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WHAT DOES YOUR LEAGUE DO... (1 Viewer)

Mik789fl

Footballguy
Our league does a pretty simple worst to first each week in regards to drop/adds.

We're trying to go to blind bidding with more than one round but it may not fly with most of the owners.

Any suggestions or unique ways your league handles drop/adds every week? I'm thinking with the variety of leagues represented here there might be some good suggestions.

 
First come first serve in my league. We don't give breaks to the teams that suck the worst. The solution is to draft better, not to allow them first dibs each week until they become competitive.

 
Lowest to highest scoring for the week has priority. First two pick ups are free, everyone after that is $5 each.

 
First come first serve in my league. We don't give breaks to the teams that suck the worst. The solution is to draft better, not to allow them first dibs each week until they become competitive.
In my experience, First come first serve ends up being 95% about how much access people have to computers and to breaking news, and 5% about not giving breaks to teams that suck.If truly you want to not coddle teams and want to reward drafting better, a system that accomplishes that much better is a rolling waiver priority where every time you select a player you drop to the end of the priority list. Waivers queue up so don't automatically favor those who are able to be online the most. And at the same time it accomplishes your goal of encouraging good drafting much, much better. Teams who draft well should need to put in fewer waiver claims so will be more likely to retain a higher waiver priority over teams who need to replace more players because of poor drafting.Even better is that it adds a whole new element of strategy as owners have to judge what is the value of holding onto a high waiver priority vs picking up a given player. They have to decide if the extra value of holding a high waiver spot is worth carrying a backup at a given position they might not otherwise carry one, just so they don't have to use a waiver claim on a bye week filler.
 
First come first serve in my league. We don't give breaks to the teams that suck the worst. The solution is to draft better, not to allow them first dibs each week until they become competitive.
In my experience, First come first serve ends up being 95% about how much access people have to computers and to breaking news, and 5% about not giving breaks to teams that suck.If truly you want to not coddle teams and want to reward drafting better, a system that accomplishes that much better is a rolling waiver priority where every time you select a player you drop to the end of the priority list. Waivers queue up so don't automatically favor those who are able to be online the most. And at the same time it accomplishes your goal of encouraging good drafting much, much better. Teams who draft well should need to put in fewer waiver claims so will be more likely to retain a higher waiver priority over teams who need to replace more players because of poor drafting.Even better is that it adds a whole new element of strategy as owners have to judge what is the value of holding onto a high waiver priority vs picking up a given player. They have to decide if the extra value of holding a high waiver spot is worth carrying a backup at a given position they might not otherwise carry one, just so they don't have to use a waiver claim on a bye week filler.
:lmao: This is what our local league does.
 
First come first serve in my league. We don't give breaks to the teams that suck the worst. The solution is to draft better, not to allow them first dibs each week until they become competitive.
In my experience, First come first serve ends up being 95% about how much access people have to computers and to breaking news, and 5% about not giving breaks to teams that suck.If truly you want to not coddle teams and want to reward drafting better, a system that accomplishes that much better is a rolling waiver priority where every time you select a player you drop to the end of the priority list. Waivers queue up so don't automatically favor those who are able to be online the most. And at the same time it accomplishes your goal of encouraging good drafting much, much better. Teams who draft well should need to put in fewer waiver claims so will be more likely to retain a higher waiver priority over teams who need to replace more players because of poor drafting.Even better is that it adds a whole new element of strategy as owners have to judge what is the value of holding onto a high waiver priority vs picking up a given player. They have to decide if the extra value of holding a high waiver spot is worth carrying a backup at a given position they might not otherwise carry one, just so they don't have to use a waiver claim on a bye week filler.
I have to agree to disagree with the "first come first served" approach,we have owners with differing work schedules and computer access,this would give a tremondous advantage to certain owners. The rolling waiver wire is a very good idea,it adds an element of strategy which I believe is always good for a league. Thanks for the input guys and keep 'em coming.
 
worst to first is ridiculous. my main league used to use 1st come 1st serve, which was fine, but we wanted a better way. last year we used a free-agent auction budget and it was great. it was more equitable and more fun.

every team got a $100 free agent budget to start the season.

we set up a dummy email account to send the FA bids to. everybody had the password, but a gentleman's agreement not to look. (i can't think of a way to do this without at least one person in the league that everyone completely trusts).

we made the winning bids determined "ebay style" where the highest bidder got the player for $1 more than the 2nd highest bidder.

we actually had 2 bid closings each week (thursday and saturday), in case somebody got completely shut out during the 1st auction.

free agent bidding in football is very labor intensive (someone's got to spend time going through all the bids), but it is worth it. an extra layer of strategy thoughout the season. no one complaining about joe schmoe jumping in at 3am on tuesday to grab the prize FA's.

i'd suggest it for any league with very active owners that trust each other.

 
worst to first is ridiculous. my main league used to use 1st come 1st serve, which was fine, but we wanted a better way. last year we used a free-agent auction budget and it was great. it was more equitable and more fun.every team got a $100 free agent budget to start the season.we set up a dummy email account to send the FA bids to. everybody had the password, but a gentleman's agreement not to look. (i can't think of a way to do this without at least one person in the league that everyone completely trusts).we made the winning bids determined "ebay style" where the highest bidder got the player for $1 more than the 2nd highest bidder.we actually had 2 bid closings each week (thursday and saturday), in case somebody got completely shut out during the 1st auction. free agent bidding in football is very labor intensive (someone's got to spend time going through all the bids), but it is worth it. an extra layer of strategy thoughout the season. no one complaining about joe schmoe jumping in at 3am on tuesday to grab the prize FA's.i'd suggest it for any league with very active owners that trust each other.
Actually our web-site can handle this "auction" or "blind bidding" aspect,it's a great idea,strategy and fairness.
 
I'm a fan of blind bidding with fake money.

If you want a different type twist, check this out. In my home league, to really make our draft count, we do two supplemental drafts and the first one isn't until week 5 on MNF. This process really encourages trades also. We order teams from lowest point total through 4 weeks to highest. The draft is 5 rounds 1-10 1-10 10-1 1-10 then 10-1. Each team is allowed 4 moves. Of course, they can pass at any time to see who is dropped later. The second draft is on MNF week 10. In this one we order teams from worse record to best record.

Advantages - no weekly restructuring of team, makes the draft count, more trades in first few weeks, trades involving supplemental draft picks, interesting switches at the draft, strategy with dropping rosterable players late in drafts when some owners have no shot at your player

Disadvantages - no weekly restructuring of team (ha) injuries can kill you early, have to assemble league owners two more times a year (hey women play bridge every week!)

 
Commish determines order based on a simple formula that gets an average of Overall Points ranking and Overall Record ranking. It has worked for us for the past 3 years. First come first serve is the worst idea i've ever heard. Way to handicap someone who isn't glued to their CPU on Sundays. Our waiver wire goes through every weds night and then there is unrestricted moves from thurs morning until gametime. This is just so teams can pick up a kicker, etc is something weird happens before gametime, but you can't pick up a player is their game has started. So if an RB goes down on a thursday night game you can't run out and grab his backup in the middle of the game. I sorta like the rolling waiver wire though.

 

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