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Trading in a dynasty salary cap league (1 Viewer)

VTjkru

Footballguy
My buddies and I are doing a dynasty league for the first time and we are adventurous enough to incorporate salary caps and contracts at our first go at this. The problem that we are having is in regards to trading and working with salaries. Hopefully someone out there has been in the same situation. We want to give owners the ability to restructure salaries during trades. The rule we came up with is that the total salary of the players involved going into the trade must equal the total salary going out. For example:

Before:

Im a sharrrkkk!: Lee Evans (30) and Crumpler (1)

Bags of Crabs: Stokley(2) + Mcallister (6) + Clayton (3) + Scaife (1)

Total = $43

After

Bags of Crabs: Lee Evans (25) and Crumpler (1)

Im a Sharrrkkk!: Stokely (4) + McAllister (7) Clayton (4) + Scaife (2)

Total = $43

Maybe some of you have figured out the problem that has come of it but I didnt think of it when we initially wrote up the bylaws. The problem is that a team can do this:

Before:

Turf Toe - Brees (52), Perry (1), Cobbs (1)

Horseballs - DJax (15), Gonzales (10), James (13), Engram (2)

Total = 94

After:

Turf Toe - DJax (17), Gonzales (12), James(15), Engram (5)

Horseballs - Brees (30), Cobbs (8), Perry (7)

= 94

And then eventually drop Cobbs or Perry. Or just keep both on the roster and sign them only for a year and drop them afterwards. Essentially an owner can drop the price of any player to a ridiculous value compared to other players of that position. Is there anyway around this? We were thinking of capping it to no more than a 20% adjustment or $10 (whatever is higher). And penalizes salary caps for dropping a player involved in a trade.

Anyone have any good suggestions on how to combat this? The only solution right now is that all trades go under league vote and need 7 out of 12 rejection votes to veto the trade. But at what point is restructuring reasonable and at what point is it cheating the system?

 
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You should never allow salary restructuring in a salary cap league. It messes up the market.

Also, in a salary cap league with contracts, there needs to be a real "cap hit" for dropping players before their contract expires.

JMHO.

 
I see your problem, and I'm not sure how much I like your system. One solution I could see is the team that is trading a player away has to agree to increase salaries to make up the difference, not the team reducing the salary.

 
You could limit the % of salary increase or decrease. However I'm of the opinion that you shouldn't allow adjustment of the trade. Your "equal" rule is also a major handcuff I'm not fond of.

 
We do have penalty cap hits. It's 50% of the salary. The problem is that an owner could very well just sign a guy to a year and eat that while getting a player for cheap for a longer period of time.

I normally wouldnt want to have salary adjustments for trades but I felt like it could balance out the market a bit. If a player has a bloated salary, do you guys find it near impossible for the owner to trade them if need be. For instance, ADP salary is ridiculously high compared to other RBs. Let's say he is signed on for 4 years and he has a terrible year this year. The owner wants to trade him seeing that ADP may not be able to put up high numbers the rest of his contract. Do owners just bite the bullet and deal with it until the contract is over? I wanted to allow other owners to be able to trade for him but not at the bloated price he is at.

 
My buddies and I are doing a dynasty league for the first time and we are adventurous enough to incorporate salary caps and contracts at our first go at this. The problem that we are having is in regards to trading and working with salaries. Hopefully someone out there has been in the same situation. We want to give owners the ability to restructure salaries during trades. The rule we came up with is that the total salary of the players involved going into the trade must equal the total salary going out. For example:Before:Im a sharrrkkk!: Lee Evans (30) and Crumpler (1)Bags of Crabs: Stokley(2) + Mcallister (6) + Clayton (3) + Scaife (1)Total = $43AfterBags of Crabs: Lee Evans (25) and Crumpler (1)Im a Sharrrkkk!: Stokely (4) + McAllister (7) Clayton (4) + Scaife (2)Total = $43Maybe some of you have figured out the problem that has come of it but I didnt think of it when we initially wrote up the bylaws. The problem is that a team can do this:Before:Turf Toe - Brees (52), Perry (1), Cobbs (1)Horseballs - DJax (15), Gonzales (10), James (13), Engram (2)Total = 94After:Turf Toe - DJax (17), Gonzales (12), James(15), Engram (5)Horseballs - Brees (30), Cobbs (8), Perry (7)= 94 And then eventually drop Cobbs or Perry. Or just keep both on the roster and sign them only for a year and drop them afterwards. Essentially an owner can drop the price of any player to a ridiculous value compared to other players of that position. Is there anyway around this? We were thinking of capping it to no more than a 20% adjustment or $10 (whatever is higher). And penalizes salary caps for dropping a player involved in a trade. Anyone have any good suggestions on how to combat this? The only solution right now is that all trades go under league vote and need 7 out of 12 rejection votes to veto the trade. But at what point is restructuring reasonable and at what point is it cheating the system?
Simple, dont allow salary changes.
 
We do have penalty cap hits. It's 50% of the salary. The problem is that an owner could very well just sign a guy to a year and eat that while getting a player for cheap for a longer period of time.I normally wouldnt want to have salary adjustments for trades but I felt like it could balance out the market a bit. If a player has a bloated salary, do you guys find it near impossible for the owner to trade them if need be. For instance, ADP salary is ridiculously high compared to other RBs. Let's say he is signed on for 4 years and he has a terrible year this year. The owner wants to trade him seeing that ADP may not be able to put up high numbers the rest of his contract. Do owners just bite the bullet and deal with it until the contract is over? I wanted to allow other owners to be able to trade for him but not at the bloated price he is at.
I get why you did it, but that's kind of missing the point. By allowing salary restructures, you reward the owner that mismanages his cap, overpaying for stars, and penalize the guy that spent carefully. I really don't see a way out of it, unless your owners are really cool, and agree to a pretty substantial change in the rules. Because the guy that planned to use the loophole has a legit gripe that that rule affected his strategy for the entire auction.
 
For instance, ADP salary is ridiculously high compared to other RBs. Let's say he is signed on for 4 years and he has a terrible year this year. The owner wants to trade him seeing that ADP may not be able to put up high numbers the rest of his contract. Do owners just bite the bullet and deal with it until the contract is over? I wanted to allow other owners to be able to trade for him but not at the bloated price he is at.
Why do you want that? The whole point of a salary cap is to make the owners look for value or pay dearly for the LTs and ADPs, isn't it?In my cap league, there is no salary restructuring but also no guaranteed contracts. If a player underperforms but has a big contract, that's tough for the owner who overpaid for him. That's the game. If he needs the cap room, he can cut the player but he can't re-sign him that season unless he's signed and cut by another team.

 
Looks like the consensus is to not have adjustments, seems good to me. Since we already had our auction and everything, I'll have to let this trade go through since it's within the rules. Hopefully there wont be a problem with eliminating this practice.

 
We've had a salary-based dynasty league for over 20 years... We don't allow salary restructuring, per se, but there are lots of ins and outs that address these issues.

Here's a link if you're interested: www.paffl.com

 

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