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Help settle an argument (1 Viewer)

Polish Hammer

made of glass
A buddy in my fantasy football league have been having a minor disagreement over a scoring matter. That, however, is inconsequential. What matters is this...he posited that a sack is a more important play in the game of football than a tackle.

To play devil's advocate, I said that he was not totally correct. I said that a tackle for a 5 yard loss on third and 2 is worth more (to a team) than a sack at the line of scrimmage on 1st and 10. He then countered that a sack could not occur at the line of scrimmage, that a QB tackled at the LOS would result in the scoring of a tackle, not a sack.

Determined that I was right, I set out to show him that in fact a QB could be sacked at the line of scrimmage. Unfortunately, the NFL does not have their rulebook available online (at least that I could find). The closest I could find to support my argument was this:

http://www.buccaneers.com/news/newsdetail.aspx?newsid=5013

"If the quarterback drops back to pass and finds no one open, the starts to scramble around the end to avoid the pass-rushers, that is still a passing play. If a defender gets him down before or at the line of scrimmage, it will be a sack."

So I pose to you, gentlemen of the Shark Pool, help prove me right, or tell me why I am wrong. Thanks folks!!

 
the sack is the objective for the defense, in my opinion.. and in FF, you can't possibly 'weight' the qualifiers to each play.. I too give sacks more points than tackles in FF

sorry, how about answering the question.

I do believe i have seen sacks for 0 yards.. yes

 
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If I were your buddy, I doubt I'd accept this as evidence, but the nfl.com game logs normally say "sacked for -4 yards" or whatever. But occasionally they say "sacked for 0 yards."

Here is one from the Bears vs. Redskins game in week one of last year:

3-12-WAS43 (4:22) (Shotgun) P.Ramsey sacked at WAS 43 for 0 yards (A.Ogunleye). FUMBLES (A.Ogunleye), recovered by WAS-J.Jansen at WAS 38. J.Jansen to WAS 38 for no gain (B.Urlacher).
FWIW.
 
Not meaning to hijack... er... wait, yes I do. Ok, meaning to hijack, I think the overall conversation is the more interesting one to discuss. (That, and I don't know if they count exactly at the LOS a sack or not.)

I agree with the other guy. The example you used is about whether an individual tackle may be more valuable than an individual sack. Just because a situation exists where a tackle is more valuable than is a sack in a differing situation doesn't imply anything about which is generally more valuable, tackles or sacks. Especially in the general case where it's a stat-line from a game such as we use in FF.

A sack by its definition carries with it a 0 to 99 yard loss. A tackle by its definition carries with it a 99 yard gain to a 99 yard loss. Otherwise they are equivalent in that both can score a safety, both can stop a series in the same situation, both can cause a fumble, etc.

That in itself makes the sack more valuable.

 
As I recall, a sack occurs when a QB is tackled BEHIND the line of scrimmage (even if by a few inches). If the QB gets back to the LOS, I believe it is recorded as a rushing play for no gain. Similarly, if a QB scrambles and runs for a yard, it is listed as a rushing attempt for one yard.

Where it gets dicey is if a QB rolls out and is in the act of running but COULD still pass and is tackled behind the line of scrimmage. If the official scorer deems that it was designed as a passing play, it will get scored as a sack. If it looks more like a designed running play and the QB loses yardage, it will go down as a tackle for negative rushing yardage.

 
As I recall, a sack occurs when a QB is tackled BEHIND the line of scrimmage (even if by a few inches). If the QB gets back to the LOS, I believe it is recorded as a rushing play for no gain. Similarly, if a QB scrambles and runs for a yard, it is listed as a rushing attempt for one yard.

Where it gets dicey is if a QB rolls out and is in the act of running but COULD still pass and is tackled behind the line of scrimmage. If the official scorer deems that it was designed as a passing play, it will get scored as a sack. If it looks more like a designed running play and the QB loses yardage, it will go down as a tackle for negative rushing yardage.
There's so much ambiguity and room for interpretation that I think the NFL just needs to just call all tackles of all players that occur behind the lind of scrimmage "sacks". If you tackle a guy 3 yards behind the LoS, does it matter if that's a QB or an OT? Does it matter if it's a designed running play, a designed passing play, or even an attempt to take a knee? A 3 yard loss is a 3 yard loss is a 3 yard loss.
 
... If you tackle a guy 3 yards behind the LoS, does it matter if that's a QB or an OT?
It matters to David Carr.Edit to add: Ok, I'm being flippant. Let me elaborate. I'll offer you the chance to have your defense get a hit in on your opponents QB resulting in a 3 yard loss, vs a hit in on your opponent's RB resulting in a 3 yard loss.Do you mean to say that it wouldn't matter to you, that you wouldn't in general prefer to have his QB be hit?Edit again to add: You're offered a chance to have a 3 yard loss occur on either a rushing or a passing play. You know the average rush in the NFL gains 4.0 yards and the average pass attempt gains 6.8 yards.Would you choose to have it occur on the pass play or the rushing play?
 
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As I recall, a sack occurs when a QB is tackled BEHIND the line of scrimmage (even if by a few inches).  If the QB gets back to the LOS, I believe it is recorded as a rushing play for no gain.  Similarly, if a QB scrambles and runs for a yard, it is listed as a rushing attempt for one yard.

Where it gets dicey is if a QB rolls out and is in the act of running but COULD still pass and is tackled behind the line of scrimmage.  If the official scorer deems that it was designed as a passing play, it will get scored as a sack.  If it looks more like a designed running play and the QB loses yardage, it will go down as a tackle for negative rushing yardage.
There's so much ambiguity and room for interpretation that I think the NFL just needs to just call all tackles of all players that occur behind the lind of scrimmage "sacks". If you tackle a guy 3 yards behind the LoS, does it matter if that's a QB or an OT? Does it matter if it's a designed running play, a designed passing play, or even an attempt to take a knee? A 3 yard loss is a 3 yard loss is a 3 yard loss.
I agree with this line of thinking.
 
As I recall, a sack occurs when a QB is tackled BEHIND the line of scrimmage (even if by a few inches). If the QB gets back to the LOS, I believe it is recorded as a rushing play for no gain. Similarly, if a QB scrambles and runs for a yard, it is listed as a rushing attempt for one yard.

Where it gets dicey is if a QB rolls out and is in the act of running but COULD still pass and is tackled behind the line of scrimmage. If the official scorer deems that it was designed as a passing play, it will get scored as a sack. If it looks more like a designed running play and the QB loses yardage, it will go down as a tackle for negative rushing yardage.
I agree, except for the notion that a sack must occur behind the line of scrimmage, even if by a few inches. The same discretion you list for determining a running vs. passing play also extends to the gain or loss of a play. If the official scorer lists the tackle as no gain (in a passing play), then the tackle of the QB is a sack. In a sense, there are no inches in the NFL when it comes to official stats. Abstractly, any QB tackled on a passing play where up to 17.99 inches were gained or lost is a sack for 0 yards.(Of course, if the nearly 18 inches shift the yard marker for the start of the next play in the eyes of the official scorer, then it could be ruled not a sack but a one-yard gain or a sack for -1 yards, depending on the direction of the shift.)

 
... If you tackle a guy 3 yards behind the LoS, does it matter if that's a QB or an OT?
It matters to David Carr.Edit to add: Ok, I'm being flippant. Let me elaborate. I'll offer you the chance to have your defense get a hit in on your opponents QB resulting in a 3 yard loss, vs a hit in on your opponent's RB resulting in a 3 yard loss.

Do you mean to say that it wouldn't matter to you, that you wouldn't in general prefer to have his QB be hit?

Edit again to add: You're offered a chance to have a 3 yard loss occur on either a rushing or a passing play. You know the average rush in the NFL gains 4.0 yards and the average pass attempt gains 6.8 yards.

Would you choose to have it occur on the pass play or the rushing play?
Using your logic from the first post, should we start distinguishing by tackles made against #1 WRs and #2 WRs? I mean, say you have a chance to put a hit on Randy Moss or Jerry Porter. Do you mean to say that it wouldn't matter to you, that you wouldn't in general prefer to have Moss hit?If the league doesn't condone intent-to-injure plays, and if the league doesn't want to distinguish between the player being tackled, then why should they distinguish between the player being sacked? I mean, there's no official difference if you tackle a QB or an RB for a 5 yard gain, so why is there an official difference if you tackle a QB or an RB for a 5 yard loss?

Regarding the 4.0 vs. 6.8 yard thing... that's extremely misleading. Yes, pass attempts yield more average yards. If that's as simple as it was, then teams would pass 100% of the time. They don't run just to keep the defenses honest, they run because running is a less risk-adverse behavior that is far less likely to result in a no-gain or a turnover.

If I knew that the opponent was going to run a run and a pass, and I had a choice as to which I would like to incur a 3-yard loss on, then it would depend based on situation. If the other team was ahead and trying to kill the clock, I'd much rather get the loss on the running play, since the passing play was more likely to result in a turnover or a no-gain, which is what my team needs the most. If the other team was 7 points down with a minute left, absolutely I'd want the loss to occur on the pass, since the run is less likely to go for a TD, which is the only thing that can hurt my team at that point. If it was 3rd-and-1, I would much rather the other team PASS the ball than RUN it, because even though the pass averages more yards, it's more likely to be a failure as a play.

 
Ok, admittedly, those arguments were more along the line of the value of a sack vs that of a tackle (for a loss).

Why should they not record that it was a tackle of a QB on a passing play? Would you say that there is no reason to want to know how many times an individual player did that? If Dwight Freeney has 16 sacks and 5 additional tackles for a loss, and Warren Sapp has 3 sacks and 18 additional tackles for a loss, is there not something meaningful that can be deduced that you can't from "both players had 21 total tackles for loss"?

Don't you think that knowing stats like how many sacks, hurries, knock-downs, batted balls, hurries, etc, give someone insight into how the game went, the quality of a defense, etc?

 
Unfortunately, the NFL does not have their rulebook available online (at least that I could find).
The rulebook wouldn't say anything about sacks anyway. I forget the name of the organization that officially keeps NFL statistics, but they'd be the ones who define what a sack is. A sack is just a statistical category, not an element of the rules.
 
official NFL DIGEST OF RULES. I don't have time to format it, but here it is.

Skins

This Digest of Rules of the National Football League has been

prepared to aid players, fans, and members of the press, radio,

and television media in their understanding of the game.

