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How do you keep people that have no chance at playoffs interested? (1 Viewer)

Falon

Footballguy
How do you keep people that have no chance at playoffs interested?

In multiple leagues this year where week 13 has 6+ teams vying for 1-2 remaning playoff spots, and of course teams that are out of it aren't putting their best foot forward.

 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.

But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.

 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
can you explain this more? How do you deal with creating new divisions in the season?
 
Weekly stripper payout for the lowest ranked six teams in the league, as follows:

6th worst scorer: 18-25 year old stripper;

5th worst scorer: 26-35 year old stripper;

4th worst scorer: 36-45 year old stripper;

3rd worst scorer: 46-55 year old stripper;

2nd worst scorer: 56-65 year old stripper;

worst scorer: 66+ year old stripper.

And they HAVE to provide video that they did it that week.

 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
can you explain this more? How do you deal with creating new divisions in the season?
Seriously? Cmon now...
 
How do you keep people that have no chance at playoffs interested? In multiple leagues this year where week 13 has 6+ teams vying for 1-2 remaning playoff spots, and of course teams that are out of it aren't putting their best foot forward.
Remember the owners who quit and dont have them in the league next season.
 
In my work league I am fighting for first place and the team I am tied with is playing a team that did not start a QB or kicker. Total BS! That is why I hate rinky dink leagues. In my 12 yeam Shark League it is an unwritten rule that no team ever gives up. All teams drop and add and put in lineups regardless of their record.

 
...it is an unwritten rule that no team ever gives up...
A.K.A. "Sportsmanship".
Yeah, that one...I won my league last year. I am the 3rd highest scoring team this year in a 12 team league where 4 (3 divisions, 1 WC) make the playoffs.My H2H record is 4-8, I'm currently in dead last facing a 4-7-1 team this week.Starting Harvin this week -- Mr. Perpetually Questionable -- and he's missing his 2nd game in 2 seasons as a pro.Mark Ingram looms in the keeper league draft. BOOHOO HOOO for me? I don't think so!!!
 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
can you explain this more? How do you deal with creating new divisions in the season?
The following season, not in-season.
 
In a 10 team league of mine we have the bottom two play eachother in the "futility bowl". Loser gets his team renamed by league vote the next year.

 
We let teams 5-8 play for a chance at 4th place money against the team that loses both games in our playoffs.

We also set aside $250 for an NFL playoffs league. The top ten (out of 12) qualify and you're allowed 3 keepers. Towards the end of the season, the lesser teams still battle it out to finish top 10. Our draft order is determined by the high scores in week 17. So, basically, we extend our season not only to week 17, but also into the playoffs.

 
inverse seeding for the teams that dont make the playoffs.

example:

12 team league with 6 making the playoffs.

next year's draft spot:

7th gets #1 seed

8th gets #2 seed

...

12th gets #6 seed

6th gets #7 seed

...

1st gets #12 seed

 
inverse seeding for the teams that dont make the playoffs.example:12 team league with 6 making the playoffs.next year's draft spot:7th gets #1 seed8th gets #2 seed...12th gets #6 seed6th gets #7 seed...1st gets #12 seed
We have a similar system. We do an auction with $200 draft dollars, and teams 7-9 get a bonus of 4-6 draft dollars to give them incentive not to tank or trade away their good players too soon.
 
We have a mini-tournament where each playoff week is a different theme...highest overall points, lowest overall points, closets to 100 without going over, etc. This is seperate from the actual playoffs and as teams are knocked out of the regualr playoffs they fall into this extra tournament.

