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Start 2 QB Leagues -- SCORING (1 Viewer)

So, in trying to get away from any lineup problems, yet keeping things as simple as possible, what would be the best/easiest flex to go with in a 12-team, 2 QB league?
Something like this is super-easy:1 QB

1 QB/RB/WR

2 RB (3 if your league wants to play deep)

3 WR

TE

K

D (if you must - I hate playing with D)

fishergm31's system has a lot more flexibility for owners, but keep in mind that the more flexible you make starting lineups, the less trading you see, because people don't have the positional needs that drives trading in more rigid lineups. It's a matter of what you prefer, but I prefer less flex, and only play with the QB/RB/WR flex to make 2QB practical in larger leagues.
Good choice. I like less flex too, but it's the only way to avoid the whining, I suppose. Probably axe the Defense while I'm at. You definitely think 3 WRs?How about 1 QB/RB for flex? Or wait, how would 1QB/WR workout?

And thanks for your input as well, fishr.

 
I like playing a bit deeper - I played in a 2QB 3RB 4WR 2TE K 12-teamer last year that was a ton of fun (and you can imagine what 2TE does for TE values).

Anyway, QB/RB/WR basically means that a handful of teams will start either an RB or WR instead of a QB in a couple of games. Since you're flexing to make up for the lack of QBs, it doesn't makes sense to screw the teams even worse by going QB/WR - WRs score less than RBs. OTOH, I don't like straight QB/RB because RBs are scarce too, so just in case, let 'em start a WR also.

 
I like playing a bit deeper - I played in a 2QB 3RB 4WR 2TE K 12-teamer last year that was a ton of fun (and you can imagine what 2TE does for TE values).Anyway, QB/RB/WR basically means that a handful of teams will start either an RB or WR instead of a QB in a couple of games. Since you're flexing to make up for the lack of QBs, it doesn't makes sense to screw the teams even worse by going QB/WR - WRs score less than RBs. OTOH, I don't like straight QB/RB because RBs are scarce too, so just in case, let 'em start a WR also.
will go with the latter, it looks like. how bout scoring? anybody want to list their scoring? Rules as well.thanks for all the input folks. :no:
 
Cabin Hill Dynasty League

Start 2QB-2RB-4WR-2Flex(RB or WR)-2TE-2K

All Td's = 6 points

1/50 passing

1/20 rushing/receiving

K = NFL points

 
4 or 6 pt TD passes? We are thinking 6.

PPR? Was thinking only PPR for TE's since we are not starting 2 (and we are starting 3 WR's).

2QB

2RB

3WR

1TE

1K

1D

1 FLEX (QB, RB, WR)

Rest of scoring is pretty much basic, so far.

 
4 or 6 pt TD passes? We are thinking 6.PPR? Was thinking only PPR for TE's since we are not starting 2 (and we are starting 3 WR's).2QB2RB3WR1TE1K1D1 FLEX (QB, RB, WR)Rest of scoring is pretty much basic, so far.
I would make it only ONE QB with the FLEX position allowing the 2nd QB. With what you have above, teams can basically have 3 QBs, and since they prob score the most, that it will be VERY QB heavy if owners are smart. 4 pt TDs0.05 passing yards0.5 PPR for RBs1.0 PPR for WR and TEs
 
4 or 6 pt TD passes? We are thinking 6.PPR? Was thinking only PPR for TE's since we are not starting 2 (and we are starting 3 WR's).2QB2RB3WR1TE1K1D1 FLEX (QB, RB, WR)Rest of scoring is pretty much basic, so far.
I would make it only ONE QB with the FLEX position allowing the 2nd QB. With what you have above, teams can basically have 3 QBs, and since they prob score the most, that it will be VERY QB heavy if owners are smart. 4 pt TDs0.05 passing yards0.5 PPR for RBs1.0 PPR for WR and TEs
Actually, it is 1QB/Flex. I didn't type that correctly, sorry.Why not 6 pt TD's? And could you give reasons for your other scoring (although I think I realize why you like it)? Is yours a 12 team? And what are your starting/roster requirements? Thanks.
 
Should not have more than 10 teams. Need 3 qbs per team.
Yeah, but I have also read where you have to be practically not paying attention to have a week where you don't have a starter. I read that it happens only a few times a year. Basically, we'd be saying tough luck to the owner(s) caught sleeping in this instance.Does anybody know for sure exactly how this could affect us? There must be plenty of 12 team 2 QB leagues out there.thanks
We have 12 teams and usually there is 1 or 2 teams that end up having only one starter on a bye week but it's just considered part of the game. Everyone has an opportunity to draft 3 starting QB's if they wish(we do an auction.) and some guys just prefer to gamble and stack up on better WR or RB and try to pick up somebody when an injury occurs before they get hit with a bye week or maybe they draft a backup and throw him in hoping he gets to play a few minutes and maybe score.
 