It is not meant to be a substitute for the official rule book. In

any case of conflict between these explanations and the official

rules, the rules always have precedence.

In order to make it easier to coordinate the information in

this digest, the topics discussed generally follow the order of

the rule book.

OFFICIALS’ JURISDICTIONS, POSITIONS, AND DUTIES

Referee—General oversight and control of game. Gives signals

for all fouls and is final authority for rule interpretations. Takes a

position in backfield 10 to 12 yards behind line of scrimmage,

favors right side (if quar terback is right-handed passer).

Determines legality of snap, observes deep back(s) for legal

motion. On running plays, observes quarterback during and after

handoff, remains with him until action has cleared away, then

proceeds downfield, checking on runner and contact behind him.

When runner is downed, Referee determines forward progress

from wing official and, if necessary, adjusts final position of ball.

On pass plays, drops back as quarterback begins to fade back,

picks up legality of tackle on Head Linesman’s side. Changes to

complete concentration on quarterback as defenders approach.

Primarily responsible to rule on possible roughing action on

passer and if ball becomes loose, rules whether ball is free on a

fumble or dead on an incomplete pass. Shares responsibility with

Umpire, Linesman, and Line Judge on intentional grounding.

During kicking situations, Referee has primary responsibility to

rule on kicker’s actions and whether or not any subsequent

contact by a defender is legal. During punt plays, Referee’s

position is parallel to kicker and wide. The Referee will announce

on the microphone when each period is ended, penalties, a

charged team time out, and when the two-minute warning for

each half is reached.

Umpire—Primary responsibilities are to rule on players’ conduct

and actions on scrimmage line, as well as check on their

equipment. Lines up approximately four to five yards downfield,

varying position from the outside shoulder of one guard to outside

shoulder of opposite guard. Looks for possible false start by

offensive linemen. Observes legality of contact by both offensive

linemen while blocking and by defensive players while they

attempt to ward off blockers. Is prepared to call rule infractions if

they occur on offense or defense. Moves forward to line of

scrimmage when pass play develops in order to insure that

interior linemen do not move illegally downfield. If offensive

linemen indicate screen pass is to be attempted, Umpire shifts his

attention toward screen side, picks up potential receiver in order

to insure that he will legally be permitted to run his pattern and

continues to rule on action of blockers. Umpire is to assist in

ruling on incomplete or trapped passes when ball is thrown

overhead or short. On field goal and try-kick attempts, he will

become a second umpire with the Side Judge.

Head Linesman—Primarily responsible for ruling on offside,

encroachment, and actions pertaining to scrimmage line prior to

or at snap. Takes a position straddling the line of scrimmage. Keys

on closest setback on his side of the field. On pass plays,

Linesman is responsible to clear his receiver approximately seven

yards downfield as he moves to a point five yards beyond the line.

Linesman’s secondary responsibility is to rule on any illegal

action taken by defenders on any delay receiver moving

downfield. Has full responsibility for ruling on sideline plays on his

side, e.g., pass receiver or runner in or out of bounds. Together

with Referee, Linesman is responsible for keeping track of number

of downs and is in charge of mechanics of his chain crew in

connection with its duties.

Linesman must be prepared to assist in determining forward

progress by a runner on play directed toward middle or into his

side zone. He, in turn, is to signal Referee or Umpire what forward

point ball has reached. Linesman is also responsible to rule on

legality of action involving any receiver who approaches his side

zone. He is to call pass interference when the infraction occurs

and is to rule on legality of blockers and defenders on plays

involving ball carriers, whether it is entirely a running play, a

combination pass and run, or a play involving a kick. Also assists

referee with intentional grounding.

Line Judge—Straddles line of scrimmage on side of field

opposite Linesman. Keeps time of game as a backup for official

clock operator. However, should official clock malfunction or be

operated improperly, the time kept by the Line Judge is official.

Along with Linesman is responsible for offside, encroachment,

and actions pertaining to scrimmage line prior to or at snap. Line

Judge keys on closest setback on his side of field. Line Judge is

to observe his receiver until he moves at least seven yards

downfield. He then moves toward backfield side, being especially

alert to rule on any back in motion and on flight of ball when pass

is made (he must rule whether forward or backward). Line Judge

has primary responsibility to rule whether or not passer is behind

or beyond line of scrimmage when pass is made. He also assists

in observing actions by blockers and defenders who are on his

side of field. After pass is thrown, Line Judge directs attention

toward activities that occur in back of Umpire. During punting

situations, Line Judge remains at line of scrimmage to be sure that

only the end men move downfield until kick has been made. He

also rules whether or not the kick crossed line and then observes

action by members of the kicking team who are moving downfield

to cover the kick. The Line Judge will advise the Referee when

time has expired at the end of each period.

Field Judge—Operates on same side of field as Line Judge, 20

yards deep. Keys on widest receiver on his side. Concentrates on

path of end or back, observing legality of his potential block(s) or

of actions taken against him. Is prepared to rule from deep

position on holding or illegal use of hands by end or back or on

defensive infractions committed by player guarding him. Has

primary responsibility to make decisions involving sideline on his

side of field, e.g., pass receiver or runner in or out of bounds.

Field Judge makes decisions involving catching, recovery, or

illegal touching of a loose ball beyond line of scrimmage. Rules on

plays involving pass receiver, including legality of catch or pass

interference. Assists in covering actions of runner, including

blocks by teammates and that of defenders. Rules on blocking

during punt returns and, together with Back Judge, rules whether

or not field goal and try-kick attempts are successful.

Side Judge—Operates on same side of field as Linesman, 20

yards deep. Keys on widest receiver on his side. Concentrates on

path of this receiver, observing legality of his potential block(s) or

of actions taken against him. Is prepared to rule from deep

position on holding or illegal use of hands by the receiver or on

defensive infractions committed by player defending him. Has

primary responsibility to make decisions involving sideline on his

side of field, e.g., pass receiver or runner in or out of bounds.

Side Judge makes decisions involving catching, recovery, or

illegal touching of a loose ball beyond line of scrimmage. Rules on

plays involving pass receiver, including legality of catch or pass

interference. Assists in covering actions of runner, including

blocks by teammates and that of defenders and rules on blocking

during punt returns. On field goals and try-kick attempts, he

becomes a second umpire.

Back Judge—Takes a position 25 yards downfield. In general,

favors the tight end’s side of field. Usually keys on tight end,

concentrates on his path and observes legality of tight end’s

potential block(s) or of actions taken against him. Is prepared to

rule from deep position on holding or illegal use of hands by end

or back or on defensive infractions committed by player defending

him.

Back Judge times interval between plays on 40/25-second

clock plus intermission between two periods of each half. Makes

decisions involving catching, recovery, or illegal touching of a

loose ball beyond line of scrimmage. Is responsible to rule on

DIGEST OF RULES

766 2005 NFL Record & Fact Book

plays involving end line. Calls pass interference, fair-catch

infractions, and blocking during kick returns and, together with

Field Judge, rules whether or not field goal and try-kick attempts

are successful.

DEFINITIONS

1. Chucking: Warding off an opponent who is in front of a

defender by contacting him with a quick extension of arm

or arms, followed by the return of arm(s) to a flexed position,

thereby breaking the original contact.

2. Clipping: Throwing the body across the back of an opponent’s

leg or hitting him from the back below the waist while

moving up from behind unless the opponent is a runner or

the contact is above the knee in close line play.

3. Close Line Play: The area between the positions normally

occupied by the offensive tackles, extending three yards on

each side of the line of scrimmage. It is legal to clip above

the knee.

4. Crackback: Eligible receivers who take or move to a position

more than two yards outside the tackle or a player in a

backfielf position may not block an opponent below the

waist toward the ball at the snap and within five yards of the

line of scrimmage.

5. Dead Ball: Ball not in play.

6. Double Foul: A foul by each team during the same down.

7. Down: The period of action that starts when the ball is put

in play and ends when it is dead.

8. Encroachment: When a defensive player enters the neutral

zone and makes contact with an opponent before the ball is

snapped.

9. Fair Catch: An unhindered catch of a kick by a member of

the receiving team who must raise one arm a full length

above his head and wave his arm from side to side while

the kick is in flight.

10. Foul: Any violation of a playing rule.

11. Free Kick: A kickoff or safety kick. It may be a placekick,

dropkick, or punt, except a punt may not be used on a kickoff

following a touchdown, successful field goal, or to begin

each half or overtime period. A tee cannot be used on a faircatch

or safety kick.

12. Fumble: The unintentional loss of player possession of the

ball.

13. Game Clock: Scoreboard game clock.

14. Impetus: The action of a player that gives momentum to the

ball and sends it into the end zone.

15. Live Ball: A ball legally free-kicked or snapped. It continues

in play until the down ends.

16. Loose Ball: A live ball not in possession of any player.

17. Muff: The touching of a loose ball by a player in an unsuccessful

attempt to obtain possession.

18. Neutral Zone: The space the length of a ball between the

two scrimmage lines. The offensive team and defensive

team must remain behind their end of the ball.

Exception: The offensive player who snaps the ball.

19. Offside: A player is offside when any part of his body is

beyond his scrimmage or free kick line when the ball is

snapped or kicked. Exception: Snapper, holder of placekick

or kicker.

20. Own Goal: The goal a team is defending.

21. Play Clock: 40/25 second clock.

22. Pocket Area: Applies from a point two yards outside of

either offensive tackle and includes the tight end if he drops

off the line of scrimmage to pass protect. Pocket extends

longitudinally behind the line back to offensive team’s own

end line. For purposes of intentional grounding, the pocket

is considered tackle to tackle.

23. Possession of a Pass: When a player controls the ball

throughout the act of clearly touching both feet, or any other

part of his body other than his hand(s), to the ground

inbounds.

24. Post-Possession Foul: A foul by the receiving team that

occurs after a ball is legally kicked from scrimmage prior to

possession changing. The ball must cross the line of scrimmage

and the receiving team must retain the kicked ball

unless it is part of a double foul.

25. Punt: A kick made when a player drops the ball and kicks it

while it is in flight.

26. Safety: The situation in which the ball is dead on or behind

a team’s own goal if the impetus comes from a player on

that team. Two points are scored for the opposing team.

27. Shift: The movement of two or more offensive players at

the same time before the snap.

28. Striking: The act of swinging, clubbing, or propelling the

arm or forearm in contacting an opponent.

