What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

*** Official *** FBG's Goal Line Blitz Discussion Thread (1 Viewer)

jevy said:
cosjobs said:
jevy said:
Nice start Hulk

Any DE experts here. I am about to boost my level 19 DE and I was wondering if anyone noticed any changes with the new adjustments. I was going to go mostly strength but I am considering agility now if it effects acceleration a lot now so I can around the OT. He plays LDE so I am going for a mostly balanced build so he can help in run support. He has strength and speed softcapped and is one away from agility if that helps.
Off sides calls. Need to have vision and confidence to prevent them.
Have any of your DE's tried to go around the OT's this year as they did last year?I've watched a few games today and every single DE ran right at the OT. Heck, DT's are more likely to circle around the outside to get to the QB then DE's.

This is happening to guys with 50 speed and 50 agility.
Do you have anything in the "Shed Block" special ability? A high score in there should cure it help.
Shed block = 4.I'm talking about those long looping attacks to the outside where you run around a OT. It seems like those are non-existent this year.
Bort has acknowledged that this was some sort of unforeseen problem that developed. He has built in a new advanced tactic for "speed rush" or "bull rush". He says it will go live sometime this season, but he is still testing it.Here is his quote

- New advanced player tactic for D players added: pass rush type. In response to this thread: http://goallineblitz.com/game/forum_thread...5497&page=1

This isn't live in sims as of this moment, but it's very close to being ready. I'm doing some tests with "donated" test players to make sure certain DE's don't just get a sack every single time with the new pathing. Will update here when I put it live; should be soon, when I'm satisified with testing.

"Evasive" makes your guy try to rush around the edge and generally avoid the blockers.

"Power" makes your guy bull-rush at them, basically what it's doing now.

"Combo" will choose randomly between the two to mix it up if you're both strong and agile.

Last edited Aug 1, 2008 01:10:00
 
the new defensive ai is a mother ####er. there will be a lot of screw ups this season.
It will be interesting to see if some average teams get better and the better teams become average. Good builds will make a difference but if the advanced AI can get nailed by some teams with average talent it will be interesting to see what happens.
 
the new defensive ai is a mother ####er. there will be a lot of screw ups this season.
We played a team today that went for it on EVERY 4th down. Obviously some kind of screw up.I find the AI challenging and approach it very carefully and that kind of stuff is right up my alley. I can't imagine what all the idiots on that site are doing to their teams.
 
the new defensive ai is a mother ####er. there will be a lot of screw ups this season.
We played a team today that went for it on EVERY 4th down. Obviously some kind of screw up.I find the AI challenging and approach it very carefully and that kind of stuff is right up my alley. I can't imagine what all the idiots on that site are doing to their teams.
I looked at their two preseason games and they only had 3 punts total in those. They obviously do not have a handle on the settings yet.
 
UOFI_316 said:
Drifter said:
the new defensive ai is a mother ####er. there will be a lot of screw ups this season.
We played a team today that went for it on EVERY 4th down. Obviously some kind of screw up.I find the AI challenging and approach it very carefully and that kind of stuff is right up my alley. I can't imagine what all the idiots on that site are doing to their teams.
I looked at their two preseason games and they only had 3 punts total in those. They obviously do not have a handle on the settings yet.
we found a bug in ours the game we played your team. thank god for the scrimmages.
 
Drifter said:
the new defensive ai is a mother ####er. there will be a lot of screw ups this season.
We played a team today that went for it on EVERY 4th down. Obviously some kind of screw up.I find the AI challenging and approach it very carefully and that kind of stuff is right up my alley. I can't imagine what all the idiots on that site are doing to their teams.
HEY! I am not an idiot... I am mentally challenged.
 
Nice start HulkAny DE experts here. I am about to boost my level 19 DE and I was wondering if anyone noticed any changes with the new adjustments. I was going to go mostly strength but I am considering agility now if it effects acceleration a lot now so I can around the OT. He plays LDE so I am going for a mostly balanced build so he can help in run support. He has strength and speed softcapped and is one away from agility if that helps.
Off sides calls. Need to have vision and confidence to prevent them.
Have any of your DE's tried to go around the OT's this year as they did last year?I've watched a few games today and every single DE ran right at the OT. Heck, DT's are more likely to circle around the outside to get to the QB then DE's. This is happening to guys with 50 speed and 50 agility.
I don't actually own any DE's, but I heard there is a new tactic in the advanced tactics to give you the choice on which rush approach to take. Inside or Out. Can someone confirm this? Also I just heard from someone who talked with bort and when he was running plays on the test server, players with less than 30/30 vision and confidence were being call for false starts on most third down attempts. Now these were pro league players and he was going to step it down from league to league so I'm not sure what the exact number is, but the fact is linemen need these to things to stay onside.
 
