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D&D anyone? (1 Viewer)

Yeah, I don't know anything about the newer stuff. I just figured my old books would at least be a decent guage to see if the kids were interested before we get too involved. Is 5th Editiion the most current?
5e is the most current, yes. 

The stupid Gary Gygax bits that you most likely have forgotten from the rules are basically gone and everything is more streamlined. Not perfect but at least not aggravating like some of the bad Gygax stuff (IMHO) would be

 
Yeah, I don't know anything about the newer stuff. I just figured my old books would at least be a decent guage to see if the kids were interested before we get too involved. Is 5th Editiion the most current?
5E is hands-down one of the best games (tabletop, rpg, video, etc. all included) ever.

 
I'll GM a consistent if yet infrequent game (once a month is all I have time for at the moment) and/or organize FBG adventures if we have other GMs. It will be drop-in friendly, based out of my homebrew world, Onnar, in my longstanding campaign setting "Tales of Onnar." I'll set up a dndbeyond link for it.

Must have a working mic and at least 3 hours of the scheduled evening available. Anyone and everyone invited to try it out for a night, and to stick around and play on future nights if you find you enjoy the experience. I'm extremely lenient on character creation but do ask everything just be ran past me before you show up with it so I know what to expect.

Sign up in-thread imo.

 
A while back I stumbled across a site that has all 3 games in the Krynn/Dragonlance series released in the early 90's.  I had the original games but they got lost over time.  It's been a cool trip down memory lane playing them.

Part I--Champions of Krynn

Part 2--Death Knights of Krynn

Part 3--The Dark Queen of Krynn

Haven't tried it in Windows 10, but they work in Windows 7, and as far as I can tell, I think it only creates a save file on your hard drive to save your progress, and you play the game on the web page.  You can bring characters from part 1 to part 2, but not to part 3. Unfortunately, they require a password of sorts that you have to get out of the books that came with the games, but fortunately those are available online as well:

Champions of Krynn Journal

Death Knights of Krynn Journal

Death Knights of Krynn Rule Book--saving in certain places will ask for a word from the rule book instead of the journal

 The Dark Queen of Krynn Journal

The Dark Queen of Krynn Rule Book

I don't have the Rule Book for the first game, but they're all fairly similar, so if you play and get to a point where it asks for a word from the rule book, you can try using one of the other ones instead. The first two allow you customize every part of your character's icon, but in the 3rd one you can only pick from pre-created ones; however, game play is better on the 3rd than than the first 2, but it's also much tougher in general.  If you try them, I advise to save early and often, as they have frozen on me at times, and getting the site to reload the game takes a couple of tries occasionally. They definitely won't wow you with the graphics, but I think they got the most they could out of what was available to them.  I have gotten all the way through all three of them, and have done the first 2 multiple times.

If anyone tries these, I'd love to hear how it goes and am willing to let you pick my brain.  :nerd:

 
I'll GM a consistent if yet infrequent game (once a month is all I have time for at the moment) and/or organize FBG adventures if we have other GMs. It will be drop-in friendly, based out of my homebrew world, Onnar, in my longstanding campaign setting "Tales of Onnar." I'll set up a dndbeyond link for it.

Must have a working mic and at least 3 hours of the scheduled evening available. Anyone and everyone invited to try it out for a night, and to stick around and play on future nights if you find you enjoy the experience. I'm extremely lenient on character creation but do ask everything just be ran past me before you show up with it so I know what to expect.

Sign up in-thread imo.
I would be down for this. I can not do weekly, but once a month, sure

eta, hags is an awesome DM.

 
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Wow you guys have been playing for 15 years? That's impressive. I think Omu is where we are headed after the Halloween quest.
I've been playing off and on since the 70s :geezer:  This group has had some turnover (all groups do) but the six of us currently playing are all married (to women) and have children, jobs, etc.  Very stable group.

I do think 5e is the best edition as well.  3e/3.5 (the version Paizo turned into Pathfinder) was a nightmare to run.  4e was great to run but limiting to the players.

 
I'll GM a consistent if yet infrequent game (once a month is all I have time for at the moment) and/or organize FBG adventures if we have other GMs. It will be drop-in friendly, based out of my homebrew world, Onnar, in my longstanding campaign setting "Tales of Onnar." I'll set up a dndbeyond link for it.

