasty league, but want to insert a league deposit owners must pay. (I.e $25 yearly fee + $12.50 deposit). Is this possible with LeagueSafe? Do I get to see the Payouts (If owners pay total $37.50) so that the payouts will leave the $12.50 in there for the future?Or would I have to have owners give LeagueSafe $25 and me $12.50??Thanks
You'd want to put the full $37.50 into LeagueSafe. At the end of the season, you'd allocate the league fees to winners, and leave the deposits behind. You can leave your owners' deposits (or any balance, really) in your league's account for as long as you'd like, rolling them over from year to year.
 
Well then maybe you play for too much $$. If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.
Our transactions are $3 a piece but that's irrelevant IMO. People inherently don't want to pay money regardless of the total. I've been around the block long enough to know that it's not just the people I'm choosing for my league either.
I've never liked transaction fees, why do you use them?
I think it adds strategy to the scenario. This requires you to put some serious thought into what you are going to do with your team and there are financial consequences, just like in the NFL.
last year a keeper league I am in went from WW and Trade fees to a flat entry fee.....it's just simple that way.....I used to think it mattered....but really it does not....there are guys who work the WW and guys who don't...it makes payout a ton easier and you don't have the problem of waiting on guys to pay up at the end of the year so you can payout the league....
 
i use to do transaction fees, it was a pain in the ###. I just upped the league fee from $100 to $150

 
I've been playing with the same group minus 1 or 2 guys since 94. We are all friends so I guess it's why we have no issues.

You can pay pre-draft and then owe or just give me the full amount after. We allow 2 trans a week at $5. Only 1 year did it take until march to get the $$ from someone but he paid and was eventually sorry.

I don't pay out any winnings until I receive all the money so it adds to some nice peer pressure...
i found running a league of friends to be a bigger pain when it comes to collecting fees.

 
Oh, you are talking about transaction debt. Why not get rid of that aspect of your league? If you want a bigger pot simply increase the entry fee and make sure it is paid up front. The transactions can easily be handled by a blind bidding process using "fake" league currency.
Or, set a reasonable limit to transaction fees, colletc teh money up front, and any funds that are not spent roll over to the next year. Either of these two approaches is a better system than what you are currently doing, and save you a lot of headaches.
 
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I've been playing with the same group minus 1 or 2 guys since 94. We are all friends so I guess it's why we have no issues.

You can pay pre-draft and then owe or just give me the full amount after. We allow 2 trans a week at $5. Only 1 year did it take until march to get the $$ from someone but he paid and was eventually sorry.

I don't pay out any winnings until I receive all the money so it adds to some nice peer pressure...
i found running a league of friends to be a bigger pain when it comes to collecting fees.
Yeah I've had to kick like four friends and one brother outta my league for not paying league dues or a combination of not paying and being increasingly negligent, no prisoners no mercy. Like I told my brother, " I'm still gonna buy you a Christmas present this year, your just kicked outta the league." It's not personnel it's just business.

 
Yitbos69 said:
Well then maybe you play for too much $$. If you are talking about transaction $$ at $1 a pop, you shouldn't need to collect more than $20-30. Combo of playing with bustos and not having things set up correctly.
Our transactions are $3 a piece but that's irrelevant IMO. People inherently don't want to pay money regardless of the total. I've been around the block long enough to know that it's not just the people I'm choosing for my league either.
I've never liked transaction fees, why do you use them?
I think it adds strategy to the scenario. This requires you to put some serious thought into what you are going to do with your team and there are financial consequences, just like in the NFL.
last year a keeper league I am in went from WW and Trade fees to a flat entry fee.....it's just simple that way.....I used to think it mattered....but really it does not....there are guys who work the WW and guys who don't...it makes payout a ton easier and you don't have the problem of waiting on guys to pay up at the end of the year so you can payout the league....
I ended up going to a flat fee for everything. I'm with you in thinking it used to matter about having fees but in the end, the people who normally put the effort into it will , and the people who don't, won't. I always had to pay a ton of fees because I simply wouldn't go down without a fight. I guess that rewards my type of managing and will penalize the people who don't put forth as much effort.
 
I ended up going to a flat fee for everything. I'm with you in thinking it used to matter about having fees but in the end, the people who normally put the effort into it will , and the people who don't, won't. I always had to pay a ton of fees because I simply wouldn't go down without a fight. I guess that rewards my type of managing and will penalize the people who don't put forth as much effort.
I am hoping you voted on this as a league instead of just making the change yourself for the league.One thing which runs leagues into the ground are commishes who think they know best and just make all the changes themselves.
 
fridayfrenzy said:
I ended up going to a flat fee for everything. I'm with you in thinking it used to matter about having fees but in the end, the people who normally put the effort into it will , and the people who don't, won't. I always had to pay a ton of fees because I simply wouldn't go down without a fight. I guess that rewards my type of managing and will penalize the people who don't put forth as much effort.
I am hoping you voted on this as a league instead of just making the change yourself for the league.One thing which runs leagues into the ground are commishes who think they know best and just make all the changes themselves.
Actually, with the right commissioner, these leagues run much smoother. I don't think you should go from a democracy to dictatorship on a whim-- But having a trust-worthy, reliable person to make decisions that are truly in the best interests of the league is much easier than trying to get a dozen people to see eye-to-eye on anything. The league headaches go down to almost zero, the bickering and politicking disappear and it's more about the game than the mechanics of the game.Again, this assumes you have the right person running it. But I'd much rather trust an excellent person to do the right thing than deal with the endless grind of "vote on this, vote on that, maybe next year" stuff that makes the game less fun (for me). Democracies don't work, really.