 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
Serious question - is this for money? How do you keep teams from quitting? If I were in the "B Division", I'd be absolutely pissed if my team went, say, 10-3 and lost out to an 11-2 team and didn't make the playoffs and there was money on the line. I think I'd just quit if I were relegated into the "B Division".
 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
This is the best system that I have ever heard for a redraft league. Anyone who is knocking this system has obviously never been a commissioner of a competitive league before. There is a big difference between being a good sport and actually doing the best you can because something is on the line. If you are in a dynasty league having the non playoff teams in a Toilet Bowl works really well. Rookie draft order is based on how well you did in the Playoffs. Toilet Bowl champ has the 1st pick and the League champ has the worst pick.
 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
Serious question - is this for money? How do you keep teams from quitting? If I were in the "B Division", I'd be absolutely pissed if my team went, say, 10-3 and lost out to an 11-2 team and didn't make the playoffs and there was money on the line. I think I'd just quit if I were relegated into the "B Division".
Big $ league, but all a group of good friends. The relegation format likely would be a poor choice for leagues with mostly strangers. But, in a close-knit league, it's worked wonders for keeping competitive balance (i.e., no roster dumping) and interest. With as much attention is paid to the teams at the top, tons of attention--and ####---are given to the low end teams.BTW, no team that goes 10-3 would be relegated. It's the bottom-feeders in terms of total points.
 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
Serious question - is this for money? How do you keep teams from quitting? If I were in the "B Division", I'd be absolutely pissed if my team went, say, 10-3 and lost out to an 11-2 team and didn't make the playoffs and there was money on the line. I think I'd just quit if I were relegated into the "B Division".
Big $ league, but all a group of good friends. The relegation format likely would be a poor choice for leagues with mostly strangers. But, in a close-knit league, it's worked wonders for keeping competitive balance (i.e., no roster dumping) and interest. With as much attention is paid to the teams at the top, tons of attention--and ####---are given to the low end teams.BTW, no team that goes 10-3 would be relegated. It's the bottom-feeders in terms of total points.
Oh, I think you may have misunderstood. To explain a bit further...say that in 2010, I'm an active owner and I have a god-awful season and go 3-10. I finish second last in the league in both record and total points, even though I didn't tank it - my team just sucked. I get relegated.In 2010, I go 10-3 in the "Loser's Division". Someone else in my division goes 11-2 and wins the division. I don't make the playoffs, right? I'd get promoted to the "Winner's Division", but I miss out on the playoffs?
 
Weeks 11-13, the 3 lowest scoring teams (whether they win or lose) are penalized a monetary amount.

This works fairly well on multiple fronts.

 
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
Serious question - is this for money? How do you keep teams from quitting? If I were in the "B Division", I'd be absolutely pissed if my team went, say, 10-3 and lost out to an 11-2 team and didn't make the playoffs and there was money on the line. I think I'd just quit if I were relegated into the "B Division".
Big $ league, but all a group of good friends. The relegation format likely would be a poor choice for leagues with mostly strangers. But, in a close-knit league, it's worked wonders for keeping competitive balance (i.e., no roster dumping) and interest. With as much attention is paid to the teams at the top, tons of attention--and ####---are given to the low end teams.BTW, no team that goes 10-3 would be relegated. It's the bottom-feeders in terms of total points.
Oh, I think you may have misunderstood. To explain a bit further...say that in 2010, I'm an active owner and I have a god-awful season and go 3-10. I finish second last in the league in both record and total points, even though I didn't tank it - my team just sucked. I get relegated.In 2010, I go 10-3 in the "Loser's Division". Someone else in my division goes 11-2 and wins the division. I don't make the playoffs, right? I'd get promoted to the "Winner's Division", but I miss out on the playoffs?
Exactly. And, to take a time machine back to the year prior, that's precisely why you will be paying attention and doing everything in your power to not get relegated.
 
Everybody makes the playoffs. You start out with your yearly score average plus 10 pts for every win. (We average about 110-120 points a week). It solves several problems. High scoring team still benefits from his year even if he seems to play the top scorer every week. Teams with cake walk schedules get wins but they don't get as big of an advantage if they don't score points themselves. Everyone is in it after the end of the reg season, even though the bottom guys might be long shots.. they have a shot. They don't give up after week 10.

