Barely worth it at that price. I thought I was just disappointed after the first play through. After the 2nd I realized that I just hated that game.Well I guess I am spoiled by the big games. I wouldn't spend premium money for a 20 hour game. On another note BioShock infinite is free with gold on Xbox.
Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.Yea. Skyrim is very optional for the things you do. If you don't do anything in a game like Wolfenstein or Tomb Raider nothing happens.Well sure - open world vs linear isn't really a fair comparison.Depends on the game. Skyrim is single player and I probably have 120 hours in. Still haven't done everything.For a single player? It sure is. Most games are in about the 12 hour range.That's it? That isn't a ton of gameplay for a $50 game.Local Best Buy has a used copy sitting there for $20. Going to have to pick this one up. Gamestop guy said this game has nearly 18 hours of gameplay. That's huge.Yankee23Fan said:Moved on some in Wolfenstein. I've broken the resistence out of prison - that was a pretty awesome mission and story line. The chick in charge of the prison is nucking futs. Now I'm doing the mission with the baby sub trying to find I guess a German U-boat. Having a hard time with controlling this mini sub.
Overall, the story within the game is fairly entertaining. The graphics are solid.
If you do all the DLC and side missions then maybe Mass Effect 3 is 18 hours. But I doubt it took me that long.Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.
Are there zero side quests/objectives in Wolfenstein?
GTFOIf you do all the DLC and side missions then maybe Mass Effect 3 is 18 hours. But I doubt it took me that long.Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.
Are there zero side quests/objectives in Wolfenstein?![]()
Tomb Raider isn't even close, IMO.
GTFOIf you do all the DLC and side missions then maybe Mass Effect 3 is 18 hours. But I doubt it took me that long.Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.
Are there zero side quests/objectives in Wolfenstein?![]()
Tomb Raider isn't even close, IMO.
I'm pretty sure even my third play through of ME3 took well over 20 hours.GTFOIf you do all the DLC and side missions then maybe Mass Effect 3 is 18 hours. But I doubt it took me that long.Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.
Are there zero side quests/objectives in Wolfenstein?Tomb Raider isn't even close, IMO.
I guess I'm really good at Mass Effect.
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All joking aside, I'm calling BS on those hours.
I don't know if I'd lump Tomb Raider in there. It's a great game, but I 100% completed it in around 15 hours the week it released. All items and achievements. You can check my Xbox Live profile if you don't believe me. Borderlands can be completed quickly if you rush it, but playing solo is the wrong way to go with a game like that, IMO. Playing with friends in Borderlands brings the replayability, even if you've completed it already. And that's not taking into account playing as different classes too.Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.
Are there zero side quests/objectives in Wolfenstein?
ETA: I think I put in a minimum of 40 hours into each ME, Witcher & Borderlands game on my first playthrough. Then again I am closer to a completionist than a linear gamer.
Yeah, triple that.Depends on the game. Skyrim is single player and I probably have 120 hours in. Still haven't done everything.For a single player? It sure is. Most games are in about the 12 hour range.That's it? That isn't a ton of gameplay for a $50 game.Local Best Buy has a used copy sitting there for $20. Going to have to pick this one up. Gamestop guy said this game has nearly 18 hours of gameplay. That's huge.Yankee23Fan said:Moved on some in Wolfenstein. I've broken the resistence out of prison - that was a pretty awesome mission and story line. The chick in charge of the prison is nucking futs. Now I'm doing the mission with the baby sub trying to find I guess a German U-boat. Having a hard time with controlling this mini sub.
Overall, the story within the game is fairly entertaining. The graphics are solid.
TR took me a bit over 20 hours with 70% completion.I don't know if I'd lump Tomb Raider in there. It's a great game, but I 100% completed it in around 15 hours the week it released. All items and achievements. You can check my Xbox Live profile if you don't believe me. Borderlands can be completed quickly if you rush it, but playing solo is the wrong way to go with a game like that, IMO. Playing with friends in Borderlands brings the replayability, even if you've completed it already. And that's not taking into account playing as different classes too.Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.
Are there zero side quests/objectives in Wolfenstein?
ETA: I think I put in a minimum of 40 hours into each ME, Witcher & Borderlands game on my first playthrough. Then again I am closer to a completionist than a linear gamer.
Exactly - the "gameplay hours" in an RPG are almost always far longer than a FPS or even a third-person action game (like Tomb Raider, etc). I would get annoyed at, say, Halo if the campaign were longer than the 8-12 hours it is.All joking aside, I'm calling BS on those hours.
Edit: Maybe my memory is hazy. Too bad our XBOX360 is dying or I'd play it again.
EDIT2: Anyway, to the discussion at hand, I don't think that Wolfenstein is an RPG but rather is a FPS. To get 18 hours out of the latter type game is still pretty good. Anything more than that would be annoying I think.
