I guess what I'm getting after is what exactly is value & what determines it? If #1 above is true, then there has to be a "true" value for every player in every league; meaning that there has to be a "right" baseline for that league to determine that value; meaning that all other baselines are wrong. Setting a baseline so you get a list that looks good to you may not necessarily be anywhere near what the list would look like if you were able to actually determine each player's "correct" value.
Are any of the assumptions I've made in my last paragraph wrong?
At the
end of the season, you can measure value by VBD over a worst-starter baseline. Based on worst starter for 1/2/2 leagues, Peyton Manning had 120 VBD points in 2006, which meant he was less valuable than Stephen Jackson but more valuable than Frank Gore to have on your roster. (Leaving aside the issue of what you had to pay at the beginning of the season to get Manning vs. Gore). In 2005, Manning had just 34 VBD points, which meant he wasn't particularly valuable; you'd have been better off with Warrick Dunn. At the
beginning of the season, the question is much more difficult. VBD is based on the specific number of fantasy points projected for each player, but it's impossible to predict exactly how many fantasy points a player will score. Really, it would be better to represent each player's fantasy scoring as a probability curve; Manning has a very tight curve (you can be pretty confident he will be close to his projected numbers), while Gore has a very broad curve (he could compete with LT, or he could be the next Barlow). Risk and upside are not factors accounted for by VBD numbers.
Also, backups have value, but their value changes
based on the rest of your lineup. If you start your draft WR-WR-QB, you will almost certainly be picking RBs who are below a worst-starter baseline; because you need to start them, their value on your team is larger than their value on anyone else's team. Whereas if you started your draft by getting two 16-game starting RBs, the value of the #25 RB is fairly low to you. You can partially address this issue by using a lower baseline (median backup, or worst backup), but changing that baseline will have effects beyond just comparing value of backups.
The QB, WR, and RB curves have different shapes, and changes to your VBD baselines will affect relative positional value based on those curves. Unfortunately images are turned off on this bulletin board, but see these two graphs:
Fantasy point curves
Normalized fantasy point curves
The first graph is the 3-year average for points at each position, for players ranked #1 to #30. The second is based on the same data, normalized so that #12 in each series is equal in value. (I think the second graph shows the curves better).
What you'll see from those graphs is that different parts of the curves behave differently. The biggest QB dropoff is in the first three or four QBS, and the curve is pretty much linear after that. WRs have a fairly flat curve until about #10, then it drops off for a bit, and then is linear with the least dropoff from about #14 onwards. RBs drop precipitously from #1 to #10, then are linear with WRs until about #22, then they start to tail off.
Where you place your baselines along those curves makes a difference. For example, if you used #10 as the baseline for all three positions, Tomlinson's value (and all the rest of the top RBs) would be off the charts, because the RB curve is so steep in that section. The more typical #24 baseline is at the end of a fairly shallow part of the curve, so the value isn't quite as skewed to RBs. It looks like if you drop the baselines further than that, you'll probably increase RB value relative to WRs, because the WR curve is flatter (due to positional scarcity).