Must have a working mic and at least 3 hours of the scheduled evening available. Anyone and everyone invited to try it out for a night, and to stick around and play on future nights if you find you enjoy the experience. I'm extremely lenient on character creation but do ask everything just be ran past me before you show up with it so I know what to expect.

Sign up in-thread imo.
when are you thinking of starting this. My nights are a mess now, but will free up in a month or so.

 
when are you thinking of starting this. My nights are a mess now, but will free up in a month or so.
I have nothing in stone. My availability is most Tuesdays, select Thursdays and most Sunday evenings, so we'd try to pick one of those nights in the same general time once each month and play then. We'll have to see what demand is like first, but I'm sure if you want to play we'll be able to find a time that works for you. :)

 
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A while back I stumbled across a site that has all 3 games in the Krynn/Dragonlance series released in the early 90's.  I had the original games but they got lost over time.  It's been a cool trip down memory lane playing them.

Part I--Champions of Krynn

Part 2--Death Knights of Krynn

Part 3--The Dark Queen of Krynn

Haven't tried it in Windows 10, but they work in Windows 7, and as far as I can tell, I think it only creates a save file on your hard drive to save your progress, and you play the game on the web page.  You can bring characters from part 1 to part 2, but not to part 3. Unfortunately, they require a password of sorts that you have to get out of the books that came with the games, but fortunately those are available online as well:

Champions of Krynn Journal

Death Knights of Krynn Journal

Death Knights of Krynn Rule Book--saving in certain places will ask for a word from the rule book instead of the journal

 The Dark Queen of Krynn Journal

The Dark Queen of Krynn Rule Book

I don't have the Rule Book for the first game, but they're all fairly similar, so if you play and get to a point where it asks for a word from the rule book, you can try using one of the other ones instead. The first two allow you customize every part of your character's icon, but in the 3rd one you can only pick from pre-created ones; however, game play is better on the 3rd than than the first 2, but it's also much tougher in general.  If you try them, I advise to save early and often, as they have frozen on me at times, and getting the site to reload the game takes a couple of tries occasionally. They definitely won't wow you with the graphics, but I think they got the most they could out of what was available to them.  I have gotten all the way through all three of them, and have done the first 2 multiple times.

If anyone tries these, I'd love to hear how it goes and am willing to let you pick my brain.  :nerd:
can you double check the first three links?  When I click on them I get "page not found"...using Chrome

 
Campaign setting intro follows in spoilers. Forgive me, I'm not a great writer but have been working on it as another creative outlet in conjunction with GMing.

The scene at Dandir Hollow was chaos.

The once serene forest valley lay besieged by workers, a steady din of chatter and tools punctuated by the high-pitched whine of metal grinding metal. A long trench running the treeline upheaved earth, root and rock to join a litter of metal parts and scrap strewn about like the wreckage of a ship.

Fengrel stood atop a small hill and surveyed the workers darting through the labyrinth of parts, delivering tools and pieces to the main work site at the edge of the trench. This is madness. Do the elders realize what they agreed to in letting these people operate in our homeland? Lead ranger for his clan, the wood elf led the security detail at the hollow. A small company of his kinsmen were spread about the perimeter of the work area, which had been in full operation for thirty hours.

It has been ten years. Surely they’ve found what they’re looking for by now.

Ten years. It was ten years ago since The Tantrum, the name given to the seismic event occurring in The Brothers, the narrow kingdom connecting the Northern and Southern Continents. The mountain range had split open that day, and the world of Onnar was at war with alien invaders. A gigantic beast the size of a hamlet had emerged from Mount Valderon with a warband of red-skinned orcs, the Rojos, and threatened the world’s peace.

Ten years. It was ten years ago Fengrel fought at the Battle of the Sandstone Sea beneath the city of Alleran, capital to Fallorn, one of the two countries within The Brothers. His brothers and sisters had taken up arms in aid of Fallorn, joining forces with the mostly human populace. Ten years since he had first laid eyes on The Destined, a party of heroes who overcame the army of Rojos. Ten years since a human druid known only as Dorn sacrificed himself to slow the behemoth encroaching on Alleran’s walls.

Ten years. It was ten years ago since the Azurions saved the day at Alleran. Ten years since their massive floating city, Arsylph-Hubbak’Ondu, had surfaced above the Shattered Sea.

