2 minutes per pick. If you need longer than that, you don't know what you are doing.
I agree with this. The draft could go on for 5 hours for all I care.benbadman said:The draft is half the fun of the fantasy football season. Most drafts go 2-3 hours, but really complaining about it is silly. If you dont like spending 2-4 hours drafting, just do an autopick league and call it a day chumps.
I see your point but I think you do have to allow for a chance to trade picks if the need arises. 2 minutes gives you enough time to get the details straight and make a pick.Maybe it's from doing too many mocks, but if it were up to me, it would be 30 seconds or a minute tops. You should have several players in your queque/cheatsheet/mind while other teams are picking and coming your way. The only time it should take longer is if unexpectedly there is a run on one position and the last guy goes before your pick. But, that's just me. For most drafts, we go with two minutes.
2 minutes is plenty If you have owners drinking during the draft the last rounds get loud and there is alway someone saying "Oh,is it my turn?", "Okay I'll take Portis" who was picked a round earlier. 5 hours for a draft? That would suck.I am hearing you should take Ben Tate of your ADP list. Oh and whatever time limit you do pick, stick to the time limit...use a stop watch if you have to or else all hell could break loose. If someone goes over - even by just a few seconds...TOO LATE!!!! SELL HIS FIRST BORN - MAYBE NEXT TIME HE'LL REMEMBER THE RULE!!! OH THE HUMANITY!!!!!HTH. Have a fun draft.![]()
Yep, sounds horrible. Just sitting there, relaxing with your buddies,2 minutes is plenty If you have owners drinking during the draft the last rounds get loud and there is alway someone saying "Oh,is it my turn?", "Okay I'll take Portis" who was picked a round earlier. 5 hours for a draft? That would suck.
Interesting concept. My five year old plays chess and I will tell you, when he is in a tourney and that clock starts banging, people start moving fast. I also like the concept, because if you are prepared for 80% of the picks, yet you get sniped on a pick, sometimes you need the extra time to regroup. With that said, I think those clocks are pretty expensive, so I don't see the average league employing them soon, but I love the concept.Maurile Tremblay said:Chess clocks would work great here. Each person gets 15 minutes total. That way the draft for a 12-team league will take no more than three hours. (For a four-hour draft, give everyone 20 minutes total.)
I've never seen a draft that used chess clocks, though.
I personally think two minutes per pick is plenty. I have no idea what people are doing when they take longer than that. Some people do, though.
You dont need a chess clock. The whole point of a chess clock is that when you stop one person's time it starts the other person's. But since you have 10-14 people drafting anyways, that wouldnt work well. All you need are timers. Once one person drafts, he stops his timer and the next person starts his.You can get electronic timers for $4:Interesting concept. My five year old plays chess and I will tell you, when he is in a tourney and that clock starts banging, people start moving fast. I also like the concept, because if you are prepared for 80% of the picks, yet you get sniped on a pick, sometimes you need the extra time to regroup. With that said, I think those clocks are pretty expensive, so I don't see the average league employing them soon, but I love the concept.Maurile Tremblay said:Chess clocks would work great here. Each person gets 15 minutes total. That way the draft for a 12-team league will take no more than three hours. (For a four-hour draft, give everyone 20 minutes total.)
I've never seen a draft that used chess clocks, though.
I personally think two minutes per pick is plenty. I have no idea what people are doing when they take longer than that. Some people do, though.
I dont think you know how a chess clock works.You dont need a chess clock. The whole point of a chess clock is that when you stop one person's time it starts the other person's. But since you have 10-14 people drafting anyways, that wouldnt work well. All you need are timers. Once one person drafts, he stops his timer and the next person starts his.You can get electronic timers for $4:Interesting concept. My five year old plays chess and I will tell you, when he is in a tourney and that clock starts banging, people start moving fast. I also like the concept, because if you are prepared for 80% of the picks, yet you get sniped on a pick, sometimes you need the extra time to regroup. With that said, I think those clocks are pretty expensive, so I don't see the average league employing them soon, but I love the concept.Maurile Tremblay said:Chess clocks would work great here. Each person gets 15 minutes total. That way the draft for a 12-team league will take no more than three hours. (For a four-hour draft, give everyone 20 minutes total.)
I've never seen a draft that used chess clocks, though.
I personally think two minutes per pick is plenty. I have no idea what people are doing when they take longer than that. Some people do, though.
http://www.goodmans.net/item.asp?n=PR-0421...213&sc=FRGL
I was simplifying.I dont think you know how a chess clock works.You dont need a chess clock. The whole point of a chess clock is that when you stop one person's time it starts the other person's. But since you have 10-14 people drafting anyways, that wouldnt work well. All you need are timers. Once one person drafts, he stops his timer and the next person starts his.You can get electronic timers for $4:Interesting concept. My five year old plays chess and I will tell you, when he is in a tourney and that clock starts banging, people start moving fast. I also like the concept, because if you are prepared for 80% of the picks, yet you get sniped on a pick, sometimes you need the extra time to regroup. With that said, I think those clocks are pretty expensive, so I don't see the average league employing them soon, but I love the concept.Maurile Tremblay said:Chess clocks would work great here. Each person gets 15 minutes total. That way the draft for a 12-team league will take no more than three hours. (For a four-hour draft, give everyone 20 minutes total.)