29. Sudden Death: The continuation of a tied game into sudden

death overtime in which the team scoring first (by safety,

field goal, or touchdown) wins.

30. Touchback: When a ball is dead on or behind a team’s own

goal line, provided the impetus came from an opponent and

provided it is not a touchdown or a missed field goal

attempt when the ball was kicked outside the 20-yard line.

31. Touchdown: When any part of the ball, legally in possession

of a player inbounds, breaks the plane of the opponent’s

goal line, provided it is not a touchback.

32. Unsportsmanlike Conduct: Any act contrary to the generally

understood principles of sportsmanship.

SUMMARY OF PENALTIES

Automatic First Down

1. Awarded to offensive team on all defensive fouls with these

exceptions:

(a) Offside.

(b) Encroachment.

© Delay of game.

(d) Illegal substitution.

(e) Excessive time out(s).

(f) Incidental grasp of facemask.

(g) Neutral zone infraction.

(h) Running into the kicker.

(i) More than 11 players on the field at the snap for either

team.

Five Yards

1. Defensive holding or illegal use of hands (automatic first

down).

2. Delay of game on offense or defense.

3. Delay of kickoff.

4. Encroachment.

5. Excessive time out(s).

6. False start.

7. Illegal formation.

8. Illegal shift.

9. Illegal motion.

10. Illegal substitution.

11. First onside kickoff out of bounds between goal lines and

untouched or last

touched by kickers.

12. Invalid fair catch signal.

13. More than 11 players on the field at snap for either team.

14. Less than seven men on offensive line at snap.

15. Offside.

16. Failure to pause one second after shift or huddle.

17. Running into kicker.

18. More than one man in motion at snap.

19. Grasping facemask of the ball carrier or quarterback.

20. Player out of bounds at snap.

21. Ineligible member(s) of kicking team going beyond line of

scrimmage before ball is kicked.

22. Illegal return.

23. Failure to report change of eligibility.

24. Neutral zone infraction.

DIGEST OF RULES

767 2005 NFL Record & Fact Book

25. Loss of team time out(s) or five-yard penalty on the defense

for excessive crowd noise. Offensive team’s quarterback

can be penalized if he does not make every effort to put the

ball in play.

26. Ineligible player downfield during passing down.

27. Second forward pass behind the line.

28. Forward pass is first touched by eligible receiver who has

gone out of bounds and returned.

29. Forward pass touches or is caught by an ineligible receiver

on or behind line.

30. Forward pass thrown from behind line of scrimmage after

ball once crossed the line.

31. Kicking team player voluntarily out of bounds during a punt.

32. Twelve (12) men in the huddle.

Ten Yards

1. Offensive pass interference.

2. Holding, illegal use of hands, arms, or body by offense.

3. Tripping by a member of either team.

4. Helping the runner.

5. Deliberately batting or punching a loose ball.

6. Deliberately kicking a loose ball.

7. Illegal block above the waist.

Fifteen Yards

1. Chop block.

2. Clipping below the waist.

3. Fair catch interference.

4. Illegal crackback block by offense.

5. Piling on.

6. Roughing the kicker.

7. Roughing the passer.

8. Twisting, turning, or pulling an opponent by the facemask.

9. Unnecessary roughness.

10. Unsportsmanlike conduct.

11. Delay of game at start of either half.

12. Illegal low block.

13. A tackler using his helmet to butt, spear, or ram an opponent.

14. Any player who uses the top of his helmet unnecessarily.

15. A punter, placekicker, or holder who simulates being

roughed by a defensive player.

16. Leaping.

17. Leverage.

18. Any player who removes his helmet after a play while on the

field.

19. Taunting.

Five Yards and Loss of Down (Combination Penalty)

1. Forward pass thrown from beyond line of scrimmage.

Ten Yards and Loss of Down (Combination Penalty)

1. Intentional grounding of forward pass (safety if passer is in

own end zone). If foul occurs more than 10 yards behind

line, play results in loss of down at spot of foul.

Fifteen Yards and Loss of Coin Toss Option

1. Team’s late arrival on the field prior to scheduled kickoff.

2. Captains not appearing for coin toss.

Fifteen Yards (and disqualification if flagrant)

1. Striking opponent with fist.

2. Kicking or kneeing opponent.

3. Striking opponent on head or neck with forearm, elbow, or

hands whether or not the initial contact is made below the

neck area.

4. Roughing kicker.

5. Roughing passer.

6. Malicious unnecessary roughness.

7. Unsportsmanlike conduct.

8. Palpably unfair act. (Distance penalty determined by the

Referee after consultation with other officials.)

Fifteen Yards and Automatic Disqualification

1. Using a helmet (not worn) as a weapon.

2. Striking or purposely shoving a game official.

Suspension From Game For One Down

1. Illegal equipment. (Player may return after one down when

legally equipped.)

Touchdown Awarded (Palpably Unfair Act)

1. When Referee determines a palpably unfair act deprived a

team of a touchdown. (Example: Player comes off bench

and tackles runner apparently en route to touchdown.)

FIELD

1. Sidelines and end lines are out of bounds. The goal line is

actually in the end zone. A player with the ball in his

possession scores a touchdown when the ball is on, above,

or over the goal line.

2. The field is rimmed by a white border, six feet wide, along the

sidelines. All of this is out of bounds.

3. The hashmarks (inbound lines) are 70 feet, 9 inches from

each sideline.

4. Goal posts must be single-standard type, offset from the end

line and painted bright gold. The goal posts must be 18 feet,

6 inches wide and the top face of the crossbar must be 10

feet above the ground. Vertical posts extend at least 30 feet

above the crossbar. A ribbon 4 inches by 42 inches long is to

be attached to the top of each post. The actual goal is the

plane extending indefinitely above the crossbar and between

the outer edges of the posts.

5. The field is 360 feet long and 160 feet wide. The end zones

are 30 feet deep. The line used in try-for-point plays is two

yards out from the goal line.

6. Chain crew members and ball boys must be uniformly

identifiable.

7. All clubs must use standardized sideline markers. Pylons

must be used for goal line and end line markings.

8. End zone markings and club identification at 50 yard line

must be approved by the Commissioner to avoid any

confusion as to delineation of goal lines, sidelines, and end

lines.

BALL

1. The home club shall have 36 balls for outdoor games and 24

for indoor games available for testing with a pressure gauge

by the referee two hours prior to the starting time of the game

to meet with League requirements. Twelve (12) new footballs,

sealed in a special box and shipped by the manufacturer, will

be opened in the officials’ locker room two hours prior to the

starting time of the game. These balls are to be specially

marked with the letter “k” and used exclusively for the kicking

game.

COIN TOSS

1. The toss of coin will take place within three minutes of kickoff

in center of field. The toss will be called by the visiting captain

before the coin is flipped. The winner may choose one of two

privileges and the loser gets the other:

(a) Receive or kick

(b) Goal his team will defend

2. Immediately prior to the start of the second half, the captains

of both teams must inform the officials of their respective

choices. The loser of the original coin toss gets first choice.

TIMING

1. The stadium game clock is official. In case it stops or is

operating incorrectly, the Line Judge takes over the official

timing on the field.

2. Each period is 15 minutes. The intermission between the

periods is two minutes. Halftime is 12 minutes, unless

otherwise specified.

3. On charged team time outs, the Back Judge starts watch and

blows whistle after 1 minute 50 seconds, unless television

does not utilize the time for commercial. In this case the

length of the time out is reduced to 30 seconds.

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768 2005 NFL Record & Fact Book

4. The Referee will allow necessary time to attend to an injured

player, or repair a legal player’s equipment.

5. Each team is allowed three time outs each half.

6. Time between plays will be 40 seconds from the end of a

given play until the snap of the ball for the next play, or a 25-

second interval after certain administrative stoppages and

game delays.

7. Clock will start running when ball is snapped following all

changes of team possession.

8. With the exception of the last two minutes of the first half and

the last five minutes of the second half, the game clock will

be restarted following a player going out of bounds on a play

from scrimmage, or after declined penalties when

appropriate on the referee’s signal.

9. Consecutive team time outs can be taken by opposing teams

but the length of the second time out will be reduced to 30

seconds.

10. When, in the judgment of the Referee, the level of crowd noise

prevents the offense from hearing its signals, he can institute

a series of procedures which can result in a loss of team time

outs or a five-yard penalty against the defensive team.

11. On kickoff, clock does not start until the ball has been legally

touched by player of either team in the field of play.

SUDDEN DEATH

1. The sudden death system of determining the winner shall

prevail when score is tied at the end of the regulation playing

time of all NFL games. The team scoring first during overtime

play shall be the winner and the game automatically ends

upon any score (by safety, field goal, or touchdown) or when

a score is awarded by Referee for a palpably unfair act.

2. At the end of regulation time the Referee will immediately toss

coin at center of field in accordance with rules pertaining to

the usual pregame toss. The captain of the visiting team will

call the toss prior to the coin being flipped.

3. Following a three-minute intermission after the end of the

regulation game, play will be continued in 15-minute periods

or until there is a score. There is a two-minute intermission

between subsequent periods. The teams change goals at the

start of each period. Each team has three time outs per half

and all general timing provisions apply as during a regular

game. Disqualified players are not allowed to return.

Exception: In preseason and regular season games there

shall be a maximum of 15 minutes of sudden death with two

time outs instead of three. General provisions that apply for

the fourth quarter will prevail. Try not attempted if touchdown

scored.

TIMING IN FINAL TWO MINUTES OF EACH HALF

1. A team cannot buy an excess time out for a penalty. However,

a fourth time out is allowed without penalty for an injured

player, who must be removed immediately. A fifth time out or

more is allowed for an injury and a five-yard penalty is

assessed. Additionally, if the clock was running and the score

is tied or the team in possession is losing, the ball cannot be

put in play for at least 10 seconds on the fourth or more time

out. The half or game can end while those 10 seconds are run

off on the clock.

2. If the defensive team is behind in the score and commits a

foul when it has no time outs left in the final 40 seconds of

either half, the offensive team can decline the penalty for the

foul and have the time on the clock expire.

3. Fouls that occur in the last five minutes of the fourth quarter

as well as the last two minutes of the first half will result in the

clock starting on the snap.

TRY

1. After a touchdown, the scoring team is allowed a try during

one scrimmage down. The ball may be spotted anywhere

between the inbounds lines, two or more yards from the goal

line. The successful conversion counts one point by kick; two

points for a successful conversion by touchdown; or one

point for a safety.