Drifter said:
the new defensive ai is a mother ####er. there will be a lot of screw ups this season.
We played a team today that went for it on EVERY 4th down. Obviously some kind of screw up.I find the AI challenging and approach it very carefully and that kind of stuff is right up my alley. I can't imagine what all the idiots on that site are doing to their teams.
Maybe the had the AI to go for it. Some SP aren't very good and if your punting 30 yds and letting them return it for 20. Why not go for it? I'm very slowly learning the AI, but so far I've got a pretty good handle on things. Now if bort keeps tweaking I'll have to keep adapting, but right now I think I have a nice setup.
 
Drifter said:
the new defensive ai is a mother ####er. there will be a lot of screw ups this season.
We played a team today that went for it on EVERY 4th down. Obviously some kind of screw up.I find the AI challenging and approach it very carefully and that kind of stuff is right up my alley. I can't imagine what all the idiots on that site are doing to their teams.
Maybe the had the AI to go for it. Some SP aren't very good and if your punting 30 yds and letting them return it for 20. Why not go for it? I'm very slowly learning the AI, but so far I've got a pretty good handle on things. Now if bort keeps tweaking I'll have to keep adapting, but right now I think I have a nice setup.
While it may be true that they had it setup to go for it all the time, they may want to rethink it. They went for it after a sack backed them up to their 1 yard line. 4th and 16 from the 1 is not the time be going for it.Yes there is a new DE rushing tactic, although it is not live in all the leagues yet. Bort has also made some new QB tactics. One is the frequency of dump passes to the HB, can't remember what the other is. Again, I do not think they are live yet.
 
Also I just heard from someone who talked with bort and when he was running plays on the test server, players with less than 30/30 vision and confidence were being call for false starts on most third down attempts. Now these were pro league players and he was going to step it down from league to league so I'm not sure what the exact number is, but the fact is linemen need these to things to stay onside.
My new A league team is getting false start penalties several of them a game. Its actually a bit crazy that these lower level guys are getting so many false starts considering some level 4 guys can't be advanced enough to have much in vision unless all their points go there.
 
Also I just heard from someone who talked with bort and when he was running plays on the test server, players with less than 30/30 vision and confidence were being call for false starts on most third down attempts. Now these were pro league players and he was going to step it down from league to league so I'm not sure what the exact number is, but the fact is linemen need these to things to stay onside.
My new A league team is getting false start penalties several of them a game. Its actually a bit crazy that these lower level guys are getting so many false starts considering some level 4 guys can't be advanced enough to have much in vision unless all their points go there.
It's all relative to your competition. If you are a lvl 1 vs a lvl 1, you don't need much. If you are a lvl 1 vs a lvl 20, you probably need a ton.
 
Still looking to fill up some positions on the Manila Warlords.

Looking for

CB

WR

FS

DT

Anyone looking for a home, let me know.

 
Still looking to fill up some positions on the Manila Warlords. Looking for CBWRFSDTAnyone looking for a home, let me know.
I have a lvl 5 posession wr Never Open and a lvl 5 cb Burned Toast that are in d leagues right now.
Thanks for your interest but I think even the best build of a level 5 WR and CB is a little low for our league. Starters in the SEA AAA are usually around 23-25 levels and backups usually are not below 16. Maybe down the road we can talk again.
 
How can I make my WR to become a kick returner? Do I have to have the highest speed stats on the team?
That helps and #s 3-5 on the Speedster SA tree are pretty much only good for kick returning. They never come into play as a receiver.
 
