What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Strange league rules (1 Viewer)

wgoldsph

Footballguy
What are some strange league rules or formats that you've played with? Anything from ridiculously complex to the just ridiculous.

Personally I look fondly back on the days where bonus points were everywhere. 20+ yard catch? Bonus points? Over 100 yards? Bonus points. Over 125? Bonus bonus points.

It was the worst to see your player had 98 yards, or broke off four big runs and each being a yard or two under 20 yards. Then your opponent had a guy who went 1/50 who ends up scoring more than you.

Glad those are gone and nobody in any league plays with them any more.
 
Over 100 yards? Bonus points. Over 125? Bonus bonus points.
The 1st league I played in had wild bonuses.
5 points qt 100 yards Ru/Re *combined* (bonuses for all my friends)
10 point bonus at 300+ passing
All TD 6, ints -2

The league didn’t implement PPR for over a decade. We eventually were able to vote to split bonuses into 100 rushing & 100 receiving.

One year one of the dudes got a little tune on and I guess forgot he took a QB 1.12, because 2.01 he took another one. He never traded either of them, and somehow managed to play the right one every week. He waltzed to a championship with a 10 point 300+ bonus every week. Moreover, he kept a top 3 QB out of the hands of everyone else.

He’d never made the playoffs before then, nor did he again for a decade afterward.

Legendary.

Anyway, yeah - crazy scoring. League broke off like 3 years ago. 🥺
 
It was the worst to see your player had 98 yards
And losing by .5 point. Soul crushing.

Even worse: your dude breaks off a 20 yarder but a penalty on the other side of the field that had zero impact on the play negates it with a penalty.

Even worse-er: your dude gets the 2 yards, +5 yay! And then on the next play he gets stuffed for a loss of 5. Poof, bye 5 points.
:cry:
 
It was the worst to see your player had 98 yards
And losing by .5 point. Soul crushing.

Even worse: your dude breaks off a 20 yarder but a penalty on the other side of the field that had zero impact on the play negates it with a penalty.

Even worse-er: your dude gets the 2 yards, +5 yay! And then on the next play he gets stuffed for a loss of 5. Poof, bye 5 points.
:cry:
We’ve had guys lose when their qb knelt three times to close out a game, and got negative rushing yards. Good times, unless you’re that guy.
 
My first ever league was very heavy on the bonuses and distance scoring. This was late 90s when I was in college.
100 yards rushing or receiving (not combined) was 5 points - you got 99 yards, you got zero points. If I recall correctly, 150 was 8 points and 200 was 10 points, something like that, QB yardage was at 300, 350 and 400

The crazy scoring was the TDs - 0-19 yards was 5 points, 20-39 was 10 points, 40-59 was 15 points and 60+ was 20 points. And this was for all TDs, so defenses would get 20 points for a 70 yard pick six.

Led to some crazy swings, especially if you had a QB/WR stack that hit for a bomb.
 
We’ve had guys lose when their qb knelt three times to close out a game, and got negative rushing yards. Good times, unless you’re that guy.
Yep, I was that guy. Same league as above. Twice. When it was combined yards it cost me a 10 point bonus. I forget which QB but he ended up with 298 total yards.

I do not miss that league at all. Most of the same folks are in my home league. It’s a good bunch.
 
Man, I really love bonuses for arcane crap like high bonuses for Kicker tackles, QB receptions or TE pass completions. Something that might seriously shake up a matchup that your opponent thinks they have in the bag.
 
My home league has pretty strange rules for Team DEF. In addition to the normal stuff like sacks, INTs, and whatnot, we add negative points (-1pt per offensive pt scored against). The net is that DEF1 averages -8ppg, DEF15 averages -16ppg and DEF32 averages -26ppg. It throws a little bit of randomness into the fold and makes for some fun matchups!
 
Several of my leagues have bonuses for milestone stuff. Not sure how those are considered crazy. They are literally no different than getting .1 point per 1 yard or 1 point for 10 yards. You're just moving decimals around. Gives you something to hope for and yell at the TV about. Isn't that partially what it's about? Hehe

The 1st league I started we have scoring for kickoff toichbacks. Those might go away after the changes to kickoffs this year. That league also has scoring for successful onside kickoff recoveries. These are all manually added by me every Monday and Tuesday mornings.
 