2. The defensive team never can score on a try. As soon as

defense gets possession or the kick is blocked or a

touchdown is not scored, the try is over.

3. Any distance penalty for fouls committed by the defense that

prevent the try from being attempted can be enforced on the

succeeding try or succeeding kickoff. Any foul committed on

a successful try will result in a distance penalty being

assessed on the ensuing kickoff.

4. Only the fumbling player can recover and advance a fumble

during a try.

PLAYERS-SUBSTITUTIONS

1. Each team is permitted 11 men on the field at the snap.

2. Unlimited substitution is permitted. However, players may

enter the field only when the ball is dead. Players who have

been substituted for are not permitted to linger on the field.

Such lingering will be interpreted as unspor tsmanlike

conduct.

3. Players leaving the game must be out of bounds on their own

side, clearing the field between the end lines, before a snap or

free kick. If player crosses end line leaving field, it is delay of

game (five-yard penalty).

4. Offensive substitutes who remain in the game must move

onto the field as far as the inside of the field numerals before

moving to a wide position.

5. With the exception of the last two minutes of either half, the

offensive team, while in the process of substitution or

simulated substitution, is prohibited from rushing quickly to

the line and snapping the ball with the obvious attempt to

cause a defensive foul; i.e., too many men on the field.

6. There never can be 12 or more players in the offensive

huddle.

KICKOFF

1. The kickoff shall be from the kicking team’s 30-yard line at

the start of each half and after a field goal and try. A kickoff is

one type of free kick.

2. A one-inch tee may be used (no tee permitted for field goal,

safety kick, or try attempt) on a kickoff. The ball is put in play

by a placekick.

3. A kickoff may not score a field goal.

4. A kickoff is illegal unless it travels 10 yards OR is touched by

the receiving team. Once the ball is touched by the receiving

team or has gone 10 yards, it is a free ball. Receivers may

recover and advance. Kicking team may recover but NOT

advance UNLESS receiver had possession and lost the ball.

5. When a kickoff goes out of bounds between the goal lines

without being touched by the receiving team, the ball belongs

to the receivers 30 yards from the spot of the kick or at the

out-of-bounds spot unless the ball went out-of-bounds the

first time an onside kick was attempted. In this case, the

kicking team is penalized five yards and the ball must be

kicked again.

6. When a kickoff goes out of bounds between the goal lines and

is touched last by receiving team, it is receiver’s ball at outof-

bounds spot.

7. If the kicking team either illegally kicks off out of bounds or is

guilty of a short free kick on two or more consecutive onside

kicks, receivers may take possession of the ball at the dead

ball spot, out-of-bounds spot, or spot of illegal touch.

SAFETY

1. In addition to a kickoff, the other free kick is a kick after a

safety (safety kick). A punt may be used (a punt may not be

used on a kickoff).

2. On a safety kick, the team scored upon puts ball in play by a

punt, dropkick, or placekick without tee. No score can be

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769 2005 NFL Record & Fact Book

made on a free kick following a safety, even if a series of

penalties places team in position. (A field goal can be scored

only on a play from scrimmage or a free kick after a fair

catch.)

FAIR CATCH KICK

1. After a fair catch, the receiving team has the option to put the

ball in play by a snap or a fair catch kick (field goal attempt),

with fair catch kick lines established ten yards apart. All

general rules apply as for a field goal attempt from

scrimmage. The clock starts when the ball is kicked. (No tee

permitted.)

FIELD GOAL

1. All field goals attempted (kicker) and missed from beyond the

20-yard line will result in the defensive team taking

possession of the ball at the spot of the kick. On any field goal

attempted and missed where the spot of the kick is on or

inside the 20-yard line, ball will revert to defensive team at the

20-yard line.

SAFETY

1. The important factor in a safety is impetus. Two points are

scored for the opposing team when the ball is dead on or

behind a team’s own goal line if the impetus came from a

player on that team.

Examples of Safety:

(a) Blocked punt goes out of kicking team’s end zone.

Impetus was provided by punting team. The block only

changes direction of ball, not impetus.

(b) Ball carrier retreats from field of play into his own end

zone and is downed. Ball carrier provides impetus.

© Offensive team commits a foul and spot of enforcement

is behind its own goal line.

(d) Player on receiving team muffs punt and, trying to get

ball, forces or illegally kicks (creating new impetus) it into

end zone where it goes out of the end zone or is

recovered by a member of the receiving team in the end

zone.

Examples of Non-Safety:

(a) Player intercepts a pass with both feet inbounds in the

field of play and his momentum carries him into his own

end zone. Ball is put in play at spot of interception.

(b) Player intercepts a pass in his own end zone and is

downed in the end zone, even after recovering in the end

zone. Impetus came from passing team, not from

defense. (Touchback)

© Player passes from behind his own goal line. Opponent

bats down ball in end zone. (Incomplete pass)

MEASURING

1. The forward point of the ball is used when measuring.

POSITION OF PLAYERS AT SNAP

1. Offensive team must have at least seven players on line.

2. Offensive players, not on line, must be at least one yard back

at snap.

(Exception: player who takes snap.)

3. No interior lineman may move abruptly after taking or

simulating a three-point stance.

4. No player of either team may enter neutral zone before snap.

5. No player of offensive team may charge or move abruptly,

after assuming set position, in such manner as to lead

defense to believe snap has star ted. No player of the

defensive team within one yard of the line of scrimmage may

make an abrupt movement in an attempt to cause the offense

to false start.

6. If a player changes his eligibility, the Referee must alert the

defensive captain after player has reported to him.

7. All players of offensive team must be stationary at snap,

except one back who may be in motion parallel to scrimmage

line or backward (not forward).

8. After a shift or huddle all players on offensive team must

come to an absolute stop for at least one second with no

movement of hands, feet, head, or swaying of body.

9. Quarterbacks can be called for a false start penalty (five

yards) if their actions are judged to be an obvious attempt to

draw an opponent offside.

10. Offensive linemen are permitted to interlock legs.

USE OF HANDS, ARMS, AND BODY

1. No player on offense may assist a runner except by blocking

for him. There shall be no interlocking interference.

2. A runner may ward off opponents with his hands and arms

but no other player on offense may use hands or arms to

obstruct an opponent by grasping with hands, pushing, or

encircling any part of his body during a block. Hands (open

or closed) can be thrust forward to initially contact an

opponent on or outside the opponent’s frame, but the blocker

immediately must work to bring his hands on or inside the

frame.

Note: Pass blocking: Hand(s) thrust forward that slip outside

the body of the defender will be legal if blocker immediately

worked to bring them back inside. Hand(s) or arm(s) that

encircle a defender—i.e., hook an opponent—are to be

considered illegal and officials are to call a foul for holding.

Blocker cannot use his hands or arms to push from behind,

hang onto, or encircle an opponent in a manner that restricts

his movement as the play develops.

3. Hands cannot be thrust forward above the frame to contact

an opponent on the neck, face or head.

Note: The frame is defined as the part of the opponent’s body

below the neck that is presented to the blocker.

4. A defensive player may not tackle or hold an opponent other

than a runner. Otherwise, he may use his hands, arms, or

body only:

(a) To defend or protect himself against an obstructing

opponent.

Exception: An eligible receiver is considered to be an

obstructing opponent ONLY to a point five yards beyond

the line of scrimmage unless the player who receives the

snap clearly demonstrates no further intention to pass

the ball. Within this five-yard zone, a defensive player

may chuck an eligible player in front of him. A defensive

player is allowed to maintain continuous and unbroken

contact within the five-yard zone until a point when the

receiver is even with the defender. The defensive player

cannot use his hands or arms to push from behind, hang

onto, or encircle an eligible receiver in a manner that

restricts movement as the play develops. Beyond this

five-yard limitation, a defender may use his hands or

arms ONLY to defend or protect himself against

impending contact caused by a receiver. In such

reaction, the defender may not contact a receiver who

attempts to take a path to evade him.

(b) To push or pull opponent out of the way on line of

scrimmage.

© In actual attempt to get at or tackle runner.

(d) To push or pull opponent out of the way in a legal attempt

to recover a loose ball.

(e) During a legal block on an opponent who is not an eligible

pass receiver.

(f) When legally blocking an eligible pass receiver above the

waist.

Exception: Eligible receivers lined up within two yards of

the tackle, whether on or immediately behind the line,

may be blocked below the waist at or behind the line of

scrimmage. NO eligible receiver may be blocked below

the waist after he goes beyond the line. (Illegal cut)

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770 2005 NFL Record & Fact Book

Note: Once the quarterback hands off or pitches the ball

to a back, or if the quarterback leaves the pocket area,

the restrictions (illegal chuck, illegal cut) on the defensive

team relative to the offensive receivers will end, provided

the ball is not in the air.

5. A defensive player may not contact an opponent above the

shoulders with the palm of his hand except to ward him off on

the line. This exception is permitted only if it is not a repeated

act against the same opponent during any one contact. In all

other cases the palms may be used on head, neck, or face

only to ward off or push an opponent in legal attempt to get

at the ball.

6. Any offensive player who pretends to possess the ball or to

whom a teammate pretends to give the ball may be tackled

provided he is crossing his scrimmage line between the ends

of a normal tight offensive line.

7. An offensive player who lines up more than two yards outside

his own tackle or a player who, at the snap, is in a backfield

position and subsequently takes a position more than two

yards outside a tackle may not clip an opponent anywhere

nor may he contact an opponent below the waist if the

blocker is moving toward the ball and if contact is made

within an area five yards on either side of the line. (crackback)

8. A player of either team may block at any time provided it is

not pass interference, fair catch interference, or unnecessary

roughness.

9. A player may not bat or punch:

(a) A loose ball (in field of play) toward his opponent’s goal

line or in any direction in either end zone.

(b) A ball in player possession.

Note: If there is any question as to whether a defender is

stripping or batting a ball in player possession, the

official(s) will rule the action as a legal act (stripping the

ball).

Exception: A forward or backward pass may be batted,

tipped, or deflected in any direction at any time by either

the offense or the defense.

Note: A pass in flight that is controlled or caught may

only be thrown backward, if it is thrown forward it is

considered an illegal bat.

10. No player may deliberately kick any ball except as a punt,

dropkick, or placekick.

FORWARD PASS

1. A forward pass may be touched or caught by any eligible

receiver. All members of the defensive team are eligible.

