Fighting Noles said:
I couldn't DISAGREE more with that line of thinking. In DYNASTY, it is those types of decisions in start-ups and trades that can make or break you for YEARS. A SECOND RD START-UP pick is VERY important NOT to miss on. I want at least 3-4 CORE players on my team and "missing" (what I mean by that, is taking a player who either underperforms the spot or is impacted in trade value negatively when compared to those drafted around him) on one is a BIG deal IMO. That's the whole difference between Dynasty and REDRAFT - You have these players for a long time.
This hits on a point I'd like to discuss. Initial dynasty drafts. I'm of the opinion that the most difficult picks in initial dynasty drafts are rounds 2-4. In my current draft, a 16-team league, I made a bold move. I traded rounds 2,3 AND 4 for an early pick in the 1st round...who I used on Andre Johnson. Then I teamed him with my other 1st, Calvin Johnson, to give me a studly dynasty duo. Some thought I overpaid, but I think I'll get the last laugh. Why? Because of the problems with 3rd and 4th round players.
These rounds usually include the following categories:
1. Aging players with limited long-term value: Randy Moss, Steve Smith, Ryan Grant
2. Young, unproven players with question marks and unknown futures: Lesean McCoy, Knowshon, Felix Jones, Matt Forte.
3. QB's. I'm of the opinion that in 1 QB leagues, once you get past the first 3-4, then you might as well wait awhile for your QB.
If I had it to do over again, I'd do the same thing. In fact if I was ever going to be in another startup dynasty (I'm at 3, my limit right now), I'd try to do a similar move. Do all I can to move up and get 2 studs. Especially in a 16-team league (ppr), having Andre and Calvin is going to give me a huge advantage.