That's not always true. A trade can be accepted, but it won't be processed unless rosters can permit it. It's only a big deal if trades process immediately after being accepted.Anywho... I've used Sportsline, ESPN, and MFL (our first season there is this year)A quick overview...Sportsline... most expensive, but reliable and flexibleESPN... prettiest, cheapest, less reliable and flexibleMFL... most customizable, stellar customer service (appearance of site can be somewhat wanting and counter-intuitive, especially when compared to ESPN)Something very important with MFL. Commissioner quality is a big factor. A commissioner that is not dedicated and smart can make the MFL experience second-to-none. Because there is so much flexibility, a bad commissioner can entirely screw a season. With Sportsline/ESPN, there isn't as much flexibility, which makes it more difficult to screw up.A negative about switching to MFL... the first season there will be growing pains, especially if you're migrating from ESPN/Sportsline. Getting a good handle on the waivers process can be frustrating, as they are handled in a very counter-intuitive way. We didn't get it nailed down correctly until about four or five weeks into the season.The reason we made the switch... our league got big. MFL allows a league to operate with two sets of NFL rosters, which allowed for a much larger league. But by just about any account, the league has been a huge success... and I don't envision a scenario in which we would return to Sportsline or ESPN.' date='Dec 9 2006, 02:18 PM' post='6034585']
* Being able to queue up transactions as part of a trade...This is a pretty significant flaw with MFL. It gives you no warning that a trade could push someone over the roster limit. It basically forces you to drop a player BEFORE the other team actually accepts a trade offer.