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Secrets of the Sharks (1 Viewer)

A lot of great info in here. I've been pretty successful in my leagues over the years, and there's one bit I'd like to add that I don't think I've seen in here yet. This is not a major thing, it's really designed for the person who is already implementing all the other "shark" moves mentioned in this thread and is looking for that extra little advantage.

Use Draft Dominator! (But not for the obvious reason - read on...)

There are various strategies for how to handle bye weeks during the draft - spread them out evenly, load them up in one week, ignore them, etc. All of them have pros and cons.

I target byes dynamically during the draft. Just like "value" is a dynamic quantity that changes as a draft progresses, byes can become advantageous if you are tracking the draft properly. In order to implement this, I think you MUST use Draft Dominator or a similar application - again, not to rely on projections or whatever (even though it's great for that) but just for it's draft-tracking capabilities. At a single glance you have a wealth of information at your fingertips, stuff you could never keep track of with pen and paper.

Dynamic byes are based on what the other owners do. If, for example, you are playing TEAM A in week 4, and he takes Peyton Manning in the first round, you immediately have an advantage that week. Now you can more safely take a player or two that are also on bye in week 4. I don't advocate taking lesser-talented players just because they have a more advantageous bye, of course, but really after the first round or two most players are in tiers. For most of the draft you will be deciding between players that you have projected approximately equally. In these situations, look at your opponents and the players they have already drafted, and exploit any weaknesses! If your Week 7 opponent has already drafted two starters with Week 7 byes, you can safely allocate one of your byes to Week 7 as well. If your Week 5 opponent hasn't drafted any players with a week 5 bye, then you should also try to avoid players with a week 5 bye.

Every one of your players will be on bye at some point in the season - but if you carefully schedule when those bye weeks are you can give yourself a week-in, week-out advantage. It may sound like a minor thing, but it's like special teams, it's the "hidden yards" that often win you the game. Being slightly stronger (bye-week-wise) than your opponents every week adds up over the course of a season. It may only lead to 1 or 2 extra wins, but that's the difference between going 7-6 out of the money or going 9-4 and making the playoffs. You may not believe it's worth it, and that's up to you, but I believe in it, I've been doing it for several years and I feel like my game has elevated that next little step because of it.

DD has a nice schedule feature in there where you can load your schedule for the upcoming season. I go one better so I don't need to keep that open - I just put my schedule in the team names. For example, if I'm playing "Bob's Team" in week 6, I'll type his name as "Bob's Team 6". If I'm playing Joe's Team in weeks 5 and 10 I put "Joe's Team 5 10". Maybe not a big deal but if you're in a draft with a 60 second timer or something it helps.

 
DD has a nice schedule feature in there where you can load your schedule for the upcoming season. I go one better so I don't need to keep that open - I just put my schedule in the team names. For example, if I'm playing "Bob's Team" in week 6, I'll type his name as "Bob's Team 6". If I'm playing Joe's Team in weeks 5 and 10 I put "Joe's Team 5 10". Maybe not a big deal but if you're in a draft with a 60 second timer or something it helps.
Perhaps your league is more structured than any of the leagues I've been in for the past 10 years, but none of my commissioners set the schedule until after the draft.I'm not knocking your strategy, as I think it is a true shark move for those in the staggeringly tiny minority who have their schedule available to them at the time of the draft.
 
DD has a nice schedule feature in there where you can load your schedule for the upcoming season. I go one better so I don't need to keep that open - I just put my schedule in the team names. For example, if I'm playing "Bob's Team" in week 6, I'll type his name as "Bob's Team 6". If I'm playing Joe's Team in weeks 5 and 10 I put "Joe's Team 5 10". Maybe not a big deal but if you're in a draft with a 60 second timer or something it helps.
Perhaps your league is more structured than any of the leagues I've been in for the past 10 years, but none of my commissioners set the schedule until after the draft.I'm not knocking your strategy, as I think it is a true shark move for those in the staggeringly tiny minority who have their schedule available to them at the time of the draft.
I could be completely wrong about this, but is it really a "staggering minority"? Every leage I'm in, the schedule is set before the draft occurs. The fact that DD includes a schedule feature would imply that this is the case for a lot of users, no?Also as an obvious add-on to the previous strategy, keep this in mind when making trades as well of course. Whenever possible while negotiating a trade, send the other guy players who are on bye the week you are playing him. Seems obvious but I've been surprised at the number of times I've been able to pull this off. If I'm shopping Reggie Bush around, for example, the first owner I look to deal with is the guy I play in week 9. Again, I'm not saying to do any of this at the expense of talent (i.e. don't take a lesser deal just because of a bye-week advantage) but always keep it in mind. Like I said, squeaking out one or two extra wins a year because of something like this can make a big difference in your team's success.
 