 
We also do weekly high score payouts. The worst two teams have to play in the toilet bowl, loser has to enter everyone's pick's in the computer at the draft and cook food on the grill while wearing and "I suck at fantasy football apron"

 
cobalt_27 said:
Steve Tasker said:
cobalt_27 said:
Steve Tasker said:
cobalt_27 said:
We have a 16-team league, so this was a big problem for a while...a lot of teams checked out by Week 10.But, since we instituted a soccer style relegation system, it's been phenomenal. Bottom 4 teams get relegated to a "Loser's Division" where teams have to sit at a special kiddie table, during the draft, they have to take a shot of cheap bourbon, and no wild card can come from that division (only a division champ). Nobody wants to be a part of this, so we've really avoided the typical tanking and roster dumping that's taken place in the past.
Serious question - is this for money? How do you keep teams from quitting? If I were in the "B Division", I'd be absolutely pissed if my team went, say, 10-3 and lost out to an 11-2 team and didn't make the playoffs and there was money on the line. I think I'd just quit if I were relegated into the "B Division".
Big $ league, but all a group of good friends. The relegation format likely would be a poor choice for leagues with mostly strangers. But, in a close-knit league, it's worked wonders for keeping competitive balance (i.e., no roster dumping) and interest. With as much attention is paid to the teams at the top, tons of attention--and ####---are given to the low end teams.BTW, no team that goes 10-3 would be relegated. It's the bottom-feeders in terms of total points.
Oh, I think you may have misunderstood. To explain a bit further...say that in 2010, I'm an active owner and I have a god-awful season and go 3-10. I finish second last in the league in both record and total points, even though I didn't tank it - my team just sucked. I get relegated.In 2010, I go 10-3 in the "Loser's Division". Someone else in my division goes 11-2 and wins the division. I don't make the playoffs, right? I'd get promoted to the "Winner's Division", but I miss out on the playoffs?
Exactly. And, to take a time machine back to the year prior, that's precisely why you will be paying attention and doing everything in your power to not get relegated.
I'm glad it works out for you, but I'd never be able to play in a league like that for money. Too much variance from one year to another - a few poor draft picks, and your team could conceivably be ####ed for both this year AND next year. I think if I were relegated, I'd just quit the league so I didn't have to basically waste my money next year.More power to you guys for making it work.
 
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We use the weekly money winners as well as a toilet bowl. Top 6 go to regular playoffs, bottom six play in their owner tourney with the winner getting the top pick the following season. Second place in the TB gets second pick etc. In a redraft this keeps people invloved. Even late in the year people stay into it to try and get a first round bye in the Loser's Bracket.

 
Top 6 go to regular playoffs, bottom six play in their owner tourney with the winner getting the top pick the following season. Second place in the TB gets second pick etc.
This is what I am deciding to do to hopefully help the league that I am the gm in.
 
In my local FBG league started in 2005 (it is keep 3), we ran into this with one guy, where he slightly tanked (just enough to justify it, while increasing his odds at getting the #1 pick next year). He was an active owner, but still, it was a dirty move. We instituted a toilet bowl for the 6 teams that did not make the playoffs the following year. It has worked wonderfully...every keeps trying, because if they win the loser's bracket, they can walk away with the #1 pick (the first 2 or 3 picks are usually night and day better than the rest).

 
FantasyTrader said:
Sudoku_in_the_Bathtub said:
You can't.
:coffee: Chances are good they were the least interested to begin with.
I just had the final nail placed in my coffin for my season in a big money dynasty league I play in. I had the second most points scored, but had the most points scored against this year (by a wide margin in PA). Just dumb luck. In our league, thankfully, we're not as ignorant. We have a toilet bowl for the non-playoff teams. Winner gets half their buyin back. Allows you to salvage something out of your season. This league has been going strong for eight years now, and the most churn we've ever had was two seasons ago when two of the guys got married and had kids and just didn't have the time for it (12 team dynasty league).
 
Stop rewarding failure with better draft picks and you'll eliminate the incentive to abandon a team or keep losing games. Other people in this thread have nice spins on this concept as well. They're all good ideas, but whatever you do the team with the worst record should not be rewarded with the top pick in the following draft.

 
inverse seeding for the teams that dont make the playoffs.example:12 team league with 6 making the playoffs.next year's draft spot:7th gets #1 seed8th gets #2 seed...12th gets #6 seed6th gets #7 seed...1st gets #12 seed
This is what we do in our keeper league. I for one kept trying despite having a remote chance to make the playoffs.
 
