He has AB, Gronk, and great matchups against teams playing for draft positioning. I think Tampa wins out by 20+ every week.No WR1, No WR2, No RB1...not looking good bud
If I'm being honest, I think Brown is a better WR than Godwin or Evans.
He has AB, Gronk, and great matchups against teams playing for draft positioning. I think Tampa wins out by 20+ every week.No WR1, No WR2, No RB1...not looking good bud
From what I saw this year, when AB is healthy, he's the best of the three, besides Evans's size advantage and Godwin's all-around toughness.If I'm being honest, I think Brown is a better WR than Godwin or Evans.
I think you wait until its under a minute at least to do that.At what point will Coach KK show how smart he is and kick the FG, extending the game to an onside kick opportunity for the Cardinals? Should he try and kick it right now? Will he just go TD or Bust?
Would have called TO and kicked once they got to the 20At what point will Coach KK show how smart he is and kick the FG, extending the game to an onside kick opportunity for the Cardinals? Should he try and kick it right now? Will he just go TD or Bust?
That's pretty optimistic. 20+? I can see a nine or ten point spread, but no more than that.He has AB, Gronk, and great matchups against teams playing for draft positioning. I think Tampa wins out by 20+ every week.
I'm not saying the spread will be 20+, but Carolina and the Jets are circling the drain, with awful QB play, and middling(at best) defenses. I don't see either team putting up more than 14 points on TB, and I can't see TB under 30 against either team.That's pretty optimistic. 20+? I can see a nine or ten point spread, but no more than that.
LOL the worst of both worlds to kick nowWould have called TO and kicked once they got to the 20
I'm not so sure it's the right move. You are going to need a TD to win, so isn't a drive where you're already at the 10 a good time to try to get it?I think you wait until its under a minute at least to do that.At what point will Coach KK show how smart he is and kick the FG, extending the game to an onside kick opportunity for the Cardinals? Should he try and kick it right now? Will he just go TD or Bust?
Christmas Day is really tough. Family situations are wildly different. Sometimes even checking phones is not an option depending on the setting. That stinks, though I'll bet nobody feels worse than he does.I get that it is Christmas Day but guy in our $200 money league left Conner in his starting lineup in the semi final, $900 for first place.
Yes, exactly. The point of the two-score issue is to kick the field goal from a distance to begin with. Once you've used that time to get to around the fifteen, you go for the score.I'm not so sure it's the right move. You are going to need a TD to win, so isn't a drive where you're already at the 10 a good time to try to get it?
Then again, as a Prater manager I'll take the 3pts.
Would love to see a Chase Stuart type break down all the permutations of that type of situation.Yes, exactly. The point of the two-score issue is to kick the field goal from a distance to begin with. Once you've used that time to get to around the fifteen, you go for the score.
Wat10.4 for Taylor in PPR, likely not on many finals teams so that’s good.
Dude destroys the league then the line gets covid and it’s been tough sledding.
Kupp vs. Rodgers for MVP.
I agree with your post. But I quoted this because something had occurred to me a long time ago about this. Depending on the situation, knowing that you need to go for a touchdown vs. a field goal is overrated. You might want to save that knowledge until the end, because their coach will adjust his own game plan to milk clock if you need more than a touchdown. To wit: A 35-20 game. You might score a touchdown and have a choice of a two-point conversion or an extra point. Most analytic models say to go for two, so that you know if you need more than one more score so that you can plan appropriately.Also, if you're down 11 and you score a TD, you get to go for two right away and then know whether you still need another TD or a FG.
I agree with your post. But I quoted this because something had occurred to me a long time ago about this. Depending on the situation, knowing that you need to go for a touchdown vs. a field goal is overrated. You might want to save that knowledge until the end, because their coach will adjust his own game plan to milk clock if you need a touchdown. To wit: A 35-20 game. You might score a touchdown and have a choice of a two-point conversion or an extra point. Most analytic models say to go for two, so that you know if you need more than one more score so that you can plan appropriately.
What those models (and who knows whose models are whose and what "analytics" announcers are talking about) don't tell you is that if you fail the two-point conversion, you're now down nine, which makes it a two-score game. The other coach can then adapt with this perfect knowledge and just run clock or run plays that run clock, whereas if it's a one-score game, he might not do that.
Anyway, it's a small quibble with a game situation that I have where the overwhelming analytical majority says go for two, but I'd rather go for one and leave the score to catch up to as eight. And there really is no "assume the other team will score more points" to be made, because if they do score another, you're sunk anyway.
At the point I'm talking about, and in that situation, it actually behooves one to go for the XP because of game theory and the finite time nature of time-kept games.
The rationale for the 3rd down FG, I believe, is to avoid a rushed FG in the event of a bad snap or player with the ball in bounds and the clock running.Would love to see a Chase Stuart type break down all the permutations of that type of situation.
The one that bugs me the most is when a team is down 10 (or even worse, 11) and announcers are urging them to kick the FG. In those situations, you should almost always try to score the TD, because then you also have the possibility of scoring a second TD and winning in regulation. Also, if you're down 11 and you score a TD, you get to go for two right away and then know whether you still need another TD or a FG.
They need a TD + FG. They just passed up prime field position for that touchdown.
No, that's not it at all. Why give the other team the advantage of knowing they're up two scores? It's the same information that is shared by both teams. People forget both sides use that information and that it affects game play and how plays are called, which is not to the losing team's advantage in the fifteen point scenario I just laid out. If there's eight or so minutes left to go, the other team can just kill clock up two scores if you don't make it. They have much less incentive to kill clock with eight minutes left if they're up only one theoretical score.so basically you'd rather not find out bad news until you're totally ####ed. Got it.
The rationale for the 3rd down FG, I believe, is to avoid a rushed FG in the event of a bad snap or player with the ball in bounds and the clock running.