In my first league(1991) it was TD only scoring with bonuses.
20 yards or less 10 pts
21-40 20 pts
41-60 25pts
61-80 30pts
81+ 35pts
100 yards rush /rec or 300 passing was 10 pts and -5 for turnovers.
Defense got 5pts/sack or turnover and 20 for a shutout. You then had to subtract the amount of points your defense gave up. I once won a game -5 to -13 .
 
Previous league had the following Bonuses:
QB Completion (Min 20 attempts)
> 60% = +3
> 70% = +5
> 80% = + 7

QB Interceptions -2 pt each, but for 3rd Int added -3 Bonus and 5th Int = -5 additional points. (so 5 Int = -18 pts total)

And RB Carries were 0.10pt per Carry (so 25 carries = 2.5 pt bonus) it was later reduced to 0.05 pt per carry

Another 12 Team Keeper league (hold 3) had Draft Rules that you must meet the Starting Lineup requirements at the end of the Draft (included PK & Def).
Failure removed your 10th round pick for a PK & 12 Round pick for Def out of the 20 round draft.
It happened more than you would expect ... one year 3 teams failed that...Made the FA Pool exciting

Wild Times !!
 
My first ever league was very heavy on the bonuses and distance scoring. This was late 90s when I was in college.
100 yards rushing or receiving (not combined) was 5 points - you got 99 yards, you got zero points. If I recall correctly, 150 was 8 points and 200 was 10 points, something like that, QB yardage was at 300, 350 and 400

The crazy scoring was the TDs - 0-19 yards was 5 points, 20-39 was 10 points, 40-59 was 15 points and 60+ was 20 points. And this was for all TDs, so defenses would get 20 points for a 70 yard pick six.

Led to some crazy swings, especially if you had a QB/WR stack that hit for a bomb.
Dear lord.

Reminded me that the same league I posted above — D/ST = points for KRTD or PRTD. Also the individual player got points for the same. So if a team rostered them both, they got a double TD. In 2006, a team paired rookie Deven Hester with Bears D/ST & dominated.
Several of my leagues have bonuses for milestone stuff. Not sure how those are considered crazy
In my home IDP league we have a 5 point bonus if a kicker sets a new record for longest FG (plus the 6.4 or whatever for the FG). I had Aubrey last year when they went for the 70 yarder or whatever it was - I was so sad he didn’t make it. lol
 
My home league has pretty strange rules for Team DEF. In addition to the normal stuff like sacks, INTs, and whatnot, we add negative points (-1pt per offensive pt scored against). The net is that DEF1 averages -8ppg, DEF15 averages -16ppg and DEF32 averages -26ppg. It throws a little bit of randomness into the fold and makes for some fun matchups!
Can't you circumvent this by playing a bye week Def? You have to start one, but they don't need to be active right?
 
My home league has pretty strange rules for Team DEF. In addition to the normal stuff like sacks, INTs, and whatnot, we add negative points (-1pt per offensive pt scored against). The net is that DEF1 averages -8ppg, DEF15 averages -16ppg and DEF32 averages -26ppg. It throws a little bit of randomness into the fold and makes for some fun matchups!
Can't you circumvent this by playing a bye week Def? You have to start one, but they don't need to be active right?
No. If you start a DEF on bye you're given the same score as the worst DEF that week.
 
Commissioner of a 20-year league, and I will have to take accountability for the following:

Overtime Players --- Before decimal scoring online became the industry standard, we designated OT players back in the days of manual scoring and final scores ending in whole number. It never decided a playoff contest, but I'd be lying if I didn't say I have some fond memories of this one.

Homefield Advantage Bonus --- My baby. It was an attempt to inject the factor of homefield advantage into fantasy football and make teams battle for superior playoff seeds. Championship games were considered neutral. Originally, it was select a single NFL team with a losing record or playing a team with a winning record for a +5 bonus if they won. Later iteration changed it to +2 bonus picks = seed differential divided by 2, rounded up. So, the 4-seed would be awarded one 2-point bonus pick against the 5-seed. The 1-seed would be awarded four 2-point bonus picks against the 8-seed.

Keeping this was a champion's elective, and it would probably surprise many to learn that the champion always chose to keep playoff homefield advantage for years. Finally, someone pulled the plug and I didn't want to have it be something that flip-flopped every year.

Alternatively, we now have a champion's elective where the top seeded teams can choose their opponent from the bottom half of the remaining playoff teams.

