schu
Footballguy
Here's how I've figured $/VBD over the years.
1st I establish the baseline at each position by looking at past auction history and determining which players have value -- that is...the positional rank of 1st player at each position that was bought for minimum $. For my league (off the top of my head) this came out to QB18, RB33, WR32, TE15, K11, D13.
Using the baseline points scored at these positional ranks I then go to the VBD application and subtract those baselines from each player's points scored formula on the projection data tabs. Next I sum positive points at each position and sum these totals. So TOTAL VBD = sum VBD (QB, RB, WR, etc...)
Once I know how many VBD points are up for grabs I determine the total $ available to spend on VBD points. This is calculated by roster size and baselines. If you have a 12 team league and 14 roster spots then you know that there are 168 players that will be paid for at the end of the auction. Add up your "value" (above baseline) players. For the example of my league the number of "value" players would be 116 (17+32+31+14+10+12). Therefore I expect 52 players (168-116) to go for minimum value. If you have $200 cap and a $1 min bid you would have $2348 (12*$200-$52) in cap expected to be spent on "value" players.
Take the "value" players $ available figure and divide by TOTAL VBD points to get your rate of $/VBD pt.
Finally I add a column on the VBD application next to the modified points figures and multiply by this rate to determine the player's value in terms of $.
This method obviously works best with stable leagues with auction history available. I've found that my league owners behave very predictably in how many minimum $ players they will roster. This makes the calculations of value relatively simple as you can see above. If you're in a league with stable ownership, give it a try and let me know what you think of the values you get.
1st I establish the baseline at each position by looking at past auction history and determining which players have value -- that is...the positional rank of 1st player at each position that was bought for minimum $. For my league (off the top of my head) this came out to QB18, RB33, WR32, TE15, K11, D13.
Using the baseline points scored at these positional ranks I then go to the VBD application and subtract those baselines from each player's points scored formula on the projection data tabs. Next I sum positive points at each position and sum these totals. So TOTAL VBD = sum VBD (QB, RB, WR, etc...)
Once I know how many VBD points are up for grabs I determine the total $ available to spend on VBD points. This is calculated by roster size and baselines. If you have a 12 team league and 14 roster spots then you know that there are 168 players that will be paid for at the end of the auction. Add up your "value" (above baseline) players. For the example of my league the number of "value" players would be 116 (17+32+31+14+10+12). Therefore I expect 52 players (168-116) to go for minimum value. If you have $200 cap and a $1 min bid you would have $2348 (12*$200-$52) in cap expected to be spent on "value" players.
Take the "value" players $ available figure and divide by TOTAL VBD points to get your rate of $/VBD pt.
Finally I add a column on the VBD application next to the modified points figures and multiply by this rate to determine the player's value in terms of $.
This method obviously works best with stable leagues with auction history available. I've found that my league owners behave very predictably in how many minimum $ players they will roster. This makes the calculations of value relatively simple as you can see above. If you're in a league with stable ownership, give it a try and let me know what you think of the values you get.
Last edited by a moderator: