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Starting my own league (1 Viewer)

AnonymousBob

Footballguy
First off, this seemed to be the best forum to place this thread. If mods feel it would work better elsewhere please feel free to move. We can keep things as specific or as general as possible as I hope some other fbg'ers will be able to take value from this thread.

I've been playing for 5 seasons and have finally decided to start my own league with a few friends. It's going to be a mostly friendly league and we won't play for more than a couple hundred dollars.

This will be a live draft (auction - last year was my first auction and I'll never go back) and we're looking to have 8 teams. 10 would be nice but we can't find two more owners so it's not that big a deal. I have zero experience with 8 team leagues and I don't want to make certain positions too easily available so I was curious how other 8 team leagues handled this situation. I was considering solving this problem by making teams start the following:

2 qb's

2 rb's

4 wr's

1 te

1 k

1 d/st

I think this would solve some problems with an oversaturation of quality but if anyone with 8 team leagues has some experience/insight to share it would be greatly appreciated. I know 8 team leagues are different than 12/14 team leagues but advice from all is more than welcome.

 
First off, this seemed to be the best forum to place this thread. If mods feel it would work better elsewhere please feel free to move. We can keep things as specific or as general as possible as I hope some other fbg'ers will be able to take value from this thread.I've been playing for 5 seasons and have finally decided to start my own league with a few friends. It's going to be a mostly friendly league and we won't play for more than a couple hundred dollars. This will be a live draft (auction - last year was my first auction and I'll never go back) and we're looking to have 8 teams. 10 would be nice but we can't find two more owners so it's not that big a deal. I have zero experience with 8 team leagues and I don't want to make certain positions too easily available so I was curious how other 8 team leagues handled this situation. I was considering solving this problem by making teams start the following:2 qb's2 rb's4 wr's1 te1 k1 d/stI think this would solve some problems with an oversaturation of quality but if anyone with 8 team leagues has some experience/insight to share it would be greatly appreciated. I know 8 team leagues are different than 12/14 team leagues but advice from all is more than welcome.
I haven't played in an 8, but my local $$$ is 10 and we rotate redraft/auction (this is an auction year :bag: )we use 3 WR's and 'flex' that other spot....w/11 starters, make the bench 7 for an 18 man roster and that'll keep the wire activethe last thing you want is all 30+ starting QB's rostered, plus 2-D's each and 4 or 5 RB's on each bench
 
You are on the right track in regards to setting up your league to include a larger amount of starters. This is really the only way to separate the good drafting teams from the poor drafting teams.

I think I would go with a starting lineup like this....

2QB's (You could even go 3 QB's here 8 x 3 = 24 starters and there would still be starters available for backups and injuries)

3RB's

4WR's

2TE's

1K

1 DEF

(You could also make 2K and 2Def too) Maybe even throw in a Superflex position (Any position including QB)

 
First off, this seemed to be the best forum to place this thread. If mods feel it would work better elsewhere please feel free to move. We can keep things as specific or as general as possible as I hope some other fbg'ers will be able to take value from this thread.I've been playing for 5 seasons and have finally decided to start my own league with a few friends. It's going to be a mostly friendly league and we won't play for more than a couple hundred dollars. This will be a live draft (auction - last year was my first auction and I'll never go back) and we're looking to have 8 teams. 10 would be nice but we can't find two more owners so it's not that big a deal. I have zero experience with 8 team leagues and I don't want to make certain positions too easily available so I was curious how other 8 team leagues handled this situation. I was considering solving this problem by making teams start the following:2 qb's2 rb's4 wr's1 te1 k1 d/stI think this would solve some problems with an oversaturation of quality but if anyone with 8 team leagues has some experience/insight to share it would be greatly appreciated. I know 8 team leagues are different than 12/14 team leagues but advice from all is more than welcome.
I haven't played in an 8, but my local $$$ is 10 and we rotate redraft/auction (this is an auction year :bag: )we use 3 WR's and 'flex' that other spot....w/11 starters, make the bench 7 for an 18 man roster and that'll keep the wire activethe last thing you want is all 30+ starting QB's rostered, plus 2-D's each and 4 or 5 RB's on each bench
Thanks. I'm open to flexing the te spot. My concern with 8 teams is there's very little difference between most of the qb's if we only start one. If we start two of those suddenly it balances out the value of the rb's and there's a very big dropoff between Brees and Rivers. I agree 4-5 rb's on each bench is too much but I see nothing wrong with 2 D/St's per owner. It (theoretically) will encourage a bit more trading or planning ahead. I don't want to make it impossible to grab a player off the waiver but imo the pickings should consistently be a bit on the slim side. It encourages trading and it rewards the sharper owners who did their homework.
 
