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***Official*** Fallout 76 Thread (1 Viewer)

I guess I just don't really see where you're coming from. Are you playing alone? If so, that's the difference. You aren't going to get the same interactive fun with people that I'm using to replace the NPCs. It's probably going to seem like an empty survival shooter without bigger stakes if you're playing alone, because that's what it is without real factions and NPCs and a grander story changing the world. But that's supposed to be replaced by other people. 

This is much more of a survival game (though the survival elements are light) where you make your own story, which happens to use the Fallout 4 formula, than it is the equivalent to a Fallout 5. They took a risk and it's not connecting with gamers like you, but it is with some people. You aren't the hero at the center of an epic plot, you're just a dude trying to survive among others trying to survive, and each combination of people is going to have their own dynamic each log-in. 

I find it helps that my SO and I play together in the same room. Even when our friends aren't online we're teaming up. It's very possible I'd feel like you if I were trying to simulate a single player Fallout experience or even hoping for a more classic MMO experience with player hubs and factions and the like (I will repeat that I think this stuff will be added as we go as they figure out where it's not connecting with gamers like you, and also just add to the game--it will probably be a very different experience in 8 months, like titles like NMS, ESO, KOTOR, etc.).

What made me turn the corner on this game before release was watching a stream of a guy and his 3 buddies hunt a Wendigo in a cave complex. That's the video that made me realize what the game could be with friends, and that's the experience I've had. 

Tonight, I was selling some extra chems to a robot. Three players came up behind me, called my username, and said if I didn't hand over all the junk I was carrying they'd kill me and take it. One had power armor and the other two were wearing Raider chest pieces. All were a couple levels higher. I pulled my shotgun and they opened fire, so I tossed a grenade behind them, booked it out the door, tossed another couple molotovs as they followed, and then sprinted around the building. They followed and got lit up by 6 of my turrets and my partner--they didn't realize I had a base right next door. We killed a couple (who accrued bounties once they shot me originally) and the other ran off. We didn't stick around long after that to see if they'd try to take revenge as it was getting late. But it was a blast and imo a pretty good example of how the pvp aspect can lead to group fun and create a story for the session. 

 
I think that's the problem. My friends and I try to play together when we can but life and schedule differences make it tough. I've played together all of maybe 4-5 hours with my one friend and maybe 1 hour with the other. The rest has been wandering solo. While it does give that usual Fallout feel, I'm not dying to get back to play it. Just the opposite really. I'm trying to find a reason to play it.

 
City Of Heroes. Not everyone's taste for sure but this was a clever little Super hero-based MMO that, while far from perfect, nailed a lot of how you suck in hundreds of people on a server at a time and get a buy-in where its just flat out fun to log in and group up with the same guys over and over, get to understand their strengths and weaknesses every bit as well as your own, and just go out and have some fun.
Big thumbs up for the City of Heroes shout out.  That was my favorite MMO and I still paid for it when it went F2P.  My wife, who doesn't game much, even loved it.  I tell my kids about it all the time and I think they would have loved it too. 

 
Big thumbs up for the City of Heroes shout out.  That was my favorite MMO and I still paid for it when it went F2P.  My wife, who doesn't game much, even loved it.  I tell my kids about it all the time and I think they would have loved it too. 
This was the only computer based game I played. It was fun. Then it fried my computer, lol

 
I think that's the problem. My friends and I try to play together when we can but life and schedule differences make it tough. I've played together all of maybe 4-5 hours with my one friend and maybe 1 hour with the other. The rest has been wandering solo. While it does give that usual Fallout feel, I'm not dying to get back to play it. Just the opposite really. I'm trying to find a reason to play it.
This is my problem too.  When I was like 25 it was like clockwork that around 8pm, it was COD or Battlefield or whatever time.  That’s not a thing anymore for me, it’s stealing an hour when the wife is shopping or getting a haircut. If that hour matches up with anyone, it’s just coincidence. 

Thats actually one of the huge reasons I’ve always like FO (and tES).  I could just get immersed in a world and didn’t need to check with Bry@n4-2-o was able to play with me.  