Snake Draft with 1st round FAAB bidding -- Conducted snake draft in the same league. Instead of just drawing ping-pong balls for draft order, we started allowing teams to bid FAAB for draft position in the first round. e.g. #1 overall pick goes up for bid. Winning bid emerges. That owner makes their pick and is now locked into the 1-spot of the snake. 2-spot now goes up for bid.

Basically, we tossed the pro-auction people a little bit of a bone for having control over their top selection.
 
My first ever league was very heavy on the bonuses and distance scoring. This was late 90s when I was in college.
100 yards rushing or receiving (not combined) was 5 points - you got 99 yards, you got zero points. If I recall correctly, 150 was 8 points and 200 was 10 points, something like that, QB yardage was at 300, 350 and 400

The crazy scoring was the TDs - 0-19 yards was 5 points, 20-39 was 10 points, 40-59 was 15 points and 60+ was 20 points. And this was for all TDs, so defenses would get 20 points for a 70 yard pick six.

Led to some crazy swings, especially if you had a QB/WR stack that hit for a bomb.
Dear lord.

Reminded me that the same league I posted above — D/ST = points for KRTD or PRTD. Also the individual player got points for the same. So if a team rostered them both, they got a double TD. In 2006, a team paired rookie Deven Hester with Bears D/ST & dominated.
Several of my leagues have bonuses for milestone stuff. Not sure how those are considered crazy
In my home IDP league we have a 5 point bonus if a kicker sets a new record for longest FG (plus the 6.4 or whatever for the FG). I had Aubrey last year when they went for the 70 yarder or whatever it was - I was so sad he didn’t make it. lol
I have a couple leagues that do kick return yards for players and D/ST. Other than Devin Hester people (well, other than me) haven't really tried to capitalize on such scoring. Really there just isn't much of a need in one league. Since mostly it's just WRs that get those points and there's only start 2 WR, and possibly a WR3 as FLEX, so those players don't really jump up high enough to usually be considered.
 
Since mostly it's just WRs that get those points and there's only start 2 WR, and possibly a WR3 as FLEX, so those players don't really jump up high enough to usually be considered.
Yeah, my home IDP league awards KRTD & PRTD. There are a few peripheral WR or RB who might be flex-worthy, but we start 3 WR + FL, so the player pool is just deep enough that a couple dudes get a value bump.

Barring injury, fewer teams are using start-able WR/RB on ST these days, but there are a few.
 
All of my leagues have plateau scoring. Meaning you don't get decimal points. It's one point for 20 yds. If you get 19 yds you get zero points. It makes it similar to football in that you need to get 10 yds for a first down. You have to reach that plateau.

One league I have includes punters. It's full IDP and includes points for punters. Punters score quite well and get points for total punting yards, punting average, and kicks inside the 20. I will go flip around to anytime my punter is punting. It's a little bit exciting hoping he puts one inside the 20.

We don't have playoffs. We play a straight 18 weeks and best record wins the trophy. To help balance the schedule we do have position weeks where 1st v 2nd, 3rd v 4th, etc. It works well.

Haven't done it for football but have for baseball. The draft starts with an auction (5 rounds) and then transitions to snake draft with the team having the most money left getting 1st pick and so on. This allows you to not rely on the draft order for the first 5 guys on your team. It's a nice hybrid system and works well.
 
All of my leagues have plateau scoring. Meaning you don't get decimal points. It's one point for 20 yds. If you get 19 yds you get zero points. It makes it similar to football in that you need to get 10 yds for a first down. You have to reach that plateau.
The first IDP league I played in had that kind of scoring. Absolute rage inducing to lose by 1 point because your RB finished with 89 so you only get 8 points.
 
I'm in a dynasty league that offers IDP-like scoring for ALL players. Up until this year, it's largely been ignored. I got a lot of "feedback" when I drafted Travis Hunter at 1.03 and the league figured out why...
I assume this means that it isn't an IDP league. Just that you get points for tackles, etc if they occur in the course of a game for your offensive players. Because I would think that most full IDP leagues give all stats accrued to all players (at least all my IDP leagues are that way).
 
I'm in a dynasty league that offers IDP-like scoring for ALL players. Up until this year, it's largely been ignored. I got a lot of "feedback" when I drafted Travis Hunter at 1.03 and the league figured out why...
Yeah, in both my 16 team SF IDP leagues he went ahead of Cam Ward. Which I thought was nuts. But if he has a big role on defense it’ll be worth it.