Didn't read all the comments, but I've been in a start 2 QB dynasty league for a few years. Two quick thoughts:

12 teams is too many for start 2QB, 10 is tight as it is.

If you league is not very active in terms of trades, 2QB is too many for even 10 teams due to the fact that some teams will have 4+QB's and if they don't trade then the league won't work well.

 
Didn't read all the comments, but I've been in a start 2 QB dynasty league for a few years. Two quick thoughts:

12 teams is too many for start 2QB, 10 is tight as it is.

If you league is not very active in terms of trades, 2QB is too many for even 10 teams due to the fact that some teams will have 4+QB's and if they don't trade then the league won't work well.
What if you have a roster limit of 3 (or 4) QB's?And the idea, or part of it anyway, is to spark more trading.

 
Should not have more than 10 teams. Need 3 qbs per team.
Yeah, but I have also read where you have to be practically not paying attention to have a week where you don't have a starter. I read that it happens only a few times a year. Basically, we'd be saying tough luck to the owner(s) caught sleeping in this instance.Does anybody know for sure exactly how this could affect us? There must be plenty of 12 team 2 QB leagues out there.

thanks
We have 12 teams and usually there is 1 or 2 teams that end up having only one starter on a bye week but it's just considered part of the game. Everyone has an opportunity to draft 3 starting QB's if they wish(we do an auction.) and some guys just prefer to gamble and stack up on better WR or RB and try to pick up somebody when an injury occurs before they get hit with a bye week or maybe they draft a backup and throw him in hoping he gets to play a few minutes and maybe score.
See, this is what's confusing. The last two posts totally contradict each other. We don't mind a team or two not having a 2nd QB, it's mostly their fault. What I don't want is the problem to be bigger than that, and based on the snarfsnarf's post, it will.Would some of you please post your roster limits? And what's the best way to curtail potential problems with a 12-team 2QB system?

 
BRONG,

It really depends on the league. A 12-teamer of cut-throat Shark Pool regulars could pull off a straight start 2 QB league because everyone would try hard to make sure they are covered on bye weeks. However, most leagues have a handful of guys that don't sit on FBG all day and aren't the world's best trading partners. It's those guys that make starting 2 QBs in a 12 teamer difficult because either (A) they don't research enough and get plowed over by the other teams that have 2 QBs (having a team guaranteed to lose each week is bad for a league, imo) or (B) they have more QBs than they need but have no desire to be active in trading.

So take a look at your leaguemates and ask yourself if you trust them to do research and trade when necessary. If you're not confident about those two things, your 12-team start 2QB league has a high chance of not being what you hoped it would be.

BTW, my 10-teamer imposed a 4 quarterback limit last year and only once or twice did anyone get stuck with bye week issues. We expanded to 12 teams this year and voted to make the 2nd QB a flex spot. I anticipate the 2nd QB will be started 90% of the time and the league will be just as fun as last year when we required 2 QBs. It's a matter of avoiding unnecessary strife, imo.

 
Last edited by a moderator:
BRONG said:
Would some of you please post your roster limits? And what's the best way to curtail potential problems with a 12-team 2QB system?
I was thinking of creating a deeper league that would use more NFL starters than I'm used to (1,2,3,1,1,1 in a 12 teamer) and was thinking something along the lines of this:10 Teams, starting:

2 QBs

3 RBs

4 WRs

2 TEs

2 Team DEF

2 K

Scoring rules:

Passing:

4pts per touchdown

1 pt per 25 yards

-1 pt per Interception

Rush/Rec:

6pts per touchdown

1 pt per 10 yards

-1 pt per fumble

NO PPR

I normally do 6 pts per passing touchdown but didn't want to make QBs worth too much, and I could add PPR, but was trying to avoid it because most the guys I play with aren't big fans of it. Anyway, I think this works with the 2QBs as long as not too many owners horde starting QBs. Any thoughts?

 
valhallan said:
BRONG,It really depends on the league. A 12-teamer of cut-throat Shark Pool regulars could pull off a straight start 2 QB league because everyone would try hard to make sure they are covered on bye weeks. However, most leagues have a handful of guys that don't sit on FBG all day and aren't the world's best trading partners. It's those guys that make starting 2 QBs in a 12 teamer difficult because either (A) they don't research enough and get plowed over by the other teams that have 2 QBs (having a team guaranteed to lose each week is bad for a league, imo) or (B) they have more QBs than they need but have no desire to be active in trading. So take a look at your leaguemates and ask yourself if you trust them to do research and trade when necessary. If you're not confident about those two things, your 12-team start 2QB league has a high chance of not being what you hoped it would be.BTW, my 10-teamer imposed a 4 quarterback limit last year and only once or twice did anyone get stuck with bye week issues. We expanded to 12 teams this year and voted to make the 2nd QB a flex spot. I anticipate the 2nd QB will be started 90% of the time and the league will be just as fun as last year when we required 2 QBs. It's a matter of avoiding unnecessary strife, imo.
:goodposting: Thanks a lot.Why not impose a 3 QB roster limit?
 
