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Scoring System I been working for my next league (1 Viewer)

KellysHeroes

Footballguy
1st, I took a scoring system from one of my other leagues and divide it by 10 in order to make the scoring closer to the NFL (instead of 300 - 400pts scored a week, it'll be 30 - 40pt)http://football16.myfantasyleague.com/2012/options?L=29531&O=09Top 10 / 30 / 60 / 100QB 4 / 9 / 10 / 13RB 3 / 6 / 9 / 12 (ADP #2)WR 2 / 4 / 11 / 14TE 0 / 0 / 1 / 3 (bad yr for TEs)DL 1 / 1 / 3 / 8 (Watt #1 as he should be)LB 0 / 8 / 18 / 28 CB 0 / 2 / 6 / 12S 0 / 0 / 2 / 9 (again, bad yr for Ss)love to hear some opinions

 
1st, I took a scoring system from one of my other leagues and divide it by 10 in order to make the scoring closer to the NFL (instead of 300 - 400pts scored a week, it'll be 30 - 40pt)http://football16.myfantasyleague.com/2012/options?L=29531&O=09Top 10 / 30 / 60 / 100QB 4 / 9 / 10 / 13RB 3 / 6 / 9 / 12 (ADP #2)WR 2 / 4 / 11 / 14TE 0 / 0 / 1 / 3 (bad yr for TEs)DL 1 / 1 / 3 / 8 (Watt #1 as he should be)LB 0 / 8 / 18 / 28 CB 0 / 2 / 6 / 12S 0 / 0 / 2 / 9 (again, bad yr for Ss)love to hear some opinions
I don't want to sound like a penis here, but why?! What's the point? I think one of the the biggest mistakes people make is trying to make fantasy football like real football. What difference does it make if the score is 40-35, 400-350, or 4000-3500? It's all the same. What matters more is position scoring and what the ratios are. Do you want your IDP's to score similar to offensive players? Does JJ Watt lead your leage in scoring or does Aaron Rodgers? Do QB's outscore all other positions no matter what? I guess I just don't understand what low scoring or close to NFL scoring does for a fantasy league. You are comparing apples to oranges.
 
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'Carl Eller said:
'KellysHeroes said:
1st, I took a scoring system from one of my other leagues and divide it by 10 in order to make the scoring closer to the NFL (instead of 300 - 400pts scored a week, it'll be 30 - 40pt)http://football16.myfantasyleague.com/2012/options?L=29531&O=09Top 10 / 30 / 60 / 100QB 4 / 9 / 10 / 13RB 3 / 6 / 9 / 12 (ADP #2)WR 2 / 4 / 11 / 14TE 0 / 0 / 1 / 3 (bad yr for TEs)DL 1 / 1 / 3 / 8 (Watt #1 as he should be)LB 0 / 8 / 18 / 28 CB 0 / 2 / 6 / 12S 0 / 0 / 2 / 9 (again, bad yr for Ss)love to hear some opinions
I don't want to sound like a penis here, but why?! What's the point? I think one of the the biggest mistakes people make is trying to make fantasy football like real football. What difference does it make if the score is 40-35, 400-350, or 4000-3500? It's all the same. What matters more is position scoring and what the ratios are. Do you want your IDP's to score similar to offensive players? Does JJ Watt lead your leage in scoring or does Aaron Rodgers? Do QB's outscore all other positions no matter what? I guess I just don't understand what low scoring or close to NFL scoring does for a fantasy league. You are comparing apples to oranges.
what I noticed is every yr it seems 1 DL has that magical season and Watt had one unlike I ever seen. He should be #1 or atleast top 10 in everybody's scoring. Also, none of the QBs really blew up this yr while ADP and Calvin put up mile stones; they should be atop of any QB in this yrs final scoring. If you go back 2011 there was 3 QBs in the top 4.As for the IDPs, I'm still tinkering will probably knock them down a little
 
'Should be' is irrevelant in FF. So and so 'should be' more valuable than such and such. Value is based on a bunch of numbers.

 
Not sure if you would want to do this Kelly or whoever might want to but there is enough data out there for the past 10 years to get a good baseline.What I mean is, given a 12 team league, since that appears to be more the norm than anything and take the top 12 from each position for the past 10 years (do more years if you desire). Then, figure out some kind of standard deviation. Of those 120 players (top 12 x 10 years) where do the averages come in. How many finished in the 68.2%, how many in the tier above that or below that and then the next tier as well. Get those numbers and see where the distribution lies. If you use 120 players for each, I would suggest throwing out the numbers from the 95% groups because, in this regard, they distort the numbers. Plus, those can be left for the great seasons that will also help determine if a player had a great year.From those numbers you can then figure out what the ideal scoring might be. In standard scoring now, do QB's outscore the rest and so on and so on. Once that is figured out, tweak the numbers for each position be it PPR or 1pt for .9 yards or whatever. Two final thoughts. If you are looking to get a more even distribution from all positions, a method similar to the above should work out better than just dividing the numbers by 10. Also, what is your goal... if the previous statement is not your goal? And, since 2rb or 3wr are used, normally, instead of taking the top 12 you could do the top 24 however that will distort the numbers over those samples.

