paulpogo said:
Warhogs said:
I'm not sure that I like the idea of trying to define the term true dynasty league but the league I am in has you cut 5 players before the rookie/FA draft which is 5 rounds. With fairly large rosters you are usually not cutting much talent anyway so I'm not sure I understand what you are getting at. Personally, I like the idea of creating some sort of escalator that forces teams to make some sort of movement because I think it brings a little more decision making as well as transaction activity to the league. This could be in way of assigning salaries or lengths on contracts. I have seen some leagues where a trade of a player resets the contract years but I really don't like that. The top players never really become available because teams swap out players in the final year.
Ignoring my definition, I'm referring to a league where you are not forced to cut anyone. You're running a team/franchise that ages, gets hurt, etc. It seems to mimic the trials of an actual GM the closest, but it's obviously up for debate if that's good or not.
Beaumont said:
paulpogo said:
Warhogs said:
I'm not sure that I like the idea of trying to define the term true dynasty league but the league I am in has you cut 5 players before the rookie/FA draft which is 5 rounds. With fairly large rosters you are usually not cutting much talent anyway so I'm not sure I understand what you are getting at. Personally, I like the idea of creating some sort of escalator that forces teams to make some sort of movement because I think it brings a little more decision making as well as transaction activity to the league. This could be in way of assigning salaries or lengths on contracts. I have seen some leagues where a trade of a player resets the contract years but I really don't like that. The top players never really become available because teams swap out players in the final year.
Ignoring my definition, I'm referring to a league where you are not forced to cut anyone. You're running a team/franchise that ages, gets hurt, etc. It seems to mimic the trials of an actual GM the closest, but it's obviously up for debate if that's good or not.
Well a league with both contracts and escalating salaries (including dead money) most closely mimics the decisions a GM has to make ...And these types of leagues have tons of year long interest. They are never slow.
Beaumont is referring to a league that both he and I are in and it is a DYNASTY LEAGUE, there is no possible way to define it as anything else....The League:
16 Teams
40 Roster Spots(IDP Included)
13 Player DTS(developmental taxi squad)
Yearly 8 round rookie draft(draft slots have predetermined Salary Values)
Salary Cap
Salary Escalation(with higher escalation based on performance)
Contracts
We have the ability to place a Franchise Tag and/or Transitional Tag on players(Restricted Free Agents)
We have an RFA period where teams can bid on RFAs just like in the NFL
This league puts you in a GMs shoes more then any other league I have ever been in or seen.
I am also a part of 3 other 16 team Dynasty "Contract" Leagues with 35 Players and 12/13 player DTS's
you couldnt in a million years make me believe that they were just "KEEPER" leagues
even the OP said that they have to cut players...to me a Keeper allows you to keep up to a set number of players but not enough to field a starting lineup...once you are keeping enough players to field a lineup and still have backups on your squad then imo you are in a DYNASTY FORMAT
The League:
http://football18.myfantasyleague.com/2006/home/30545