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*** Official *** FBG's Goal Line Blitz Discussion Thread (1 Viewer)

The Canadian AAA Thunder Bay Reapers beat the Labrador Retrievers today for the championship!!! Congrats to all of the FBG's on that team. :banned: :banned: :thumbup: We are moving up to the Canadian Pro League.
Welcome to the pros Reapers. Nice job raato!
Thanks Brewer. I couldnt have done it without the players though so they get the credit.Whats everyone think of the new stuff being added?Part of me thinks the shopping for Cleats of TD scoring seems a little crazy. Are we going to be adding raiding soon?
 
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The Canadian AAA Thunder Bay Reapers beat the Labrador Retrievers today for the championship!!! Congrats to all of the FBG's on that team. :coffee: :banned: :unsure: We are moving up to the Canadian Pro League.
Welcome to the pros Reapers. Nice job raato!
Thanks Brewer. I couldnt have done it without the players though so they get the credit.Whats everyone think of the new stuff being added?Part of me thinks the shopping for Cleats of TD scoring seems a little crazy. Are we going to be adding raiding soon?
I'll reserve most of my comments until I see what it's like, but I really don't see how it will be much different from the regular eq. system already in place. It sounds like it will simply be able to add a bit more in exchange for bonus tokens or whatever.Personally, I'd like them to concentrate on some of the game play flaws before implementing more of the fluff.
 
Funny thing is when I saw the changes the first thing that hit my mind was

I put on my wizard hat and robe......

 
Herc said:
Funny thing is when I saw the changes the first thing that hit my mind was

I put on my wizard hat and robe robe and wizard hat ......
:rolleyes: hahah that's awesome. yah i was thinking the same thing ... i really wish bort focused on improving the game play & sim.

 
The Milwaukee Free for All (USA AA #1) are looking for players. For sure we need DEs and will probably need players at other positions. We are perenially a playoff team in one of the top divisions in the game.I also have 2 level 12 guys (LB & CB)who can sign with a capped team and boost right away to get to level 15. Let me know if you have a capped team they could play on for 1, maybe 2, years.
We might be in need of a 4th LB. Limited rosters to maximize playing time.PM grigser at GLB about the Canberra Demons LB spot.
 
I have a level 12 HB that's tearing up the D league he's in and would like to play with some humans now. Always a booster/equipper.

Link to Snotty McBoogerson
Level 15 now. Somebody please sign Snotty.
Hey man, I'm on two low level teams, with players your level. They aren't FBG teams, but the owners try to get people as many reps as possible. Go check my low level players out and pm the owners of those teams. He may be able to help you out, if you don't care about FBG or not. IME, there aren't any FBG low level teams.
 
I have a level 12 HB that's tearing up the D league he's in and would like to play with some humans now. Always a booster/equipper.

Link to Snotty McBoogerson
Level 15 now. Somebody please sign Snotty.
Hey man, I'm on two low level teams, with players your level. They aren't FBG teams, but the owners try to get people as many reps as possible. Go check my low level players out and pm the owners of those teams. He may be able to help you out, if you don't care about FBG or not. IME, there aren't any FBG low level teams.
:unsure: Thanks. I'll check your teams out later on today.
 
I wonder if/how the changes will affect slow building.
Negatively
Bort i dont really like the training stuff either. That just seems to make slow building extremly hard
Maybe we are not big fans of slow building :thumbup: ...we could have put a cap on SP's you can stockpile, but we didn't.Also, injuries will never be season enders - just one offs that reduce your energy or something similar.
 
This game went from nerdy to gay and nerdy. I'm not sure if I can handle that.
It's not that different from the system in NFL2k where you could get various cards that affected gameplay in one way or another. It was the logical next step for the game to add more indivdiualism and features for individual players.
 
I wonder if/how the changes will affect slow building.
Negatively
Bort i dont really like the training stuff either. That just seems to make slow building extremly hard
Maybe we are not big fans of slow building :lol: ...we could have put a cap on SP's you can stockpile, but we didn't.Also, injuries will never be season enders - just one offs that reduce your energy or something similar.
Hmmm... I've got a HB I'm slow building in the d-leagues to experiment on. If this new training system kills slow building, then I'll gladly go back to traditional training/building since I'm impatient anyway.
 
This game went from nerdy to gay and nerdy. I'm not sure if I can handle that.
It's not that different from the system in NFL2k where you could get various cards that affected gameplay in one way or another. It was the logical next step for the game to add more indivdiualism and features for individual players.
Sorry, I'm not familiar with NFL2K, but "going shopping" should NEVER, EVER be affiliated with that game.
 