Eligible receivers on the offensive team are players on either

end of line (other than center, guard, or tackle) or players at

least one yard behind the line at the snap. A T-formation

quarterback is not eligible to receive a forward pass during a

play from scrimmage.

Exception: T-formation quarterback becomes eligible if pass

is previously touched by an eligible receiver.

2. An offensive team may make only one forward pass during

each play from scrimmage (Loss of 5 yards).

3. The passer must be behind his line of scrimmage (Loss of

down and five yards, enforced from the spot of pass).

4. Any eligible offensive player may catch a forward pass. If a

pass is touched by one eligible offensive player and touched

or caught by a second offensive player, pass completion is

legal. Further, all offensive players become eligible once a

pass is touched by an eligible receiver or any defensive

player.

5. The rules concerning a forward pass and ineligible receivers:

(a) If ball is touched accidentally by an ineligible receiver on

or behind his line: loss of five yards.

(b) If ineligible receiver is illegally downfield: loss of five

yards.

© If touched or caught (intentionally or accidentally) by

ineligible receiver beyond the line: loss of 5 yards.

6. The player who first controls and continues to maintain

control of a pass will be awarded the ball even though his

opponent later establishes joint control of the ball.

7. Any forward pass becomes incomplete and ball is dead if:

(a) Pass hits the ground or goes out of bounds.

(b) Pass hits the goal post or the crossbar of either team.

8. A forward pass is complete when a receiver clearly

possesses the pass and touches the ground with both feet

inbounds while in possession of the ball. If a receiver would

have landed inbounds with both feet but is carried or pushed

out of bounds while maintaining possession of the ball, pass

is complete at the out-of-bounds spot.

9. If a personal foul is committed by the defense prior to the

completion of a pass, the penalty is 15 yards from the spot

where ball becomes dead.

10. If a personal foul is committed by the offense prior to the

completion of a pass, the penalty is 15 yards from the

previous line of scrimmage.

INTENTIONAL GROUNDING OF FORWARD PASS

1. Intentional grounding of a forward pass is a foul: loss of down

and 10 yards from previous spot if passer is in the field of

play or loss of down at the spot of the foul if it occurs more

than 10 yards behind the line or safety if passer is in his own

end zone when ball is released.

2. Intentional grounding will be called when a passer, facing an

imminent loss of yardage due to pressure from the defense,

throws a forward pass without a realistic chance of

completion.

3. Intentional grounding will not be called when a passer, while

out of the pocket and facing an imminent loss of yardage,

throws a pass that lands at or beyond the line of scrimmage,

even if no offensive player(s) have a realistic chance to catch

the ball (including if the ball lands out of bounds over the

sideline or end line).

PROTECTION OF PASSER

1. By interpretation, a pass begins when the passer—with

possession of ball—starts to bring his hand forward. If ball

strikes ground after this action has begun, play is ruled an

incomplete pass. If passer loses control of ball prior to his

bringing his hand forward, play is ruled a fumble.

2. When a passer is holding the ball to pass it forward, any

intentional movement forward of his hand starts a forward

pass. If a defensive player contacts the passer or the ball after

forward movement begins, and the ball leaves the passer’s

hand, a forward pass is ruled, regardless of where the ball

strikes the ground or a player.

3. No defensive player may run into a passer of a legal forward

pass after the ball has left his hand (15 yards). The Referee

must determine whether opponent had a reasonable chance

to stop his momentum during an attempt to block the pass or

tackle the passer while he still had the ball.

4. No defensive player who has an unrestricted path to the

quarterback may hit him flagrantly in the area of the knee(s)

or below when approaching in any direction.

5. Officials are to blow the play dead as soon as the quarterback

is clearly in the grasp and control of any tackler, and his safety

is in jeopardy.

6. No defensive player may hit the quarterback in the head, face,

or neck.

PASS INTERFERENCE

1. There shall be no interference with a forward pass thrown

from behind the line. The restriction for the passing team

starts with the snap. The restriction on the defensive team

star ts when the ball leaves the passer’s hand. Both

restrictions end when the ball is touched by anyone.

2. The penalty for defensive pass interference is an automatic

first down at the spot of the foul. If interference is in the end

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771 2005 NFL Record & Fact Book

zone, it is first down for the offense on the defense’s 1-yard

line. If previous spot was inside the defense’s 1-yard line,

penalty is half the distance to the goal line.

3. The penalty for offensive pass interference is 10 yards from

the previous spot.

4. It is pass interference by either team when any player

movement beyond the line of scrimmage significantly hinders

the progress of an eligible player of such player’s opportunity

to catch the ball. Offensive pass interference rules apply from

the time the ball is snapped until the ball is touched. Defensive

pass interference rules apply from the time the ball is thrown

until the ball is touched.

Actions that constitute defensive pass interference include

but are not limited to:

(a) Contact by a defender who is not playing the ball and

such contact restricts the receiver’s opportunity to make

the catch.

(b) Playing through the back of a receiver in an attempt to

make a play on the ball.

© Grabbing a receiver’s arm(s) in such a manner that

restricts his opportunity to catch a pass.

(d) Extending an arm across the body of a receiver thus

restricting his ability to catch a pass, regardless of

whether the defender is playing the ball.

(e) Cutting off the path of a receiver by making contact with

him without playing the ball.

(f) Hooking a receiver in an attempt to get to the ball in such

a manner that it causes the receiver’s body to turn prior

to the ball arriving.

Actions that do not constitute pass interference include but

are not limited to:

(a) Incidental contact by a defender’s hands, arms, or body

when both players are competing for the ball, or neither

player is looking for the ball. If there is any question

whether contact is incidental, the ruling shall be no

interference.

(b) Inadvertent tangling of feet when both players are playing

the ball or neither player is playing the ball.

© Contact that would normally be considered pass

interference, but the ball is clearly uncatchable by the

involved players.

(d) Laying a hand on a receiver that does not restrict the

receiver in an attempt to make a play on the ball.

(e) Contact by a defender who has gained position on a

receiver in an attempt to catch the ball.

Actions that constitute offensive pass interference include

but are not limited to:

(a) Blocking downfield by an offensive player prior to the ball

being touched.

(b) Initiating contact with a defender by shoving or pushing

off thus creating a separation in an attempt to catch a

pass.

© Driving through a defender who has established a

position on the field.

Actions that do not constitute offensive pass interference

include but are not limited to:

(a) Incidental contact by a receiver’s hands, arms, or body

when both players are competing for the ball or neither

player is looking for the ball.

(b) Inadvertent touching of feet when both players are

playing the ball or neither player is playing the ball.

© Contact that would normally be considered pass

interference, but the ball is clearly uncatchable by

involved players.

Note 1: If there is any question whether player contact is

incidental, the ruling should be no interference.

Note 2: Defensive players have as much right to the path of the

ball as eligible offensive players.

Note 3: Pass interference for both teams ends when the pass is

touched.

Note 4: There can be no pass interference at or behind the line of

scrimmage, but defensive actions such as tackling a

receiver can still result in a 5-yard penalty for defensive

holding, if accepted.

Note 5: Whenever a team presents an apparent punting

formation, defensive pass interference is not to be called

for action on the end man on the line of scrimmage, or an

eligible receiver behind the line of scrimmage who is

aligned or in motion more than one yard outside the end

man on the line. Defensive holding, such as tackling a

receiver, still can be called and result in a 5-yard penalty

and automatic first down from the previous spot, if

accepted. Offensive pass interference rules still apply.

BACKWARD PASS

1. Any pass not forward is regarded as a backward pass. A

pass parallel to the line is a backward pass. A runner may

pass backward at any time.

2. A backward pass that strikes the ground can be recovered

and advanced by either team.

3. A backward pass caught in the air can be advanced by either

team.

4. A backward pass in flight may not be batted forward by an

offensive player.

FUMBLE

1. The distinction between a fumble and a muff should be kept

in mind in considering rules about fumbles. A fumble is the

loss of player possession of the ball. A muff is the touching

of a loose ball by a player in an unsuccessful attempt to

obtain possession.

2. A fumble may be advanced by any player on either team

regardless of whether recovered before or after ball hits the

ground.

3. A fumble that goes forward and out of bounds will return to

the fumbling team at the spot of the fumble unless the ball

goes out of bounds in the opponent’s end zone. In this case,

it is a touchback.

4. On a play from scrimmage, if an offensive player fumbles

anywhere on the field during fourth down, only the fumbling

player is permitted to recover and/or advance the ball. If any

player fumbles after the two-minute warning in a half, only the

fumbling player is permitted to recover and/or advance the

ball. If recovered by any other offensive player, the ball is dead

at the spot of the fumble unless it is recovered behind the spot

of the fumble. In that case, the ball is dead at the spot of

recovery. Any defensive player may recover and/or advance

any fumble at any time.

5. A muffed hand-to-hand snap from center is treated as a

fumble.

KICKS FROM SCRIMMAGE

1. Any kick from scrimmage must be made from behind the line

to be legal.

2. Any punt or missed field goal that touches a goal post is

dead.

3. During a kick from scrimmage, only the end men, as eligible

receivers on the line of scrimmage at the time of the snap, are

permitted to go beyond the line before the ball is kicked.

Exception: An eligible receiver who, at the snap, is aligned or

in motion behind the line and more than one yard outside the

end man on his side of the line, clearly making him the

outside receiver, replaces that end man as the player eligible

to go downfield after the snap. All other members of the

kicking team must remain at the line of scrimmage until the

ball has been kicked.

4. Any punt that is blocked and does not cross the line of

scrimmage can be recovered and advanced by either team.

However, if offensive team recovers it must make the yardage

necessary for its first down to retain possession if punt was

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772 2005 NFL Record & Fact Book

on fourth down.

5. The kicking team may never advance its own kick even

though legal recovery is made beyond the line of scrimmage.

Possession only.

6. A member of the receiving team may not run into or rough a

kicker who kicks from behind his line unless contact is:

(a) Incidental to and after he had touched ball in flight.

(b) Caused by kicker’s own motions.

© Occurs during a quick kick, or a kick made after a run

behind the line, or after kicker recovers a loose ball on the

ground. Ball is loose when kicker muffs snap or snap hits

ground.

(d) Defender is blocked into kicker.

The penalty for running into the kicker is 5 yards. For roughing

the kicker: 15 yards, an automatic first down and disqualification

if flagrant.

7. If a member of the kicking team attempting to down the ball

on or inside opponent’s 5-yard line carries the ball into the

end zone, it is a touchback.

