Just started playing Dark Souls for the first time a few hours ago. Holy #### it's awesome. It's hard, but in a rewarding way. If you play slow, smart, and strategic, you'll never have a controller-throwing fit of anger. You'll shake your head at yourself for overreaching, or pressing when you had too many souls, not enough Estus flasks, and not enough knowledge of the surrounding area to escape. But not because the game is unreasonable. And then you make your way back to your green cloud of souls, it's twice as easy as it was the first time, and you learn from it.
Awesome experience.
		
		
	 
You say that, lol. When you die, it will be your fault, almost guaranteed. The fun stuff comes when you come across new enemies and before you have time to learn patterns and timings they have pulled out some ridiculous move you hadn't seen yet that drives you into the ground.
		
 
		
	 
Read the next couple sentences lol. Maybe it's just me, but when I think the game is being fair and I made a mistake within its parameters, I don't get that kind of frustration. Controller throwing level anger comes when a poorly designed game or mechanic strikes and makes me lose hours of progress.
In this game, I consider lost time a part of the experience, because not only can you earn it all back, but whether you do or not, you learn from it and improve at the game. So no controlling throwing fits haha.
		
 
		
	 
I don't disagree, I'm just saying there will come a time when you will eventually break. Wait till you meet the mush men.
		
 
		
	 
 
 
I had completely forgotten about those guys and had to stop and think about it a second to remember who you were talking about.  God I hated them.  The little ones are no big deal, but there's nothing more humiliating than getting wrecked by a giant mushroom.
For those of you who bought this at launch, remember the curse frogs?  For those that don't know, some segments of this game feature frogs that belch poison gas at you.  The gas kills you instantly, and when you respawn, you're "cursed" with your health permanently cut in half.  Get cursed again and your health is cut in half again.  Get cursed again and you're down to 1/8 health.  And so on.  When the game first launched, there were only two places to get the curse lifted, both of which were way the hell out of your way to get to.  They put out an early patch that made it not so sadistic, but I remember the sheer sense of panic I had when I first fell into an area with these things.