4e was absolutely guilty of that, as far as DnD goes. 5e, though? Not so much. I cut my teeth on Basic and 2e, and liked 2nd Edition a lot at the time. After playing 5e now? 2e is just baaaaallllllssssss to me. The silly backwards armor classes, "THAC0", arcane rules for qualifying for certain classes(which, IIRC, was even more out there in 1e), clunky specialization system, etc. It's no wonder it was so hard to get new players introduced.
Not trying to come off as #####ing there. You do you. No way I'd ever want to dust off my 2e rules now, though. 5e is so much more streamlined. It's like they kept the best parts of 2nd-4th editions, chucked all the nonsense (except Vancian magic. Blah. I'd much prefer some kind of "mana" system...which, I suppose I'm free to make for my own stuff, but eff that I'm tired and lazy) and added in a few new interesting bits for both players and GMs,
I actually started running something several months back, using 5e, for 6 friends from my old(and now current again) studio after we all got sacked in late '18. Only have 3 sessions under our belt so far, but no one has quit yet.
It HAS been reminding me how much frackin' work running this ish is when you are creating all content, regardless of system/edition/whatever. Even something as "sandbox-esque" as I'm running, with a bunch of campaign background already in the can from years ago, it's been incredibly time consuming on game weeks.