 
I just did a couple of adjustments (toned down IDPs) and I think I got a good mixhttp://football16.myfantasyleague.com/2012/options?L=29531&O=092012Top 10 / 30 / 60 / 100QB 4 / 9 / 11 / 16RB 3 / 8 / 9 / 14 (ADP #2)WR 2 / 4 / 14 / 15TE 0 / 0 / 2 / 5 (bad yr for TEs)DL 1 / 1 / 1 / 5 (Watt #1 as he should be)LB 0 / 4 / 16 / 24CB 0 / 2 / 5 / 11S 0 / 0 / 2 / 9 (again, bad yr for Ss)2011Top 10 / 30 / 60 / 100QB 4 / 7 / 8 / 11 (QBs took the top 3 spots)RB 3 / 6 / 16 / 19 WR 2 / 6 / 11 / 19TE 1 / 2 / 3 / 5 DL 0 / 4 / 5 / 7 (Great yr for DEs)LB 0 / 5 / 10 / 21CB 0 / 2 / 5 / 6S 0 / 1 / 4 / 10 2010Top 10 / 30 / 60 / 100QB 3 / 6 / 8 / 11 RB 6 / 12/ 14 / 17 (RBs took the top 3 spots)WR 1 / 4 / 11 / 18TE 0 / 1 / 1 / 2 DL 0 / 1 / 4 / 10 LB 0 / 5 / 13 / 19CB 0 / 1 / 3 / 5S 0 / 0 / 5 / 15

 
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'Should be' is irrevelant in FF. So and so 'should be' more valuable than such and such. Value is based on a bunch of numbers.
It's only irrelevant if you are talking about a scoring system already in place that isn't being changed. When you're designing a league's scoring system as in this thread, "should be" is crucial, not irrelevant.A good league designer will decide what the overall value of different levels of performance across positions "should be", and then design their scoring system so it reflects them.
 
So on that note... if you want to have scores end up more like NFL scores, you can. I don't know that most people will care either way.

If I was designing your scoring system though, I'd be focused more on how I want the value of positions to relate to one another. Is the value of what is normally the best player at each position where you want it to be compared to all other positions?

As an example, my last league I created, I listed out my goals. I wanted more players starting and on rosters than standard leagues, including a full 4-3 IDP defense. I wanted the total points of starting offensive players to be 60% of a final score and defensive/coach/kicker/etc to be 40%. I wanted defensive players to not be an after thought, but I did not want their value (which is not the same as total points) to be equal to the best offensive starters. I also wanted the average QB1, RB1, WR1, and TE1 to have roughly comparable value, and if any of them had a slight edge I preferred it to be QB. I wanted the top DT/DE to be similar in value to the top LBs and CB and S, despite often having fewer tackles.

Once I had how my league's values "should be", I then was able to decide number of starters and scoring systems that would result in it.

 
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So on that note... if you want to have scores end up more like NFL scores, you can. I don't know that most people will care either way.

If I was designing your scoring system though, I'd be focused more on how I want the value of positions to relate to one another. Is the value of what is normally the best player at each position where you want it to be compared to all other positions?

As an example, my last league I created, I listed out my goals. I wanted more players starting and on rosters than standard leagues, including a full 4-3 IDP defense. I wanted the total points of starting offensive players to be 60% of a final score and defensive/coach/kicker/etc to be 40%. I wanted defensive players to not be an after thought, but I did not want their value (which is not the same as total points) to be equal to the best offensive starters. I also wanted the average QB1, RB1, WR1, and TE1 to have roughly comparable value, and if any of them had a slight edge I preferred it to be QB. I wanted the top DT/DE to be similar in value to the top LBs and CB and S, despite often having fewer tackles.

Once I had how my league's values "should be", I then was able to decide number of starters and scoring systems that would result in it.
Just curious but what scoring metric did you come up with? As far as your "value" goes, did you take into account that you start 2rb and/or 3wr? Meaning, if the top 12qb's averaged X amount of points and you only start one of them... did you take the RB position and come to a conclusion that the RB position should equal the QB position? Or, does QB 1 roughly equal RB 1... thus making the RB position worth more as far as total points go?

Just curious:

QB = 400

RB (x2) = 400

WR (x3) = 400

TE (~WR) = 140

K (~WR) = 140 (or maybe something different)

Breaking it up this way as a positional scoring would not change value but it would better determine if a player had a good year or not. WR1 scored 300... great year... WR1 scores 100... bad year.