 
I feel like this game is close, so I'm hoping they will continue to tinker with things.  If they had a Nemesis system like Shadow of Mordor with Raiders or even town NPCs would be pretty amazing.  I think that would solve a lot of issues of Multi-player and NPCs.  I think some of the reason they pulled NPCs was that they didn't want other players killing an NPC that was critical to a quest.  You see some of the issue pop up with a specific Sorched people are supposed to kill and they keep finding them already dead because some player has already killed them on that server.  If they had a system where there was a "next NPC up" approach it could solve a lot of those issues.  It would allow for you to take over Raider gangs and even allow for different player controlled Raider gangs to fight each other.

 
ConnSKINS26 said:
What a joke of a review. Unless that guy hated Fallout 4 as well he has no ground to stand on. It's a bigger, slightly better looking multiplayer Fallout 4 with no NPCs. Bethesda is not really known for enthralling NPCs to begin with. 
It's pretty buggy, and they missed a lot of opportunity to make it pretty special imo. 

That said, it's not as bad as some folks are making it out to be. 

 
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I'm starting to lose steam. I admit I wasn't as excited as I was for FO4 or FO3 but I was looking forward to playing. But about 20 hrs in and there's not much to do. Yea we can explore which I generally like but I haven't found anything like the subway in FO3 or the bottom right corner of the map in FO4. I know maybe give it time and something cool is out there. But for the most part it feels like a Fallout 4 mod. Slimmed down scavenging and leveling system and not much else. 

Plus I thought PvP was going to be optional to deter trolls but it seems like as long as you're a high level with killer gear, then you can own low levels with little to no consequence. 

Also how the hell are people level 60+ already? It felt like it took weeks or months to get that high in FO4. Are people cheating or exploiting glitches somewhere?

I'm just a bit disappointed so far.
I am at around level 25, not sure how many hours I have put in. 

I haven't seen this. Most of the time, the other people are spread all over the map.

If you are getting griefed, log out and log back in. Problem solved. 

 
I feel like this game is close, so I'm hoping they will continue to tinker with things.  If they had a Nemesis system like Shadow of Mordor with Raiders or even town NPCs would be pretty amazing.  I think that would solve a lot of issues of Multi-player and NPCs.  I think some of the reason they pulled NPCs was that they didn't want other players killing an NPC that was critical to a quest.  You see some of the issue pop up with a specific Sorched people are supposed to kill and they keep finding them already dead because some player has already killed them on that server.  If they had a system where there was a "next NPC up" approach it could solve a lot of those issues.  It would allow for you to take over Raider gangs and even allow for different player controlled Raider gangs to fight each other.
I am most disappointed at what I see as wasted potential. 

Example: the Poseidon Nuclear Plant (I am obsessed with it - good XP and loot - but very hard to solo). 

You have 60 minutes to repair an entire nuclear facility. Once it is up and running, you can operate a bunch of stuff outside like a Fusion Core Processor. There is also a work bench outside, and a bunch of resource deposits (good way to load up on lead and aluminum). I think the idea, as originally conceived, was that you could work with folks on a mission like this to help "Restore Appalachia."

The problem: none of it is persistent (as far as I can tell - perhaps if you joined a "clan" you could have folks on 24 / 7 - can you join "friends" on any server?). It just resets when you and your friends log off. You log back in and you are on a random server where the current state of affairs is completely different. (meanwhile THIS is how you level quickly. You can simply run through the same set of baddies and loot over and over and over again - there is no "clearing" and everything constantly respawns. I think everything works this way too (i.e., weapons, power armor, etc.).

I am sure there would be a ton of exploitative problems to solve, but it would be a million times better if you could make improvements / complete missions that would actually create something. Then, build in a mechanic where it's attacked and destroyed (reset), or blows up (reset), etc. Same could be applied to player built structures. How cool would it be to build your own Nuketown with some folks?

Their decision to make none of it persistent is baffling imo. It's like GTA5 Online when it could have been more like Fallout World of Warcraft. It's like they halfassed a MMORPG and are now stuck with a fence straddling game that has no discernible identity. 

 
Aren't persistent, farmable world bosses and events that don't actually change the game world despite lore/quests attached to them a staple of nearly every MMORPG? 