8. Fouls during a punt are enforced from the previous spot

(line of scrimmage).

Exception: Illegal touching, fair-catch interference, invalid

fair-catch signal, or personal foul (blocking after a fair-catch

signal).

9. While the ball is in the air or rolling on the ground following a

punt or field-goal attempt and receiving team commits a foul

only before or after gaining possession, receiving team will

retain possession and will be penalized for its foul.

10. It will be illegal for a defensive player to jump or stand on any

player, or be picked up by a teammate or to use a hand or

hands on a teammate to gain additional height in an attempt

to block a kick (Penalty: 15 yards, unsportsmanlike conduct).

11. A punted ball remains a kicked ball until it is declared dead or

in possession of either team.

12. Any member of the punting team may down the ball

anywhere in the field of play. However, it is illegal touching

(Official’s time out and receiver’s ball at spot of illegal

touching). This foul does not offset any foul by receivers

during the down.

13. Defensive team may advance all kicks from scrimmage

(including unsuccessful field goal) whether or not ball

crosses defensive team’s goal line. Rules pertaining to kicks

from scrimmage apply until defensive team gains

possession.

14. When a team presents a punt formation, defensive pass

interference is not to be called for actions on the widest

player eligible to go beyond line. Defensive holding may be

called.

FAIR CATCH

1. The member of the receiving team must raise one arm a full

length above his head and wave it from side to side while kick

is in flight. (Failure to give proper sign: receivers’ ball five

yards behind spot of signal.) Note: It is legal for the receiver

to shield his eyes from the sun by raising one hand no higher

than the helmet.

2. No opponent may interfere with the fair catcher, the ball, or

his path to the ball. Penalty: 15 yards from spot of foul and

fair catch is awarded.

3. A player who signals for a fair catch is not required to catch

the ball. However, if a player signals for a fair catch, he may

not block or initiate contact with any player on the kicking

team until the ball touches a player. Penalty: snap 15 yards.

4. If ball is touched by member of kicking team in flight, fair

catch signal is off and all rules for a kicked ball apply.

5. Any undue advance by a fair catch receiver is delay of game.

No specific distance is specified for undue advance as ball is

dead at spot of catch. If player comes to a reasonable stop,

no penalty. For penalty, five yards.

6. If time expires while ball is in play and a fair catch is awarded,

receiving team may choose to extend the period with one fair

catch kick down. However, placekicker may not use tee.

FOUL ON LAST PLAY OF HALF OR GAME

1. On a foul by defense on last play of half or game, the down is

replayed if penalty is accepted.

2. On a foul by the offense on last play of half or game, the down

is not replayed and the play in which the foul is committed is

nullified.

Exception: Fair catch interference, foul following change of

possession, illegal touching. No score by offense counts.

SPOT OF ENFORCEMENT OF FOUL

1. There are four basic spots at which a penalty for a foul is

enforced:

(a) Spot of foul: The spot where the foul is committed.

(b) Previous spot: The spot where the ball was put in play.

© Spot of snap, backward pass or fumble: The spot where

the foul occurred or the spot where the penalty is to be

enforced.

(d) Succeeding spot: The spot where the ball next would be

put in play if no distance penalty were to be enforced.

Exception: If foul occurs after a touchdown and before

the whistle for a try, succeeding spot is spot of next

kickoff.

2. All fouls committed by offensive team behind the line of

scrimmage (except in the end zone) shall be penalized from

the previous spot. If the foul is in the end zone, it is a safety.

3. When spot of enforcement for fouls involving defensive

holding or illegal use of hands by the defense is behind the

line of scrimmage, any penalty yardage to be assessed on

that play shall be measured from the line if the foul occurred

beyond the line.

DOUBLE FOUL

1. If there is a double foul during a down in which there is a

change of possession, the team last gaining possession may

keep the ball unless its foul was committed prior to the

change of possession.

2. If double foul occurs after a change of possession, the

defensive team retains the ball at the spot of its foul or dead

ball spot.

3. If one of the fouls of a double foul involves disqualification,

that player must be removed, but no penalty yardage is to be

assessed.

4. If the kickers foul during a kickoff, punt, safety kick, or fieldgoal

attempt before possession changes, the receivers will

have the option of replaying the down at the previous spot

(offsetting fouls), or keeping the ball after enforcement for its

fouls.

PENALTY ENFORCED ON FOLLOWING KICKOFF

1. When a team scores by touchdown, field goal, extra point, or

safety and either team commits a personal foul, unsportsmanlike

conduct, or obvious unfair act during the down, the

penalty will be assessed on the following kickoff.

EMERGENCIES AND UNFAIR ACTS

Emergencies—Policy

The National Football League requires all League personnel,

including game officials, League office employees, players,

coaches, and other club employees to use best effort to see that

each game—preseason, regular season, and postseason—is

played to its conclusion. The League recognizes, however, that

emergencies may arise that make a game’s completion impossible

or inadvisable. Such circumstances may include, but are not

limited to, severely inclement weather, natural or manmade

disaster, power failure, and spectator interference. Games should

be suspended, cancelled, postponed, or terminated when

circumstances exist such that comencement or continuation of

DIGEST OF RULES

773 2005 NFL Record & Fact Book

play would pose a threat to the safety of participants or spectators.

Authority of Commissioner’s Office

1. Authority to cancel, postpone, or terminate games is vested

only in the Commissioner and the League President (other

League office representatives and referees may suspend play

temporarily; see point No. 3 under this section and point No.

1 under “Authority of Referee” below). The following

definitions apply:

• Cancel. To cancel a game is to nullify it either before or

after it begins and to make no provision for rescheduling

it or for including its score or other per formance

statistics in League records.

• Postpone. To postpone a game is (a) to defer its starting

time to a later date, or (b) to suspend it after play has

begun and to make provision to resume at a later date

with all scores and other performance statistics up to the

point of postponement added to those achieved in the

resumed portion of the game.

• Terminate. To terminate a game is to end it short of a full

60 minutes of play, to record it officially as a completed

game, and to make no provision to resume it at a later

date. The Commissioner or League President may

terminate a game in an emergency if, in his opinion, it is

reasonable to project that its resumption (a) would not

change its ultimate result or (b) would not adversely

affect any other interteam competitive issue.

• Forfeit. The Commissioner, (except in cases of

disciplinary action; see last section on “Removing Team

from Field”), League President, and their representatives,

including referees, are not authorized unilaterally to

declare forfeits. A forfeit occurs only when a game is not

played because of the failure or refusal of one team to

participate. In that event, the other team, if ready and

willing to play, is the winner by a score of 2-0.

2. If an emergency arises that may require cancellation,

postponement, or termination (see above), the highest

ranking representative from the Commissioner’s office

working the game in a “control” capacity will consult with the

Commissioner, League President, or game-day duty officer

designated by the League (by telephone, if that person is not

in attendance) concerning such decision. If circumstances

warrant, the League representative should also attempt to

consult with the weather bureau and with appropriate security

personnel of the League, club, stadium, and local authorities.

If no representative from the Commissioner’s office is

working the game in a “control” capacity, the referee will be

in charge (see “Authority of Referee” below).

3. In circumstances where safety is of immediate concern, the

Commissioner’s office representative may, after consulting

with the referee, authorize a temporary suspension in play

and, if warranted, removal of the participants from the playing

field. The representative should be mindful of the safety of

spectators, players, game officials, nonplayer personnel in

the bench areas, and other field-level personnel such as

photographers and cheerleaders.

4. If possible, the League-office representative should consult

with authorized representatives of the two participating clubs

before any decision involving cancellation, postponement, or

termination is made by the Commissioner or League

President.

5. If the Commissioner or League President decides to cancel,

postpone, or terminate a game, his representative at the

game or the game-day duty officer will then determine the

method(s) for announcing such decision, e.g., by publicaddress

announcement over referee’s wireless microphone,

by public-address announcement by home club, or by

communication to radio, television, and other news media.

Authority of Referee

1. If a referee determines that an emergency warrants

immediate removal of participants from the playing field for

safety reasons, he may do so on his own authority. If,

however, circumstances allow him the time, he must reach

the highest ranking full-time League office representative

working at the game in a “control” capacity or the game-day

duty officer designated by the League (by telephone, if that

person is not in attendance) and discuss the actual or

potential emergency with such representative or duty officer.

That representative or duty officer then will make the final

decision on removal of participants from the field or obtain a

decision from the Commissioner or League President.

2. If a referee removes participants from the playing field under

No. 1 above, he may order them to their respective bench

areas or to their locker rooms, whichever is appropriate in

 
Ok, admittedly, those arguments were more along the line of the value of a sack vs that of a tackle (for a loss).

Why should they not record that it was a tackle of a QB on a passing play? Would you say that there is no reason to want to know how many times an individual player did that? If Dwight Freeney has 16 sacks and 5 additional tackles for a loss, and Warren Sapp has 3 sacks and 18 additional tackles for a loss, is there not something meaningful that can be deduced that you can't from "both players had 21 total tackles for loss"?

Don't you think that knowing stats like how many sacks, hurries, knock-downs, batted balls, hurries, etc, give someone insight into how the game went, the quality of a defense, etc?
~ 10 years ago the NFLPA tried to get the defination of a sack changed to include all tackles behind the line of scrimmage. Seems to me it was refused on the grounds of so many $ involved re existing contract bonus structures. Can't remember the exact events
 
official NFL DIGEST OF RULES. I don't have time to format it, but here it is.
Wow! Longest post ever! I did a search on the text and the word 'sack' does not appear once. And, just for kicks I searched the entire text of the NFL Digest Of Rules found here:http://www.nfl.com/fans/rules

The word 'sack' also does not appear in any page.

 
Last edited by a moderator:
official NFL DIGEST OF RULES. I don't have time to format it, but here it is.
Wow! Longest post ever! I did a search on the text and the word 'sack' does not appear once.
beauty... of course not.. is tackle of the quarterback behind the line of scrimmage, or a facsimilie there of, in there??
 
From Wikipedia:

In American football and Canadian football, a quarterback sack occurs when the quarterback is tackled behind the line of scrimmage before he can throw a forward pass. This often occurs if the opposing team's defensive line or linebackers are able to quickly get past blocking players of the offensive team, the quarterback's protection; or if the quarterback is unable to find, in a reasonable amount of time, an available receiver who can catch the ball, allowing the defense a longer opportunity to tackle the quarterback.