Recruiting is near impossible unless you have a USA or Pro league team.

Folks - the Pregls are 2 pieces away from winning a championship.

We need a G and a CB. If you want to be part of a winner, contact me :grad:

Thanks!

 
Recruiting is near impossible unless you have a USA or Pro league team.Folks - the Pregls are 2 pieces away from winning a championship.We need a G and a CB. If you want to be part of a winner, contact me :goodposting:Thanks!
Not true. I GM a Canadian Pro team.We're having trouble getting the last 3 guys we need.(LB, DE, CB)Yeah, we were 2-14 last season, but we're not that bad.No really.That jimbobjoe math guy who does the math based power rankings said that we were the 2nd best coached team In Canada Pro East. We just didn't have the talent.I did luck into a couple of guys so we should be ALOT better this season. Maybe a playoff run.If anyone wants to join the Thunder Bay Growlers of Canada Pro..PM me or catch me on GLB (my name is Dope over there too)
 
anyone with a mid 20 level P needing a home? I am in need of a Punter for the SA AAA team I am a GM on. PM Raato at GLB if you can help or just send me a PM here.

 
SEA Pro Manila Warlords need to fill a couple of positions. CB is the major need but we have a couple of other areas that need attention as well.

Levels 20 and above only please. If interested, contact me here or there.

 
How much do you guys think the creators have made, money wise, in this venture? I doubt they ever say anything about it but how much money did these guys make from this stupid game do you think?

 
I would estimate that so far, they'be brought in somewhere between $750M - $1.25MM wth a projected annual revenue of somewhere around $2-4MM

 
I would estimate that so far, they'be brought in somewhere between $750M - $1.25MM wth a projected annual revenue of somewhere around $2-4MM
Really? Do you think they can sustain such growth? I got into Footstar.org after the threads for Goal Line and that place is much more organized and better put together. I think the Goal Line crew could learn something from Footstar's training methods and style as well. I also wonder if there is going to be some kind of "Thanks for helping us grow" give back to the people who helped grow the game back in Season 1 and even Season 2. Like I have said before, I am not putting any more money into the game but I know there are 100 for every 1 of me probably.
 
I would estimate that so far, they'be brought in somewhere between $750M - $1.25MM wth a projected annual revenue of somewhere around $2-4MM
Really? Do you think they can sustain such growth? I got into Footstar.org after the threads for Goal Line and that place is much more organized and better put together. I think the Goal Line crew could learn something from Footstar's training methods and style as well. I also wonder if there is going to be some kind of "Thanks for helping us grow" give back to the people who helped grow the game back in Season 1 and even Season 2. Like I have said before, I am not putting any more money into the game but I know there are 100 for every 1 of me probably.
I'm with you...I only put in like $40.00 but i'm done. I boosted this year, and i have one level boost for next year....but i'm done. plus i'm sick of platooning my qb and i'm stuck until year 7
 
I think if you figure it out it is around $250 or so per team per season to boost. So teams that have been around since season 1 have already put in $1000. Multiply that for a few 1000 teams and add in custom equipment and you are up in the millions no problem. You'd think that would justify a few customer service employees........

If I had any program skills whatsoever I would be busting my ### to build a competitive game because this thing could be SO much better than it is now.

 
I would estimate that so far, they'be brought in somewhere between $750M - $1.25MM wth a projected annual revenue of somewhere around $2-4MM
Really? Do you think they can sustain such growth? I got into Footstar.org after the threads for Goal Line and that place is much more organized and better put together. I think the Goal Line crew could learn something from Footstar's training methods and style as well. I also wonder if there is going to be some kind of "Thanks for helping us grow" give back to the people who helped grow the game back in Season 1 and even Season 2. Like I have said before, I am not putting any more money into the game but I know there are 100 for every 1 of me probably.
I can not expect them to continue to grow. They have had drastic success early and I think that may be their downfall as they will likely resist changes that will ensure continued health to their enterprise and ensure growth. They clearly do not have an exceptional business accumen in how they have ran things to date. I have struggled with my level of desire to stay plugged in and I know I am not the only one. It use to be the biggest problem was that players wanted to leave your team to join their team or their friends.... not it is that people want to leave your team to retire their player and focus on less players.
 
I think one big problem that they've run into is that people have realized they don't want to have 50 players... I'm not sure how to fix that problem other than limiting the # of players people can have (and I'm not sure that's a solid idea from a business standpoint)...

