Jeff Pasquino
Footballguy
I disagree.If you pick the best player available, odds are they get stolen before you're up again and you're able to steal - but planning to initiate a steal would then be more strategic.if you can steal for free if your pick was taken there would be too many steals to keep track ofI'm thinking we need to go back and look at the concept in general.
The "steal rule" was invented and re-invented last time after a ton of insanity.
The rule as it stands calmed things down some (such as only going back as far as your last pick, and locking guys, etc.)
I think we should consider the following:
Get a certain amount of steals. I think 3 or 4 sounds right.
If you are stolen from, you have a free steal.
In normal White Elephants, once you have someone steal your item for that round, you can either take a new item or steal someone else's (but no repeating). So if there are 5 items taken so far and #6 steals #2's item, the previous owner of #2 can either take a new item or steal items #1, #3, #4, or #5.
Basically, you can INITIATE stealing three times, but if you are stolen from you shouldn't have to pay a steal.
I'd still have to think about how far back you can reach for a steal.
I'd also have to spend some time on thinking of that dynamic (so as to not create any infinite loops or how to lock up a guy) but I think this change should be considered.
As it stands now, the persons near the ends can plan on stealing for the first half of the draft as part of their draft plan.
This would decrease the amount of steals being started but probably would increase the strategy.