If he’s only used situationally for a ~5% snap count it’ll be rough to roll him out unless he’s balling as a WR.
 
Commissioner of a 20-year league, and I will have to take accountability for the following:

Overtime Players --- Before decimal scoring online became the industry standard, we designated OT players back in the days of manual scoring and final scores ending in whole number. It never decided a playoff contest, but I'd be lying if I didn't say I have some fond memories of this one.

Homefield Advantage Bonus --- My baby. It was an attempt to inject the factor of homefield advantage into fantasy football and make teams battle for superior playoff seeds. Championship games were considered neutral. Originally, it was select a single NFL team with a losing record or playing a team with a winning record for a +5 bonus if they won. Later iteration changed it to +2 bonus picks = seed differential divided by 2, rounded up. So, the 4-seed would be awarded one 2-point bonus pick against the 5-seed. The 1-seed would be awarded four 2-point bonus picks against the 8-seed.

Keeping this was a champion's elective, and it would probably surprise many to learn that the champion always chose to keep playoff homefield advantage for years. Finally, someone pulled the plug and I didn't want to have it be something that flip-flopped every year.

Alternatively, we now have a champion's elective where the top seeded teams can choose their opponent from the bottom half of the remaining playoff teams.

Snake Draft with 1st round FAAB bidding -- Conducted snake draft in the same league. Instead of just drawing ping-pong balls for draft order, we started allowing teams to bid FAAB for draft position in the first round. e.g. #1 overall pick goes up for bid. Winning bid emerges. That owner makes their pick and is now locked into the 1-spot of the snake. 2-spot now goes up for bid.

Basically, we tossed the pro-auction people a little bit of a bone for having control over their top selection.
How exactly does the fa snake draft work? Does each pick come up for auction in a way that the 4th could potentially be worth more than the 1st? And just how important is FAAB, are the benches deep enough that you don't really need your dollars outside of that breakout of nowhere guy?

I guess I see faab as easy come easy go, and draft position critical to team building.
 
I'm in a dynasty league that offers IDP-like scoring for ALL players. Up until this year, it's largely been ignored. I got a lot of "feedback" when I drafted Travis Hunter at 1.03 and the league figured out why...
I assume this means that it isn't an IDP league. Just that you get points for tackles, etc if they occur in the course of a game for your offensive players. Because I would think that most full IDP leagues give all stats accrued to all players (at least all my IDP leagues are that way).
Correct. Apparently sometime in the past this league was IDP and then they got rid of those roster spots and neglected to remove the IDP-based scoring for all players.
 
Not sure this fits the ridiculous category, but is unique.

I have a 25 year old, auction contract dynasty league. In season waivers are an open auction.

Someone posts a player on the message board and an opening bid. A 24 hour clock then starts. Any new bids within those 24 hours restarts the clock. You must prepare and acquire your free agents early. As you get to the weekend, your opponent might bid to restart the clock and then next thing you know you can't win the player in time to use him. It should be noted we have a transaction fee, so you might pay for the privilege of messing with your opponent. We have some who complain about late news and the difficulty about finding replacements. But we have 22 roster spots for 8 starting roster spots. You know the rules, if you are thin it's on you.
 
Haven't done it for football but have for baseball. The draft starts with an auction (5 rounds) and then transitions to snake draft with the team having the most money left getting 1st pick and so on.
I’d love to do this for my home league.
We've discussed going farther out with our first round faab hybrid. My initial hesitation, does this mean that every team is guaranteed 5 guys that are essentially top-5 round talents? IF that's the case, it seems like the bidding for the top studs could get astronomical. Every year is a little different, but I would assume most of the league would sign up for top stud - top stud -5th rnd talent - 5th round talent - 5th round talent. No real damage to the rest of the draft for having the smallest budget remaining.

Suffice it to say, if you have the most money remaining after the first 5-round auction, you screwed up. Top pick in the 6th round isn't much of a consolation when the snake starts. Maybe some consolation if the draft didn't snake from there on out?

Alternatively, maybe we're talking about auction bidding for 60 players where you can land as many as your budget commands before the "6th round" snake commences? One team goes into round 6 with only two studs and a contributor on roster. Another team already has 8 quality starters, none of them 1st round talents. That might be interesting.
 
