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Loading up on big time WRs (1 Viewer)

brett5673

Footballguy
Since the league has become more RBBC, and the turnover of top ten RBs is much more, wouldn't it make sense to go all out on on WR's, maybe get one stud RB but go for many RB2/3 type guys for less money? If you start 2 RB and 3 WR wouldnt it be wise to have a team like Andre Johnson, Fitzgerald, and V Jack, with RBs Ray Rice, Best, Jackson and Tolbertish RB lineup. The WRs are very likely to produce great numbers, while RBs are always a question mark. Obviously I would go bargain hunting for QBs and TEs, but does this seem wise.

 
It's wise if your leaguemates bid up RBs to more than their value, and leave WR bargains available. It's unwise if the opposite is true. You have to be flexible in an auction and take value where it presents itself.

 
I tried this the past 2 years in my auction, in my league it is difficult to be able to afford three such WR's and then have enough more than 1 RB2. You'll be really looking at RB4/5. I try to get 2 strong WR1 and a WR2 with upside, then some RB2/3 types. I like using this strategy, hope it works well for you.

 
It is only a 10 team league, so it is surprising who you can get. I think people are hesitant sometimes, and I want to take advantage. Last year I got Calvin, Roddy and Wayne, along with Charles, Bradshaw, Foster and LT... worked incredible

 
In start 3 WR I think it's a very good strategy. A top WR will easily cost only around 2/3rd of a top RB (possibly as little as half as much in some draft rooms). And with 2RB 3WR, the VORP of that WR is competitive with the VORP of the more expensive RB.

I think in 2WR 2RB 1FLEX the valuations of top RB at 25-30% of cap and top WR at 15-20% of cap are pretty fair, but in 2RB 3WR there is definitely value with WRs at those prices.

PS: Don't automatically go for the low end on TE's: the VORP of a high end TE is often very good for the price (if TE's are around 5-8% of cap). That may be changing though, I'm seeing Gates going in the low $20's this year (out of 200$) as opposed to $17-18 last year.

 
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Loading up on WR's is tough to do in auction unless you feel real confident in your under 10% cap RB plays. Depends on your league of course, but in mine you would need to be prepared to spend 50-60% of your cap to get 3 top WR's. You are bargain basement shopping for TE/D/QB, hoping for your sleeper RB plays to pan out, and stuck drafting your bench with dollar WW scrubs (which is always a receipe for disaster).

I went 2 stud WRs last year at 40% cap. Came up big with sleeper RBs for cheap so it worked out quite nicely. Be prepared to attack the wire and/or work trades to improve QB/TE plays. I don't think I am going to go that route again, but you never know if guys turn up cheaper than expected.

 
It really depends on how much WR's and RB's are bid up. If your league-mates spend a ton of duckets on RB's, then it could work. However, I can't imagine you'd still be able to land a high end RB1 in that scenario.

Let's pretend: 60% of cap for: Fitz, Calvin, VJax. 30% of cap for: Hillis & Ingram. 10% left for QB, TE, D, K, + the rest of your roster. Could land Freeman/Stafford at QB. Winslow or O. Daniels at TE.

Everything really depends on the dynamics of each draft. I don't think that squad is far-fetched in a 10-team auction though.

QB - Freeman

RB's - Hillis, Ingram (or Turner, Mathews or Bradshaw, F. Jones)

WR's - Fitz, Calvin, VJax

TE - O. Daniels

I'm kind of liking that squad. But if you sub out a VJax for someone like Collie/Boldin/S. Moss, you could grab an RB1: replace Hillis with Charles/McCoy/McFadden.

 
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I think to the above you have a decent shot at those 3 WR's for 50-55% of the cap, and Hillis and Ingram for as little as 20-25% of the cap (depending on how much your draft room loves Ingram, Hillis seems pretty steady at 13-15% of cap from what I've seen). I think you end up with almost the same team though since Freeman and Daniels are probably going to be ~7-8% of your cap and you need to spend something on backups/sleepers/K/Def.

