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WIS MMXI: Back to the Future Edition- Draft & Season Thread (2 Viewers)

For those needing C PAs, Drew Butera is available! Please don't flood my inbox.

I also want to get it out there that I would be against any sort of supplemental draft. Some of us drafted lower risk, way lower reward guys just to ensure we'd have enough PAs and not be screwed at the end of the season. Unless I'm mistaken (I've never done one of these before), can't you play people out of position and take the F/F in fielding? Just my 2 cents.

 
Unless I'm mistaken (I've never done one of these before), can't you play people out of position and take the F/F in fielding? Just my 2 cents.
Yes, you can. And it's not necessarily an F/F.From the WIS FAQ:
Q. What happens if I play a player out of position?A. If a player without any fielding grades listed for a particular position is inserted into that position, his skills at his primary position are translated to the new position. A designated hitter that did not play in the field is treated as a D-/D- first baseman. He is then slapped with a mandatory out of position penalty. From there, he is penalized for each spot he moves to the left on the Bill James' Defensive Spectrum. For example, moving Ozzie Smith from SS to 2B would still yield an above average 2B. Moving Jim Thome to SS, on the other hand, would result in an atrocious SS. Moving Thome to LF would not be as drastic a penalty since SS is a more difficult position.
 
Unless I'm mistaken (I've never done one of these before), can't you play people out of position and take the F/F in fielding? Just my 2 cents.
Yes, you can. And it's not necessarily an F/F.From the WIS FAQ:
Q. What happens if I play a player out of position?A. If a player without any fielding grades listed for a particular position is inserted into that position, his skills at his primary position are translated to the new position. A designated hitter that did not play in the field is treated as a D-/D- first baseman. He is then slapped with a mandatory out of position penalty. From there, he is penalized for each spot he moves to the left on the Bill James' Defensive Spectrum. For example, moving Ozzie Smith from SS to 2B would still yield an above average 2B. Moving Jim Thome to SS, on the other hand, would result in an atrocious SS. Moving Thome to LF would not be as drastic a penalty since SS is a more difficult position.
another thing I learned from WIS: Deion Sanders and George Bell weren't very good middle infielders
 
i think you're still confused about what was meant by "minor leagues". I'm not a WIS expert, by any means, so maybe one of the other veterans can elaborate.

 
My draft retrospective:

1.14 (14) Arsenal.. Joey Votto 1B - Took a while for the HRs to come but his 328/441/551 will anchor my line-up.

2.11 (35) Arsenal.. Ubaldo Jiminez P - Awful season, He's probably my #4 starter at this point.

3.14 (62) Arsenal.. Justin Upton OF - Sandwhiched in between Jason Heyward one pick before and Jason Werth two picks later, this one really worked out.

4.11 (83) Arsenal.. Shaun Marcum P - He's my best starter, so it's a decent pick although some better seasons whent later.

5.14 (110) Arsenal(OSO).. Nick Swisher OF - the first of Oso's picks for me, many, many thanks again. He's doing his usual thing with a 382 OBP and the HR's have picked up recently.

6.11 (131) Arsenal (OSO).. Miguel Montero C - Solid if unspectacular, he's stayed healthy though and will fit in with a nice platoon.

7.14 (158) Arsenal (OSO).. Gordon Beckham 2B - The first if two MI selctions by Oso... the other one worked out better. Should be a reliable glove at least.

8.11 (179) Arsenal (OSO).. JJ Hardy SS - Yep, this one worked out just fine. The O's have done me a solid by keeping batting leadoff most of the year as well to make up for his lost ABs.

9.14 (206) Arsenal.. Chase Headley 3B - No power... at all... but his OBP has hovered around 380 all year. Hopefully he doesn't tank when he comes back.

10.11 (227) Arsenal.. Derek Holland P - Probably the most frustrating player on my team, seems to either pitch a complete game SO or get totally shelled with no in between. Still, he's a lefty and usable.

11.14 (254) Arsenal.. Clayton Richard P - Only got 100 innings before he got shut down, but will add some value as a lefty spot starter/long inning guy.

12.11 (275) Arsenal.. Jason Kubel OF - Missed a good chuck of time, but has good platoon stats.

13.14 (302) Arsenal.. Luke Hochevar P - #5 Starter at best, and my 5th taken... so I guess that makes sense here.

14.11 (323) Arsenal.. Ty Wigginton 3B - Will end up with 1B/3B/OF eligibility but probably have bad grades at all of them. 14HR for a utility guy isn't awful though.