 
I ended up going to a flat fee for everything. I'm with you in thinking it used to matter about having fees but in the end, the people who normally put the effort into it will , and the people who don't, won't. I always had to pay a ton of fees because I simply wouldn't go down without a fight. I guess that rewards my type of managing and will penalize the people who don't put forth as much effort.
I am hoping you voted on this as a league instead of just making the change yourself for the league.One thing which runs leagues into the ground are commishes who think they know best and just make all the changes themselves.
Actually, with the right commissioner, these leagues run much smoother. I don't think you should go from a democracy to dictatorship on a whim-- But having a trust-worthy, reliable person to make decisions that are truly in the best interests of the league is much easier than trying to get a dozen people to see eye-to-eye on anything. The league headaches go down to almost zero, the bickering and politicking disappear and it's more about the game than the mechanics of the game.Again, this assumes you have the right person running it. But I'd much rather trust an excellent person to do the right thing than deal with the endless grind of "vote on this, vote on that, maybe next year" stuff that makes the game less fun (for me). Democracies don't work, really.
It's funny, we started making small changes and I would send out things for votes and would have to pull teeth to get responses.One draft I threw out an idea and finally one guys just said "We all trust you to do what you think is best", you are working with it all the time and keeping track so if you think it benefits the league just do it, and everyone agreed.

the only thing we bring to vote is if scoring changes are brought up.

We haven't made any changes in probably 8 or 9 years but it was funny how different people/leagues have varying opinions

 
I ended up going to a flat fee for everything. I'm with you in thinking it used to matter about having fees but in the end, the people who normally put the effort into it will , and the people who don't, won't. I always had to pay a ton of fees because I simply wouldn't go down without a fight. I guess that rewards my type of managing and will penalize the people who don't put forth as much effort.
I am hoping you voted on this as a league instead of just making the change yourself for the league.One thing which runs leagues into the ground are commishes who think they know best and just make all the changes themselves.
Actually, with the right commissioner, these leagues run much smoother. I don't think you should go from a democracy to dictatorship on a whim-- But having a trust-worthy, reliable person to make decisions that are truly in the best interests of the league is much easier than trying to get a dozen people to see eye-to-eye on anything. The league headaches go down to almost zero, the bickering and politicking disappear and it's more about the game than the mechanics of the game.Again, this assumes you have the right person running it. But I'd much rather trust an excellent person to do the right thing than deal with the endless grind of "vote on this, vote on that, maybe next year" stuff that makes the game less fun (for me). Democracies don't work, really.
It's funny, we started making small changes and I would send out things for votes and would have to pull teeth to get responses.One draft I threw out an idea and finally one guys just said "We all trust you to do what you think is best", you are working with it all the time and keeping track so if you think it benefits the league just do it, and everyone agreed.

the only thing we bring to vote is if scoring changes are brought up.

We haven't made any changes in probably 8 or 9 years but it was funny how different people/leagues have varying opinions
This is how things evolved in my league. It was a full democracy for the longest time but people quite simply didn't want the responsibility to decide things. They didn't want to be bothered by emails and votes. At least not until it affects them directly. So I always throw changes out in an email, wait for any real arguments and if I don't get any, proceed with my intended plan. That's my trump card. I can say I told you so, and you had your chance to argue it. You chose not to.After 17 years of running the ship with very few problems, the leagues seems to know that I take care of business effectively. Perhaps that's why I don't get much of a stink about my changes. Most of them are like "meh" and "let's just play ball".

 
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I ended up going to a flat fee for everything. I'm with you in thinking it used to matter about having fees but in the end, the people who normally put the effort into it will , and the people who don't, won't. I always had to pay a ton of fees because I simply wouldn't go down without a fight. I guess that rewards my type of managing and will penalize the people who don't put forth as much effort.
I am hoping you voted on this as a league instead of just making the change yourself for the league.One thing which runs leagues into the ground are commishes who think they know best and just make all the changes themselves.
Actually, with the right commissioner, these leagues run much smoother. I don't think you should go from a democracy to dictatorship on a whim-- But having a trust-worthy, reliable person to make decisions that are truly in the best interests of the league is much easier than trying to get a dozen people to see eye-to-eye on anything. The league headaches go down to almost zero, the bickering and politicking disappear and it's more about the game than the mechanics of the game.Again, this assumes you have the right person running it. But I'd much rather trust an excellent person to do the right thing than deal with the endless grind of "vote on this, vote on that, maybe next year" stuff that makes the game less fun (for me). FULL Democracies don't work, really.

:lol:
 

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