How can I make my WR to become a kick returner? Do I have to have the highest speed stats on the team?
That helps and #s 3-5 on the Speedster SA tree are pretty much only good for kick returning. They never come into play as a receiver.
I'm pretty sure that's not correct.
Techincally it's not correct, but in practice it certainly is. Although the skill is activated whenever they are carrying the ball, the only YAC that happens in this game is when the WR catches the ball when he's past the coverage. No one is catching short passes, putting moves on the CB and breaking a big one, hence those skills really only come into play on kick returns.
 
How can I make my WR to become a kick returner? Do I have to have the highest speed stats on the team?
That helps and #s 3-5 on the Speedster SA tree are pretty much only good for kick returning. They never come into play as a receiver.
I'm pretty sure that's not correct.
Techincally it's not correct, but in practice it certainly is. Although the skill is activated whenever they are carrying the ball, the only YAC that happens in this game is when the WR catches the ball when he's past the coverage. No one is catching short passes, putting moves on the CB and breaking a big one, hence those skills really only come into play on kick returns.
Why do you think it's only activated when he has the ball?
 
How can I make my WR to become a kick returner? Do I have to have the highest speed stats on the team?
That helps and #s 3-5 on the Speedster SA tree are pretty much only good for kick returning. They never come into play as a receiver.
I'm pretty sure that's not correct.
Techincally it's not correct, but in practice it certainly is. Although the skill is activated whenever they are carrying the ball, the only YAC that happens in this game is when the WR catches the ball when he's past the coverage. No one is catching short passes, putting moves on the CB and breaking a big one, hence those skills really only come into play on kick returns.
Why do you think it's only activated when he has the ball?
Head Fake - "The skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can make the difference between a tackle and a big gain."Spin - "...increases the bonus to avoiding tackles by spinning"Juke - "The skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can make the difference between a tackle and a big gain."
 
Heh - perfect timing from Bort

Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late.
Looks like it was possible without the ball but it wasn't effective. This is good news as I put some pts into it with my WR and felt as though they were wasted.
 
Last edited by a moderator:
Heh - perfect timing from Bort

Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late.
Looks like it was possible without the ball but it wasn't effective. This is good news as I put some pts into it with my WR and felt as though they were wasted.
This might make RBs lining up at WR VERY effective.
 
Heh - perfect timing from Bort

Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late.
Looks like it was possible without the ball but it wasn't effective. This is good news as I put some pts into it with my WR and felt as though they were wasted.
This might make RBs lining up at WR VERY effective.
I would think that the negative hit you take for playing out of position would offset the increased effect of the SA, thus making your HB play like a WR. If anything it will just make agile HB better since I am guessing on average they have far more points dumped into head fake, juke and spin.
 
Hey hoping some of you still check this thread. Anyways I got a new team this season, and not sure if i agree with the tactics my OC wants to take with our next opponent. Would appreciate it if you could take a look at my team and next opponent and give some feedback on what would be the best gameplan...thanks

http://goallineblitz.com/game/team.pl?team_id=5091

 
Heh - perfect timing from Bort

Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late.
Looks like it was possible without the ball but it wasn't effective. This is good news as I put some pts into it with my WR and felt as though they were wasted.
This might make RBs lining up at WR VERY effective.
I would think that the negative hit you take for playing out of position would offset the increased effect of the SA, thus making your HB play like a WR. If anything it will just make agile HB better since I am guessing on average they have far more points dumped into head fake, juke and spin.
we have an hb who is kicking ### as our #5 wr.
 
BTW, I just rolled up my 24th player, Superstitious Jones (TE).

Superstitious is the 18th member of the extended Jones family playing in the GLB leagues, and the second tight end in the family.

He's a Level 1 at the moment but is looking to join a FBG team before boosting and adding his 15 Skill Points and equipment. I'll be out of town until next weekend and I'll hopefully return to find my Alert box full of offers from several capped FBG teams.

 
Alright, here is the situation.

I have a second team that I am tired of running. I am not sure if I am able to sell it or what, but I have about 8 players one the team that might be verhy valuable. However, they are not all mine, and I want to do right by their owners, and I want to make sure that they are going to start, at least most of them.

Here are the levels:

QB 25 (mine)

WR 21, 18

TE 20

OT 25, 20

G 25 (mine)

CB 25 (mine)

I would prefer to put them on the same team, and I would like to be on a somewhat sucessful team with a chance to get better. Any who is level 24 already has all their equipment.

Anyone interested? I can assure that the players that are mine have kick ### builds.