Ten years was all it had taken for the world to go mad.

With the help of The Destined, the Azurions were able to drive back the forces of the Princes of Earth and Fire, responsible parties for The Tantrum and ensuing cataclysmic events, to the Elemental Plane. The Azurions claimed they were descendants of the orcs, who had been lost to The Shatter millennia ago. They were related to the Rojos, but had diverged from their barbaric kin in favor of worshiping the Princesses of Air and Water. The Princesses had bestowed to them The Gift, and the Azurions arrived on Onnar possessing a magic and technology of far greater capability than anything Onnar had ever witnessed.

And they were just giving it away. For free. Wood elves of the Northern Continent were renowned craftsmen; Fengrel’s mother was considered one of the most gifted potters in his clan’s history. He knew the value of precious goods and services, of rarities and art, of powerful tools.

The Azurions had to be up to something, and yet the other boot never dropped. Not for ten years at least. Their ambassadors toured across all kingdoms of Onnar, offering diplomacy in the way of technology, claiming they could improve one’s quality of life in mere months. Then they would send a team of engineers and workers to start “development” of that kingdom’s land. They churned up the earth, laid down pipe, and returned it to original state. No espionage, no bioweapons.

The world just let them do whatever it was they were up to with their excavation, it was madness. Who knew what those pipes were really carrying?

“Owlbears!” The cry rang out and pierced Fengrel’s wandering mind. The elf spun around and peered for a moment, cursing himself for losing his focus. The beasts were already bursting forth from the treeline. Damn!

“Rangers, sun-and-moon formation!” Fengrel commanded, getting his compatriots into place. He unloosed his bow, swinging it from his back to firing position with his left hand as his right grabbed an arrow and nocked it in one fluid, well-practiced motion. His arrow flew true, striking the owlbear charging closest to the work site in its left ear. It jerked to a halt as if it had hit an invisible wall, crumpling in a heap of fur and feathers.

Something seemed wrong to Fengrel as the owlbear assault continued; this was a lot of owlbears, far more than what inhabited a typical sher’rob. The elven captain grew worried as owlbear after owlbear poured into Dandir Hollow. There were too many to hold back - the owlbears would breach the work site soon.

“Fall back to the trench, protect the engineers!” Fengrel ordered. He felt a heavy blow from behind and he tumbled head over feet down the hill. He was still new to his position as lead ranger, and command had distracted him long enough for one of the beasts to charge up the hill and run him over. Fengrel tried to lift himself to his feet, and pain sprang up his leg. His left ankle was severely sprained. The owlbear at the top of the hill seemed confused there was no longer an elf beside him to eat and bellowed in rage.

Thank the gods they are so incredibly dim. Fengrel gritted his teeth and reached for his bow as the owlbear finally noticed where his quarry had went. But there was no bow; he had dropped it in his roll down the hill. Hurried now, Fengrel reached for his hunting knife attached to his waist... but that would be of little use in his immobile state against the massive figure of the owlbear.

The beast charged. Fengrel tensed himself, bearing the pain on his ankle for one all-out attack. If he were just quick and precise enough…

He never saw the other owlbear to his right. It trampled over him as he waited for the one on the hill. Fengrel’s knife flew from his grip. He grimaced as the two owlbears descended upon him, claws extended and beaks ready to rip.

And then, a white and blue pulse of energy passed over him and enveloped the owlbears. The beasts froze in motion, and were then levitated a few feet off the ground.

What?

Fengrel turned to see a similar fate besetting owlbears throughout the development site. Azurions and other engineers (more than just the orc descendants lived in Arsylph-Hubbak’Ondu) held large rods in both hands and the same white and blue energy pulsed from those rods, placing the owlbears in stasis.

Well, I guess this technology may not be so bad after all…
 
can you double check the first three links?  When I click on them I get "page not found"...using Chrome


Getting the same thing, and the search function can't find it.  :(  Get the same things from my bookmarks as well.  I guess they got taken down since the weekend.  Sorry about that.