You are on the right track in regards to setting up your league to include a larger amount of starters. This is really the only way to separate the good drafting teams from the poor drafting teams.I think I would go with a starting lineup like this....2QB's (You could even go 3 QB's here 8 x 3 = 24 starters and there would still be starters available for backups and injuries)3RB's4WR's2TE's1K1 DEF(You could also make 2K and 2Def too) Maybe even throw in a Superflex position (Any position including QB)
This is closer to what I had in mind. However, 3 rb's x 8 owners = 24 rb's. When you add in backups I don't feel there are enough guys to go around. Hence the reason I'll probably cap it at 2 starting rb's. 1-3 backups per owner and there's nothing left to snag. I want to make things difficult but not impossible or all time consuming. Some of these people are relatively new to ff.
 
Just go with alot of Super Flex. My home league we are 16 teams but we start 11 O guys each. Must start 1 QB-1 RB-#WR-1 TE and 1 K and than we allow 5 flex but no more than 2 QB-4RB-6WR-3TE-2PK. You can use any variation of this that you want to even out the positions. Maybe make it 2-2-4-1-1 with 3 flex with 1 more at each position. Than a team does not need to have 3RB. Something along these lines

 
You are on the right track in regards to setting up your league to include a larger amount of starters. This is really the only way to separate the good drafting teams from the poor drafting teams.I think I would go with a starting lineup like this....2QB's (You could even go 3 QB's here 8 x 3 = 24 starters and there would still be starters available for backups and injuries)3RB's4WR's2TE's1K1 DEF(You could also make 2K and 2Def too) Maybe even throw in a Superflex position (Any position including QB)
This is closer to what I had in mind. However, 3 rb's x 8 owners = 24 rb's. When you add in backups I don't feel there are enough guys to go around. Hence the reason I'll probably cap it at 2 starting rb's. 1-3 backups per owner and there's nothing left to snag. I want to make things difficult but not impossible or all time consuming. Some of these people are relatively new to ff.
My league was 8 for a couple years and you gotta go 2 QBs to create separation at the position (same with TE)I like this set-up2 QB's 2 RB's4 WR's2 TE's1 K1 DEF1 Flex- WR/TE/RB (helpful on byes but tight on the 6 team bye weeks)
 
have every position available to be flexed. once the byes start kicking in, qbs will start to become scarce if you make it mandatory.

 
have every position available to be flexed. once the byes start kicking in, qbs will start to become scarce if you make it mandatory.
Scarce but not impossible. 8 owners starting 2 qb's a piece only takes out half the starters. If somebody plans poorly they'll suffer. But there will be enough qb's to go around if they take byes into account from the get-go. Right?
 
2qb3rb4wr1te1k1DShould be fun
This is pretty close to what I'm thinking I'll end up doing. I'm still concerned about 3 starting rb's (I might listen to Zoomanji and use a flex). But if I don't use a flex there, wouldn't 3 rb's per team make it nearly impossible to grab somebody? It seems to me it'd also put a heavy weight back towards rb's. I've never been a fan of leagues where you pretty much HAVE to take a rb early and often simply because their value is overinflated.
 
How about this scoring system? Everything is fairly standard aside from D/ST.

Each owner starts off with 15 points. For every point their D gives up they lose a point (the league average was 21 ppg last year). So it's possible for your D to finish with negative points (I want whoever plays Miami each week!). They get 1 point per sack, 2 per fumble recovery and 3 per interception.