 
I guess I just don't really see where you're coming from. Are you playing alone? If so, that's the difference. You aren't going to get the same interactive fun with people that I'm using to replace the NPCs. It's probably going to seem like an empty survival shooter without bigger stakes if you're playing alone, because that's what it is without real factions and NPCs and a grander story changing the world. But that's supposed to be replaced by other people. 

This is much more of a survival game (though the survival elements are light) where you make your own story, which happens to use the Fallout 4 formula, than it is the equivalent to a Fallout 5. They took a risk and it's not connecting with gamers like you, but it is with some people. You aren't the hero at the center of an epic plot, you're just a dude trying to survive among others trying to survive, and each combination of people is going to have their own dynamic each log-in. 

I find it helps that my SO and I play together in the same room. Even when our friends aren't online we're teaming up. It's very possible I'd feel like you if I were trying to simulate a single player Fallout experience or even hoping for a more classic MMO experience with player hubs and factions and the like (I will repeat that I think this stuff will be added as we go as they figure out where it's not connecting with gamers like you, and also just add to the game--it will probably be a very different experience in 8 months, like titles like NMS, ESO, KOTOR, etc.).

What made me turn the corner on this game before release was watching a stream of a guy and his 3 buddies hunt a Wendigo in a cave complex. That's the video that made me realize what the game could be with friends, and that's the experience I've had. 

Tonight, I was selling some extra chems to a robot. Three players came up behind me, called my username, and said if I didn't hand over all the junk I was carrying they'd kill me and take it. One had power armor and the other two were wearing Raider chest pieces. All were a couple levels higher. I pulled my shotgun and they opened fire, so I tossed a grenade behind them, booked it out the door, tossed another couple molotovs as they followed, and then sprinted around the building. They followed and got lit up by 6 of my turrets and my partner--they didn't realize I had a base right next door. We killed a couple (who accrued bounties once they shot me originally) and the other ran off. We didn't stick around long after that to see if they'd try to take revenge as it was getting late. But it was a blast and imo a pretty good example of how the pvp aspect can lead to group fun and create a story for the session. 
I suppose it's all preference at that point. I've loved the fallout series so I am truly happy to see some people enjoying it but I just continue to think it sorely missed its mark. It tried to be many things and, as a result, simply isn't good at being anything. It compromises and straddles the fence in so many areas it is just a little lacking. 

A crafter is going to say it is too restricting on base size and the fact that nothing is persistent and able to keep going.  That is true.

A person who loves Fallout for the awesome story telling and characters is obviously missing out on this one.  In my opinion, the lack of creative missions in general is a huge killer in this game.  When "explore Morgantown airport" is a MAIN mission and it ends up being what it is (trying not to spoil too much for some folks) and then you start seeing "this is kinda what the entire game is, repeated", you have to see that glaring weakness.

A person wanting those group get togethers with friends is fine...as long as you're 17 and have no real world responsibilities, etc. Like someone said above, works great until real life doesn't allow you to get with your buddies and THAT is the problem; we shouldn't have to rely so heavily on entertaining ourselves. The game SHOULD bring something to the table and entertain us instead of dropping us off to do it ourselves (which, to me, feels like Bethesda's M.O. when it comes to fixing their bugs in a lot of their games. Without the awesome modding community, a lot of their games would be migrated away from a long time ago).  If we are being honest with ourselves, we know we shouldn't have to rely on ourselves and friends to bring value to the product so much. That is supposed to be the gravy on top, not a basic requirement. Any of us can have "fun" with 3-4 of our friends passing a ball around in the back yard or playing Mario Kart or shooting pool or drinking and watching TV.  We CAN, but we shouldn't have have that as the catalyst for this game to be great. 

I am pretty sure seeing this game already being discounted is, at least in small part, a reaction to the sales and the overview reaction to this game. Like I said, I love the series, I just think it tried to do 7 things and did 7 things mediocre instead of doing 2-3 things awesome, as they usually do. 