In the NFL, yards lost on the play are added as negative yardage to the team's passing totals; the quarterback's individual passing total remains unchanged. Before that change in records-keeping was made, the tackling of a player behind the line of scrimmage resulted in a loss from that player's rushing (running) statistics, even if it was fairly obvious a pass play was intended. NCAA college football continues to subtract sack yardage from individual rushing totals.

To be considered a sack the quarterback must intend to throw a forward pass. If the play is designed for the quarterback to rush (run) the ball, any loss is subtracted from the quarterback's rushing total. If the quarterback's intent is not obvious statisticians use certain criteria, such as the offensive line blocking scheme, to decide. Other unique situations where a loss reduces a quarterback's rushing total (not a sack) are "kneel downs" (used to run time off the game clock), and aborted plays, such as a fumbled snap that the quarterback falls on to maintain possession.

A player will receive credit for half of a sack when multiple players contribute to the sacking of a quarterback.

The term "sack" was not widely used before ca. 1970; previously one would simply refer to a player's being tackled behind the line (of scrimmage), in so many words. The NFL only began to keep track of sacks in 1982.[1]

"Quarterback sack" was first invented by hall of fame defensive end Deacon Jones [2]. He felt that a sack devastated the offense in the same way that a city was devastated when it was sacked.[3]

 
The reason for the QB being the only one to take sacks is almost certainly related to keeping the running and passing stats seperate.

Losses on sacks aren't subtracted from the rushing total (they are in college though, I think). So, you need to make the distinction for that purpose.

Also, a weaker argument is that a sack takes away the opportunity to pass whereas a tackle behind the line of scrimmage is simply prematurely ending an already utilized opportunity.

 
To answer your question of which is more important a tackle or a sack. Both you guys are right/wrong, because both are equally important, it's all a matter of the surrounding circumstances.

EXAMPLE:

Your team is winning 16-10, with 0:01 left on the clock and the other team is on your 3 yard line, the QB drops back for a pass and gets sacked. That is probably pretty important.

Your team is winning 36-10, with 0:01 left on the clock and the other team is on your 3 yard line, the QB drops back for a pass and gets sacked. That is probably not as important.

ANOTHER EXAMPLE:

In the AFC Championship game, Big Ben's tackle to save a return TD turned out to be pretty important. How important would it have been if PITT was up or down by 20+ points?

 
official NFL DIGEST OF RULES. I don't have time to format it, but here it is.
Wow! Longest post ever! I did a search on the text and the word 'sack' does not appear once.
beauty... of course not.. is tackle of the quarterback behind the line of scrimmage, or a facsimilie there of, in there??
The rulebook generally wouldn't use the word "quarterback" either. It would say passer. And I can't think of any reason they'd specifically mention tackling a passer behind the line of scrimmage (except perhaps to mention that the helmet-to-helmet contact prohibition is to be enforced more strictly when tackling a passer than when tackling a runner).Also, the digest of rules is not the rules.

 
To answer your question of which is more important a tackle or a sack. Both you guys are right/wrong, because both are equally important, it's all a matter of the surrounding circumstances.

EXAMPLE:

Your team is winning 16-10, with 0:01 left on the clock and the other team is on your 3 yard line, the QB drops back for a pass and gets sacked. That is probably pretty important.

Your team is winning 36-10, with 0:01 left on the clock and the other team is on your 3 yard line, the QB drops back for a pass and gets sacked. That is probably not as important.

ANOTHER EXAMPLE:

In the AFC Championship game, Big Ben's tackle to save a return TD turned out to be pretty important. How important would it have been if PITT was up or down by 20+ points?
Showing that a tackle in an individual situation is less/more/equal value to some sack in some other individual situation doesn't make a valid argument for discussion of whether tackles or sacks in general are more valuable.
 
Showing that a tackle in an individual situation is less/more/equal value to some sack in some other individual situation doesn't make a valid argument for discussion of whether tackles or sacks in general are more valuable.
Take the time to read the post. In the first paragraph I say that the level of importance of either is dependent on the surrounding circumstances. A sack is more important than a tackle is some situations and a tackle is more important than a sack in other situations. It's like arguing what's more important, a TD pass or a TD run. They both are important...depending on the surrounding circumstances.
 
Showing that a tackle in an individual situation is less/more/equal value to some sack in some other individual situation doesn't make a valid argument for discussion of whether tackles or sacks in general are more valuable.
Take the time to read the post. In the first paragraph I say that the level of importance of either is dependent on the surrounding circumstances. A sack is more important than a tackle is some situations and a tackle is more important than a sack in other situations. It's like arguing what's more important, a TD pass or a TD run. They both are important...depending on the surrounding circumstances.
I read your post. You showed that 2 sacks in INDIVIDUAL circumstances had different value, which is my point. As I said to you, we aren't discussing what is the value of a sack in specific situation X vs that of a tackle in specific situation X. Or of a tackle in different specific situation Y.

We're talking about sacks and tackles in a general sense. Combine all situations likely (or even possible) and sacks come out ahead in value to the team. Why? Because sacks are always for a loss or at least no gain of yardage. While tackles can include gains.

For situation X, sacks exist which could be 0 yards, -1 yards, -2 yards, etc. Tackles exist which are equal in value that would be 0 yards, -1 yard, -2 yards, etc. However, tackles also exist that result in gains.... from 1 yard to however many lines puts you at the goal line.

That is why sacks are GENERALLY more valuable than tackles. As I said to you, proving that INDIVIDUAL situations may vary does mean that as a whole, one is more valuable than the other. If you were given the choice of having your defensive team make a successful tackle or a sack on the next snap of the ball, knowing nothing else about the situation, you should choose sack because it is more valuable. The fact you can envision a situation where a tackle that results in X is more valuable than a sack that results in Y doesn't change that general valuation.

 
In case it didn't get through, let me give an example.

We are discussing is a 5 dollar bill generally more valuable than a 1 dollar bill. Someone says, "If you are at a vending machine that accepts $1s but not $5s, and there is no one around who can make change, the $1 is more valuable." Absolutely true statement.

Does the fact that an individual situation exists where the $1 is more valuable mean that in general, the $1 is more valuable? Of course not.

That is my point. Just because someone names individual situations where an individual tackle may be more valuable doesn't mean they are generally more valuable.

 
Not meaning to hijack... er... wait, yes I do. Ok, meaning to hijack, I think the overall conversation is the more interesting one to discuss. (That, and I don't know if they count exactly at the LOS a sack or not.)

I agree with the other guy. The example you used is about whether an individual tackle may be more valuable than an individual sack. Just because a situation exists where a tackle is more valuable than is a sack in a differing situation doesn't imply anything about which is generally more valuable, tackles or sacks. Especially in the general case where it's a stat-line from a game such as we use in FF.

A sack by its definition carries with it a 0 to 99 yard loss. A tackle by its definition carries with it a 99 yard gain to a 99 yard loss. Otherwise they are equivalent in that both can score a safety, both can stop a series in the same situation, both can cause a fumble, etc.

That in itself makes the sack more valuable.
A tackle for a loss should count as the same as a loss IMO. Are tackles for a loss tracked by the NFL?
 
In case it didn't get through, let me give an example.We are discussing is a 5 dollar bill generally more valuable than a 1 dollar bill. Someone says, "If you are at a vending machine that accepts $1s but not $5s, and there is no one around who can make change, the $1 is more valuable." Absolutely true statement.Does the fact that an individual situation exists where the $1 is more valuable mean that in general, the $1 is more valuable? Of course not. That is my point. Just because someone names individual situations where an individual tackle may be more valuable doesn't mean they are generally more valuable.
Your example is apples and oranges. A $5 bill and a $1 bill are two different things. A sack and a tackle are the same thing just in different circumstances (ie my TD pass/TD run hypo). So without knowing all the surrounding circumstance with which the tackle occurs you cannot determine which is more important. If we must seperate the two and talk general terms, ie in all possible circumstances which one would be more valuable, then a tackle HAS TO be more important than a sack, simply because if you don't tackle the other team then they will always score. However, you can tackle the other team for a gain (no matter how big) and still stop them from scoring. In the end the score is the most important factor.
 
I must say I am tremendously disappointed in the lack of information provided by the website of the Elias Sports Bureau. Pathetic.

 
In case it didn't get through, let me give an example.

We are discussing is a 5 dollar bill generally more valuable than a 1 dollar bill. Someone says, "If you are at a vending machine that accepts $1s but not $5s, and there is no one around who can make change, the $1 is more valuable." Absolutely true statement.

Does the fact that an individual situation exists where the $1 is more valuable mean that in general, the $1 is more valuable? Of course not.

That is my point. Just because someone names individual situations where an individual tackle may be more valuable doesn't mean they are generally more valuable.
Your example is apples and oranges. A $5 bill and a $1 bill are two different things. A sack and a tackle are the same thing just in different circumstances (ie my TD pass/TD run hypo). So without knowing all the surrounding circumstance with which the tackle occurs you cannot determine which is more important. If we must seperate the two and talk general terms, ie in all possible circumstances which one would be more valuable, then a tackle HAS TO be more important than a sack, simply because if you don't tackle the other team then they will always score. However, you can tackle the other team for a gain (no matter how big) and still stop them from scoring. In the end the score is the most important factor.
Doesn't a sack also stop them from scoring on that play? Without giving up yards?I come back to, if you were told your defense could sack the other team's QB, or just get a tackle on the next play without knowing anything else about the situation, how many yards would be gained or loss by sack or tackle, which should you pick?

 
Doesn't a sack also stop them from scoring on that play? Without giving up yards?I come back to, if you were told your defense could sack the other team's QB, or just get a tackle on the next play without knowing anything else about the situation, how many yards would be gained or loss by sack or tackle, which should you pick?
The question isn't which end result is more desireable. The question is what is more important a sack or a tackle. So I ask you...how does one get a sack without a tackle?
 
Doesn't a sack also stop them from scoring on that play? Without giving up yards?

I come back to, if you were told your defense could sack the other team's QB, or just get a tackle on the next play without knowing anything else about the situation, how many yards would be gained or loss by sack or tackle, which should you pick?
The question isn't which end result is more desireable. The question is what is more important a sack or a tackle. So I ask you...how does one get a sack without a tackle?
Never mind, you're clearly just arguing to argue. If you don't "desire" what is most "important" to your team winning, then you really aren't trying to win.
 
