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Forming a Dynasty Auction League from Scratch (1 Viewer)

badger

Footballguy
We are starting year 1, brand new dynasty in the fall. All local players, will have a live auction draft and operate with player salaries.

I'm having a difficult time finding places with great options for how these types of leagues will operate. We're open to make ideas for how players are drafted and salaries are used. We are all veterans of the same old average league, so we want to spice it up, but nothing that's overly difficult to manage.

We have a lot of the scoring and league details worked out, we just need to figure out how the players get on the teams and how we operate the dynasties from year to year.

I'd appreciate any advice or websites to research or see examples of other leagues.

TIA, badger

 
Can you give more details on what you've already decided? Are you going to operate with a hard cap, etc?

 
Player allocation: 12 team model as example

$200/18 players. Start 1 QB/ 2 RB/ 2 WR/ 1 TE/ 1 Pk. ( 8 Starters, 10 Reserves). Bid in $1 increments. If you are sitting around a table, just follow a set player nomination order. Owners may bid any amount they would like, so long as they have the cap space and can field a starting lineup.

Keep the math simple and basic, as there is plenty of room for strategy without needing an advanced degree in mathematics.

For all following years, owners may keep as many players as they would like, but will be charged $5 per player. For example, Tom Brady for $25 in 2011 would be Tom brady for $30 in 2012. The unkept players go back into the mix and you have a follow up auction the next year.

Bad teams need help, so establish a rookie draft for following years with slotted player salaries. In order to make the picks of value, ensure the draft picks cost little relative to the cap. For example, Pick 1.01 for each year's draft should be between 5%-%10 of total cap, say $15-$20 of a $200 cap. If you really want to enhance the value of draft choices, do NOT add the $5 salary increase applied to kept veterans for 2-3 years.

If you have any other questions or thoughts, shoot me a PM. Hope this helps. Auction Dynasty is THE format imo that is both the most fair and most strategy based..good luck

 
Thx so far. We are looking for something like this Ack.

Greg, our rules are more of the scoring/scheduling/party planning stuff. We really haven't gotten into caps or player salaries.

I'm in another keeper league (simply keep up to 4) but it's not auction and we don't have limits on keeping players as far as years. So the same dude has had Manning since he drafted him.

I want to make sure we build a salary system that makes it easy to bid on FAs as well and entice teams to trade off their potentially higher costing players. Not sure how you work that part with auction drafts. We're planning to have a trade deadline gathering/party.

 
Ill Put up a Link for you , As long as you invite me to join !!! League rules link on the left hand side of the page

http://www27.myfantasyleague.com/2012/home/33324#0

only change i would suggest it to fix the play off set up, I was the favorite , and lost out to a team with a losing record week 14 ..8 teams in the playoff in a 12 man league is just crazy

 
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PM me your email address, and I'll give you a link to my rules. We don't use $$, just have Contract Years.

 
Thx so far. We are looking for something like this Ack. Greg, our rules are more of the scoring/scheduling/party planning stuff. We really haven't gotten into caps or player salaries. I'm in another keeper league (simply keep up to 4) but it's not auction and we don't have limits on keeping players as far as years. So the same dude has had Manning since he drafted him. I want to make sure we build a salary system that makes it easy to bid on FAs as well and entice teams to trade off their potentially higher costing players. Not sure how you work that part with auction drafts. We're planning to have a trade deadline gathering/party.
As far as FA bidding goes: Use blind bids 3x weekly (Wed. Fri. Sun AM)...allow teams an unlimited budget so long as they always meet the minimum roster requirements, can field a starting lineup, and remain cap compliant.With regard to trades: If you have a hard cap, trading becomes a challenge. For example, I tried to deal Reggie Wayne in one league this year but due to his high salary, could not make a deal.If you have a "softer" cap, say $200 after your auction, but up to $220 during the season, you will see more trades being consummated...that is really a personal preference (some people feel a soft cap undercuts the idea of having a cap in the first place)
 