I've never seen a draft that used chess clocks, though.
I personally think two minutes per pick is plenty. I have no idea what people are doing when they take longer than that. Some people do, though.
http://www.goodmans.net/item.asp?n=PR-0421...213&sc=FRGL
ThisYep, sounds horrible. Just sitting there, relaxing with your buddies,2 minutes is plenty If you have owners drinking during the draft the last rounds get loud and there is alway someone saying "Oh,is it my turn?", "Okay I'll take Portis" who was picked a round earlier. 5 hours for a draft? That would suck.talking fantasy football
and drinking.
Sounds unbearable.
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Most cell phones already have a stopwatch feature. It's under the "archaic apps nobody uses" tab.You dont need a chess clock. The whole point of a chess clock is that when you stop one person's time it starts the other person's. But since you have 10-14 people drafting anyways, that wouldnt work well. All you need are timers. Once one person drafts, he stops his timer and the next person starts his.You can get electronic timers for $4:Interesting concept. My five year old plays chess and I will tell you, when he is in a tourney and that clock starts banging, people start moving fast. I also like the concept, because if you are prepared for 80% of the picks, yet you get sniped on a pick, sometimes you need the extra time to regroup. With that said, I think those clocks are pretty expensive, so I don't see the average league employing them soon, but I love the concept.Maurile Tremblay said:Chess clocks would work great here. Each person gets 15 minutes total. That way the draft for a 12-team league will take no more than three hours. (For a four-hour draft, give everyone 20 minutes total.)
I've never seen a draft that used chess clocks, though.
I personally think two minutes per pick is plenty. I have no idea what people are doing when they take longer than that. Some people do, though.
http://www.goodmans.net/item.asp?n=PR-0421...213&sc=FRGL
Dude. I use the stopwatch feature everyday....otherwise I'd miss work and just keep playing Starcraft II.Neil Beaufort Zod said:Most cell phones already have a stopwatch feature. It's under the "archaic apps nobody uses" tab.TWP said:You dont need a chess clock. The whole point of a chess clock is that when you stop one person's time it starts the other person's. But since you have 10-14 people drafting anyways, that wouldnt work well. All you need are timers. Once one person drafts, he stops his timer and the next person starts his.You can get electronic timers for $4:Sweet Love said:Interesting concept. My five year old plays chess and I will tell you, when he is in a tourney and that clock starts banging, people start moving fast. I also like the concept, because if you are prepared for 80% of the picks, yet you get sniped on a pick, sometimes you need the extra time to regroup. With that said, I think those clocks are pretty expensive, so I don't see the average league employing them soon, but I love the concept.Maurile Tremblay said:Chess clocks would work great here. Each person gets 15 minutes total. That way the draft for a 12-team league will take no more than three hours. (For a four-hour draft, give everyone 20 minutes total.)
I've never seen a draft that used chess clocks, though.
I personally think two minutes per pick is plenty. I have no idea what people are doing when they take longer than that. Some people do, though.
http://www.goodmans.net/item.asp?n=PR-0421...213&sc=FRGL
I'd rather finish the draft in 2 hours and then drink for 2 hours after the draft and trash talk. I spend too much time preparing to screw it up picking with a buzz on.Yep, sounds horrible. Just sitting there, relaxing with your buddies,2 minutes is plenty If you have owners drinking during the draft the last rounds get loud and there is alway someone saying "Oh,is it my turn?", "Okay I'll take Portis" who was picked a round earlier. 5 hours for a draft? That would suck.talking fantasy football
and drinking.
Sounds unbearable.
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That's a good method. It lets people take as long as they want without holding everybody else up.Our leagues do 90 seconds the first two rounds, 60 seconds the rest of the way. If your pick expires you fall in again after the next team picks. It works great. If you are prepared at all that is more than enough time.
Live draft, 2 min per pick. The pressure is part of the excitement. Being prepared is part of the fun. Watching your opponents choke and blunder gives cause for joy! 2 min. Plenty of time12 Team, 14 rounds and we average 2 hr and 10 min for a draft in the past 4 years2 minutes per pick. If you need longer than that, you don't know what you are doing.
It may depend on circumstances.If a draft is being held on a lazy weekend afternoon, BBQ going, guys just enjoying the day, I'd say relax and enjoy and don't sweat a guy taking a little while. Usually if someone is taking too long, mob rule kicks in and he starts getting grief from guys and the problem sort of gets policed that way.I have never understood the desire to have a pick timer. So what if you have a couple of guys that take forever to pick. Draft night is the most fun night of the FF Season. Why not let it last as long as possible.
I agree with rolliehouliranson - if you get tired of waiting for the slow poke to pick, have a drink, grab another slice - put up your feet and enjoy the night.