Suffice it to say, if you have the most money remaining after the first 5-round auction, you screwed up
Yeah, after I posted that I started thinking about exactly that.

Like, what’s the disincentive of spending my entire budget? I’m happy to draft from any position at that point. Unlike full auction, there’s not much advantage to having $ left over after 5.

Maybe if it was a $200 budget and every team had to pay up real $, and whatever auction dollars you didn’t spend you got paid out? :shrug:
 
Commissioner of a 20-year league, and I will have to take accountability for the following:

Overtime Players --- Before decimal scoring online became the industry standard, we designated OT players back in the days of manual scoring and final scores ending in whole number. It never decided a playoff contest, but I'd be lying if I didn't say I have some fond memories of this one.

Homefield Advantage Bonus --- My baby. It was an attempt to inject the factor of homefield advantage into fantasy football and make teams battle for superior playoff seeds. Championship games were considered neutral. Originally, it was select a single NFL team with a losing record or playing a team with a winning record for a +5 bonus if they won. Later iteration changed it to +2 bonus picks = seed differential divided by 2, rounded up. So, the 4-seed would be awarded one 2-point bonus pick against the 5-seed. The 1-seed would be awarded four 2-point bonus picks against the 8-seed.

Keeping this was a champion's elective, and it would probably surprise many to learn that the champion always chose to keep playoff homefield advantage for years. Finally, someone pulled the plug and I didn't want to have it be something that flip-flopped every year.

Alternatively, we now have a champion's elective where the top seeded teams can choose their opponent from the bottom half of the remaining playoff teams.

Snake Draft with 1st round FAAB bidding -- Conducted snake draft in the same league. Instead of just drawing ping-pong balls for draft order, we started allowing teams to bid FAAB for draft position in the first round. e.g. #1 overall pick goes up for bid. Winning bid emerges. That owner makes their pick and is now locked into the 1-spot of the snake. 2-spot now goes up for bid.

Basically, we tossed the pro-auction people a little bit of a bone for having control over their top selection.
How exactly does the fa snake draft work? Does each pick come up for auction in a way that the 4th could potentially be worth more than the 1st? And just how important is FAAB, are the benches deep enough that you don't really need your dollars outside of that breakout of nowhere guy?

I guess I see faab as easy come easy go, and draft position critical to team building.

It amounts to the option to spend some portion of your season-long FAAB at the draft to get a desirable spot in the snake. Typically, a team is spending anywhere from half or even as much as 80% of their total FAAB to secure the top spot (or most favorable spot within the snake). Obviously, having the top pick is a great asset, but keep in mind that you're also signing up for the worst pick in the 2nd (along with top pick in the 3rd and so-on).

At the expense of landing the top pick, you're basically not going to win any priority waiver bids all season. Granted, FAAB can sometimes feel overrated based on league depth and settings. The point is that you get to decide how valuable the FAAB is and whether it's worth chucking 2/3s of it away just to secure the top position in the snake. Many owners are happy to conserve all of their FAAB and just slot in to whatever position in the 1st round that nobody is bidding for. Needless to say, their FAAB is going to go a lot farther than a typical league where every team is starting the season at $200.

Occasionally, it's possible that someone has remorse and ends up bidding slightly more for the #4 overall than what the #3 overall spot went for, but that's rare. If anything, it's typically a situation where someone bids $1 to have the turn at the #12, where there's no bidding for #10.
 
Every year is a little different, but I would assume most of the league would sign up for top stud - top stud -5th rnd talent - 5th round talent - 5th round talent. No real damage to the rest of the draft for having the smallest budget remaining.
Why is this a problem? Isn't this the same as any auction situation? Owners decide how they want to spend their money.

Alternatively, maybe we're talking about auction bidding for 60 players where you can land as many as your budget commands before the "6th round" snake commences? One team goes into round 6 with only two studs and a contributor on roster. Another team already has 8 quality starters, none of them 1st round talents. That might be interesting.
The way we did it was once you got a 5th player you were done with the auction. The players nominated rotated so there were many different ways the auction goes. Meaning you could have late round guys get nominated so it may not be the top 60 players make it to the auction. That all goes into the strategy of bidding and nominating. Leaves a lot of flexibility for every team and spices up the typical snake draft. It's worked quite well.
 
Like, what’s the disincentive of spending my entire budget? I’m happy to draft from any position at that point. Unlike full auction, there’s not much advantage to having $ left over after 5.