If you do all the DLC and side quests then Mass Effect 3 is 45 hours at least. I just got done again a month ago and that was my total with all the DLC.If you do all the DLC and side missions then maybe Mass Effect 3 is 18 hours. But I doubt it took me that long.Maybe 18 hours for a straight main story line playthrough but most high quality games have additional quests and objectives that greatly increase play time. Mass Effect (1, 2 & 3), The Witcher (1, 2 & presumably 3), Borderlands (1, 2 & the Pre-sequel) even Tomb Raider had a ton of stuff to do outside of the main quest.
Are there zero side quests/objectives in Wolfenstein?Tomb Raider isn't even close, IMO.
Those are crowd sourced numbers and it shows the ranges too including average, median, rushed and leisure (I am probably closest to the latter and I am a loot whore).All joking aside, I'm calling BS on those hours.
Edit: Maybe my memory is hazy. Too bad our XBOX360 is dying or I'd play it again.
EDIT2: Anyway, to the discussion at hand, I don't think that Wolfenstein is an RPG but rather is a FPS. To get 18 hours out of the latter type game is still pretty good. Anything more than that would be annoying I think.
Yea I tried to clean up the little GPS tags and stuff after I was done and decided that I didn't care. I finished 85% on my run through. Did all the hidden tombs. I'm fine with missing a couple of GPS tags and random tasks.Those are crowd sourced numbers and it shows the ranges too including average, median, rushed and leisure (I am probably closest to the latter and I am a loot whore).I was off on Tomb Raider it takes about 20 hours for a completionist run.All joking aside, I'm calling BS on those hours.Edit: Maybe my memory is hazy. Too bad our XBOX360 is dying or I'd play it again.
EDIT2: Anyway, to the discussion at hand, I don't think that Wolfenstein is an RPG but rather is a FPS. To get 18 hours out of the latter type game is still pretty good. Anything more than that would be annoying I think.
I'm sorry. There's no way it took me 45 hours to do all the DLC, side quests, and main mission. There's just not.If you do all the DLC and side quests then Mass Effect 3 is 45 hours at least. I just got done again a month ago and that was my total with all the DLC.
Well if you skip every cutscene and play on a lower difficulty, you could probably blow through in 20-25 hours.I'm sorry. There's no way it took me 45 hours to do all the DLC, side quests, and main mission. There's just not.If you do all the DLC and side quests then Mass Effect 3 is 45 hours at least. I just got done again a month ago and that was my total with all the DLC.
I finished it on Insanity.Well if you skip every cutscene and play on a lower difficulty, you could probably blow through in 20-25 hours.I'm sorry. There's no way it took me 45 hours to do all the DLC, side quests, and main mission. There's just not.If you do all the DLC and side quests then Mass Effect 3 is 45 hours at least. I just got done again a month ago and that was my total with all the DLC.
No way you did it with all the DLC then. Omega, Citadel and Leviathan alone take about 11 hours if you do everything with the party and people.I finished it on Insanity.Well if you skip every cutscene and play on a lower difficulty, you could probably blow through in 20-25 hours.I'm sorry. There's no way it took me 45 hours to do all the DLC, side quests, and main mission. There's just not.If you do all the DLC and side quests then Mass Effect 3 is 45 hours at least. I just got done again a month ago and that was my total with all the DLC.
So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
As much as this may hurt I think Tim is finally rubbing off on you.Perhaps I'm mis-remembering.
In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
I would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
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Point A to Point B is a rail shooter, which is your "streamlined" FPS that you mention.In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
YesI would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
True, which is why I kind of think CoD: Black Ops (and Black Ops II) are RPGs as well, but I like beljir's logic too. Skill trees allow the player a more immersive role play experience. It lets you create a character that is unique to you.I would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
But it's not a true RPG character development. There is some customization that can be considered and RPG element but that doesn't make it a RPGTrue, which is why I kind of think CoD: Black Ops (and Black Ops II) are RPGs as well, but I like beljir's logic too. Skill trees allow the player a more immersive role play experience. It lets you create a character that is unique to you.I would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
Are you talking about CoD: Black Ops or skill trees?But it's not a true RPG character development. There is some customization that can be considered and RPG element but that doesn't make it a RPGTrue, which is why I kind of think CoD: Black Ops (and Black Ops II) are RPGs as well, but I like beljir's logic too. Skill trees allow the player a more immersive role play experience. It lets you create a character that is unique to you.I would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
Are you talking about CoD: Black Ops or skill trees?But it's not a true RPG character development. There is some customization that can be considered and RPG element but that doesn't make it a RPGTrue, which is why I kind of think CoD: Black Ops (and Black Ops II) are RPGs as well, but I like beljir's logic too. Skill trees allow the player a more immersive role play experience. It lets you create a character that is unique to you.I would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
Again I am also struggling to think of games (non-roguelike or platformer) that don't have character development. Heck even platformers have character development now.