Never mind, you're clearly just arguing to argue. If you don't "desire" what is most "important" to your team winning, then you really aren't trying to win.
We're not talking about desired outcomes were talking about importance. A sack is simply a type of tackle. Without the tackle there is no sack. So what's more important, the result that that particular tackle produces or the tackle itself? If you ask what type of tackle is most desireable then I'll tell you a sack. But if you ask what is more important a tackle or a sack, you have to say tackle. Because you can't have one without the other.
 
Never mind, you're clearly just arguing to argue. If you don't "desire" what is most "important" to your team winning, then you really aren't trying to win.
We're not talking about desired outcomes were talking about importance. A sack is simply a type of tackle. Without the tackle there is no sack. So what's more important, the result that that particular tackle produces or the tackle itself? If you ask what type of tackle is most desireable then I'll tell you a sack. But if you ask what is more important a tackle or a sack, you have to say tackle. Because you can't have one without the other.
If I recall correctly a sack does not count as a tackle in the score card it counts as a sack. In the course of agame one team may record 50 tackles and 3 sacks. Therefore it is harder to come by a sack which makes it more important.

Ask any defensive coordinator and they will tell you that they are pressuring the QB to get a sack. They run blitz packages to get a sack. Not to get a tackle.

 
Wikipedia entry:

In American football and Canadian football, a quarterback sack occurs when the quarterback is tackled behind the line of scrimmage before he can throw a forward pass. This often occurs if the opposing team's defensive line or linebackers are able to quickly get past blocking players of the offensive team, the quarterback's protection; or if the quarterback is unable to find, in a reasonable amount of time, an available receiver who can catch the ball, allowing the defense a longer opportunity to tackle the quarterback.In the NFL, yards lost on the play are added as negative yardage to the team's passing totals; the quarterback's individual passing total remains unchanged. Before that change in records-keeping was made, the tackling of a player behind the line of scrimmage resulted in a loss from that player's rushing (running) statistics, even if it was fairly obvious a pass play was intended. NCAA college football continues to subtract sack yardage from individual rushing totals.To be considered a sack the quarterback must intend to throw a forward pass. If the play is designed for the quarterback to rush (run) the ball, any loss is subtracted from the quarterback's rushing total. If the quarterback's intent is not obvious statisticians use certain criteria, such as the offensive line blocking scheme, to decide. Other unique situations where a loss reduces a quarterback's rushing total (not a sack) are "kneel downs" (used to run time off the game clock), and aborted plays, such as a fumbled snap that the quarterback falls on to maintain possession.A player will receive credit for half of a sack when multiple players contribute to the sacking of a quarterback.The term "sack" was not widely used before ca. 1970; previously one would simply refer to a player's being tackled behind the line (of scrimmage), in so many words. The NFL only began to keep track of sacks in 1982.[1]"Quarterback sack" was first invented by hall of fame defensive end Deacon Jones [2]. He felt that a sack devastated the offense in the same way that a city was devastated when it was sacked.[3]
 
If I recall correctly a sack does not count as a tackle in the score card it counts as a sack. In the course of agame one team may record 50 tackles and 3 sacks. Therefore it is harder to come by a sack which makes it more important.Ask any defensive coordinator and they will tell you that they are pressuring the QB to get a sack. They run blitz packages to get a sack. Not to get a tackle.
How it's recorded statistically does not alter the fact that in order to get a "sack" you must first have a "tackle"
 
From Wikipedia:

To be considered a sack the quarterback must intend to throw a forward pass. If the play is designed for the quarterback to rush (run) the ball, any loss is subtracted from the quarterback's rushing total.
What if the play is designed to be a pass, but the QB scrambles back to the line of scrimmage. Is that still a sack?
 
If I recall correctly a sack does not count as a tackle in the score card it counts as a sack.

In the course of agame one team may record 50 tackles and 3 sacks. Therefore it is harder to come by a sack which makes it more important.

Ask any defensive coordinator and they will tell you that they are pressuring the QB to get a sack. They run blitz packages to get a sack. Not to get a tackle.
Faulty logic. Over the course of the season, there are more INT returns for TDs than there are safeties; therefore, it's harder to get a safety than it is to get an INT return for a TD. Does this mean that safeties are more important than Ints returned for a TD?
 
As far as I am concerned, a tackle for a six yard loss is just as important, meaningful, significant as a six-yard sack. Seeing the object is to gain field position in order to acquire a first down, touchdown, or get in range for a field goal, how you get or lose that yardage seems more or less meaningless.

 
As far as I am concerned, a tackle for a six yard loss is just as important, meaningful, significant as a six-yard sack. Seeing the object is to gain field position in order to acquire a first down, touchdown, or get in range for a field goal, how you get or lose that yardage seems more or less meaningless.
A hit on the QB is more important than a hit on the RB. A sack will impact a team's pasing game more than a TFL will impact a team's running game, since it will cause the team that gets sacked to go to a shorter step drop, or keep the TE or RB in pass protection, or will give the QB happy feet, or have the WRs run shorter routes.Also, I'm not positive about this, but if the DE forces a fumble and recovers it, I know he gets credit for a sack, but I don't know if he also gets credit for a tackle.

 
Good info here. But I was hoping it would mention the name of the organization that keeps NFL stats. It's killing me that I can't remember.
The Elias Sports BureauLink
Since hijacks seem to be en vogue here, I thought I'd mention that this website may be the most disappointing website on the entire Internet.
 
If I were your buddy, I doubt I'd accept this as evidence, but the nfl.com game logs normally say "sacked for -4 yards" or whatever. But occasionally they say "sacked for 0 yards."

Here is one from the Bears vs. Redskins game in week one of last year:

3-12-WAS43 (4:22) (Shotgun) P.Ramsey sacked at WAS 43 for 0 yards (A.Ogunleye). FUMBLES (A.Ogunleye), recovered by WAS-J.Jansen at WAS 38. J.Jansen to WAS 38 for no gain (B.Urlacher).
FWIW.
This always starts more arguments--that a "sack" is credited but the play does not end. In the above example, Jansen could have scored a TD even though his QB had been sacked already. So in this specific case, a "tackle" is more valuable since it ends the play. But I'd generally score "sacks" more valuable for FF purposes, if for no other reason than they're rarer.
 
As far as I am concerned, a tackle for a six yard loss is just as important, meaningful, significant as a six-yard sack. Seeing the object is to gain field position in order to acquire a first down, touchdown, or get in range for a field goal, how you get or lose that yardage seems more or less meaningless.
A hit on the QB is more important than a hit on the RB. A sack will impact a team's pasing game more than a TFL will impact a team's running game, since it will cause the team that gets sacked to go to a shorter step drop, or keep the TE or RB in pass protection, or will give the QB happy feet, or have the WRs run shorter routes.Also, I'm not positive about this, but if the DE forces a fumble and recovers it, I know he gets credit for a sack, but I don't know if he also gets credit for a tackle.
Sure, a sack might force the other team to start using shorter drops, but a tackle for a loss might force a team to start keeping more guys in for protection, or to take out chunks of their playbook because they aren't working. Besides, you can take someone out of their drops if you apply consistant pressure, whether you get a single sack or not.
 
This always starts more arguments--that a "sack" is credited but the play does not end. In the above example, Jansen could have scored a TD even though his QB had been sacked already. So in this specific case, a "tackle" is more valuable since it ends the play. But I'd generally score "sacks" more valuable for FF purposes, if for no other reason than they're rarer.
Wow. This was staring me in the face the whole time and I didn't pick up on it. Good job. So it's possible to have a "sack" and still allow the other team to score. I wonder if it's possible to have a "tackle" and still allow the other team to score? I doubt it. I wonder if this changes peoples perspectives on which is more important.Paging GregR....
 
This always starts more arguments--that a "sack" is credited but the play does not end. In the above example, Jansen could have scored a TD even though his QB had been sacked already. So in this specific case, a "tackle" is more valuable since it ends the play. But I'd generally score "sacks" more valuable for FF purposes, if for no other reason than they're rarer.
Wow. This was staring me in the face the whole time and I didn't pick up on it. Good job. So it's possible to have a "sack" and still allow the other team to score. I wonder if it's possible to have a "tackle" and still allow the other team to score? I doubt it. I wonder if this changes peoples perspectives on which is more important.Paging GregR....
Like I said, this just starts a new round of arguments.The reasoning behind a sack being awarded here, even though the play did not end, is that it's not Ogunleye's fault that Ramsey is a butterfingers. He broke through the line and brought down the QB. The fact that the instant before Ramsey hit the ground, the force of Ogunleye's blow knocked the ball out of his hands, should not penalize Ogunleye. So they give him due for what he accomplished, +1 sack, +1 forced fumble.

I'd still vote a sack is more important than a tackle. All a tackle signifies is that the play didn't end in a touchdown. Someone (like Pacman Jones?) can completely miss his coverage so regularly the opposing QB picks on him all day for 15-20 yard passes, so he's racking up tackles even though he out there blowing it for his team. A sack can only occur on a play where the defense does something right. It usually results in a simultaneous loss of yardage and down, whereas a tackle most often doesn't.

 
I do believe i have seen sacks for 0 yards
Let's not get too carried away with the "for 0 yards" while we're at it, the scorer is only using whole numbers. If it's 3rd and inches, and the QB is sacked but makes it back close to the line for a 6 inch loss, so it's 4th and inches now, the scorer isn't going to say "sacked for -1 yards" even though there was a loss. It's up to his estimation whether or not the loss warrants rounding up or down to the next whole yard.
 
This always starts more arguments--that a "sack" is credited but the play does not end. In the above example, Jansen could have scored a TD even though his QB had been sacked already. So in this specific case, a "tackle" is more valuable since it ends the play. But I'd generally score "sacks" more valuable for FF purposes, if for no other reason than they're rarer.
Wow. This was staring me in the face the whole time and I didn't pick up on it. Good job. So it's possible to have a "sack" and still allow the other team to score. I wonder if it's possible to have a "tackle" and still allow the other team to score? I doubt it. I wonder if this changes peoples perspectives on which is more important.Paging GregR....
See this is why I had stopped posting. But since you call me out by name... now you're claiming that forcing a fumble should be viewed as a bad thing? I can't see anyone who knows anything about the game of football claiming this, which leaves me still with the conclusion this is just arguing to argue.And yes, it is possible to have a tackle and have the other team score. It's possible to have any outcome you can imagine and have the other team score because a TD can be awarded by penalty.

 

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