Player allocation: 12 team model as example$200/18 players. Start 1 QB/ 2 RB/ 2 WR/ 1 TE/ 1 Pk. ( 8 Starters, 10 Reserves). Bid in $1 increments. If you are sitting around a table, just follow a set player nomination order. Owners may bid any amount they would like, so long as they have the cap space and can field a starting lineup.Keep the math simple and basic, as there is plenty of room for strategy without needing an advanced degree in mathematics. For all following years, owners may keep as many players as they would like, but will be charged $5 per player. For example, Tom Brady for $25 in 2011 would be Tom brady for $30 in 2012. The unkept players go back into the mix and you have a follow up auction the next year.Bad teams need help, so establish a rookie draft for following years with slotted player salaries. In order to make the picks of value, ensure the draft picks cost little relative to the cap. For example, Pick 1.01 for each year's draft should be between 5%-%10 of total cap, say $15-$20 of a $200 cap. If you really want to enhance the value of draft choices, do NOT add the $5 salary increase applied to kept veterans for 2-3 years.If you have any other questions or thoughts, shoot me a PM. Hope this helps. Auction Dynasty is THE format imo that is both the most fair and most strategy based..good luck
I'm also in a Dynasty Auction league with contract lengths. We have to stay under a cap for both $ and total contract years, so we have to consider how long a player will be worth their price. We also do the slotted rookie price. We don't have escalators however for salaries. After our FA auction, we have to assign the contract lengths. When a player's contract expires he becomes a Restricted FA, meaning the owner can match the winning bid and keep him. That ability to match weighs heavily in the bidding as well. You have to win the bid, and make sure its high enough so the current owner won't match. We also close our waiver wire during the offseason so FA's need to be won at auction, not grabbed off the wire while no one's looking. In-season ww acquisitions have a $1 cap price and are automatically RFA's at the end of the year.A seasonal redraft can have several strategies to employ, but nothing comes close Dynasty auctions.
 
Thanks Black. Some great info. A lot of work for ya though at first glance.
I got input from about 4-5 leagues from people on the Shark Pool, and borrowed rules from 'here and there' to build our league rules. It did take me a long weekend one November to read thru all the leagues, highlight what I liked, then go talk it over with a buddy who was going to be in the league. After I created the rules, I met a couple of time in the Spring with 2-3 guys I recruited and shared the rules over beers/wings and walked through scenarios to see what they thought. That was VERY useful in fixing the most important rules (for us, that was the length of contracts, how many contract extensions were allowed, length of contract extensions, total roster size, and taxi squad rules). We worked hard to put in incentives to draft and HOLD rookies, even then, at the end of the day my league turned into more of a hybrid Keeper//Dynasty league (we tend to keep about 12-15 players yearly?), but does make it more dynamic.

The most important part of the league is getting quality Managers. All of mine were local to start, so we could do face to face drafts, meet for wings/games and the NFL draft, etc. Even if they move, after they've been in the league a year or two, you can often count on them (my experience). I would also get inputs from some 'key' Managers on the rules well ahead of time. Give them time to think about scenarios (like trading, extending/franchising players, taxi rules, etc.) so you get those shaken out before you kickoff your first draft.

About 1/2 the stuff in my League Rules (or 'constitution') are needed only about once/year. It's good to toss those 'corner case' rules in there (like you can't drop then re-add a guy and give him a new contract; all league members are responsible for verifying scoring settings before the season starts; we don't retroactively change scoring, etc.). Stuff like that doesn't come up much, but it can rock the league when it does. The same is true with collusion prevention rules: they seem offensive when you show them to prospective managers, but they are needed sometimes.

The next most important part of building the league is getting the rules such that the league is 'playable'. ie, we decided to just use Contract Years to encourage player churn, after originally considering Salary Cap, too. This was because (I thought) keeping track of the yearly salary increases (x% for certain performance, etc) would be too hard.

The thing I miss by not using a $ Salary Cap is that we don't do an Auction each year for Free Agents. That would have been fun. I had wanted a yearly Auction for Free Agents sometime in the summer, then Rookie only Draft before kickoff of the season. In the end, it helped simplify my league, as only one had ever done a Dynasty league before (none had done an Auction ever!). They all really like the league (and really enjoyed the original Auction).



Once the rules are adopted (including Scoring...ie 4 points for TD vs. 6 points?), people won't want to change them, because SOMEONE will have planned some big team decisions around that rule. It is VERY hard to change the rules midstream.

A couple more inputs on scoring: you probably want to do something like 4 points/pass TD (vs. 6 points) and a sliding scale for PPR if you choose PPR (0.5 PPR for RB, 1.0 PPR for WR, 1.5 PPR for TE). Another thought is just to go 0.5 PPR across the board, due to the increase in passing game in the NFL. With 1 PPR, all of a sudden, non-passcatching RBs are REALLY devalued. By the way, all this assumes 10 yards= 1 point (aka, "High Performance Scoring".)