 
I was a big Dragonlance fan back in the day.  Great books :)
Don't know if you were playing back in the day, but there was also a playable campaign based on the series. We didn't get into them as we had other campaigns we were in when it came out, and by the time we were finished, we started moving away from D&D.  When the games came out for PC, I was in college and took a chance.  Definitely got my money's worth out of them. 

 
damn. I was huge into it when it first came out. conventions, the whole bit. got busier as I got older (teens), but still played with the my group less and less occasionally into my young 20s. I stopped DMing in my teens as girls, soccer, music and girls took over.

created my own version of things for the game I DMed (we never did prefab adventures) that was loosely based on Arduin Grimoire (david hargreave's competitor to D&D). IIRC, I didn't like that higher level characters became practically invincible as their hitpoints kept ramping up- took the fun out of the game and changed how people would approach it as their characters became more like demi-gods... so I think I made less hit points but made the characters more skillful in other ways. 

11yo floppinho is a theater/music kid... loves performing. I'm pretty sure he would go ape#### over a well-run RPG played with like-minded/invested people. just brought it up with him. but my own time is insanely limited between work and family and sleep- especially weekends. but still might be interested

 
I'll GM a consistent if yet infrequent game (once a month is all I have time for at the moment) and/or organize FBG adventures if we have other GMs. It will be drop-in friendly, based out of my homebrew world, Onnar, in my longstanding campaign setting "Tales of Onnar." I'll set up a dndbeyond link for it.

Must have a working mic and at least 3 hours of the scheduled evening available. Anyone and everyone invited to try it out for a night, and to stick around and play on future nights if you find you enjoy the experience. I'm extremely lenient on character creation but do ask everything just be ran past me before you show up with it so I know what to expect.

Sign up in-thread imo.
That would be interesting - never done long distance D&D before

ETA: Time difference could make it challenging, I'm six hoursahead of EST

 
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I have nothing in stone. My availability is most Tuesdays, select Thursdays and most Sunday evenings, so we'd try to pick one of those nights in the same general time once each month and play then. We'll have to see what demand is like first, but I'm sure if you want to play we'll be able to find a time that works for you. :)
I'm interested in playing too. 

 
If I was starting anyone out I would go with 5e. Just so much more streamlined and accessible.

Wouldn't mind the drop in game thing if we could do Tuesday nights.

https://www.youtube.com/watch?v=d3XnwBa_sbk

OK that link will get you the first video I put up. The adventure you are going to be mostly hearing is a homebrew. This is part 2 and it's a prequel to the one we ran last Halloween season. The main bad guy is the Hallow Man, yeah I know. This is our backup characters investigating new issues arising in the town of Daggerford after our mains thought they had killed the Hallow Man. Again please be prepared for a not polished at all video. But if you enjoy just some folks(including two women) playing D&D, making fun of themselves, occasionally cursing, plenty of cross talk and even some salty as all get out behavior leave a like please and maybe subscribe. You don't have to worry about commercials as we are nowhere near advertiser friendly and are nowhere near the threshold required to even be considered.

Last thing. This is my personal channel and the only people currently on it are friends who are good folks. I would ask that any commentary negative or positive be made in that light. These folks aren't professionals and neither am I. We're just trying to have some fun on Monday nights. So critique is fine but just be nice about it. And be aware every technical critique you would make is already known about.

 
damn. I was huge into it when it first came out. conventions, the whole bit. got busier as I got older (teens), but still played with the my group less and less occasionally into my young 20s. I stopped DMing in my teens as girls, soccer, music and girls took over.

created my own version of things for the game I DMed (we never did prefab adventures) that was loosely based on Arduin Grimoire (david hargreave's competitor to D&D). IIRC, I didn't like that higher level characters became practically invincible as their hitpoints kept ramping up- took the fun out of the game and changed how people would approach it as their characters became more like demi-gods... so I think I made less hit points but made the characters more skillful in other ways. 

11yo floppinho is a theater/music kid... loves performing. I'm pretty sure he would go ape#### over a well-run RPG played with like-minded/invested people. just brought it up with him. but my own time is insanely limited between work and family and sleep- especially weekends. but still might be interested
Young players are great. A whole lot more worried about how their character would act and less how they'll be perceived at the table for acting such a way.

I helped run a "D&D summer camp" two years back at a local game store. 3 days: how to play/character creation, how to play pt 2/painting minis and then finally playing a game. Was a ton of fun, and had a lot of kids coming back in following weeks to join the regularly scheduled games.

