Orange Crush
Footballguy
Why NFL Lockout Makes Sense
From the article:
From the article:
He was immediately challenged in comments, arguing that owners will try to maximize their profits, and any cost savings wrung from players will have absolutely no relation to what we as fans pay for NFL entertainment. He defended his argument thusly:5. And you, Joe Fan, you want a labor fight too. The NFL is a great product, but it's just so expensive to be a fan. It's crazily spendy to see games in person: the costs of tickets, parking, seat licenses, concessions, and the like keeps schoolteachers like me at home. But it's even pricey to watch at home, in a sense, as we free viewers "pay" with our impatient attention to games that feature increasing commercial interruptions, sponsor mentions, and product placements. The NFL even makes its tedious "replay reviews" a chance for commercial sponsorship. I watch very few games live any more, not when I can view a game on my DVR in about 30 minutes. The NFL is just getting too expensive. The game has to reduce costs, and one big cost, the major one actually, is player salaries. Don't think the owners (or the players) are just greedy. The owners are in a very competitive market, probably the most competitive market in contemporary America: the market for your leisure time. Any costs savings the owners can wring from the players will find its way into your pocket, making NFL games more accessible in person and more enjoyable at home.
It's an interesting argument, that the bulk of a team's profit comes from luxury boxes, club seats, and the seats closest to the action for which people pay a premium. And that any revenues generated by upper deck seats and television revenue is eaten up by player salaries. Thus by lowering player salaries, the pricing of "cheap seats" and tv deals will be correspondingly lowered.I don't buy it, though. Not with the NFL setting television ratings records, even with the ubiquitous commercial breaks.I suspect for today's pro football team the extremely high costs of producing games means that their average cost and the demand schedule, representing what fans will pay to see a game, never intersect. In other words, the only way for the owners to stay afloat is to price discriminate by aggressively segmenting the market (which they do with luxury boxes, lower-bowl seats, seats that hang from the lights, etc.). The "poor person's" price will be set where the demand curve is closest to the average cost curve. If by reducing player salaries the average cost of production is lowered, then the starting point ticket prices will be lowered too as the average cost is shifted downward. Revenues will remain the same, but prices will fall. The initial post never said lower player costs will lower revenues.