Little more Bloodborne talk.
Have killed 2 bosses, explored many areas, opened shortcuts, got new weapons, upgraded them, etc. I play these games pretty slow - I know Ivan had said he's four bosses in a few days ago. I just killed Boss two last night - took me about 4 tries, and got a little closer each time. I knew I'd get him.
Definitely ready to say this is every bit as good as Dark Souls / Demons Souls, and perhaps even a little better, because the combat is more fun / satisfying. The things they took away were really just bloat (too many upgrade paths, pointless stats), and don't affect the game at all. Even a little stripped down, there's plenty of variety, as your style of attack and weapons make for big differences in how you approach things.
Got a Bloodborne question.
Does it "feel" like a souls game? How much lore is there? How do firearms feel?
I'm not deep enough into it for the "lore" aspect to really take hold, but I kind of ignored that a little in Souls anyway and focused more on monster bashing. The lore seems no less developed to my (somewhat uncaring) eyes. You're a hunter, the hunt is on, let's get to it. The setting is fantastic - very gothic / horror in feel.
Firearms are not what you think - they aren't really offensive weapons, as they don't do much damage. They are more like your shield in that they interrupt melee attacks and/or stun enemies, allowing for you to counter. I forget to use mine half the time.
The biggest difference from Souls games I've seen so far is a sharp de-emphasis on ranged combat. No arrows, no spells. You can throw a pebble at enemies to lure them, and there are molotov cocktails for close range, but brutal hand to hand rules. There are a few enemies with guns, but they don't hit you hard, and are easy to take out when you rush them and they have to reload. So far, anyway. I suspect maybe later I'll run into a sniper with a powerful gun.