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Extremely addictive game (1 Viewer)

FInally beat this game with a score of 20284.

My strategy was this:

1. Go left, up, left, up, left, up repeatedly until the blocks won't move anymore.

2. Usually when the blocks stop moving, you have several large numbers that almost line up.

3. Usually moving right once will make several big ones line up and one up move will clear it all out and you can go back to step 1.

4. Sometimes you might need to make a few more easy move to clean up big blocks, but they will fall into place and you can go back to step 1.

My big block stayed in the upper left corner. Sometimes a gap would open up in the top row where if I shifted right it could move it out of that corner, so I didn't make that move on purpose out of fear that a 2 would appear up there. This strategy also ensured that my big numbers were lined up in order in the top row. So my top row would look like 512 - 256 - 128 and then I'd get a couple 64s and cascade it all into a 1024.

 
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So I was playing the version on my iPhone and looked at the leaderboard to see how our scores compared.

High score for this game is 2,147,483,647. :jawdrop:

15 people have that score which makes me think they cheated/that's the best possible.

Oddly enough, even down to the 25th spot are in the million point range.

 
I finally got the 4096 tile. I scored 62,204, but I made a stupid mistake at the end or I think I could have gotten a lot more. I had 4096-1024-512-256-128-64-32 all snaked together, so as soon as I got another 32, I would have had 4096-2048 and a pretty clean board. I just started playing on auto-pilot and got careless. I think I can retire from this now, though.

 
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Got the 4096 last night. 50,188 total points. Deciding between retirement and the quest for 8192...

Strategy has basically been to never hit down, and doing everything I can to keep the top row solid, with the highest number in the top right hand corner.

 
Got the 4096 last night. 50,188 total points. Deciding between retirement and the quest for 8192...

Strategy has basically been to never hit down, and doing everything I can to keep the top row solid, with the highest number in the top right hand corner.
8192 done. I don't think 16k is possible, but with unlimited undos on the android version, I'm going to take a run at it.

 
So I was playing the version on my iPhone and looked at the leaderboard to see how our scores compared.

High score for this game is 2,147,483,647. :jawdrop:

15 people have that score which makes me think they cheated/that's the best possible.

Oddly enough, even down to the 25th spot are in the million point range.
These are usually hacks that peg it to 2^63-1 or 2^31-1. That score is the latter.

 
Strategy has basically been to never hit down, and doing everything I can to keep the top row solid, with the highest number in the top right hand corner.
Interesting... this strategy work for others?
Yes. I never hit right. I keep the left-most column as the one with the highest numbers, with the highest being in the bottom left, the second-highest the one above that, the third-highest above that, etc.

So it's the same strategy, just with a clockwise rotation and a flip.

 
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Yeah makes a pretty profound difference...was just tooling around with the no-down strategy then hit down once for kicks and it threw the whole system into chaos. Makes sense.

I find myself playing the doge version much more. Good times.

 
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Showed this game to my puzzle loving secretary and she crushed it. Her high score is 101k + with an 8192 block

 
Got the 4096 last night. 50,188 total points. Deciding between retirement and the quest for 8192...

Strategy has basically been to never hit down, and doing everything I can to keep the top row solid, with the highest number in the top right hand corner.
8192 done. I don't think 16k is possible, but with unlimited undos on the android version, I'm going to take a run at it.
Turns out unlimited undos is huge. I now have almost 1 million points in a game, with a largest square of 65k and a virtually clean board. Have to play over multiple train/bus/subway rides, so now I just have to hope my battery doesn't die.

 
Played about 10 days. Very addicted.

High score is 35716. Broke 30K 3 times... 2048 about 10 times. Never have played with undo

 
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Unlimited undos changes the nature of the game entirely - like comparing passing stats from the seventies and today. You can still lose, as you can only go back a certain number of moves, so I assume you can get yourself into a jam you can't fix if you don't realize you've screed up until it's too late. Also, you've got to build a pretty big chain to the 65k block, so you end up in the 3rd row where things are dicey as there aren't as many spaces to move things.

 
I got the 8192 tile and a score of 116,016. It shouldn't be that much harder to get the 16384 tile starting with the 8192 tile than it is to get the 8192 tile starting from scratch. It's just one more space that's occupied. That one space definitely makes a difference, but probably not a really huge one.

If the extra space made no difference, then if I got the 2048 square N percent of the time, I should get the 4096 square N^2 percent of the time, the 8192 square N^4 percent of the time, and the 16384 square N^16 percent of the time.

I haven't kept stats, but my best guess is that I get the 2048 square about 65% of the time, and the 4096 square about 25% of the time. Since 0.25 is a lot less than 0.65^2, if my guess about my percentages is right, it seems that the one extra square does make a big difference. (It's not just that an extra square is occupied; it's also that your second 2048 square must be next to the first one instead of just anywhere, which is an extra constraint.) So maybe each milestone will occur about N^3 as infrequently as the previous one instead of N^2, in which case (according to my assumptions) I should be getting the 8192 square about once every 67 games going forward if I don't improve (which seems roughly plausible), and the 16384 square once every ~300,000 games.

That's kind of depressing.

 
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I got the 8192 tile and a score of 116,016. It shouldn't be that much harder to get the 16384 tile starting with the 8192 tile than it is to get the 8192 tile starting from scratch. It's just one more space that's occupied. That one space definitely makes a difference, but probably not a really huge one.

If the extra space made no difference, then if I got the 2048 square N percent of the time, I should get the 4096 square N^2 percent of the time, the 8192 square N^4 percent of the time, and the 16384 square N^16 percent of the time.

I haven't kept stats, but my best guess is that I get the 2048 square about 65% of the time, and the 4096 square about 25% of the time. Since 0.25 is a lot less than 0.65^2, if my guess about my percentages is right, it seems that the one extra square does make a big difference. (It's not just that an extra square is occupied; it's also that your second 2048 square must be next to the first one instead of just anywhere, which is an extra constraint.) So maybe each milestone will occur about N^3 as infrequently as the previous one instead of N^2, in which case (according to my assumptions) I should be getting the 8192 square about once every 67 games going forward if I don't improve (which seems roughly plausible), and the 16384 square once every ~300,000 games.

That's kind of depressing.
Thanks for ruining the game with math. :hot:

 

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