15.14 (350) Arsenal.. Rafael Betancourt P - Struggled for a while, but will end up as my top set-up guy (1.000 WHIP, 2.58 DICE, 10.73 K/9)

16.11 (371) Arsenal.. Alex Gordon OF - A flier that paid off big time here. The only thing that could have gone better is if he got some 3B time.

17.14 (398) Arsenal.. Ryan Doumit C - Missed a lot of time but will end up as a good platoon match with Montero.

18.11 (419) Arsenal.. Jose Mijares P - Just awful. Wasted pick.

19.14 (446) Arsenal..Desmond Jennings OF - I wish I cuold go back in time and convince the Rays to bring him up 2 months sooner.

20.11 (467) Arsenal.. Jerry Hairston 2B - Should end up being fairly valuable as a utility player.

21.14 (494) Arsenal.. Mike Gonzalez P - Another bad RP pick... he's at least approaching usability (9.14 K/9, 4.38 DICE)

22.11 (515) Arsenal.. Esmil Rogers P - Brutally bad, another wasted pick.

23.14 (542) Arsenal..Kyle Farnsworth P - Having a career season, really lucky pick here.

24.11 (563) Arsenal.. John Ely P - Barely any MLB time, and it was bad. Wasted pick.

25.14 (590) Arsenal.. Jorge Cantu 1B :X - Awful. Wasted pick.

26.11 (611) Arsenal.. Bartolo Colon P - Another flier that really paid off. He seems to be running out of steam though.

27.14 (638) Arsenal.. Jonathan Herrera 2B - He plays SS and 2B. That's about all that can be said.

28.11 (659) Arsenal..Franklin Morales P - usable lefty relief (1.216 WHIP, 3.73 DICE). Not bad here.

29.14 (686) Arsenal.. Aaron Cook P - Painful to watch, might be suitable for mop-up.

30.11 (707) Arsenal..Jordan Pacheco C - Will get a Sept call-up but is doubtful to add anything.

31.14 (734) Arsenal.. John Mayberry Jr OF - .850 OPS and a perfect RH platoon bat, this pick really worked out.

32.11 (755) Arsenal.. Jose Morales C - missed too much time, doubtful to add enough PAs to have any value at this point.

33.14 (782) Arsenal.. Rex Brothers P - another okay lefty bullpen arm.

34.11 (803) Arsenal.. Jarrod Parker P - don't know if he will get called up or not

35.14 (830) Arsenal.. Felipe Paulino P - Has done better than expected once he got to KC and moved into the rotation, should have some value as a long reliever.

36.11 (851) Arsenal.. Charlie Blackmon OF - Got called up, stole some bases, got hurt. No value.

37.14 Arsenal.. Jemile Weeks 2B - Got called up, Ellis got traded, and he's hit fairly well (289/320/400), plus 16 SB and 299 PAs as a leadoff hitter. defintley happy with how this worked out.

38.11 Arsenal.. Fernando Martinez OF - Mostly hurt and in the minors.

39.14 Arsenal.. Willy Taveras OF :wolf: - Still awaiting his being unleased on the majors in Sept. You have been warned.

40.11 Arsenal.. Samuel Deduno P - Made the opening day roster, pitched 3 innings, has not been seen or heard from since.

 
'oso diablo said:
i think you're still confused about what was meant by "minor leagues". I'm not a WIS expert, by any means, so maybe one of the other veterans can elaborate.
My understanding is that each of us will have 3 hitters and 3 pitchers (that we drafted or traded to acquire) as our minor league players giving us a total of 31 players that we will be using out of the 40 we drafted. We are not using any sort of default WIS minor league players.
 
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i, for one, would like to introduce the idea of a 2 or 3 player supp draft to help losers like me that entrusted parts of our draft to the untrustable (kraft).

like i would suppose some of you, my draft was short a couple of guys and those that i do have wont let me field a real team. an extra couple of ABs would help.

right now, i have no 2b or 3b, unless you consider jose lopez and pedro alvarez full season usable.

only other option is me trading prince fielder for possiblt 8 guys with full ABs.

let me know

 
'oso diablo said:
i think you're still confused about what was meant by "minor leagues". I'm not a WIS expert, by any means, so maybe one of the other veterans can elaborate.
My understanding is that each of us will have 3 hitters and 3 pitchers (that we drafted or traded to acquire) as our minor league players giving us a total of 31 players that we will be using out of the 40 we drafted. We are not using any sort of default WIS minor league players.
Is there a real process for calling up/sending down these players and do they need to be up/down for set amounts of time? Or are we really just calling them that and we really have 31 players available to us each game.
 