I referenced COH in an earlier post and I know those years of playing that game and the way they rolled it out (it was PVE for the first few years, then rolled into PVP, etc) really opens my eyes to the right and wrong way of incorporating these types of things into a game. To me, they really had more hits than misses in how to approach it as to where F76 really seemed to go out of their way to discourage grieving, etc, but in the process they have killed the potential for what this game could be.  Just my two cents and with all that being said, after backing off the game completely the past two-three days, I am going to try to give it another chance tomorrow or next week. I DO think, as you mentioned, there will be tweaks and reactions to smooth things out and I hope they can get it close enough to make this a lot of fun.  

 
I'm starting to lose steam. I admit I wasn't as excited as I was for FO4 or FO3 but I was looking forward to playing. But about 20 hrs in and there's not much to do. Yea we can explore which I generally like but I haven't found anything like the subway in FO3 or the bottom right corner of the map in FO4. I know maybe give it time and something cool is out there. But for the most part it feels like a Fallout 4 mod. Slimmed down scavenging and leveling system and not much else. 

Plus I thought PvP was going to be optional to deter trolls but it seems like as long as you're a high level with killer gear, then you can own low levels with little to no consequence. 

Also how the hell are people level 60+ already? It felt like it took weeks or months to get that high in FO4. Are people cheating or exploiting glitches somewhere?

I'm just a bit disappointed so far.
yeah got this game off of ebay and feeling the same way. hoping something kicks up soon

 
The storage system is terrible, that is my biggest gripe so far.  I'm always over encumbered.
This is intentional, I am sure.

Just wait until you max out your storage locker (400).

Apparently, there's "miner" version of Power Armor that gives you +100 carry. I am working on that set of quests now.

 
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And this game is buggy as ####

I mean, really really really, and in some instances game breaking bad. 

As an aside, I've read some of the inactive / broken features (like functioning Power Plants) will be added later on.

 
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Neat Bugs:

1. You die, attempt to respawn, and the only location available is Vault 76. Your corpse is about 3,400 miles away from Vault 76. So, you can walk, or you can spend your hard-earned caps to fast travel. I guess that's one way to force folks to use caps.

2. You spend money to claim a workbench. The server boots you. You log back in (to a different server, of course). You don't have the workbench. You don't have your money. 

3. You die, and you are trying to get back to your corpse when the server boots you. You log back in (to a different server, of course). You've lost your ability to claim the loot off your corpse because, well, its residing on a different server. 

There are bunches of other bugs, like missions that are broken (the really long broken ones are the best!), random glitches like a random set of Power Armor floating 30 feet in the air (very immersive), and random things like base turrets simply disappearing.  

Fun but very broken game. 

:nerd:

 
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Yeah, I had to log into 5 different servers before I found an "Evan" that was alive so I could kill him.  Once me and some guy raced to the basement of the building trying to be the one to get the kill shot only for both of us to find he was already dead.

 
I guess I just don't really see where you're coming from. Are you playing alone? If so, that's the difference. You aren't going to get the same interactive fun with people that I'm using to replace the NPCs. It's probably going to seem like an empty survival shooter without bigger stakes if you're playing alone, because that's what it is without real factions and NPCs and a grander story changing the world. But that's supposed to be replaced by other people. 
yeah this is what i think is killing me in this game too. need more PS4 friends  :kicksrock: . Tried joining with some people, and hung with one guy for a bit, but he got out of my team. thinking if i don't catch on with anybody or a group i may trade in for Red Dead Redemption

 
Angry Joe Fallout 76 Review

Joe is a literal Bethesda fanboy. He bought the $200 edition because he loves Fallout that much. He tears this game apart in the review though and he's not wrong in his criticism.
He's one of the people I watched playing it when the beta began.  I can tell you that he was so excited to start the game and it was interesting watching him go from hype and excited to downright mad about it (the video doesn't do that part justice).  I was looking forward to his official review.   I still haven't seen a positive review.

 
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I suppose the good news in all this is maybe they’ll go above and beyond on the next games to try and win people back.  

 
I was really enjoying fallout 4 until I came to a bug in the main story line. With no way to fix it, I lost interest since I am anal and like to do the main story line first. Watching that video he made it seem like they just dont care about fixing their bugs. Why? how hard can it be?