Maybe if it was a $200 budget and every team had to pay up real $, and whatever auction dollars you didn’t spend you got paid out? :shrug:
It was just a simple way to come up with a draft order. Nothing more....nothing less. Up to the individual owner as to how important it was to save money.



I have thought about doing a an auction with real money. Capping the top end at say $500 but having no bottom end. So you can try and go cheap and win a league with a fee of $100 where 10 teams use up all $500. It would be interesting.
 
Commissioner of a 20-year league, and I will have to take accountability for the following:

Overtime Players --- Before decimal scoring online became the industry standard, we designated OT players back in the days of manual scoring and final scores ending in whole number. It never decided a playoff contest, but I'd be lying if I didn't say I have some fond memories of this one.

Homefield Advantage Bonus --- My baby. It was an attempt to inject the factor of homefield advantage into fantasy football and make teams battle for superior playoff seeds. Championship games were considered neutral. Originally, it was select a single NFL team with a losing record or playing a team with a winning record for a +5 bonus if they won. Later iteration changed it to +2 bonus picks = seed differential divided by 2, rounded up. So, the 4-seed would be awarded one 2-point bonus pick against the 5-seed. The 1-seed would be awarded four 2-point bonus picks against the 8-seed.

Keeping this was a champion's elective, and it would probably surprise many to learn that the champion always chose to keep playoff homefield advantage for years. Finally, someone pulled the plug and I didn't want to have it be something that flip-flopped every year.

Alternatively, we now have a champion's elective where the top seeded teams can choose their opponent from the bottom half of the remaining playoff teams.

Snake Draft with 1st round FAAB bidding -- Conducted snake draft in the same league. Instead of just drawing ping-pong balls for draft order, we started allowing teams to bid FAAB for draft position in the first round. e.g. #1 overall pick goes up for bid. Winning bid emerges. That owner makes their pick and is now locked into the 1-spot of the snake. 2-spot now goes up for bid.

Basically, we tossed the pro-auction people a little bit of a bone for having control over their top selection.
How exactly does the fa snake draft work? Does each pick come up for auction in a way that the 4th could potentially be worth more than the 1st? And just how important is FAAB, are the benches deep enough that you don't really need your dollars outside of that breakout of nowhere guy?

I guess I see faab as easy come easy go, and draft position critical to team building.

It amounts to the option to spend some portion of your season-long FAAB at the draft to get a desirable spot in the snake. Typically, a team is spending anywhere from half or even as much as 80% of their total FAAB to secure the top spot (or most favorable spot within the snake). Obviously, having the top pick is a great asset, but keep in mind that you're also signing up for the worst pick in the 2nd (along with top pick in the 3rd and so-on).

At the expense of landing the top pick, you're basically not going to win any priority waiver bids all season. Granted, FAAB can sometimes feel overrated based on league depth and settings. The point is that you get to decide how valuable the FAAB is and whether it's worth chucking 2/3s of it away just to secure the top position in the snake. Many owners are happy to conserve all of their FAAB and just slot in to whatever position in the 1st round that nobody is bidding for. Needless to say, their FAAB is going to go a lot farther than a typical league where every team is starting the season at $200.

Occasionally, it's possible that someone has remorse and ends up bidding slightly more for the #4 overall than what the #3 overall spot went for, but that's rare. If anything, it's typically a situation where someone bids $1 to have the turn at the #12, where there's no bidding for #10.

...I should also add, we haven't had a Tomlinson / Marshall Faulk #1 overall value year since doing this. Someone might have bid $180 of their $200 budget to get CMC a couple years ago, but I think that was the max.

If it was a Tomlinson / Faulk #1 overall year, I would assume over half the league would bid everything for the top spot. Hence, we start the bidding by asking if anybody wants to go "all-in" for that pick. If multiple hands go up, there would be a random draw for who gets the pick at the expense of their entire faab budget.
 
We have bonuses for milestones (100, 200, 250 yards rushing/receiving +1, +2, +3) and long plays (>40 +1, >40 TD another +2)

with 17 point plus plays on the table, no lead is safe

Jamo catches a 75 yard pass in the 4th that puts him over 100 yards? + 18.5

1.0 pt PPR
7.5 pts yards
6.0 pts TD
1.0 >100 yards receiving
1.0 >40 yard plays
2.0 >40 yard TD

it’s exhilarating / heartbreaking depending on which end
 
I have thought about doing a an auction with real money. Capping the top end at say $500 but having no bottom end. So you can try and go cheap and win a league with a fee of $100 where 10 teams use up all $500. It would be
I proposed this to a few friends in my local leagues, where everyone pays $100 real cash as an auction budget.