 
Young players are great. A whole lot more worried about how their character would act and less how they'll be perceived at the table for acting such a way.

I helped run a "D&D summer camp" two years back at a local game store. 3 days: how to play/character creation, how to play pt 2/painting minis and then finally playing a game. Was a ton of fun, and had a lot of kids coming back in following weeks to join the regularly scheduled games.
We are mostly an older group but as we have become more comfortable with each other you see people really trying to play their character. When we started out no one really had back stories or anything. Myself and the DM have slowly led people to create those backgrounds and decide how would their character play things. We don't all do voices but we do try to get motivations right. For instance I am playing the character Coruth in these videos. He is an orphaned half elf. He is my main characters half brother. My main Zaos' father had an affair with a human female. Zaos found out and was eventually able to locate his brother. Spent a couple of years getting him turned around and getting him educated in tactics, fighting and magic. The only person Coruth truly trusts is Zaos. He has a thing about his stuff going back to his childhood and is very protective of it. He has been largely a loner as an adult with a very small circle of friends who he trusts enough but always watches for betrayal. And unbeknown to this group Coruth helps fund an orphanage/school for half elves so that they can have a better start than he did. Now he is thrown in to this adventure with a bunch of people he doesn't know and has little respect for. Trying to use this experience to find ways to grow the character organically. Really trying to get the role play rolling as it were.

 
We are mostly an older group but as we have become more comfortable with each other you see people really trying to play their character. When we started out no one really had back stories or anything. Myself and the DM have slowly led people to create those backgrounds and decide how would their character play things. We don't all do voices but we do try to get motivations right.

<snip>

Trying to use this experience to find ways to grow the character organically. Really trying to get the role play rolling as it were.
:thumbup:

I rarely have a background for a character ready when I start a campaign. I usually just have an elevator pitch, and as the campaign starts to take hold then I really dive into how my PC is connected to the world at large.

 
:thumbup:

I rarely have a background for a character ready when I start a campaign. I usually just have an elevator pitch, and as the campaign starts to take hold then I really dive into how my PC is connected to the world at large.
Yeah I really had very little for Zaos. But once we made it for a while and I thought we would keep it together I really started doing some research and developed a backstory based on that. At this point Zaos is like the dad of the group. Which fits into the way Moon Elves organize themselves. Our party has a fairly democratic set up to leadership with Zaos' word carrying the most weight. Just like Moon elves who organize themselves into family groups which operate the same way. Zaos father led such a group and the family is actually in line for the overall leadership although a lot of people would have to die for them to get there. Several times removed. So I play him noble but very open to other races and cultures. A firm but loving hand on the reins. We really had to get a leader for the group and I resisted for a while but here we are and it all does run a lot smoother.

I am enjoying this sidequest though as I am not the leader and I don't have to be on constantly.

 
Preach. It can be exhausting. Super fulfilling when everyone is harmonizing.
Well in our case as leader I have become the face of the group and I have the main say in every decision. So I'm basically in the spotlight 70-80% of the time. I try to do what I can to lower that but people keep throwing me back the ball. So in this quest there is a different leader everyone looks to and its great to be in the background. Plus it fits my character who isn't particularly social he only talks when he has something to say and is way more critical with almost no diplomacy.  It's liberating.

 
Don't know if you were playing back in the day, but there was also a playable campaign based on the series. We didn't get into them as we had other campaigns we were in when it came out, and by the time we were finished, we started moving away from D&D.  When the games came out for PC, I was in college and took a chance.  Definitely got my money's worth out of them. 
I never got to play when I was a kid.  My parents thought it was strange and that the "wrong type of kids" played it (it got a bad rep early I think for some reason).

I started reading the books when I was in college and became a super fantasy geek from that point on.  Most of my fantasy game play has come in the form of video games, I have never played a table top version.

 
If I was starting anyone out I would go with 5e. Just so much more streamlined and accessible.

Wouldn't mind the drop in game thing if we could do Tuesday nights.

https://www.youtube.com/watch?v=d3XnwBa_sbk

OK that link will get you the first video I put up. The adventure you are going to be mostly hearing is a homebrew. This is part 2 and it's a prequel to the one we ran last Halloween season. The main bad guy is the Hallow Man, yeah I know. This is our backup characters investigating new issues arising in the town of Daggerford after our mains thought they had killed the Hallow Man. Again please be prepared for a not polished at all video. But if you enjoy just some folks(including two women) playing D&D, making fun of themselves, occasionally cursing, plenty of cross talk and even some salty as all get out behavior leave a like please and maybe subscribe. You don't have to worry about commercials as we are nowhere near advertiser friendly and are nowhere near the threshold required to even be considered.