 
I was really enjoying fallout 4 until I came to a bug in the main story line. With no way to fix it, I lost interest since I am anal and like to do the main story line first. Watching that video he made it seem like they just dont care about fixing their bugs. Why? how hard can it be?
Well fixing bugs is a tedious, time consuming pain in the ###. But if you're a AAA studio charging $60+ for launch games, you damn well better spend the money to fix as many as possible.  The fact that they have Fallout 4 launch bugs in F76 is really damning on how lazy they were about this.

 
Well fixing bugs is a tedious, time consuming pain in the ###. But if you're a AAA studio charging $60+ for launch games, you damn well better spend the money to fix as many as possible.  The fact that they have Fallout 4 launch bugs in F76 is really damning on how lazy they were about this.
I think part of it is they leaned into their reputation. The games are massive, so there’s bound to be some issues but then they realized a lot of people just think it’s funny when someone gets punched and they going flying into outer space, or you go into Vats and the camera shows you hitting he wall with bullets but they’re somehow connecting.  Somehow that became accepted and they just never cared to fix them. 

 
I think part of it is they leaned into their reputation. The games are massive, so there’s bound to be some issues but then they realized a lot of people just think it’s funny when someone gets punched and they going flying into outer space, or you go into Vats and the camera shows you hitting he wall with bullets but they’re somehow connecting.  Somehow that became accepted and they just never cared to fix them. 
My bug had me go to memory den to retrieve info from a dream and I cant sit in the chair because the chair moved from the room into the hallway and it blocks me from leaving. That is not a minor issue

Just saying

 
So tried jumping into the social part of the game and make some friends. joined up with 2 guys who were levels 21 and 35. I am like 14. went to another event with the one guy and next thing i know he put a bounty on me and killed me because i didn't have a mic  :kicksrock:

called me back to take the bounty from me or whatever, but man, this game is tough pushing for us lonely Wanderers......

 
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This thread has done nothing to dispel my initial thought that the single player value is pretty much zero. Oh well. Pass.
I will say my nephew has managed to play exclusively solo since launch and done fine. However, he said he's seen pretty much all there is so far. He regrets buying it at $60 especially now that it's $35. 

 
I've been playing solo.  I've settled into the "it's ok" zone.  Lots to be fixed, biggest in my mind is the stash limit.  I know they are going from 400 to 600 but that is still just a drop in the bucket.  My stash is maxed out and I'm walking around with 600 lbs of crap on my back.  It's not like it is mostly junk either.  I wouldn't mind that I had to make hard choices about what weapon to use if they gave me a place to put other weapons and I could swap out as I wished.  The stash limit makes that extremely difficult.  Also the food and drink rates go way to quickly.  I carry around way too much food and drink because it spoils so fast.  

 
I've been playing solo.  I've settled into the "it's ok" zone.  Lots to be fixed, biggest in my mind is the stash limit.  I know they are going from 400 to 600 but that is still just a drop in the bucket.  My stash is maxed out and I'm walking around with 600 lbs of crap on my back.  It's not like it is mostly junk either.  I wouldn't mind that I had to make hard choices about what weapon to use if they gave me a place to put other weapons and I could swap out as I wished.  The stash limit makes that extremely difficult.  Also the food and drink rates go way to quickly.  I carry around way too much food and drink because it spoils so fast.  
i have found various open stash boxes I use. went to the "top of the mountain" thing yesterday and there was an overseer stash box that was empty. can't you store there?

also maybe a mod to help lighten the load. I carry around close to max a bunch too, but should just unload some of the guns I have and stuff. though I am still a level 14 so maybe I haven't run into the heavy stuff yet

 
i have found various open stash boxes I use. went to the "top of the mountain" thing yesterday and there was an overseer stash box that was empty. can't you store there?

also maybe a mod to help lighten the load. I carry around close to max a bunch too, but should just unload some of the guns I have and stuff. though I am still a level 14 so maybe I haven't run into the heavy stuff yet
Wouldn't that only be available on that particular server?  Logging into a new server and the stuff would be gone?  I'm not 100% positive how that works, so I'm asking as a question.

 
I believe any stash box you encounter is linked to your “main” stash box. If you build one at a captured workshop, it definitely is. If you use one at some else’s camp, you are actually using your stash box, not theirs.

you would think the same applies to the overseer stash box. Sure fire way to tell: of your stash inventory is already in it, it’s defintely linked.