I'll probably have to consider moving one of my 4 4Fers (Pagan, Venable, Black Chris Young, Parra) and maybe a starter or reliever for a solid bat. 1B/3B/OF would all probably work. Looking for OBP with some pop if possible.

 
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My understanding is that each of us will have 3 hitters and 3 pitchers (that we drafted or traded to acquire) as our minor league players giving us a total of 31 players that we will be using out of the 40 we drafted. We are not using any sort of default WIS minor league players.
Now that you mention it, I remember this plan. I don't remember the details, and I don't remember if this plan was just in discussion, or actually adopted.Should all be in this thread somewhere, though.
 
My understanding is that each of us will have 3 hitters and 3 pitchers (that we drafted or traded to acquire) as our minor league players giving us a total of 31 players that we will be using out of the 40 we drafted. We are not using any sort of default WIS minor league players.
Now that you mention it, I remember this plan. I don't remember the details, and I don't remember if this plan was just in discussion, or actually adopted.Should all be in this thread somewhere, though.
It's in the first post of the thread
 
i, for one, would like to introduce the idea of a 2 or 3 player supp draft to help losers like me that entrusted parts of our draft to the untrustable (kraft).like i would suppose some of you, my draft was short a couple of guys and those that i do have wont let me field a real team. an extra couple of ABs would help.right now, i have no 2b or 3b, unless you consider jose lopez and pedro alvarez full season usable.only other option is me trading prince fielder for possiblt 8 guys with full ABs.let me know
Connor Jackson can play 3B, no?
 
I have a few pieces I would be willing to trade. I think I could use some pitching, could use improvement at SS or 3B, I guess.

definately available:

Jorge Posada - batting .246/.324/.410 in 343 PAs and is for sure going to qualify at 1B and 2B in the sim. Not sure how the sim does grades or qualifications for guys...

Rafael Furcal - .204/.270/279 in 250 PAs, yeah, he's bad... but he should have ok defense and he has plate appearances... I'm pretty sure he's better than no one (although not by much)

Craig Counsell - .280 OBP otherwise truly awful... but he'll qualify at 2B, 3B, SS, and OF and has 161 PAs so he could have some value...

Mitch Maier - .256/.366/.385 in 93 PAs. not awful PH, not sure if anyone needs that.

I would also listen to offers for non-Braun OFs (Lucas Duda, Coco Crisp, Josh Willingham, Corey Patterson)...

I realize they might not be the best ever, but I look around and don't see a lot of guys lighting things up, although I'm quite happy with the production I'll get at C (Martinez), 1B (Butler), 2B (Weeks), and OF (Braun, although Crisp, Duda, and Willingham have been very good as well)

 
oh, and yes, I just said that Jorge Posada played at 2B... I have no clue what the Yankees were thinking (probably "we have 22 runs, why not?"), but... hey, it helps me... lol

 
It's in the first post of the thread
I see that now ... but the details aren't there.For instance: for the three batters and three pitchers you assign to the minors ... what stats do you feed the WIS engine? MLB stats only? Can real-life minor league stats be used for guys that never came up, or not?
 
It's in the first post of the thread
I see that now ... but the details aren't there.For instance: for the three batters and three pitchers you assign to the minors ... what stats do you feed the WIS engine? MLB stats only? Can real-life minor league stats be used for guys that never came up, or not?
I assume MLB stats. Why would we use minor league stats?
Rookie question from a WIS veteran
 
Why would we use minor league stats?
Just putting it out there -- it's one way to help fill out plate-appearance deficits without resorting to desperation trading ("I've only got 300 PAs at catcher, so how about Jared Weaver for Drew Butera?"). It's an idea that can be worked with, IMHO ... might be better than the assignment of $200K guys (if those guys are even out there for 2011). EDIT: or heck, everyone could have their minor-league guys in play, too. Maybe through trading you take an intentional deficit in real-life MLB 2B PAs because you have a legit minor-league 2B on your FanTrax roster that could fill in for your WIS team for 50 games. Or, you could trade a prospect to someone who can use him in exchange for MLB talent.