 
Is anyone else familiar with Footstar? It is similar but you are a soccer player. They limit you to one player and you essentially play your guy for 6-7 season before you have to get rid of him due to age. The only people who are paying money are the ones who want to run a team. If you just want a player it is free.

The Footstar year is 17-18 weeks so just over 4 months. There is a game every week (league) and you can play friendlies as well. Playing friendlies promotes depth on your team in order to move up those guys to league play when they are ready. I am still playing friendlies and have never been on the full time league roster so things may change when that happens.

Training is a big part of the game. Since games are every week you get 3 training sessions per day and you don't have to play games but it helps experience wise later on in the game so I have been told. There are also National teams that you can get promoted to but that is more of a soccer thing.

Ideas for a spin off for American football would be to have 2 games a week. Keep a schedule of games on Wednesday and Saturday or Tuesday and Friday so the servers are not constantly running games.

If someone was to spin off of Goal Line, I think it would be best to mirror Footstar initially but add tweaks to separate from them but also make it better than Goal Line.

 
I would estimate that so far, they'be brought in somewhere between $750M - $1.25MM wth a projected annual revenue of somewhere around $2-4MM
Really? Do you think they can sustain such growth? I got into Footstar.org after the threads for Goal Line and that place is much more organized and better put together. I think the Goal Line crew could learn something from Footstar's training methods and style as well. I also wonder if there is going to be some kind of "Thanks for helping us grow" give back to the people who helped grow the game back in Season 1 and even Season 2. Like I have said before, I am not putting any more money into the game but I know there are 100 for every 1 of me probably.
i am putting 0 more money into this game.i'd love to stick around and compete with ***OFG*** because that team rocks but i may have to retire some other players and only boost him a couple more seasons.
 
Is anyone else familiar with Footstar? It is similar but you are a soccer player. They limit you to one player and you essentially play your guy for 6-7 season before you have to get rid of him due to age. The only people who are paying money are the ones who want to run a team. If you just want a player it is free.The Footstar year is 17-18 weeks so just over 4 months. There is a game every week (league) and you can play friendlies as well. Playing friendlies promotes depth on your team in order to move up those guys to league play when they are ready. I am still playing friendlies and have never been on the full time league roster so things may change when that happens.Training is a big part of the game. Since games are every week you get 3 training sessions per day and you don't have to play games but it helps experience wise later on in the game so I have been told. There are also National teams that you can get promoted to but that is more of a soccer thing.Ideas for a spin off for American football would be to have 2 games a week. Keep a schedule of games on Wednesday and Saturday or Tuesday and Friday so the servers are not constantly running games. If someone was to spin off of Goal Line, I think it would be best to mirror Footstar initially but add tweaks to separate from them but also make it better than Goal Line.
giving it a go
Your new Football Star account has been successfully created! Your username is HellToupee . Please keep them in a safe place.Please give our staff 2/3 days to validate your account. Right after the validation of your account, you'll be able to login and create your character. We'll send you an e-mail when your a
 
Is anyone else familiar with Footstar? It is similar but you are a soccer player. They limit you to one player and you essentially play your guy for 6-7 season before you have to get rid of him due to age. The only people who are paying money are the ones who want to run a team. If you just want a player it is free.The Footstar year is 17-18 weeks so just over 4 months. There is a game every week (league) and you can play friendlies as well. Playing friendlies promotes depth on your team in order to move up those guys to league play when they are ready. I am still playing friendlies and have never been on the full time league roster so things may change when that happens.Training is a big part of the game. Since games are every week you get 3 training sessions per day and you don't have to play games but it helps experience wise later on in the game so I have been told. There are also National teams that you can get promoted to but that is more of a soccer thing.Ideas for a spin off for American football would be to have 2 games a week. Keep a schedule of games on Wednesday and Saturday or Tuesday and Friday so the servers are not constantly running games. If someone was to spin off of Goal Line, I think it would be best to mirror Footstar initially but add tweaks to separate from them but also make it better than Goal Line.
giving it a go
Your new Football Star account has been successfully created! Your username is HellToupee . Please keep them in a safe place.Please give our staff 2/3 days to validate your account. Right after the validation of your account, you'll be able to login and create your character. We'll send you an e-mail when your a
Just to "warn" you, if you will. The game is very slow compared to Goal Line. You set your training and that is about it. You "watch" your player grow with the skills you train and you play games and can view the stats from those games. If you are ADD at all when it comes to games like this... Footstar is not for you. But, to me, the game is much better than Goal Line in many ways.
 