I Commish a 16 team league , been in existence for about 15 years. Rules are always changing to keep it interesting, but one thing we have had forever is an 8 player toilet bowl. Winner gets his entry fee back plus first pick of the draft.

I actually had a guy refuse my offer of a 3rd round pick for for Gore a few weeks ago because even though he was out out the championship run he thought he had a good chance at the Toilet Bowl. :Gorebreakship:

 
Stop rewarding failure with better draft picks and you'll eliminate the incentive to abandon a team or keep losing games. Other people in this thread have nice spins on this concept as well. They're all good ideas, but whatever you do the team with the worst record should not be rewarded with the top pick in the following draft.
I disagree completely, the right way to do this is to have a toilet bowl or other in-season incentive, not by changing the picks. I like my rookie auction concept, discussed briefly elsewhere. It doesn't completely screw over a truly bad team but doesn't benefit them enough to warrant tanking.

 
I suggested this in my 16 team leagues, but was not very popular.

We currently collect $100/each for a total of $1600.

$10/week goes to high scorer, division and WC get some $ as well.

I had said, give each week high scorer $100 for weeks 1-13.

Then the Super Bowl winner gets an extra $300.

So each week, even if you are the winless team, there is a chance you get your entry fee back.

If this is too extreme, $50 a week can be used.

That will leave $950 in the pool to disperse.

Either way, at least for me, $10/week is not enough incentive for people who are 2-7 to keep making sure they are making trades and WW moves.

I brought this up, as some people had been complaining about people rebuilding to the point where they are bare bones, and have 8 draft picks.

Something like this may keep you fighting heavily for a weekly payout.

 
Really simple.

Besides high games paid each week...

Take 10% of the pot...

And pay for the High Single Game at each and every position.

If you dont start your best guys, you take a chance at losing a nice cut of money.

In a 12 team 100.00 league, thats 120.00/QB,RB,WR,TE,K,DT.

Or 20.00 a pop. Win a couple of those late in the year and pay half your league fee.

Add in winning a high game and people dont slouch.

We also use a weighted lottery system for draft picks, so finishing last guarantees you nothing.

 
Really simple.

Besides high games paid each week...

Take 10% of the pot...

And pay for the High Single Game at each and every position.

If you dont start your best guys, you take a chance at losing a nice cut of money.

In a 12 team 100.00 league, thats 120.00/QB,RB,WR,TE,K,DT.

Or 20.00 a pop. Win a couple of those late in the year and pay half your league fee.

Add in winning a high game and people dont slouch.

We also use a weighted lottery system for draft picks, so finishing last guarantees you nothing.
Can you elaborate on the weighted lottery system?
 
Stop rewarding failure with better draft picks and you'll eliminate the incentive to abandon a team or keep losing games. Other people in this thread have nice spins on this concept as well. They're all good ideas, but whatever you do the team with the worst record should not be rewarded with the top pick in the following draft.
I disagree completely, the right way to do this is to have a toilet bowl or other in-season incentive, not by changing the picks. I like my rookie auction concept, discussed briefly elsewhere. It doesn't completely screw over a truly bad team but doesn't benefit them enough to warrant tanking.
You bolded it, but did you read it?
 
We use a Toilet Bowl playoff of the teams not competing in the Championship series.

12 Team Keeper League.

6 Teams make Championship Playoff (Division Winners get 1st round byes - Week 14)

Other 6 Teams in Toilet Bowl for top Draft Pick.

Based on Record & Total Points Scored, Wee k14, 3 H2H matchups with winners advancing to Week 15 challenge

Week 15, Highest Score is awarded 1st pick, 2nd highest score is awarded 2nd pick, & so on....

Losers in Week 14 are awared picks 4-6 based on socre in Week 14 (highest = 4th pick...)

It keeps everybody honest and invalidates any "tanking" impact.

 

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