ETA: and this mechanic prevents you from circumventing the hard inventory cap

 
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Wouldn't that only be available on that particular server?  Logging into a new server and the stuff would be gone?  I'm not 100% positive how that works, so I'm asking as a question.
hmm, i have no idea. i will let you know if i find out (don't remember what i even put in there)

 
I believe any stash box you encounter is linked to your “main” stash box. If you build one at a captured workshop, it definitely is. If you use one at some else’s camp, you are actually using your stash box, not theirs.

you would think the same applies to the overseer stash box. Sure fire way to tell: of your stash inventory is already in it, it’s defintely linked.

ETA: and this mechanic prevents you from circumventing the hard inventory cap
Right, but the overseer's stash box is not the same as yours.

 
He's one of the people I watched playing it when the beta began.  I can tell you that he was so excited to start the game and it was interesting watching him go from hype and excited to downright mad about it (the video doesn't do that part justice).  I was looking forward to his official review.   I still haven't seen a positive review.
I honestly can't recall the last time a AAA title from a major publisher released to such a horrible reaction.  I can certainly think of games that got ripped (ME3, which was awesome aside from the last 0.1% of the game), but nothing like this.

 
Well that glowing assessment certainly sways my thinking. Oh, wait...
I'm still waiting on the price to drop.  I predict it hits $20 by summer.  I might pounce then.

I'll add a piece of positivity to the thread.  Fallout New Vegas wasn't universally liked at launch.  It had major game-breaking bugs and many didn't like it.  I didn't buy it at launch.  I still hadn't finished Fallout 3, so I waited.  By Sept (which was about 11 months after launch), I found New Vegas for $20 and snagged that puppy and I found it to be better than Fallout 3.   So, I hold out hope that they can polish this turd and make it into something worth digesting in the next year.  At the very least, we'll have mod support a year from now and that should help it, even if Bethesda can't.

 
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I'm still waiting on the price to drop.  I predict it hits $20 by summer.  I might pounce then.

I'll add a piece of positivity to the thread.  Fallout New Vegas wasn't universally liked at launch.  It had major game-breaking bugs and many didn't like it.  I didn't buy it at launch.  I still hadn't finished Fallout 3, so I waited.  By Sept (which was about 11 months after launch), I found New Vegas for $20 and snagged that puppy and I found it to be better than Fallout 3.   So, I hold out hope that they can polish this turd and make it into something worth digesting in the next year.  At the very least, we'll have mod support a year from now and that should help it, even if Bethesda can't.
This is pretty much my MO for every game. Just got my God of War yesterday after paying $17.99 for a new copy. I can wait and see if they turn it around. Truth be told, I haven't even played FO4 yet.

 
I'm still waiting on the price to drop.  I predict it hits $20 by summer.  I might pounce then.

I'll add a piece of positivity to the thread.  Fallout New Vegas wasn't universally liked at launch.  It had major game-breaking bugs and many didn't like it.  I didn't buy it at launch.  I still hadn't finished Fallout 3, so I waited.  By Sept (which was about 11 months after launch), I found New Vegas for $20 and snagged that puppy and I found it to be better than Fallout 3.   So, I hold out hope that they can polish this turd and make it into something worth digesting in the next year.  At the very least, we'll have mod support a year from now and that should help it, even if Bethesda can't.
It's a pretty fun Fallout game at its core. You can play it as a single player game, for the most part. It will be well worth $20.

 
It's a pretty fun Fallout game at its core. You can play it as a single player game, for the most part. It will be well worth $20.
Agree with this.  Had I known, and with the delays I wasted money getting this "at launch".  I have some hopes they can turn it around.  As it is I am still playing it, it still feels like Fallout so it isn't a complete waste.  As I said before, I wasn't expecting anything Fallout for a couple years so I'm just going to take this as bonus Fallout play and not get too worked up about it.

 
IvanKaramazov said:
I honestly can't recall the last time a AAA title from a major publisher released to such a horrible reaction.  I can certainly think of games that got ripped (ME3, which was awesome aside from the last 0.1% of the game), but nothing like this.
I guess it’s probably not a good sign for the franchise that I immediately thought of ME Andromeda as an even bigger disaster. 

 

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