BRONG said:
Would some of you please post your roster limits? And what's the best way to curtail potential problems with a 12-team 2QB system?
I was thinking of creating a deeper league that would use more NFL starters than I'm used to (1,2,3,1,1,1 in a 12 teamer) and was thinking something along the lines of this:10 Teams, starting:

2 QBs

3 RBs

4 WRs

2 TEs

2 Team DEF

2 K

Scoring rules:

Passing:

4pts per touchdown

1 pt per 25 yards

-1 pt per Interception

Rush/Rec:

6pts per touchdown

1 pt per 10 yards

-1 pt per fumble

NO PPR

I normally do 6 pts per passing touchdown but didn't want to make QBs worth too much, and I could add PPR, but was trying to avoid it because most the guys I play with aren't big fans of it. Anyway, I think this works with the 2QBs as long as not too many owners horde starting QBs. Any thoughts?
Wouldn't a roster limit on QB's prevent that?
 
BRONG said:
Should not have more than 10 teams. Need 3 qbs per team.
Yeah, but I have also read where you have to be practically not paying attention to have a week where you don't have a starter. I read that it happens only a few times a year. Basically, we'd be saying tough luck to the owner(s) caught sleeping in this instance.Does anybody know for sure exactly how this could affect us? There must be plenty of 12 team 2 QB leagues out there.

thanks
We have 12 teams and usually there is 1 or 2 teams that end up having only one starter on a bye week but it's just considered part of the game. Everyone has an opportunity to draft 3 starting QB's if they wish(we do an auction.) and some guys just prefer to gamble and stack up on better WR or RB and try to pick up somebody when an injury occurs before they get hit with a bye week or maybe they draft a backup and throw him in hoping he gets to play a few minutes and maybe score.
See, this is what's confusing. The last two posts totally contradict each other. We don't mind a team or two not having a 2nd QB, it's mostly their fault. What I don't want is the problem to be bigger than that, and based on the snarfsnarf's post, it will.Would some of you please post your roster limits? And what's the best way to curtail potential problems with a 12-team 2QB system?
We limit to 4 QB's - starters or backups. This does encourage trading. Another thing we do is to limit free agent pickups to 15 for the season so owners really have to think about their moves and aren't just picking up defenses each week trying to play matchups. We start 12 and have 5 bench players which leaves decent talent in the FA pool and keeps most owners from loading up at any one position and makes it tough to handcuff players or hang on to injured players taking up valuable bench space.
 
BRONG said:
Would some of you please post your roster limits? And what's the best way to curtail potential problems with a 12-team 2QB system?
I was thinking of creating a deeper league that would use more NFL starters than I'm used to (1,2,3,1,1,1 in a 12 teamer) and was thinking something along the lines of this:10 Teams, starting:

2 QBs

3 RBs

4 WRs

2 TEs

2 Team DEF

2 K

Scoring rules:

Passing:

4pts per touchdown

1 pt per 25 yards

-1 pt per Interception

Rush/Rec:

6pts per touchdown

1 pt per 10 yards

-1 pt per fumble

NO PPR

I normally do 6 pts per passing touchdown but didn't want to make QBs worth too much, and I could add PPR, but was trying to avoid it because most the guys I play with aren't big fans of it. Anyway, I think this works with the 2QBs as long as not too many owners horde starting QBs. Any thoughts?
Wouldn't a roster limit on QB's prevent that?
I thought about that, but I was afraid of imposing a 3QB roster limit because that would prevent someone from handcuffing a QB backup. If I have McNabb, Grossman & McNair as my 3 starters to rotate through byes, I might want Griese or McNabb's backup as a handcuff in case something happens ... That's really the only reason I thought of not to, so I'm not sure which is the better option at this point. :lmao:
 
BRONG said:
Would some of you please post your roster limits? And what's the best way to curtail potential problems with a 12-team 2QB system?
I was thinking of creating a deeper league that would use more NFL starters than I'm used to (1,2,3,1,1,1 in a 12 teamer) and was thinking something along the lines of this:10 Teams, starting:

