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Scoring for defense (1 Viewer)

Tom Servo

Nittany Beavers
I'm going to try to change my league's scoring for defenses to make it less based on turnovers and TDs. I want to make it to where the better defenses are picked up because they allow the fewest yards or points. This would make it less of a crapshoot and take an element of luck out of picking a defense outside of the first 4-5 that are really good.

First, please let me know what team defense scoring system you have. Secondly, if you have a yardage and/or points allowed system, could you state it for me so I can have an idea of how to craft this for the upcoming league meeting.

TIA

 
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My league does this

6 POINTS for TD

-.02 PER PASSING YARD ALLOWED

-.05 PER RUSHING YARD ALLOWED

.01 PER YARD ON TD RETURNS

.50 POINTS PER SACK

1 POINT PER TURNOVER FORCED

1 POINT PER BLOCKED PUNT OR EXTRA POINT

2 POINTS PER BLOCKED FIELD GOAL

2 POINTS PER SAFETY

8 POINTS FOR A SHUTOUT

3 POINTS FOR GIVING UP 10 POINTS OR LESS

0 POINTS FOR GIVING UP 11 POINTS OR MORE

Thinking about adding

.02 for all return yards (except kickoff returns)

.10 for each punt forced

 
Number of Defensive & Special Teams TDs 6 points each

Fumble Recoveries (from Opponent) 1 point each

Interceptions 1 point each

Blocked Field Goals 1 point each

Blocked Punts 1 point each

Blocked Extra Points 1 point each

Sacked a QB 1 point each

Safeties 2 points each

Total Points Allowed 0-0 10 pts

Total Points Allowed 2-5 8 pts

Total Points Allowed 6-10 6 pts

Total Points Allowed 11-15 4 pts

Total Points Allowed 16-20 2 pts

Total Net Yards Allowed 0-150 10 pts

Total Net Yards Allowed 151-175 8 pts

Total Net Yards Allowed 176-200 6 pts

Total Net Yards Allowed 201-225 4 pts

Total Net Yards Allowed 226-250 2 pts

 
6 points for each shutout

6 points for each touchdown scored

2 points for each safety

3 points for each interception

2 points for each fumble recovered

1 point for each sack

1 point 300-350 yards

2 points 285-299 yards

3 points 270-284 yards

4 points 255-269 yards

5 points 240-254 yards

6 points 225-239 yards

7 points 210-224 yards

8 points 195-209 yards

9 points 180-194 yards

10 points 165-179 yards

11 points 150-164 yards

12 points 135-149 yards

13 points 120-134 yards

14 points 105-119 yards

15 points 90-104 yards

16 points 75- 89 yards

17 points 60- 74 yards

18 points 45- 59 yards

19 points 30- 44 yards

20 points 15- 29 yards

21 points 0- 14 yards

30 points negative yards

0 points 351-400 yards

-1 points 401-420 yards

-2 points 421-440 yards

-3 points 441-460 yards

-4 points 461-480 yards

-5 points 481-500 yards

-6 points 501-520 yards

-7 points 521-540 yards

-8 points 541-560 yards

-9 points 561-580 yards

-10 points 581-600 yards

....and so on....

 
Bumped to ask if anyone else wants to contribute. :lmao:
Here is what we do in a scheme that weights DEF performance a lot. I am sure there is any easier way to script something very similar in terms of per point/per yard.Number of Punt Return TDs 1-10 6.00 points eachNumber of Kickoff Return TDs 1-10 6.00 points eachNumber of Defensive Fumble Recovery TDs 1-10 6.00 points eachFumble Recoveries (from Opponent) 1-99 2.00 points eachNumber of Interception Return TDs 1-10 6.00 points eachInterceptions Caught 1-99 2.00 points eachNumber of Blocked Field Goal TDs 1-10 6.00 points eachBlocked Field Goals 1-99 1.00 point eachNumber of Blocked Punt TDs 1-10 6.00 points eachBlocked Punts 1-99 1.00 point eachBlocked Extra Points 1-99 1.00 point eachSacked a QB 1.0-20.0 1.00 point eachSafeties 1-99 3.00 points eachTotal Net Yards Allowed 0-100 10Total Net Yards Allowed 101-150 8Total Net Yards Allowed 151-200 6Total Net Yards Allowed 201-250 4Total Net Yards Allowed 251-300 2Total Net Yards Allowed 301-350 1Total Net Yards Allowed 351-400 0Total Net Yards Allowed 401-450 0Total Net Yards Allowed 451-700 0Opponent Offensive Points Only 0-1 10Opponent Offensive Points Only 2-5 8Opponent Offensive Points Only 6-10 6Opponent Offensive Points Only 11-15 4Opponent Offensive Points Only 16-20 2Opponent Offensive Points Only 21-25 1Opponent Offensive Points Only 26-30 0Opponent Offensive Points Only 31-35 0Opponent Offensive Points Only 36-40 0Opponent Offensive Points Only 41-45 0Opponent Offensive Points Only 46-50 0Opponent Offensive Points Only 51-100 0
 