 
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I have seen Ingram going for far too much in auctions - if you can get a deal, sure. But it's really about analyzing value along the way. I prefer slow auctions as it is easier to do this, but in a live auction you have to be prepared to go in a variety of directions. Tiering works as well. If you have the top 5 WRs all the in same class, just get the cheapest one, you may be surprised how one of a tier slips through the cracks in an auction format.

 
It is only a 10 team league, so it is surprising who you can get. I think people are hesitant sometimes, and I want to take advantage. Last year I got Calvin, Roddy and Wayne, along with Charles, Bradshaw, Foster and LT... worked incredible
Well of course it works incredible when you can get 3 top 12 RB's for peanuts late. Good luck with that every year.
 
I think it's a very good strategy in start 3WR formats. This season, there seem to be quite a few "high upside" but risky RB2s (guys like Moreno, Wells, BJGE and some mentioned above) - especially if people start letting their value slide because of the new additions or the fact that they may be splitting time.

But in general, in start 3 WR formats, too many people draft weak WR groups. Remember also, in 3 WR formats you need to cover 3 bye weeks - so having a 4th WR who is solid is important too.

 
It is only a 10 team league, so it is surprising who you can get. I think people are hesitant sometimes, and I want to take advantage. Last year I got Calvin, Roddy and Wayne, along with Charles, Bradshaw, Foster and LT... worked incredible
Well of course it works incredible when you can get 3 top 12 RB's for peanuts late. Good luck with that every year.
I know it cant work every time, but if you scope out 4 RBs with great upside that are ADP just out of top 10, usually there are 2 that are strong starters for the year, Ill admit I got lucky with all those guys last year. I should also mention this is a 2 RB 2 WR Flex R/W/T lineup
 
In auction leagues I like to spend about 70% of my roll on 3 WRs and 1 RB. Whether its a start 3 WR or 2 WR and a flex. The value vs the cost is just always there for the WRs. But arguments can be made, ive gotten Welker for as cheap as $14 and Ocho for as cheap as $5.

The only other strategy I even use in auctions is spending around 60% on two RBs, normally Rice and MJD, end up overpaying for rice and underpaying for mojo.

 
i may have inadvertently done this trying to drive up the price on Roddy White. i already have Calvin and Wayne (and Ray Rice and Matt Ryan) but if the bid holds i'll have 3 WR for about 55% of my budget. leaves about 6% for RB2 and $2 players for FLEX and TE and depth will be shot to hell

oh well...i'll roll with it

 
My home league is a .5ppr 2-2-flex auction. I have always loaded up on rbs and basically ignored wr's. Ill only roster 4 wr's max and usually I'll draft a wr2 and then wait and fill my actual wr2 spot with some scrub while having 3 very good rbs in my lineup. This year I think I might change it up. Pay for two top wr's (like a Calvin/nicks combo) grab 1 top rb and then fill the rest in with middle tier rbbc rb's.

Something like this should be doable (just spitballin here)

Stafford

Calvin nicks

McCoy deangelo

Flex: TBMW or Felix

Daniels

The only problem is auctions are real tough to go into with a plan. They are just so volatile (maybe it's just my league) but I can never guess what guys are going to go for ahead of time. Tiers work best for an auction I think. Like someone else posted, just wait for the cheapest guy in your tiers.

 
Last year I loaded up with Fitzgerald, Calvin and Austin in my Auction and went alright. Top 3 scorer, ran into about 4 unlucky losses (would have beaten 90% of the league in those weeks) and unfortunately missed out on the playoffs. RBs were DeA, Stewart, Hillis, Matthews and Tolbert, so it wasn't like I struggled to get starters in week to week. Was able to get Freeman for a dollar too with Gates a reasonable value at TE.

WOuld probably replace Fitz with a cheaper WR next time though and upgrade my RB corp.

 
I have unique starting requirements, how do you calculate what value players should be bought at?
Put your league requirements the Draft Dominator, and do something rational with baseline setting. For auctions, I tend to set the baseline to be something like "player that isn't worth more than $1"; a true replacement-level player. Most baselines are set much higher than that. Maurile's Auction Method is not bad.
 