 
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Here's the WIS article on AAA players:

Q. How does AAA work? A. In full-season leagues, you not only have the option of using the waiver wire to fine tune your team, but you also have the option of calling up (and sending down) players to and from your AAA affiliate. In the GM's office, you'll see listed your top prospects, 1 at each fielding position along with 1 starting pitching prospect and 1 relief pitching prospect. Here are answers to some of the most common questions regarding AAA prospects...What do the player ratings mean? Each minor leaguer is assigned a rating based on their position, relative to other minor leaguers. For position players, they are rated on:Power (1 worst, 10 best): ability to hit the long-ballContact (1 worst, 10 best): ability to make contact and put the ball in playFielding (C worst, A best): defensive ability, includes arm for catchersSpeed (1 worst, 10 best): ability to steal bases and take extra bases on hitsFor pitchers, they are rated on:Control (1 worst, 10 best): pitching accuracyVelocity (1 worst, 10 best): fastball speedEffectiveness (1 worst, 10 best): ability to generate outsStamina (F worst, A best): arm enduranceMaking the call... Simply click on the icon next to the player you wish to call up. Since your big league roster must always stay at 25 players, you'll next be presented a list of players on your active roster that you can choose to send down. NOTE: Players sent down to the minors must stay in the minors for at least 3 games before they can be called back up to your big league roster.How will my prospects perform in the big leagues? Just as in real life, some prospects will do poorly and some will do well, it's up to you as the General Manager to monitor their performance before deciding who stays on the final roster and who finishes the season in AAA.How does calling someone up affect my payroll? The payroll for your active roster can not exceed your salary cap. Your cash does not change by sending someone down to AAA. So for example, if you have $100,000 in cash and called up a AAA prospect and sent down someone making $550,000, your cash would remain at $100,000.Does calling someone up (or sending someone down) count against my transaction limit? No, you can call up and send down players as often as you wish, without affecting your waiver wire transaction limit. Although, minor leaguers on your roster after the final roster set date can not be sent back down after that date.Can I waive a AAA player? No. You can not waive a AAA prospect, or anyone that is not currently on your big league roster. Can I trade a AAA player? Sure, prospects can be part of trade packages.Do all the teams in my league have the same minor league prospects? No, each team owner gets a different set of AAA prospects, each with different strengths and weaknesses. Will I get the same prospects each time I join a league? No, each time you create a team you'll be assigned different players in your AAA affiliate.Why can't I send down who I want when calling up a player in AAA? For open leagues and theme leagues that impose a minor league salary cap, which is 10% of the league salary cap, the salaries of all of your player's in AAA cannot exceed the minor league salary cap and so only those that will keep your team below that value will show up.
 
Here's the WIS article on AAA players:

Q. How does AAA work? A. In full-season leagues, you not only have the option of using the waiver wire to fine tune your team, but you also have the option of calling up (and sending down) players to and from your AAA affiliate. In the GM's office, you'll see listed your top prospects, 1 at each fielding position along with 1 starting pitching prospect and 1 relief pitching prospect. Here are answers to some of the most common questions regarding AAA prospects...What do the player ratings mean? Each minor leaguer is assigned a rating based on their position, relative to other minor leaguers. For position players, they are rated on:Power (1 worst, 10 best): ability to hit the long-ballContact (1 worst, 10 best): ability to make contact and put the ball in playFielding (C worst, A best): defensive ability, includes arm for catchersSpeed (1 worst, 10 best): ability to steal bases and take extra bases on hitsFor pitchers, they are rated on:Control (1 worst, 10 best): pitching accuracyVelocity (1 worst, 10 best): fastball speedEffectiveness (1 worst, 10 best): ability to generate outsStamina (F worst, A best): arm enduranceMaking the call... Simply click on the icon next to the player you wish to call up. Since your big league roster must always stay at 25 players, you'll next be presented a list of players on your active roster that you can choose to send down. NOTE: Players sent down to the minors must stay in the minors for at least 3 games before they can be called back up to your big league roster.How will my prospects perform in the big leagues? Just as in real life, some prospects will do poorly and some will do well, it's up to you as the General Manager to monitor their performance before deciding who stays on the final roster and who finishes the season in AAA.How does calling someone up affect my payroll? The payroll for your active roster can not exceed your salary cap. Your cash does not change by sending someone down to AAA. So for example, if you have $100,000 in cash and called up a AAA prospect and sent down someone making $550,000, your cash would remain at $100,000.Does calling someone up (or sending someone down) count against my transaction limit? No, you can call up and send down players as often as you wish, without affecting your waiver wire transaction limit. Although, minor leaguers on your roster after the final roster set date can not be sent back down after that date.Can I waive a AAA player? No. You can not waive a AAA prospect, or anyone that is not currently on your big league roster. Can I trade a AAA player? Sure, prospects can be part of trade packages.Do all the teams in my league have the same minor league prospects? No, each team owner gets a different set of AAA prospects, each with different strengths and weaknesses. Will I get the same prospects each time I join a league? No, each time you create a team you'll be assigned different players in your AAA affiliate.Why can't I send down who I want when calling up a player in AAA? For open leagues and theme leagues that impose a minor league salary cap, which is 10% of the league salary cap, the salaries of all of your player's in AAA cannot exceed the minor league salary cap and so only those that will keep your team below that value will show up.
Yeah but we're not using these right?
 