Has anyone played with this type of scoring system before? I realize this will make certain teams much more valuable than others but will this make things TOO skewed?

 
First off, this seemed to be the best forum to place this thread. If mods feel it would work better elsewhere please feel free to move. We can keep things as specific or as general as possible as I hope some other fbg'ers will be able to take value from this thread.

I've been playing for 5 seasons and have finally decided to start my own league with a few friends. It's going to be a mostly friendly league and we won't play for more than a couple hundred dollars.

This will be a live draft (auction - last year was my first auction and I'll never go back) and we're looking to have 8 teams. 10 would be nice but we can't find two more owners so it's not that big a deal. I have zero experience with 8 team leagues and I don't want to make certain positions too easily available so I was curious how other 8 team leagues handled this situation. I was considering solving this problem by making teams start the following:

2 qb's

2 rb's

4 wr's

1 te

1 k

1 d/st

I think this would solve some problems with an oversaturation of quality but if anyone with 8 team leagues has some experience/insight to share it would be greatly appreciated. I know 8 team leagues are different than 12/14 team leagues but advice from all is more than welcome.
I haven't played in an 8, but my local $$$ is 10 and we rotate redraft/auction (this is an auction year :confused: )we use 3 WR's and 'flex' that other spot....w/11 starters, make the bench 7 for an 18 man roster and that'll keep the wire active

the last thing you want is all 30+ starting QB's rostered, plus 2-D's each and 4 or 5 RB's on each bench
Thanks. I'm open to flexing the te spot. My concern with 8 teams is there's very little difference between most of the qb's if we only start one. If we start two of those suddenly it balances out the value of the rb's and there's a very big dropoff between Brees and Rivers. I agree 4-5 rb's on each bench is too much but I see nothing wrong with 2 D/St's per owner. It (theoretically) will encourage a bit more trading or planning ahead. I don't want to make it impossible to grab a player off the waiver but imo the pickings should consistently be a bit on the slim side. It encourages trading and it rewards the sharper owners who did their homework.
Maybe I stand in the minority, but I feel there should be tight roster limits to prevent a team from potentially drafting a squad and not having to make a roster move (via the wire or trade) the rest of the season...not much activity w/trade offers or strategy when loading the initial roster to the point no moves are required to cover a bye, injury or the likeand don't over think this...an 8 team league w/12 starters=96, whereas a 12 teamer w/9=108--so, pretty close

on the scoring system, I like the PPR to avg out the positions...my newest league uses:

RB=.5/ppr

WR=1/ppr

TE=1.5/ppr

this helps normalize the 3 positions, w/o totally taking RB value away

also, you can make TE optional (WR=TE and play a TE as a WR)

once you determine starters, you can then determine the bench...if you go 12 starters, 10 man bench tops, IMO, for a 22 round draft

good luck!

 
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Have 2 drafts/leagues, one for NFC and AFC players. Have some money go into a 'kitty' each year paid out when one guy wins both leagues in the same year.

 
AnonymousBob said:
How about this scoring system? Everything is fairly standard aside from D/ST. Each owner starts off with 15 points. For every point their D gives up they lose a point (the league average was 21 ppg last year). So it's possible for your D to finish with negative points (I want whoever plays Miami each week!). They get 1 point per sack, 2 per fumble recovery and 3 per interception.Has anyone played with this type of scoring system before? I realize this will make certain teams much more valuable than others but will this make things TOO skewed?
I never thought of it that way, but my league starts with 10 points on the board for D/ST, because it is assuming a shutout until someone scores. We do not break down by point (i.e 7 or less points walks away with 7 points if they get no sacks, etc. and you end up accumulating negative points when you hit 20) more by tier (i.e. shutout = 10, 7 points given up or less = 7 points, 14 points given up = 3, etc.).I would also go with as many starters as possible if people know what they are doing. If you have a lot of newbiews, I would mirror starting requirements of a 10 or even 12 team league, so they can recover from an inevitably poor first draft.
 

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