Here they are:

QB

Strength: 50.44 Blocking: 7

Speed: 14.65 Tackling: 7

Agility: 14.65 Throwing: 74.97

Jumping: 14.65 Catching: 14.65

Stamina: 41.3 Carrying: 14.65

Vision: 52.4 Kicking: 8

Confidence: 42.13 Punting: 7

SA:44445/00000

G

Strength: 72.3 Blocking: 68.45

Speed: 8 Tackling: 15.81

Agility: 40.4 Throwing: 10

Jumping: 7 Catching: 8

Stamina: 26.34 Carrying: 7

Vision: 34.87 Kicking: 9

Confidence: 28.54 Punting: 9

SA:53333/33244

CB

Strength: 16.6 Blocking: 8

Speed: 67.19 Tackling: 29.71

Agility: 51.71 Throwing: 10

Jumping: 20.71 Catching: 31.03

Stamina: 29.71 Carrying: 15.81

Vision: 45.47 Kicking: 9

Confidence: 15.81 Punting: 9

SA:44645/20000

PM me for more details.

 
Hulk - Why Lower Shoulder over Power Through?

In the descriptions of each Power Through says that it is even more effective than Lower Shoulder.
Cause its further to the left and easy up quicker.Eventually I will cap both.
Do we even know what the cap is for specials?
10, I believe. 11 with equipment.
Nope. I've seen at least 12.
Where? Link?
At one point last season this build was open. I'm positive he had at least 12 on at least one of the specials.Since it's no longer open, I don't really have proof. But his low scouting report numbers (for a level 28) are a strong indicator that he has put a ton of points into specials.
Here's a little something more on this. If 10 was the limit, I wouldn't expect to see a "skill points needed" amount to get to 11.
 
Disco Stu said:
Here's a little something more on this. If 10 was the limit, I wouldn't expect to see a "skill points needed" amount to get to 11.
I think that is a coding thing. I tried to go over 10 and it did not let me, even though it shows that. I am guessing that the code has something listing out the price of each upgrade as "previous +1" and then the next line of code is "max = 10" so it shows you the cost then sees that it can't do it.(I am in no way a programmer but I did stay in a holdiay inn express in the last year).

 
Disco Stu said:
Here's a little something more on this. If 10 was the limit, I wouldn't expect to see a "skill points needed" amount to get to 11.
I think that is a coding thing. I tried to go over 10 and it did not let me, even though it shows that. I am guessing that the code has something listing out the price of each upgrade as "previous +1" and then the next line of code is "max = 10" so it shows you the cost then sees that it can't do it.(I am in no way a programmer but I did stay in a holdiay inn express in the last year).
:lmao:
 
friendlies are a reality!!!

The Milwaukee Free for All are interested in scrimmage games with any/all FBG teams...

contact me here or on GLB (or send a challange) to discuss time/date...

 
my DT is getting ready to lvl up to 24. Should I put my equiptment upgrades all to strength?

Kabuke Bigabottom
You need to post your attributes, chachi.
oOps.......Thanks fonzPhysical Attributes Football Skills

Strength: 71.4 Blocking: 18.61

Speed: 28.35 Tackling: 44.4

Agility: 50.4 Throwing: 9

Jumping: 11.43 Catching: 7

Stamina: 40.17 Carrying: 8

Vision: 30.09 Kicking: 8

Confidence: 24.81 Punting: 9

Pass Rusher Abilities

34231

Run Stuffer Abilities

23121

 
my DT is getting ready to lvl up to 24. Should I put my equiptment upgrades all to strength?

Kabuke Bigabottom
You need to post your attributes, chachi.
oOps.......Thanks fonzPhysical Attributes Football Skills

Strength: 71.4 Blocking: 18.61

Speed: 28.35 Tackling: 44.4

Agility: 50.4 Throwing: 9

Jumping: 11.43 Catching: 7

Stamina: 40.17 Carrying: 8

Vision: 30.09 Kicking: 8

Confidence: 24.81 Punting: 9

Pass Rusher Abilities

34231

Run Stuffer Abilities

23121
Upgrade your equipment in strength. Put the 5 points of the level up into either confidence or Run Stuffer special tree or a combo of the two.

Train on jumping.

 

Users who are viewing this thread

Back
Top