I'm going to try to change my league's scoring for defenses to make it less based on turnovers and TDs. I want to make it to where the better defenses are picked up because they allow the fewest yards or points. This would make it less of a crapshoot and take an element of luck out of picking a defense outside of the first 4-5 that are really good.

First, please let me know what team defense scoring system you have. Secondly, if you have a yardage and/or points allowed system, could you state it for me so I can have an idea of how to craft this for the upcoming league meeting.

TIA
Consider this:Defending Reality

Bottom line:

New Team Defense Score = Turnovers (INTs + Fumbles + 4th Down Stops) x 2

+ Forced Punts

ETA: TDs and safeties also count (points are points), but sacks are zero.

 
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Defensive Touchdowns = 5 points (5 point bonus if return 50+ yards)

Safety = 4 points

Interceptions/Fumble Recoveries = 1 point each

Shutout = 10 points

1-3 points allowed = 5 points

4-9 points allowed = 3 points

Kick/Punt Return touchdowns = 10 points

 
In my redraft league:

D/ST TD = 6

safety = 2

sack = 1

Fumble recovery = 1

interception = 1

blocked punt =1

blocked fg = 1

blocked xp = 1

0 points = 6

1 - 6 pts = 3

7 - 13 pts = 1

0 - 50 yds = 6

51 -100 = 5

101 - 150 =4

151 - 200 = 3

201 - 250 =2

251 - 300 = 1

 
We have a team defense that score as follows:

Sacks= 1Point

Safety= 3Points

Interceptions and fumbles = 2 Points

0-9 points allowed = 10 points

10-19 points allowed = 8 points

20-29 point allowed = 6 points

30-39 points allowed = 4 points

40-49 points allowed = 2 points

You might see a glaring difference between our league and others as we do not score any points for defensive TD's. We have deduced over the years that most defensive TD's are pure luck and should not be rewarded. Using our scoring puts a premium on selecting a good defense not a lucky one. Also before we made this change it seemed that the defenses were scoring too many points thus detracting from the draft day strategy of selecting a good team rather than a great defense and an OK team.

 
Folks have provided you with some good examples so far but has the thought of switching from team defense to individual defensive players crossed your mind? I am a huge fan of IDP and feel that IDP leagues have several advantages over purely offensive minded leagues.

I am also a big fan of aggresive IDP scoring so that the defensive studs (Demeco Ryans etc.) end up close to their offensive peers (barring an LT record breaking year.) With aggresive scoring, teams that are weak offensively can overcome that deficiency if they are IDP savey. My enjoyment of the IDP leagues I am in far exceeds that of my offensive only leagues. I also appreciate the complete game more and have become more knowledgable about football as a result of participating in these leagues.

Of course the IDP guys will still be less valuable as there are many more starters per position than there are offensively. Each team has three to four LB's, 4 DB's including two safety's etc. as compared to only one QB, one feature RB (if their lucky), two WR's (some teams barely have one viable starter.) Due to the abundance of defensive starters I feel it's neccessary to have a scoring system that results in the #1 overall LB finishing with 300-320 points, the top DB around 275 etc, otherwise I think the defensive players become an afterthought for the most part, as I feel they are (or are close to being) in the Zealots leagues.

There are some great articles and podcasts in the IDP forum to help you with everything from starting an IDP league from scratch/ converting an existing league over, to becoming an IDP shark. John Norton, Bloom, Pasquino & the good Doctor along with some very knowledgable posters add excellent analysis in the IDP assistant coach forum. Just thought I'd throw that out there, I'm guilty of trying to convert everyone over, I just can't help myself :thumbup:

 
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Start the game with 30 pts. Deduct only points given up by the DEF/ST. TDs are 6 pts with a 2 pt bonus for 40yds or longer. 2 pts each for sacks, fum recs, ints, safetys.