PsychoMan said:
Challenge Everything said:
I think if you figure it out it is around $250 or so per team per season to boost. So teams that have been around since season 1 have already put in $1000. Multiply that for a few 1000 teams and add in custom equipment and you are up in the millions no problem. You'd think that would justify a few customer service employees........If I had any program skills whatsoever I would be busting my ### to build a competitive game because this thing could be SO much better than it is now.
Why not get a couple of people together here and get ideas going. If we or they would be able to get 10-20 people with a few programmers, some related to customer service, some related to other areas... a competitor would be what... a couple months and it could be up and running? The big question is the programmers obviously.
i'm a programmer and have been thinking about making my own version of GLB for a few months now ... seriouslyi'd definitely be interestedeta - in fact i already started talking to a buddy of mine about how we'd do it. he's more of a basketball nut though ... i'm sure there could be another american football one that could easily compete though
I am a computer guy compared to many but programming is not my thing. I would be more of the "idea" guy and the back end of the business if you will. Advertising and so on would be my thing.
 
PsychoMan said:
Challenge Everything said:
I think if you figure it out it is around $250 or so per team per season to boost. So teams that have been around since season 1 have already put in $1000. Multiply that for a few 1000 teams and add in custom equipment and you are up in the millions no problem. You'd think that would justify a few customer service employees........If I had any program skills whatsoever I would be busting my ### to build a competitive game because this thing could be SO much better than it is now.
Why not get a couple of people together here and get ideas going. If we or they would be able to get 10-20 people with a few programmers, some related to customer service, some related to other areas... a competitor would be what... a couple months and it could be up and running? The big question is the programmers obviously.
i'm a programmer and have been thinking about making my own version of GLB for a few months now ... seriouslyi'd definitely be interestedeta - in fact i already started talking to a buddy of mine about how we'd do it. he's more of a basketball nut though ... i'm sure there could be another american football one that could easily compete though
I certainly would be interested but I could not help at all with technicals or programming stuff. I have for years played around in my head about how I would put together a better football vid game... ever since playing Super Tecmo Bowl for days and days straight. I could possibly add value in the business sense and for ideas.
 
PsychoMan said:
Challenge Everything said:
I think if you figure it out it is around $250 or so per team per season to boost. So teams that have been around since season 1 have already put in $1000. Multiply that for a few 1000 teams and add in custom equipment and you are up in the millions no problem. You'd think that would justify a few customer service employees........If I had any program skills whatsoever I would be busting my ### to build a competitive game because this thing could be SO much better than it is now.
Why not get a couple of people together here and get ideas going. If we or they would be able to get 10-20 people with a few programmers, some related to customer service, some related to other areas... a competitor would be what... a couple months and it could be up and running? The big question is the programmers obviously.
i'm a programmer and have been thinking about making my own version of GLB for a few months now ... seriouslyi'd definitely be interestedeta - in fact i already started talking to a buddy of mine about how we'd do it. he's more of a basketball nut though ... i'm sure there could be another american football one that could easily compete though
I could possibly add value in the business sense and for ideas.
ya me too
 
PsychoMan said:
phthalatemagic said:
PsychoMan said:
PsychoMan said:
Challenge Everything said:
I think if you figure it out it is around $250 or so per team per season to boost. So teams that have been around since season 1 have already put in $1000. Multiply that for a few 1000 teams and add in custom equipment and you are up in the millions no problem. You'd think that would justify a few customer service employees........If I had any program skills whatsoever I would be busting my ### to build a competitive game because this thing could be SO much better than it is now.
Why not get a couple of people together here and get ideas going. If we or they would be able to get 10-20 people with a few programmers, some related to customer service, some related to other areas... a competitor would be what... a couple months and it could be up and running? The big question is the programmers obviously.
i'm a programmer and have been thinking about making my own version of GLB for a few months now ... seriouslyi'd definitely be interestedeta - in fact i already started talking to a buddy of mine about how we'd do it. he's more of a basketball nut though ... i'm sure there could be another american football one that could easily compete though
I am a computer guy compared to many but programming is not my thing. I would be more of the "idea" guy and the back end of the business if you will. Advertising and so on would be my thing.
all we'd need is a handful of people. 2-3 programmers at best and they'd have to be on the same page. i'm an idea guy that programs but wouldn't do the business end stuff as much.
Not a computer guy, but I'd be happy to kick in some cash for a server or whatever you computer people need :)
now you're talkin :thumbup:i'm rather broke but i got ideas and i can program :)any more web programmers on FBGs?
big ideas but not willing to commit $$$$ into a business venture :boxing:
 
