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Odd Number of teams (1 Viewer)

JohnnyCat

Footballguy
Guy dropped out last minute. How do you handle this? Draft best available and leave it as a dummy team? Thanks.

 
Possibilities . . .

1) All play every team each week (so each team plays all other teams each week).

2) Pick a set point total that the oppositing team has to beat each week and leave it the same for all weeks.

3) Play the highest ranked players at each position based on FBG weekly rankings.

 
We faced that a couple of years ago and couldn't get any of the 2 owner teams to split and each take a team (obvious preferred course).

What we did was go with the odd number of teams plus a dummy team we called the Dull Normals. For them we manually entered the average points of the other teams scores for the DN's score each week (not counting the score for that week's opponent). That way everyone played the league average score once or twice, and the league average - as you might expect - came out at just about .500 for the season. Worked well. After our (odd numbered) player draft, we just added players no one would ever draft to fill the Dull Normal roster so that our league site would use that for the team and then manually adjusted the score once the totals were in each week and we could get an average. Then it was just that average against the Dull Normal's opponent's score in that game.

We considered using the average from the preceeding week for the Dull Normals - since it would be nice for the team playing against the average to know the points tey would need to win while playing, but that would have forced some teams to play the average points from a non-bye week in a week when they would be themselves losing players to a bye (and vice versa), and that seemed unfair and like it would greatly help some teams and greatly hurt others - so we chose compiling the average and substituting it in the same week the Dull Normal's opponent was acccumulating its score. So eahc week someone faces that Dull Normals - and the league average score for that week.

It worked well and we would use it again. IT is far worse IMO to have no owner or to bring in some guy who could care less about fantasy fotball. There may be other better options, but this was the best I have heard about or used. Best luck!

 
yahoo uses a bye week schedule of some sort right? Maybe you could figure out how they select the byes, and then have everyone get one bye week.

 
yahoo uses a bye week schedule of some sort right? Maybe you could figure out how they select the byes, and then have everyone get one bye week.
We've done this. It's okay - not great (especially when your tema puts up gobs of points on your bye). Make sure, either everyone's byes fall during real NFL byes or none of them do.
 
What we did was go with the odd number of teams plus a dummy team we called the Dull Normals. For them we manually entered the average points of the other teams scores for the DN's score each week (not counting the score for that week's opponent). That way everyone played the league average score once or twice, and the league average - as you might expect - came out at just about .500 for the season. Worked well. After our (odd numbered) player draft, we just added players no one would ever draft to fill the Dull Normal roster so that our league site would use that for the team and then manually adjusted the score once the totals were in each week and we could get an average. Then it was just that average against the Dull Normal's opponent's score in that game.
We did the same thing.In division # 1 was a team called the Phantom Team. It had no players but rather it's score was the average score for that week of all other teams. When you played the Phantom Team you had to score higher than the weekly average. Of course a team like that will be a good team since it never has a bad week or 2 or 3 ... etc. Our Phantom Team actually was to make the playoffs but we knocked it out in favor of a team with a real live owner. We just inserted the 7th place team into the 6th seeded playoff spot.In the end, it worked out well.It is much better than trying to draft a team and subsequently run a team with real players.HTH
 
Guy dropped out last minute. How do you handle this? Draft best available and leave it as a dummy team? Thanks.
If you're on MFL, make a normal schedule and then replace the dead team with the weekly league average. The site can do it for you automatically. Just go into your schedule (For Commissioners -> Weekly Schedule Setup) and go into each week and replace the dead team with --Average-- in the schedule.And I probably wouldn't have the team draft any players at all. Again, if on MFL, you can go into the draft order for each round and just remove that team from the round. I don't think you can remove them from the All rounds setup though, have to do it from each round individually.
 
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There is no good way to run an odd number of teams.

Beg, lie, cheat and steal to get another owner.

Removing H2H, play 2 teams a week, bye weeks, and league average are all bush league.