Last thing. This is my personal channel and the only people currently on it are friends who are good folks. I would ask that any commentary negative or positive be made in that light. These folks aren't professionals and neither am I. We're just trying to have some fun on Monday nights. So critique is fine but just be nice about it. And be aware every technical critique you would make is already known about.
The Dwarven Forge stuff - I've always lusted for them but haven't bit yet because of the cost.  How long did it take to set that all up?  Did you take it back down at the end of the night?

I just decided to go all in and bought a 55' TV, propped it up on its back, put a protective plastic board on it, and started downloading maps.  We plop the minis down on that and go to town.  Haven't tried the various VTT options yet, primarily due to the investment in minis we've made over the years.

 
The Dwarven Forge stuff - I've always lusted for them but haven't bit yet because of the cost.  How long did it take to set that all up?  Did you take it back down at the end of the night?

I just decided to go all in and bought a 55' TV, propped it up on its back, put a protective plastic board on it, and started downloading maps.  We plop the minis down on that and go to town.  Haven't tried the various VTT options yet, primarily due to the investment in minis we've made over the years.
My DM was the coordinator for the first D&D in a castle event. Dwarven Forge was a sponsor and they want him to become their US marketing guy starting early next year so he got to keep all the stuff they sent for the event, no charge. And that is just part of it. And yes aince we only have that space on Mondays it gets set up and taken down every nighr we use it. That took about 2 hours to set up. 

Been looking at the digital stuff and it is pretty cool but since we have a ton of terrain and minis we're still working that.

 
I'm in the minority on visual aids. I have Dwarven Forge terrain and countless minis at my fingertips (via former LGS owner) and almost always choose to play theater of the mind. All I might need is a hand-drawn small scale map on some grid paper to use as a reminder for the players.

Even when I play I'd just as soon use a die to represent my character than a mini.

I'm not knocking the use of these things and don't avoid tables that do; they can be amazingly elaborate and wonderful depictions of the action. Just not where I put a lot of emphasis in my own games.

 
I'm in the minority on visual aids. I have Dwarven Forge terrain and countless minis at my fingertips (via former LGS owner) and almost always choose to play theater of the mind. All I might need is a hand-drawn small scale map on some grid paper to use as a reminder for the players.

Even when I play I'd just as soon use a die to represent my character than a mini.

I'm not knocking the use of these things and don't avoid tables that do; they can be amazingly elaborate and wonderful depictions of the action. Just not where I put a lot of emphasis in my own games.
Oh for sure. If you get to the last video I posted you'll see a blank piece of construction paper is all that's on the table. We do play without the whole setup or using any of the minis on a fairly regular basis. It takes me back to when I first started playing and all we had was some graph paper to draw the map on as we went.

 
I totally admire DMs that spend a ton of hours on prep and genuine creativity setting up an encounter.

My approach is that (hopefully) each player has a film reel playing in their mind's eye as we describe the action and that is better at filling in the gaps than anything I could ever produce.

 
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I totally admire DMs that spend a ton of hours on prep and genuine creativity setting up an encounter.

My approach is that (hopefully) each player has a film reel playing in their mind's eye as we describe the action and that is better at filling in the gaps than anything I could ever produce.
when does that show on youtube start. I am intrigued 

 
hagmania said:
I totally admire DMs that spend a ton of hours on prep and genuine creativity setting up an encounter.

My approach is that (hopefully) each player has a film reel playing in their mind's eye as we describe the action and that is better at filling in the gaps than anything I could ever produce.
Our DM used to try to do a full setup for every session. Sometimes we would take a break so he could tweak the setup for the next setting. As we have all gotten more comfortable with the game and each other we tend to do setups for big set pieces but not everyday stuff. Like if we are going to be in a town mostly RPing we just roll without a setup of any kind.

 
It has been a LONG time, but we had some pretty great Neverwinter NIghts gaming sessions with some FBGs.  Zippy did love him some NWN.  Still a top 5 game of all time for me.