Zero takers. lol
 
I have thought about doing a an auction with real money. Capping the top end at say $500 but having no bottom end. So you can try and go cheap and win a league with a fee of $100 where 10 teams use up all $500. It would be
I proposed this to a few friends in my local leagues, where everyone pays $100 real cash as an auction budget.

Zero takers. lol
But if everyone was spending the same then what's the difference between using real money for an auction or just a franchise fee?

I would have a max and no min and then it leaves it up to the owner on how much they want to spend.
 
I have thought about doing a an auction with real money. Capping the top end at say $500 but having no bottom end. So you can try and go cheap and win a league with a fee of $100 where 10 teams use up all $500. It would be
I proposed this to a few friends in my local leagues, where everyone pays $100 real cash as an auction budget.

Zero takers. lol
But if everyone was spending the same then what's the difference between using real money for an auction or just a franchise fee?

I would have a max and no min and then it leaves it up to the owner on how much they want to spend.
One could not spend all their $ & draft a $50 team, like in your proposed league.
 
Every year is a little different, but I would assume most of the league would sign up for top stud - top stud -5th rnd talent - 5th round talent - 5th round talent. No real damage to the rest of the draft for having the smallest budget remaining.
Why is this a problem? Isn't this the same as any auction situation? Owners decide how they want to spend their money.

Alternatively, maybe we're talking about auction bidding for 60 players where you can land as many as your budget commands before the "6th round" snake commences? One team goes into round 6 with only two studs and a contributor on roster. Another team already has 8 quality starters, none of them 1st round talents. That might be interesting.
The way we did it was once you got a 5th player you were done with the auction. The players nominated rotated so there were many different ways the auction goes. Meaning you could have late round guys get nominated so it may not be the top 60 players make it to the auction. That all goes into the strategy of bidding and nominating. Leaves a lot of flexibility for every team and spices up the typical snake draft. It's worked quite well.

It's not a problem, but it's not the same as any other full auction. In a typical full auction, if you have the winning bid for two of the top studs, you're probably going quiet on any player that's a top-8 round talent because you're mostly priced out at that point. Likewise, if you saved your money and bow out on the top-10 talents, you're going to set yourself up to flex on the other regions of the draft.

In the format described, there's no real disincentive for going heavy for the top guys. Instead of securing a 3rd round, 4th round, 5th round talent, you're settling for three guys that you're considering 5th round equivalents when everybody else finishes securing their five. That's generally a pretty good trade-off if you came away with two top-5 guys for your first two.

More than anything, I'm curious how the market reacts in this format given that you're guaranteed 5 guys that are top 5 round talents, along with a typical allotment thereafter? If it's a shrewd league, I would think that the bidding for the top guys would go so high that your budget can't secure two of the top ten talents. Maybe you're spending well over half for a top-5 and are priced out until the early 2nd round talents are up for bid, and then you piece together your five from the leftovers.

On the other hand, if the league has a number of minnows basing their valuations on conventional full auction suggested value of players, then the people who know better are going to make out like bandits snapping up as many of the top talents as they can secure.

I'm sure the market sorts it all out like any auction. It's really more of a curiosity in how fast it took your league to figure out this isn't a typical auction. Valuations for the top guys need to be significantly higher.


To the second point, I would assume that if someone nominates a player that the rest of the league doesn't consider a top 5 round talent. The guy who nominated him is stuck with him as one of their FIVE, right?
 
I saw this weird league where you can start two QBs each week. It's called a super flex. Its silly, because it puts way too much value on QBs.

All I can say is that when we were a 1QB league, the top QB was getting drafted at the end of round 3. When we shifted to Superflex for the first time last season, 16 of the first 30 picks were QB.

One of these strikes me as a more accurate portrayal of real football, even if there aren't typically 2 QBs on the NFL field on a given play.


I will say, we should have added an additional W/R/T flex or mandatory 3rd WR in conjuction with the SF. That would have made the draft slightly less QB hungry.
 

Users who are viewing this thread

Back
Top