 
There is no good way to run an odd number of teams.

Beg, lie, cheat and steal to get another owner.

Removing H2H, play 2 teams a week, bye weeks, and league average are all bush league.
With all due respect, this is the absolute WORST possible answer. Do anything suggested in this thread except the bolded part above. If you just focus on getting somebody to replace them...you get "some body"-- a guy who's willing to do you a favor and go through one more draft. Your league will be the least important to them and there won't be any of the camaraderie. A few losses and they might even abandon the team. Play with the good owners you have. I'd suggest playing against the league average that week so it's always 'fair" in that particular week. But whatever you do, don't beg anyone or accept anything less than a strong candidate for ownership. You won't resent a dummy team, but you'd certainly resent an apathetic owner who couldn't care less about your league. Good luck.

 
Total points league. I don't want all of my leagues to be TP, but one out of the many is fine and in some ways interesting.

If you like the playoffs, go total points for weeks 1-13, 14-16 can be 6 team playoffs.

 
Both of my dynasty leagues play doubleheaders and I love it. I guess you can just call me Bush League.

My one dynasty started out with 15 teams and the DH worked lovely. Makes for nice schedule also. Other league was 24 teams and to play everyone at least once, you needed DH. Works lovely also. Really enjoy 2 games per week.

 
If it's now a 13 team league, you can simply play 12 weeks head to head -- one division format. Weeks 1-13 regular season (12 opponents, 1 bye), Weeks 14-16 playoffs

If it's now a 9 team league, you can play doubleheaders each week (I think 9 games can be produced each week without any byes for the entire season), giving you 24 games, where each team plays each opponent 3 times. I think you may need to figure this schedule out manually and I'm not 100% it can be done exactly as I listed, but read my edit below.

Edit: Testing this out on myfantasyleague.com showed that automatic schedule generation could handle 9 teams playing all opponents exactly twice with some weeks being doubleheaders (7 teams play two games, 2 play one game) and others being single games (8 teams play, 1 bye).

If it's now 11 teams... then you're basically left with play head-to-head against every team every week or scrap head-to-head entirely. You can play weekly high points and season high points.

Edit: Testing this out on myfantasyleague.com showed that automatic schedule generation could handle either 11 teams playing all opponents exactly twice with some weeks being doubleheaders (9 teams play two games, 2 play one game) and others being single games (10 teams play, 1 bye).

Bottom line: It's rough, possibly less fair (some weeks much more important than others...) but it could definitely work.

 
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Just dump the divisions and have MFL generate the appropriate schedule for the 11 teams (or whatever). I would prefer to have to play a couple teams twice to generate a 14 week schedule.

With that said, double header leagues rock!

 
What we did was go with the odd number of teams plus a dummy team we called the Dull Normals. For them we manually entered the average points of the other teams scores for the DN's score each week (not counting the score for that week's opponent). That way everyone played the league average score once or twice, and the league average - as you might expect - came out at just about .500 for the season. Worked well. After our (odd numbered) player draft, we just added players no one would ever draft to fill the Dull Normal roster so that our league site would use that for the team and then manually adjusted the score once the totals were in each week and we could get an average. Then it was just that average against the Dull Normal's opponent's score in that game.
We did the same thing.In division # 1 was a team called the Phantom Team. It had no players but rather it's score was the average score for that week of all other teams. When you played the Phantom Team you had to score higher than the weekly average. Of course a team like that will be a good team since it never has a bad week or 2 or 3 ... etc. Our Phantom Team actually was to make the playoffs but we knocked it out in favor of a team with a real live owner. We just inserted the 7th place team into the 6th seeded playoff spot.In the end, it worked out well.It is much better than trying to draft a team and subsequently run a team with real players.HTH
We did this in '95 or '96... had the "Average Joe's", and they would have made the playoffs based on record alone. All-in-all I think our league agreed that i worked pretty well in lieu of a 14th owner.
 

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