Also be careful on Defense/ST scoring (if you are non-IDP). If you add in aggressive Return Yards points to D/ST, it starts to wash out the penalties for Points Against (ie other team scores a TD taking points away, but then kicks off to them and they get a few points back). Also, with Kickers, if you do >40 yards== 4 points, >50 == 5 points...some kickers get alot more value. It can add diversity, but personally, I prefer to lessen the impact of Kickers and D/ST in my leagues (although, I use return yards and more points for longer FGs).

Two more final suggestions (for any league):

1) Go open a small savings (or checking) account at your local bank (I used a Credit Union) for your Fantasy League(s). 'Verify' your PayPal account with it. You can now accept credit card payments (for 1.5-3% fee). You can transfer money back and forth online between PayPal and your Bank. You can Paypal back winnings at the end of year or even have PayPal send you checks out of the account (or get your bank to cut you a check). This ensures all money is there at the end of the season.

2) Give the Commish 'final say' over EVERYTHING. Put it in the rules. I have tried 'league vote' or 'league approval' for stuff, but the ones that vote usually are the ones with something to gain/lose. You can say "If there is a complaint, the commish may put this to a league vote." Usually, when there's a problem, I do formally or informally run it past my league mates. Most of the time the league doesn't care, as long as the 'fair' thing is done. Be sure to be 'above the fray', so if you are involved in a dispute, you need to get public support for your decision. A couple of times when I would have just made a decision, when I was involved, I had the league give inputs/vote so it did not look bad.

As soon as the dispute is over, put something in the rules to prevent it from happening again. I edit my rules as the season goes, then bring up those changes up for 'vote' each August at the Draft. Everyone usually mumbles "fine, fine" and we get on with the draft.

 
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Thanks everyone, especially those that sent me some rules. It's helping me hone in on what we want out of this league. I'll have to post the rules for everyone to see and help me pick apart when I get them done. I keep thinking about small items when I create these rules and hope I'm not getting too crazy.

So far, looking at an auction, with some sort of upper cap. I'd like to either not have an in season cap, or have a softer cap. I want to promote some trading. I also really like having the auction draft with player salaries, rather than mess with contract years, I'm looking at escalating their salaries something like $5 each year. Also, want to include a rookie draft with slotted salaries and a taxi squad. For example, if you draft a rook and keep him on the TS all year, you we won't increase his salary the following year.

Those with caps at auction drafts and rookie draft with slotted salaries, how do you treat the rookie's with the cap? Also, with leagues that run a TS and an inseason cap, how do you treat these rookie TS players? Count towards the cap or not?

We are charging $1 for transactions to go into a party fund, so I don't necessarily want to restrict transactions. This is why I might look for FAAB for the season.

Man, I got a lot of things floating in my head...trying to write this all down and something else comes up. I'll have like 15 pages of rules!

 
We are charging $1 for transactions to go into a party fund, so I don't necessarily want to restrict transactions. This is why I might look for FAAB for the season.
I personally HATE the transaction fees. I prefer to encourage player turnover. Plus, why penalize someone when their kicker gets hurt?Another thought is on FA acquisition...DO use a FAAB (works very nicely with the Salary Cap rules. The acquisition price becomes their salary, and then teams up against the cap have to do 'something' to keep acquiring players. At the very least, do a weekly Waiver with a running priority.
 
We are charging $1 for transactions to go into a party fund, so I don't necessarily want to restrict transactions. This is why I might look for FAAB for the season.
I personally HATE the transaction fees. I prefer to encourage player turnover. Plus, why penalize someone when their kicker gets hurt?Another thought is on FA acquisition...DO use a FAAB (works very nicely with the Salary Cap rules. The acquisition price becomes their salary, and then teams up against the cap have to do 'something' to keep acquiring players. At the very least, do a weekly Waiver with a running priority.
Black, that's a good point. If we do that, we were thinking -$1 for making a trade...to entice the trades. I have a couple cheaper guys in the league that might make decisions like that, but it really was just a way to boost a party fund. In fact, it might make more sense to remove that and just split the party expenses....1 less thing to keep track of anyways. Plus, I'd be buying the parties. ;)
 

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