DD has a nice schedule feature in there where you can load your schedule for the upcoming season. I go one better so I don't need to keep that open - I just put my schedule in the team names. For example, if I'm playing "Bob's Team" in week 6, I'll type his name as "Bob's Team 6". If I'm playing Joe's Team in weeks 5 and 10 I put "Joe's Team 5 10". Maybe not a big deal but if you're in a draft with a 60 second timer or something it helps.
Perhaps your league is more structured than any of the leagues I've been in for the past 10 years, but none of my commissioners set the schedule until after the draft.I'm not knocking your strategy, as I think it is a true shark move for those in the staggeringly tiny minority who have their schedule available to them at the time of the draft.
All of my $$ leagues post the schedule before the draft. Even freebie leagues w/ other circle of friends on espn/yahoo, the schedule was posted b4 draft IIRC.The "weekly points" and "team weekly points" windows in the DD were very helpful to not only draft for good depth on bye weeks but also for bad matchups. This information basically tips the scale one way or the other on guys outside the top 50, say a decision on a WR4 between Isaac Bruce or Kevin Walter.
 
Here's my quick $.02...

...

3. Follow off-season movement of Offensive Coordinators

4. Follow off-season movement of O-linemen

#3 and #4 can really help you to beat the stat geeks who follow players rather than schemes and teams.
Pay attention to offensive lines, especially offseason movement of players...

Exhibit A: Steve Hutchinson. The guy is a bulldozer in the running game and a monster reason Shaun Alexander was such a beast for a few years. He goes to the Vikings. Suddenly the Seattle running game isn't so sharp. Then the Vikes draft Adrian Peterson. He was highly regarded as a rookie, but nobody expected him to blow up like he did...until you remember he had Hutchinson paving the way for him.

Exhibit B: Kansas City's OL. Larry Johnson isn't finding the daylight he had in 2005 when that line was the NFL's best at run blocking.

Exhibit C: Orlando Pace. Bulger has been awfully skittish since his blindside protector went down.
:hot: One of the most overlooked aspects of projecting who will do well is the offensive line. If you can figure who will have the good ones, and what they are good at, you will have a very big factor on your side.

Another case in point. In 2005, I had a friend that was big on Ahman Green, and why not? He was coming off 2 damn good seasons, and had basically the same skill players around him. I told him before the draft that I wasn't big on him this year. After the draft he asked me why, I told him look at why he's been successful. They had been pulling the guards as lead blockers, and been very good at it. They had Marco Rivera as one of the pulling guards, a pro bowler, along with Mike Wahle who was another great pulling guard. They lost both of them to free agency, and replacend them both with rookies (Scott Wells and Will Whitticker). That spelled big trouble to me. So what happened to Green? In the first 5 games he started that year he averaged 3.3 yard per carry, didn't have over 58 yards per game, and didn't have any TDs, then he went out for the year with an injury.

Football lives and dies by the offensive line. It makes good players great, and great players mediocre.

 
This is my dynasty team from last year and I still didn't win the championship:QB Peyton ManningQB Tom BradyRB Marion BarberRB Maurice Jones-DrewRB Fred TaylorWR Terrell OwensWR Anquan BoldinWR Wes WelkerTE Jason WittenK Stephen GostkowskiD Chicago BearsAt some point, there really is nothing you can do.
should of traded Brady this past offseason for a RB, I did and got ADP
 

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