I have unique starting requirements, how do you calculate what value players should be bought at?
Put your league requirements the Draft Dominator, and do something rational with baseline setting. For auctions, I tend to set the baseline to be something like "player that isn't worth more than $1"; a true replacement-level player. Most baselines are set much higher than that. Maurile's Auction Method is not bad.
Setting the right baseline is key in DD. Maurile makes a good argument for setting the baseline at 1.5 x the # of league starters (for example in a start 2 RB 10 teamer there will be 20 starting RB's each week. Set the baseline at 20 x 1.5 = 30 in the RB category). The only position this doesnt work for is K and D, since most teams only carry one of each. I do like your approach of setting the baselines subjectively as to where YOU believe the $1 players begin in each position. I'm gonna give it a go and see how it affects the values. Thx for the tip!
 
I have unique starting requirements, how do you calculate what value players should be bought at?
Put your league requirements the Draft Dominator, and do something rational with baseline setting. For auctions, I tend to set the baseline to be something like "player that isn't worth more than $1"; a true replacement-level player. Most baselines are set much higher than that. Maurile's Auction Method is not bad.
Setting the right baseline is key in DD. Maurile makes a good argument for setting the baseline at 1.5 x the # of league starters (for example in a start 2 RB 10 teamer there will be 20 starting RB's each week. Set the baseline at 20 x 1.5 = 30 in the RB category). The only position this doesnt work for is K and D, since most teams only carry one of each. I do like your approach of setting the baselines subjectively as to where YOU believe the $1 players begin in each position. I'm gonna give it a go and see how it affects the values. Thx for the tip!
So how do you account for flex positions? Say 2RB, 3WR, 1 Flex. So you would multiply number of teams times 2.5 for RB and 3.5 for WR?
 
I have unique starting requirements, how do you calculate what value players should be bought at?
Put your league requirements the Draft Dominator, and do something rational with baseline setting. For auctions, I tend to set the baseline to be something like "player that isn't worth more than $1"; a true replacement-level player. Most baselines are set much higher than that. Maurile's Auction Method is not bad.
Setting the right baseline is key in DD. Maurile makes a good argument for setting the baseline at 1.5 x the # of league starters (for example in a start 2 RB 10 teamer there will be 20 starting RB's each week. Set the baseline at 20 x 1.5 = 30 in the RB category). The only position this doesnt work for is K and D, since most teams only carry one of each. I do like your approach of setting the baselines subjectively as to where YOU believe the $1 players begin in each position. I'm gonna give it a go and see how it affects the values. Thx for the tip!
So how do you account for flex positions? Say 2RB, 3WR, 1 Flex. So you would multiply number of teams times 2.5 for RB and 3.5 for WR?
If you're using Maurile's method, in terms of DD it's probably easiest to assume that half of the flex players will be RBs and half will be WRs, and lower the baselines by that much. Or, what I'm thinking about doing this year is using point-based baselines; figure out a point total to represent replacement level at each position, and use that as the baseline.
 
I have unique starting requirements, how do you calculate what value players should be bought at?
I'd suggest skimming through this thread and maybe walking through it once yourself in Excel just to get in your head what the basic method is and how it works and why. It's all about figuring out how many points of value each player is... then figuring out how much money a point of "value" is worth in your league setup, and then using those to get at a final price. Then go read MT's article on Auction pricing... you can pull it up in Draft Dominator in the Help menu under Auction Pricing. MT takes a lot more stuff into account than the basic method in the thread I linked.

Then go have at it in Draft Dominator.

 
I have unique starting requirements, how do you calculate what value players should be bought at?
I'd suggest skimming through this thread and maybe walking through it once yourself in Excel just to get in your head what the basic method is and how it works and why. It's all about figuring out how many points of value each player is... then figuring out how much money a point of "value" is worth in your league setup, and then using those to get at a final price. Then go read MT's article on Auction pricing... you can pull it up in Draft Dominator in the Help menu under Auction Pricing. MT takes a lot more stuff into account than the basic method in the thread I linked.

Then go have at it in Draft Dominator.
:blackeffingdot: that thread was awesome.Maybe I'm missing something, but you can't do auction mocks in Draft Dominator, correct?

 

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