My buddies and I are doing a dynasty league for the first time and we are adventurous enough to incorporate salary caps and contracts at our first go at this. The problem that we are having is in regards to trading and working with salaries. Hopefully someone out there has been in the same situation. We want to give owners the ability to restructure salaries during trades. The rule we came up with is that the total salary of the players involved going into the trade must equal the total salary going out. For example:
Before:
Im a sharrrkkk!: Lee Evans (30) and Crumpler (1)
Bags of Crabs: Stokley(2) + Mcallister (6) + Clayton (3) + Scaife (1)
Total = $43
After
Bags of Crabs: Lee Evans (25) and Crumpler (1)
Im a Sharrrkkk!: Stokely (4) + McAllister (7) Clayton (4) + Scaife (2)
Total = $43
Maybe some of you have figured out the problem that has come of it but I didnt think of it when we initially wrote up the bylaws. The problem is that a team can do this:
Before:
Turf Toe - Brees (52), Perry (1), Cobbs (1)
Horseballs - DJax (15), Gonzales (10), James (13), Engram (2)
Total = 94
After:
Turf Toe - DJax (17), Gonzales (12), James(15), Engram (5)
Horseballs - Brees (30), Cobbs (8), Perry (7)
= 94
And then eventually drop Cobbs or Perry. Or just keep both on the roster and sign them only for a year and drop them afterwards. Essentially an owner can drop the price of any player to a ridiculous value compared to other players of that position. Is there anyway around this? We were thinking of capping it to no more than a 20% adjustment or $10 (whatever is higher). And penalizes salary caps for dropping a player involved in a trade.
Anyone have any good suggestions on how to combat this? The only solution right now is that all trades go under league vote and need 7 out of 12 rejection votes to veto the trade. But at what point is restructuring reasonable and at what point is it cheating the system?
Before:
Im a sharrrkkk!: Lee Evans (30) and Crumpler (1)
Bags of Crabs: Stokley(2) + Mcallister (6) + Clayton (3) + Scaife (1)
Total = $43
After
Bags of Crabs: Lee Evans (25) and Crumpler (1)
Im a Sharrrkkk!: Stokely (4) + McAllister (7) Clayton (4) + Scaife (2)
Total = $43
Maybe some of you have figured out the problem that has come of it but I didnt think of it when we initially wrote up the bylaws. The problem is that a team can do this:
Before:
Turf Toe - Brees (52), Perry (1), Cobbs (1)
Horseballs - DJax (15), Gonzales (10), James (13), Engram (2)
Total = 94
After:
Turf Toe - DJax (17), Gonzales (12), James(15), Engram (5)
Horseballs - Brees (30), Cobbs (8), Perry (7)
= 94
And then eventually drop Cobbs or Perry. Or just keep both on the roster and sign them only for a year and drop them afterwards. Essentially an owner can drop the price of any player to a ridiculous value compared to other players of that position. Is there anyway around this? We were thinking of capping it to no more than a 20% adjustment or $10 (whatever is higher). And penalizes salary caps for dropping a player involved in a trade.
Anyone have any good suggestions on how to combat this? The only solution right now is that all trades go under league vote and need 7 out of 12 rejection votes to veto the trade. But at what point is restructuring reasonable and at what point is it cheating the system?
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