larry_boy_44 said:
Challenge Everything said:
PsychoMan said:
all we'd need is a handful of people. 2-3 programmers at best and they'd have to be on the same page. i'm an idea guy that programs but wouldn't do the business end stuff as much.
To me, that would be the skeleton that Goal Line started with. I am thinking along the lines of having 3-4 programmers who do the game end of it after incorporating suggestions from all involved. Then having 3-4 people who do the message boards set up and ready to go. A couple more that would write up tutorials explaining but not giving away tips via the programming and offering suggestions as to player builds and such.Also, Footstar limits to one player. I would think limited the players to 2 or three tops would be optimal. One offense and one defense (promotes offensive line players or non sexy players). I also think this would promote teams of friends or internet folks instead of one person building a whole team and spending tons of money.
I think allowing more than 2 would be better... Maybe limit by position...Like 1 OL, 1 offensive skill position, and 3 defensive players (no more than 2 DL, LB, or DBs)... plus 1 special teamer (K or P)...that would be 6 players max, but they should be spread out enough... Plus if you stick to a "regional" system of some sort like GLB (note: maybe have more than 1 US region and some sort of "inter-regional tourney" from the get-go), you could simply limit players to 1 player/region...
more than two freebies? The idea is to make money .
 
larry_boy_44 said:
Challenge Everything said:
PsychoMan said:
all we'd need is a handful of people. 2-3 programmers at best and they'd have to be on the same page. i'm an idea guy that programs but wouldn't do the business end stuff as much.
To me, that would be the skeleton that Goal Line started with. I am thinking along the lines of having 3-4 programmers who do the game end of it after incorporating suggestions from all involved. Then having 3-4 people who do the message boards set up and ready to go. A couple more that would write up tutorials explaining but not giving away tips via the programming and offering suggestions as to player builds and such.Also, Footstar limits to one player. I would think limited the players to 2 or three tops would be optimal. One offense and one defense (promotes offensive line players or non sexy players). I also think this would promote teams of friends or internet folks instead of one person building a whole team and spending tons of money.
I think allowing more than 2 would be better... Maybe limit by position...Like 1 OL, 1 offensive skill position, and 3 defensive players (no more than 2 DL, LB, or DBs)... plus 1 special teamer (K or P)...that would be 6 players max, but they should be spread out enough... Plus if you stick to a "regional" system of some sort like GLB (note: maybe have more than 1 US region and some sort of "inter-regional tourney" from the get-go), you could simply limit players to 1 player/region...
more than two freebies? The idea is to make money .
no, one freebie. I took what CE said as limiting how many players someone could have, period. No buying extra slots or anything...I could have been wrong, though...
 
PsychoMan said:
larry_boy_44 said:
PsychoMan said:
phthalatemagic said:
PsychoMan said:
PsychoMan said:
Challenge Everything said:
I think if you figure it out it is around $250 or so per team per season to boost. So teams that have been around since season 1 have already put in $1000. Multiply that for a few 1000 teams and add in custom equipment and you are up in the millions no problem. You'd think that would justify a few customer service employees........If I had any program skills whatsoever I would be busting my ### to build a competitive game because this thing could be SO much better than it is now.
Why not get a couple of people together here and get ideas going. If we or they would be able to get 10-20 people with a few programmers, some related to customer service, some related to other areas... a competitor would be what... a couple months and it could be up and running? The big question is the programmers obviously.
i'm a programmer and have been thinking about making my own version of GLB for a few months now ... seriouslyi'd definitely be interestedeta - in fact i already started talking to a buddy of mine about how we'd do it. he's more of a basketball nut though ... i'm sure there could be another american football one that could easily compete though
I am a computer guy compared to many but programming is not my thing. I would be more of the "idea" guy and the back end of the business if you will. Advertising and so on would be my thing.
all we'd need is a handful of people. 2-3 programmers at best and they'd have to be on the same page. i'm an idea guy that programs but wouldn't do the business end stuff as much.
Not a computer guy, but I'd be happy to kick in some cash for a server or whatever you computer people need :thumbup:
now you're talkin :boxing:i'm rather broke but i got ideas and i can program :)any more web programmers on FBGs?
What language do you know?depending on what you know, I know a bit (I did go to college for web programming lol)
i have done a lot of java ... decent amount of c++ and dabbled in about 10 others
I had trouble with Java...and did a ton of PHP...never really did much C++ (but always wanted to)...
 

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