You may remember Miles Sanders owners complaining last year about how bad Wentz was at throwing to RBs.Taylor was wide open there.
Wentz needs to let it go and trust him. He was running a route and had the LB beat cold.
I agree with your post. But I quoted this because something had occurred to me a long time ago about this. Depending on the situation, knowing that you need to go for a touchdown vs. a field goal is overrated. You might want to save that knowledge until the end, because their coach will adjust his own game plan to milk clock if you need a touchdown. To wit: A 35-20 game. You might score a touchdown and have a choice of a two-point conversion or an extra point. Most analytic models say to go for two, so that you know if you need more than one more score so that you can plan appropriately.
What those models (and who knows whose models are whose and what "analytics" announcers are talking about) don't tell you is that if you fail the two-point conversion, you're now down nine, which makes it a two-score game. The other coach can then adapt with this perfect knowledge and just run clock or run plays that run clock, whereas if it's a one-score game, he might not do that.
Anyway, it's a small quibble with a game situation that I have where the overwhelming analytical majority says go for two, but I'd rather go for one and leave the score to catch up to as eight. And there really is no "assume the other team will score more points" to be made, because if they do score another, you're sunk anyway.
At the point I'm talking about, and in that situation, it actually behooves one to go for the XP because of game theory and the finite time nature of time-kept games.
No, that's not it at all. Why give the other team the advantage of knowing they're up two scores? It's the same information that is shared by both teams. People forget both sides use that information and that it affects game play and how plays are called, which is not to the losing team's advantage in the fifteen point scenario I just laid out. If there's eight or so minutes left to go, the other team can just kill clock up two scores if you don't make it. They have much less incentive to kill clock with eight minutes left if they're up only one theoretical score.
But yes, it does mean you wait until the end to find out if you're successful. But we're big boys, and so long as it increases WP or XP, then we should do it.
I think my "Big Boys" comment means that the knowledge that you've left to be determined will actually help you because it decreases the other team's knowledge of the score. It means you're going to have to have to look at the loss of your own knowledge of events and forget about it, because not knowing actually puts you in the advantage as far as game theory goes. In the situation I posit, the other team actually reaps the advantage of knowing more than you do, because they have the next possession once the score gets flipped. Especially if you don't make it and you're down two scores. All other things being constant, you should take the one-point conversion first. Traditionalists had this right, but for the wrong reasons.Either way, the Big Boys need to make a stop. Sometimes trying to kill clock backfires for the team in the lead.
Of course the other team knows how big their lead is. That's ridiculous.
But if you'd rather find out that you're out of options inside of a minute instead of exploring earlier options, more power to you.
Thanks. I should have not integrated the two. What I was envisioning was a probabilistic matrix that took play calling into account. Perhaps that asks too much.One quibble: The argument that you should go for two in that situation is not based on "analytics", in the sense that doing so increases your WP by X%. It is, in fact, based on game theory.
(By contrast, the argument that you should go for two if you're down 14 and score a TD is an analytic one; I think the base-case scenario is that it increases your WP by 12%.)
Anyway, I think your point is a good one, and I don't know enough about game theory to answer you definitively, but I think there's a thing where you can end up in an infinite loop of overanalyzing each side's reaction to the other side's decisions and there's ultimately no correct answer (think of the poison scene in "Princess Bride")
No, it's definitely a fair point. I think one of the challenges of game theory is that you can spend not enough time considering your opponent's reaction or you can spend too much, and it's never entirely clear which is the greater danger. I first learned about it in the context of the Cold War, and the efforts American strategists were making to get inside the heads of their Soviet counterparts were both fascinating and terrifying (since making the wrong assumption could have ended up leading us down the path to nuclear annihilation.)Thanks. I should have not integrated the two. What I was envisioning was a probabilistic matrix that took play calling into account. Perhaps that asks too much.
I generally trust that the advances made in going for it and which conversion to attempt are beyond my ken. But I've never seen this particular point argued. If it falls under the rubric of game theory or analytics really isn't my concern. What I would be concerned with is the maximum probability of tying the game, which I think going for one in this situation does.
What I am saying is that season changing information was right in front of everybody’s face and not a single person who gets employed to analyze fantasy sports pointed it out.Sam, your syntax is so garbled here with typos and omissions I can't make out what you're saying.
Oh, I thought you might be being sarcastic. Yeah, that's pretty important stuff, but nobody gets down to the nitty-gritty of holders. Just doesn't happen. Injuries are hard enough to come by for the kicking game, never mind concentrating on the entire kicking unit.What I am saying is that season changing information was right in front of everybody’s face and not a single person who gets employed to analyze fantasy sports pointed it out.
It might very well cost me a titleOh, I thought you might be being sarcastic. Yeah, that's pretty important stuff, but nobody gets down to the nitty-gritty of holders. Just doesn't happen. Injuries are hard enough to come by for the kicking game, never mind concentrating on the entire kicking unit.
Sorry if you had Prater, though. That's awful.
As long as I am of sound mind, I will never forget in one of my first title runs after being a newbie that Graham Gano scored over twenty points as a kicker and Nick Novak got me a whopping one point, costing me the championship, which I lost by four points.It might very well cost me a title
I will be salty about this until I am in the ground
I think the philosophy is to try to make a play and that a couple of yards of field position is worth that gamble that he KR could make a big play.Ego, arrogance and ignorance. No other reason, if it was about strategy and doing whats right for the team, you flatted those fists out wide and walk away every time.
But these people want highlight films, instead they get embarrassed at the 13 yard line with an embarrassing hit 9 times out of 10. Whats worse is the coaches still put them back there. I have never seen such a bad group of coaches in the NFL too. No wonder the hoody can throw a rook out there and dominate with throwing just 3 times.