 
Just think if it was exactly like real football. QBs & WRs/TEs might get 3 points each for all passing/recieving TDs and RBs/QBs would get 6 points for running it in. And you'd get nothing for yardage and like it!

 
'Mario Kart said:
'Greg Russell said:
So on that note... if you want to have scores end up more like NFL scores, you can. I don't know that most people will care either way.

If I was designing your scoring system though, I'd be focused more on how I want the value of positions to relate to one another. Is the value of what is normally the best player at each position where you want it to be compared to all other positions?

As an example, my last league I created, I listed out my goals. I wanted more players starting and on rosters than standard leagues, including a full 4-3 IDP defense. I wanted the total points of starting offensive players to be 60% of a final score and defensive/coach/kicker/etc to be 40%. I wanted defensive players to not be an after thought, but I did not want their value (which is not the same as total points) to be equal to the best offensive starters. I also wanted the average QB1, RB1, WR1, and TE1 to have roughly comparable value, and if any of them had a slight edge I preferred it to be QB. I wanted the top DT/DE to be similar in value to the top LBs and CB and S, despite often having fewer tackles.

Once I had how my league's values "should be", I then was able to decide number of starters and scoring systems that would result in it.
Just curious but what scoring metric did you come up with? As far as your "value" goes, did you take into account that you start 2rb and/or 3wr? Meaning, if the top 12qb's averaged X amount of points and you only start one of them... did you take the RB position and come to a conclusion that the RB position should equal the QB position? Or, does QB 1 roughly equal RB 1... thus making the RB position worth more as far as total points go?

Just curious:

QB = 400

RB (x2) = 400

WR (x3) = 400

TE (~WR) = 140

K (~WR) = 140 (or maybe something different)

Breaking it up this way as a positional scoring would not change value but it would better determine if a player had a good year or not. WR1 scored 300... great year... WR1 scores 100... bad year.
You're using the term "value" differently. You're talking about total points, which is not what we normally mean by value. From a math standpoint, value is used to mean a score normalized by position so that they can be directly equated across positions. That is, if QB1 scores 30 ppg and that's 8 ppg better than the worst starting QB, and RB1 scores 24 ppg and that's also 8 ppg better than the worst starting RB, then both of those players represents an 8 point improvement for your team which means they have an equal value of 8 ppg.The number of players you start at a position then definitely does affect value. If you start 1 RB then you compare RB1 to RB12's scoring to get his value. If you start 2 RB then it's RB24. If you start 3 RB then it's RB36. One way to change comparative value is to change how many players you start at a position. Another is to change scoring, if the top players at the position gain more scoring from a change than the bottom of the position does, then the top players at the position gain in overall value compared to players at other positions.

I wasn't (much) worried about total points like you're speaking, other than I wanted offense to be about 60% of the total points and other positions 40%. I was more worried about the value of the top players at each position. I also paid attention to value further down the positional curve (how does the RB halfway down compare to the QB and WR and TE halfway down their lists), but only to try to make sure a position wasn't absurdly better than other positions in that regard.

So what I ended up going with was: 1 QB, 2 RB, 1 flex QB/RB, 4 WR, 2 TE, 1 flex WR/TE. 2 DT, 2 DE, 3 LB, 2 CB, 2 S. 1 PK, 1 punter, 1 coach (points for win and score differential), 1 team return unit. Scoring 1/20 pass, 1/10 rush. Staggered PPR with .25 RB, .5 WR, 1.0 TE. Tackles 1.5 points, assists .75 points for everyone but DT/DE, who get 2.25 and 1.25 each. They also get 4 points per sack instead of 2 like everyone else.

I'm pretty happy with the results. Though if I ever redid it, I might consider dropping the WRs from starting 4 plus a WR/TE flex who is normally a 5th WR, to just 3 plus the flex, and instead bump up the WR's points per reception to keep the top ones relevant. Though, hmm... well, I could go either way.

Anyway, end result is a league with much more than normal parity across positions. You could build a team around any of the offensive positions, including tight end being your strength that carries you. The value of the top players at every position varies some from year to year, but over the long haul they tend to be worth about the same. And since it's a hard salary cap, auction league, the top players at each position end up commanding similar salaries.

 
If a typical fantasy team is scoring 150 pts/week and you want them to score only 25 pts/week like an NFL team, just keep the same scoring system and divide everything by 6. Or whatever you want it to look like. In the end, it's the same deal. Unless you're changing how positions factor against each other, all you're doing is making the numbers look prettier without changing anything.

 
The scoring is pretty much finalized and I'm now accepting owners for the league; so if you like the concept click on the openning in my sigThanks

 

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