 
It has been a LONG time, but we had some pretty great Neverwinter NIghts gaming sessions with some FBGs.  Zippy did love him some NWN.  Still a top 5 game of all time for me.
There's a new enhanced version out. Supposed to have all the content from previous editions and be enhanced for next generation play.

 
Played a bit in late HS and a little more frequently in early college (D&D as well as some other systems.)  Didn't play for close to a couple of decades, as career/social life/moving around the country took over, then started up a bi-weekly thing again about a year-ish ago with a group at my current studio (I'm in game development, so there's plenty of other nerds that are willing to do the GM heavy lifting).  It usually turns into once a month due to scheduling conflicts, but it's been far more enjoyable than I recall back in the day.  Good players make a big difference, as does a dedicated GM.

I GM'd 1,000 years ago, and have had ideas for campaigns between then and now, but was either too busy/tired/not playing so they never saw the light of day.  Still have a bunch of junk written up for one of them on an external drive someplace.

 
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There's a new enhanced version out. Supposed to have all the content from previous editions and be enhanced for next generation play.
I own it but have not tried it.  Not sure if it allows the CEP?  Also I heard that the NWN Vault had gone belly up, which would be sad.  So much amazing user content.

 
NCCommish said:
Oh for sure. If you get to the last video I posted you'll see a blank piece of construction paper is all that's on the table. We do play without the whole setup or using any of the minis on a fairly regular basis. It takes me back to when I first started playing and all we had was some graph paper to draw the map on as we went.
I'm guilty of turning it into a board game with the detailed maps.  I like the strategy aspect of combat.  We swap being DM regularly, so everyone gets to experience different styles.

I loaded that huge, hi-res map of Omu into Paint.net, attempting to see what it would be like at 1"=5' scale.  When I went to save it I was told it would require 248TB of disc space.  Oh well.

 
WampusCat43 said:
I'm guilty of turning it into a board game with the detailed maps.  I like the strategy aspect of combat.  We swap being DM regularly, so everyone gets to experience different styles.

I loaded that huge, hi-res map of Omu into Paint.net, attempting to see what it would be like at 1"=5' scale.  When I went to save it I was told it would require 248TB of disc space.  Oh well.
Dont get me wrong when we do the full setup it's cool and we all enjoy it. Nothing against doing all that at all. And that's a lot of TBs. 

 
AcerFC said:
when does that show on youtube start. I am intrigued 
Barring delays, all filming for the first four episodes will be wrapped up by the end of this weekend.

Episode 1 and 2 are fully edited besides lower-thirds (names and stats) and sound effects, and I think we're really close on the lower-thirds. We filmed the series intro sequence in early October and that was a lot of fun.

We still don't have a release date. Expect 4 weekly episodes followed by a kickstarter campaign. :)

 
Barring delays, all filming for the first four episodes will be wrapped up by the end of this weekend.

Episode 1 and 2 are fully edited besides lower-thirds (names and stats) and sound effects, and I think we're really close on the lower-thirds. We filmed the series intro sequence in early October and that was a lot of fun.

We still don't have a release date. Expect 4 weekly episodes followed by a kickstarter campaign. :)
They want people to pay for them to produce the show. Things are interesting in this new day and age. 

 
So in D&D news we are getting a new setting book and they are reworking ranger, beast master classes. The new setting book will actually not be in a new setting per se as they have already said there are too many places that haven't been used since 5e came out and there won't be any truly new settings for a while. The reworks will be part of the new core books.

 
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So in D&D news we are getting a new setting book and they are reworking ranger, beast master classes. The new setting book will actually not be in a new setting per se as they have already said there are too many places that haven't been used since 5e came out and there won't be any truly new settings for a while. The reworks will be part of the new core books.
Isn't Beast Master a ranger archetype? I'm currently playing a ranger and chose the Hunter archetype because the Beast Master one was pretty sucky. 

In general I find the Ranger class as described in 5e an improvement over previous versions but the class special abilities can be a bit hard to make matter in the overall scheme of things (e.g. he can get you from A to B at twice the speed in familiar terrain - but chances are that this is not what the focus is in your campaign... or he can hide, if he doesn't move...)

Every time I hear the term "new core books" I feel the nees to check my bank account...

 

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