flysack said:
This War of Mine is surprisingly addicting.
It's more tactical than action packed. The gameplay is similar to the scavenge missions of State of Decay and similar games, only there's moral quandaries involved - do you make weapons and Mad Max an elderly couple out of their food stock? You're hungry. You may starve. Well?
You have limited supplies - you need food, wood, medicine. Where do you scavenge tonight? Some places have more food than wood, some more wood than medicine, etc. Others are guarded, others aren't.
It's simple in execution, but hella addicting. Definitely recommend for $19.99. Hours of fun.
I have been looking at this one for awhile now and will definitely pick it up at some point.
It's roguelike in that if you die you start over from the beginning, correct?
Are the level designs and resources radomized for each playthrough?
I'm on my second playthrough now. You can
randomize or
choose your starting characters, home, and various conditions such as the length of days until the ceasefire and how long and terrible winter will last.
Let me clarify: the game is a story. You start with a set of characters in a large house with scattered resources. The story has an arc. It begins in warm weather, with an abundance of resources to be found around town. Then it gets cold. Eventually winter hits and things get dire. You need to keep the shelled house warm or people will freeze to death. As the winter and war drags on, there's less and less places to scavenge, less resources, and you
may have to make moral sacrifices. These will weigh heavily on your spirits though and your characters will begin to see nothing but futility. Similarly, if you help people or trade, your spirits will raise and all the characters will feel like they're going to make it. The object is to make it to the ceasefire, which ends the game. This can be anything from a month to 80 days.
My first playthrough I started with 3 guys, none of whom made it to the ceasefire. Two got shot by people, 1 froze to death. New people will come and ask to stay with you though. In all I played a total of 9 characters, only 1 of which survived the war -- barely -- he was out of food, near starvation, and sick.
There's also a lot of twisted events. Just now I was scavenging in a supermarket and overhead a conversation. So I sneak up to a door and peak through. Inside the room I watch/listen to a soldier trying to pick up a young girl who's looking for food. When she isn't into it, he beats her and drags her off to rape her. I had no weapons. The soldier was heavily armed with an automatic rifle and armored. If I had interfered, even with a surprise attack, I would have gotten one punch in at best, then would have been shot to death and the girl probably would have gotten raped anyway. So I had to watch him beat her then drag her off, begging to be left alone. When I returned to the house, the entire group were pretty shook up, especially the women. Interesting, the men thought it sucked, but understood why my guy couldn't interfere. The women were just destroyed by it, and it made them sad for days.
Even though there's only one arc to the story, there's definitely a lot of replay here.
ETA: yes, resources are randomized. Also I've seen some new places to visit I didn't see on my first playthrough. And the ones I saw the first time have different things/people. For example, I visited a church in my first game and it was inhabited by a gang of armed thugs. In the second game the priest is still living there instead, and open to trade.