Amend Rule 16, Section 1, Articles 1 and 3-7 (Sudden-Death Procedures, pg. 111) to read (new language underlined, deleted language struck through):
Article 1 The sudden-death system of determining the winner shall prevail when the score is tied at the end of the regulation playing time of all preseason and regular season NFL games. Under this system, the team scoring first during overtime play herein provided for, shall be the winner of the game, and the game is automatically ended upon any score (including a safety) or when a score is awarded by the Referee for a palpably unfair act.
Article 2 At the end of regulation playing time, the Referee shall immediately toss a coin at the center of the field, in accordance with rules pertaining to a usual pregame toss (4-2-2). The visiting team captain is to again call the toss.
Article 3 Following a three-minute an intermission of no more than three minutes after the end of the regular game, play shall continue by 15-minute periods with a two-minute intermission between each such overtime period with no halftime intermission. At the beginning of the third overtime period, the captain who lost the coin toss prior to the first overtime period shall have the first choice of the three privileges in Rule 4, Section 2, Article 2, unless the team that won the coin toss deferred. there shall be a maximum of one 15-minute period. If neither team has scored, the game shall result in a tie. Each team shall be entitled to two timeouts, and if there is an excess timeout, the usual rules shall apply (4-5). The general provisions for the fourth quarter of a game shall apply, except all replay reviews will be initiated by the replay assistant. Coaches’ challenges will not be allowed.
Exception: Preseason and regular season league games shall have a maximum of one fifteen (15) minute period with the rule for 2 time outs instead of 3 as in a regular game and include the general provisions for the fourth quarter of a regular game. All replay reviews will be initiated by the replay assistant. Coaches challenges will not be allowed.
At the end of each extra 15-minute period, starting with the end of the first one, teams must change goals in accordance with rule 4-2-3. Disqualified player(s) may not re-enter during overtime period(s).
Article 4 During any intermission or team time out a player may leave the field. For postseason games, following a coin flip (Article 2 above) and an intermission of no more than three minutes after the end of the regular game, the following shall apply:
(a) Both teams must have the opportunity to possess the ball once during the extra period, unless the team that receives the opening kickoff (Team B) scores a touchdown on its initial possession, in which case it is the winner.
(b) If the team that possesses the ball first scores a field goal on its initial possession, the other team (Team A) shall have the opportunity to possess the ball. If Team A scores a touchdown on its possession, it is the winner. If the score is tied after Team A’s possession, the team next scoring by any method shall be the winner.
© If the score is tied at the end of a 15-minute overtime period, or if Team B’s initial possession has not ended, another overtime period will begin, and play will continue until a score is made, regardless of how many 15-minute periods are necessary.
(d) Between each overtime period, there shall be a two-minute intermission, but there shall be no halftime intermission after the second period. At the beginning of the third overtime period, the captain who lost the coin toss prior to the first overtime period shall have the first choice of the two privileges in Rule 4, Section 2, Article 2, unless the team that won the coin toss deferred.
(e) At the end of the first and third extra periods, etc., teams must change goals in accordance with Rule 4, Section 2, Article 3.
(f) A player is in possession when he is in firm grip and control of the ball inbounds (3-2-7). The defense gains possession when it catches, intercepts, or recovers a loose ball.
(g) The opportunity to possess applies only during kicking plays. A kickoff is the opportunity to possess for the receiving team. If the kicking team legally recovers the kick, the receiving team is considered to have had its opportunity. A punt or field goal that crosses the line of scrimmage and is muffed by the receiving team is considered to be an opportunity to possess for the receiving team. Normal touching rules by the kicking team apply.
(h) Each team is entitled to three timeouts during a half. If there is an excess timeout, the usual rules shall apply (4-5).
(i) At the end of a second overtime period, timing rules shall apply as at the end of the first half. At the end of a fourth overtime period, timing rules shall apply as at the end of the fourth quarter.
(j) All replay reviews will be initiated by the replay assistant. Coaches’ challenges will not be allowed.
Article 5 If there is an excess time out during the first and second, third and fourth, etc., extra periods, the usual rules shall apply (4-5). Disqualified player(s) shall not re-enter during any extra period or periods in the preseason, regular season, and postseason.
Article 6 Near the end of any period or during the last two (2) minutes of the second, fourth, etc., extra periods, the usual rules in regard to attempts to conserve time shall apply (4-7-1 and 5-2-1).
The rules for time outs shall be the same as in a regular game, including the last two (2) minutes of the second and fourth quarters.
Article 7 The clock operator shall time all extra fifteen (15) minute periods (4-3-1). The Back Judge shall time the three (3) and two (2) minute intermissions, and is to sound his whistle 30 seconds before the expiration of each intermission. The Referee shall sound his whistle for play to start, immediately upon the Back Judge’s signal.
Article 86 Except as specifically provided for above, all other general and specific rules shall apply during any extra period or periods in the preseason, regular season, and postseason.
Submitted by Competition Committee
Effect: Creates a modified system of sudden-death overtime. A field goal by the team that possesses the ball first in overtime will not end the game.
Reason: Moving spot of kickoff and increased accuracy of kickers has created an unanticipated advantage.