 
Defensive Scoring:

Touchdown: 6 pts

Safety: 4 pts

Sack: 1 pt

Interception: 2 pts

Fumble recovery: 1 pt

Holding opponent to 0 pts: 10 pts

Holding opponent to 1-4 pts: 7 pts

Holding opponent to 5-11 pts: 3 pts

NOTE: Only if a kick takes place does the play become Special Teams play. Otherwise the team that snaps the ball is the offense for the entire play and the team that did not snap the ball is the defense for the entire play. Aborted/Fake FG/Fake Punt attempts are not Special Teams plays since no kick occurred.

We play with Safety=4 pts because that is usually a game changing play AND it doesn't happen very often so it is kind of special. Everything is is kind of simple. I don't like points for yardage because good teams with high scoring offenses make their good defenses look bad with yardage because they are usually ahead and playing prevent. Just my opinion.

 
coachjim said:
We have a team defense that score as follows:Sacks= 1PointSafety= 3PointsInterceptions and fumbles = 2 Points0-9 points allowed = 10 points10-19 points allowed = 8 points20-29 point allowed = 6 points30-39 points allowed = 4 points 40-49 points allowed = 2 pointsYou might see a glaring difference between our league and others as we do not score any points for defensive TD's. We have deduced over the years that most defensive TD's are pure luck and should not be rewarded. Using our scoring puts a premium on selecting a good defense not a lucky one. Also before we made this change it seemed that the defenses were scoring too many points thus detracting from the draft day strategy of selecting a good team rather than a great defense and an OK team.
Is your defense also your special teams play? If so, then doesn't it make sense to have points for TD's since a good special teams is one that ocassionally makes returns for TD's? Just curious what you think.
 
Yes our special teams is also our defense. The main reason we elected to not have TD's score is that it seemed that the defenses were outscoring running backs at times simply because they recovered a fumble in the end zone for a TD. Actually this has worked out quite well. I can see why you ask the question though.

coachjim said:
We have a team defense that score as follows:Sacks= 1PointSafety= 3PointsInterceptions and fumbles = 2 Points0-9 points allowed = 10 points10-19 points allowed = 8 points20-29 point allowed = 6 points30-39 points allowed = 4 points 40-49 points allowed = 2 pointsYou might see a glaring difference between our league and others as we do not score any points for defensive TD's. We have deduced over the years that most defensive TD's are pure luck and should not be rewarded. Using our scoring puts a premium on selecting a good defense not a lucky one. Also before we made this change it seemed that the defenses were scoring too many points thus detracting from the draft day strategy of selecting a good team rather than a great defense and an OK team.
Is your defense also your special teams play? If so, then doesn't it make sense to have points for TD's since a good special teams is one that ocassionally makes returns for TD's? Just curious what you think.
 
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this one's easy

subtract the number of points that your def gives up from your offense total

with bonus points for TD returns and safeties

that way you on def when yours gives up a fg but gets no TO or sacks you dont get outscored by a def that gives up 24 points but gets alot of secondary def stats

 
I'm going to try to change my league's scoring for defenses to make it less based on turnovers and TDs. I want to make it to where the better defenses are picked up because they allow the fewest yards or points. This would make it less of a crapshoot and take an element of luck out of picking a defense outside of the first 4-5 that are really good.

First, please let me know what team defense scoring system you have. Secondly, if you have a yardage and/or points allowed system, could you state it for me so I can have an idea of how to craft this for the upcoming league meeting.

TIA
Consider this:Defending Reality

Bottom line:

New Team Defense Score = Turnovers (INTs + Fumbles + 4th Down Stops) x 2

+ Forced Punts

ETA: TDs and safeties also count (points are points), but sacks are zero.
Jeff -- I forgot about your article. :thumbup: Thanks for the reminder.

 
6 points for a td scored

4 points for each 4th down rejection

3 points for an interception

3 points for a fumble

2 points for a sack

2 points for a safety

2 points for a denied 2 point conversion

1 point for each punt kicked by the opposition

12 points for 0- 6 points scored while the Defense is on the field

6 points for 7- 13 points scored while the Defense is on the field

3 points for 14- 20 points scored while the Defense is on the field

1 points for 21- 27 points scored while the Defense is on the field

0 points for 28 points scored and over while the Defense is on the field

 
6 points for a td scored

4 points for each 4th down rejection

3 points for an interception

3 points for a fumble

2 points for a sack

2 points for a safety

2 points for a denied 2 point conversion

1 point for each punt kicked by the opposition

12 points for 0- 6 points scored while the Defense is on the field

6 points for 7- 13 points scored while the Defense is on the field

3 points for 14- 20 points scored while the Defense is on the field

1 points for 21- 27 points scored while the Defense is on the field

0 points for 28 points scored and over while the Defense is on the field
And you don't get 1 point for stopping an extra point?Or blocking a kick?

 

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