2 QBs

3 RBs

4 WRs

2 TEs

2 Team DEF

2 K

Scoring rules:

Passing:

4pts per touchdown

1 pt per 25 yards

-1 pt per Interception

Rush/Rec:

6pts per touchdown

1 pt per 10 yards

-1 pt per fumble

NO PPR

I normally do 6 pts per passing touchdown but didn't want to make QBs worth too much, and I could add PPR, but was trying to avoid it because most the guys I play with aren't big fans of it. Anyway, I think this works with the 2QBs as long as not too many owners horde starting QBs. Any thoughts?
Wouldn't a roster limit on QB's prevent that?
I thought about that, but I was afraid of imposing a 3QB roster limit because that would prevent someone from handcuffing a QB backup. If I have McNabb, Grossman & McNair as my 3 starters to rotate through byes, I might want Griese or McNabb's backup as a handcuff in case something happens ... That's really the only reason I thought of not to, so I'm not sure which is the better option at this point. :confused:
I can see the need/want in handcuffing RB's, but it would seem (just thinking off the top of my head here) that it is less of a big deal with QB's. I mean, if Manning goes down, you are not gonna be plugging in those kind of numbers. And I would think that would be the case with most top tier QB's.So the fact that you can only carry say 3 QB's (in a 12 team) prevents the handcuff (mostly), and allows for more options on the WW, no? Plus, we have an auction WW so it's not like the owner can't get the backup they wanted/needed anyway.

I guess you can also just fall back on the fact it's (mostly) the same risk for everybody, in not being able to really handcuff.

What it comes down to, in a 12 teamer, is whether you go roster limit (3 QB) or flex. Again, thinking as I write here....

Really having trouble here figuring out if I go flex or not. :( I wish the answer was more definitive, damnit.

 
I'd advise against roster limits by position. One year we tried a 4 RB roster limit b/c some whiners never had any decent RBs and those that paid attention had 5 or 6. So the next year in the draft a 4 RB limit was implemented. It was a pain in the butt to try to draft. Once 7 or 8 teams had their 4th RB, you could wait several rounds before picking one. Then they complained that they couldn't get that "sleeper" RB they wanted to draft at the end of the draft.

Instead of setting roster limits I would suggesting making every position (or at least RB, WR, and QB) have as nearly equal value as possible. That way at each pick a team has to decide between the best available player instead of just taking the next QB because they score the most points.

In all four of the 2 QB leagues I'm in we have no roster limits. It actually helps trading, because teams can trade their excess RB for an excess QB or WR. Depth helps trading, not restrictions.

I would highly recommend the FLEX over the 3 QB limit. The FLEX lets the managers make the decision of who they play, whereas the Roster Limit takes a decision away from them.

My leagues are all 10-team. Typically 6 Pts for every TD. 1/20 passing, 1/10 rushing. -2 Ints. One of them has PPR, which is fine too.

The four league starting rosters are:

1. 2 QB, 2 RB, 4 WR, TE, RB/WR (10 starters)

2. 2 QB, 2 RB, 3 WR, TE, RB/WR, K, DEF (11 starters)

3. 2 QB, 2 RB, 3 WR, TE, RB/WR/TE, WR/TE, K, DEF (12 starters)

4. QB, 2 RB, 3 WR, TE, QB/RB/WR/TE, RB/WR/TE, WR/TE, 4 IDP (14 starters)

Starting 2 QB, 3 RB, 4 WR gives them all approximate equal value. And by having a lot of players on every team's rosters it will encourage trading - because there is less available on the waiver wire.

 
here's a 2QB system that i've had going for years and get nothing but positive feedback ...

people like the 2FLEX incase you don't get the best QBs. no roster limits

10Team

2QB

2RB

2WR

2FLEX (RB/WR)

1TE

K

DEF

 
Last question:

Thinking of doing .5 PPR for RB...1 PPR for WR...and 1.5 for TE. What do you all think of that?

1,2,3,1,1,1 Flex QB, RB, WR

 
BRONG said:
Last question:Thinking of doing .5 PPR for RB...1 PPR for WR...and 1.5 for TE. What do you all think of that?1,2,3,1,1,1 Flex QB, RB, WR
a catch is a catch and i'd be pist if my RB got half as many points as my WR for the same # of catches. i don't do PPR because it rewards guys who make a bunch of 1 yrd catches. What you might want to think about doing is a point for every 20yrds receiving or some other yardage. What I do to make WRs a little more valuable is to put a bonus that starts at 90 receiving yards and one extra pt for every 20 yards. Most RBs accumulate a bunch of small yardage catches. By making the bonus start at 90 yards, it rewards those that receive for higher yardage ... ie WRs. Something to think about.
 

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