Agree about fluid definitions.As to RPG versus FPS versus platform versus stealth, etc. It is getting really hard to distinguish. Only a few games are purely one thing or another and the line is subjective. I found TR to be both platform and shooter for instance.
Okay (I think you meant "an" and not "and") but does that make Black Ops an RPG? There is tons of character development but aside from picking up the hidden intel packages it's about the most linear game you'll find.Are you talking about CoD: Black Ops or skill trees?But it's not a true RPG character development. There is some customization that can be considered and RPG element but that doesn't make it a RPGTrue, which is why I kind of think CoD: Black Ops (and Black Ops II) are RPGs as well, but I like beljir's logic too. Skill trees allow the player a more immersive role play experience. It lets you create a character that is unique to you.I would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
Again I am also struggling to think of games (non-roguelike or platformer) that don't have character development. Heck even platformers have character development now.
How's your skull collection coming along?I think I've spent 500 hours just chasing butterflies in Skyrim. Played it maybe half dozen times w different characters. Not finished once.
I played in the beta, and it did feel like Battlefield 4. So much so that this is the first BF game since 2 on the PC that I won't be getting on release. The cops/robbers thing doesn't do it for me, and if there are no real new tech in the game, just new skins and maps, I'll continue to play BF4 until it (and Premium) are really cheap.I only played a little. It felt like Battlefield 4 exactly. Except with cop and criminal skins and different maps. Its fun. I'll give it more play tonight and may end up buying it when it comes out.How is it?Ill be checking it out tonight.Anyone with EA Access played the new Battlefield yet? Limit is 10 hours.
I always get distracted and next thing I know I have spent all day on some side quest. But that is really part of the fun. Playing DA has been a reminder how open Skyrim is, no invisible fences. Or at least none I have found.I think I've spent 500 hours just chasing butterflies in Skyrim. Played it maybe half dozen times w different characters. Not finished once.
Enjoying DA, but finding doors that are just decoration and objects that can't be touched along with the invisible walls is (IMO) the biggest detractor here.I always get distracted and next thing I know I have spent all day on some side quest. But that is really part of the fun. Playing DA has been a reminder how open Skyrim is, no invisible fences. Or at least none I have found.I think I've spent 500 hours just chasing butterflies in Skyrim. Played it maybe half dozen times w different characters. Not finished once.
I wouldn't consider Tomb Raider an RPG by my definition.Okay (I think you meant "an" and not "and") but does that make Black Ops an RPG? There is tons of character development but aside from picking up the hidden intel packages it's about the most linear game you'll find.Are you talking about CoD: Black Ops or skill trees?But it's not a true RPG character development. There is some customization that can be considered and RPG element but that doesn't make it a RPGTrue, which is why I kind of think CoD: Black Ops (and Black Ops II) are RPGs as well, but I like beljir's logic too. Skill trees allow the player a more immersive role play experience. It lets you create a character that is unique to you.I would say complex character development - not choose "reload faster" or "jump higher"In basics yes but I know there are games that are combinations of the 2. But a FPS to me is basically Point A to Point B - shooting as much crap as possible.So in your opinion it's the ability to upgrade your character that distinguishes between RPG and FPS?SP FPS - are any games in First Person that are usually linear and don't have character abilities to select (or very limited). COD, Battlefield, Rainbow 6, Halo etc
RPG - could be linear but you mainly are always upgrading abilities, purchasing stuff, selling stuff, creating stuff
3rd person shooter.
GOW, Ghost Recon
Where RPG have more character development (build strength, dexterity etc and anything that involves magic).
![]()
Again I am also struggling to think of games (non-roguelike or platformer) that don't have character development. Heck even platformers have character development now.
I think an openish world, say one that allows for fast travel points, may be a big part of the difference between what people consider to be an FPS or RPG. You can't go back in games like Black Ops (unless you restart the mission entirely) whereas in games like Tomb Raider or Far Cry you can move back and forth on the map regardless of the mission. Perhaps they are not true open world experiences like Skyrim or Fallout but they are more open then a game like CoD.
Although, personally I just don't see them as being mutually exclusive genres. IMO most games I play are RPGs and FPS really only stands for the perspective to me.
Far Cry, Borderlands...FPS's with RPG elements.IvanKaramazov said:None of these terms have super-precise definitions that leave no room for flexibility. But if COD, Tomb Raider, and Far Cry are RPGs, then everything is an RPG. You're just using that term as a synonym for "video game."