Here's the WIS article on AAA players:

Q. How does AAA work? A. In full-season leagues, you not only have the option of using the waiver wire to fine tune your team, but you also have the option of calling up (and sending down) players to and from your AAA affiliate. In the GM's office, you'll see listed your top prospects, 1 at each fielding position along with 1 starting pitching prospect and 1 relief pitching prospect. Here are answers to some of the most common questions regarding AAA prospects...What do the player ratings mean? Each minor leaguer is assigned a rating based on their position, relative to other minor leaguers. For position players, they are rated on:Power (1 worst, 10 best): ability to hit the long-ballContact (1 worst, 10 best): ability to make contact and put the ball in playFielding (C worst, A best): defensive ability, includes arm for catchersSpeed (1 worst, 10 best): ability to steal bases and take extra bases on hitsFor pitchers, they are rated on:Control (1 worst, 10 best): pitching accuracyVelocity (1 worst, 10 best): fastball speedEffectiveness (1 worst, 10 best): ability to generate outsStamina (F worst, A best): arm enduranceMaking the call... Simply click on the icon next to the player you wish to call up. Since your big league roster must always stay at 25 players, you'll next be presented a list of players on your active roster that you can choose to send down. NOTE: Players sent down to the minors must stay in the minors for at least 3 games before they can be called back up to your big league roster.How will my prospects perform in the big leagues? Just as in real life, some prospects will do poorly and some will do well, it's up to you as the General Manager to monitor their performance before deciding who stays on the final roster and who finishes the season in AAA.How does calling someone up affect my payroll? The payroll for your active roster can not exceed your salary cap. Your cash does not change by sending someone down to AAA. So for example, if you have $100,000 in cash and called up a AAA prospect and sent down someone making $550,000, your cash would remain at $100,000.Does calling someone up (or sending someone down) count against my transaction limit? No, you can call up and send down players as often as you wish, without affecting your waiver wire transaction limit. Although, minor leaguers on your roster after the final roster set date can not be sent back down after that date.Can I waive a AAA player? No. You can not waive a AAA prospect, or anyone that is not currently on your big league roster. Can I trade a AAA player? Sure, prospects can be part of trade packages.Do all the teams in my league have the same minor league prospects? No, each team owner gets a different set of AAA prospects, each with different strengths and weaknesses. Will I get the same prospects each time I join a league? No, each time you create a team you'll be assigned different players in your AAA affiliate.Why can't I send down who I want when calling up a player in AAA? For open leagues and theme leagues that impose a minor league salary cap, which is 10% of the league salary cap, the salaries of all of your player's in AAA cannot exceed the minor league salary cap and so only those that will keep your team below that value will show up.
Yeah but we're not using these right?
:shrug: It's what I assumed when we said we were using AAA players. But I admittedly don't have a very long attention span for rules discussions.
 
Here's the WIS article on AAA players:

Q. How does AAA work? A. In full-season leagues, you not only have the option of using the waiver wire to fine tune your team, but you also have the option of calling up (and sending down) players to and from your AAA affiliate. In the GM's office, you'll see listed your top prospects, 1 at each fielding position along with 1 starting pitching prospect and 1 relief pitching prospect. Here are answers to some of the most common questions regarding AAA prospects...What do the player ratings mean? Each minor leaguer is assigned a rating based on their position, relative to other minor leaguers. For position players, they are rated on:Power (1 worst, 10 best): ability to hit the long-ballContact (1 worst, 10 best): ability to make contact and put the ball in playFielding (C worst, A best): defensive ability, includes arm for catchersSpeed (1 worst, 10 best): ability to steal bases and take extra bases on hitsFor pitchers, they are rated on:Control (1 worst, 10 best): pitching accuracyVelocity (1 worst, 10 best): fastball speedEffectiveness (1 worst, 10 best): ability to generate outsStamina (F worst, A best): arm enduranceMaking the call... Simply click on the icon next to the player you wish to call up. Since your big league roster must always stay at 25 players, you'll next be presented a list of players on your active roster that you can choose to send down. NOTE: Players sent down to the minors must stay in the minors for at least 3 games before they can be called back up to your big league roster.How will my prospects perform in the big leagues? Just as in real life, some prospects will do poorly and some will do well, it's up to you as the General Manager to monitor their performance before deciding who stays on the final roster and who finishes the season in AAA.How does calling someone up affect my payroll? The payroll for your active roster can not exceed your salary cap. Your cash does not change by sending someone down to AAA. So for example, if you have $100,000 in cash and called up a AAA prospect and sent down someone making $550,000, your cash would remain at $100,000.Does calling someone up (or sending someone down) count against my transaction limit? No, you can call up and send down players as often as you wish, without affecting your waiver wire transaction limit. Although, minor leaguers on your roster after the final roster set date can not be sent back down after that date.Can I waive a AAA player? No. You can not waive a AAA prospect, or anyone that is not currently on your big league roster. Can I trade a AAA player? Sure, prospects can be part of trade packages.Do all the teams in my league have the same minor league prospects? No, each team owner gets a different set of AAA prospects, each with different strengths and weaknesses. Will I get the same prospects each time I join a league? No, each time you create a team you'll be assigned different players in your AAA affiliate.Why can't I send down who I want when calling up a player in AAA? For open leagues and theme leagues that impose a minor league salary cap, which is 10% of the league salary cap, the salaries of all of your player's in AAA cannot exceed the minor league salary cap and so only those that will keep your team below that value will show up.
Yeah but we're not using these right?
:shrug: It's what I assumed when we said we were using AAA players. But I admittedly don't have a very long attention span for rules discussions.
From how I understood it our AAA players were just the 6 extra guys we wanted to ensure enough PAs/IPs. Basically we'd have 31 man rosters instead of the normal 25 to ensure everyone was set. And the reason we drafted the original 40 was to ensure this as well. I don't ever remember mentioning using made up players. Commish?
 
Basically we'd have 31 man rosters instead of the normal 25 to ensure everyone was set. And the reason we drafted the original 40 was to ensure this as well.
Yeah, well ... :kicksrock:
jfranco77 is the resident expert on WIS minor leaguers. Supposedly we can use six additional real MLB players instead of the generated clones that WIS normally uses. I don't know the specifics of how to rotate players in and out of the big league roster.The entire league setup was based on this notion of minor league roster slots. If they don't work like we expected them to, this sim will be the longest :tfp: in WIS history.
 
David Murphy of the Rangers is our first player officially in the showroom. This used option will provide you with 334+ shiny plate appearances from the left side of the plate. With his background in all three outfield spots, there is hope his defensive ratings are not horrible as well. As for the offense, well um, we are not asking for a lot in return. In order to call this player your own, all we need is a trade in of 150 or so catcher PA's.

Thank you for your time and we hope to hear from you soon.

 
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jfranco77 is the resident expert on WIS minor leaguers. Supposedly we can use six additional real MLB players instead of the generated clones that WIS normally uses.
Ah ... OK. So, with this option, the WIS engine would just use real-life MLB player/seasons to fill in our WIS minor league "system."I was thinking we'd be manually entering the stats for our 26th-31st men, even if they were bona fide 2011 MLB players. And if we were manually entering our minor-leaguers, I figured we could manually enter 2011 minor-league stats for guys on our rosters that never got called up (or that fell below a certain threshold of PA/IP).

But if I'm following this right, we wouldn't be manually entering the minor-league guys at all.

 
Daniel Murphy is our first player officially in the showroom ... As for the offense, well um, we are not asking for a lot in return. In order to call this player your own, all we need is a trade in of 150 or so catcher PA's.
I don't think he hits all that terribly. I'd move for him if I had catcher PAs to send your way.
 
Daniel Murphy is our first player officially in the showroom ... As for the offense, well um, we are not asking for a lot in return. In order to call this player your own, all we need is a trade in of 150 or so catcher PA's.
I don't think he hits all that terribly. I'd move for him if I had catcher PAs to send your way.
Murphy will have D- range at 1B, 2B, 3B & OF. His FLD rating at OF and 2B should be usable.
 
Daniel Murphy is our first player officially in the showroom ... As for the offense, well um, we are not asking for a lot in return. In order to call this player your own, all we need is a trade in of 150 or so catcher PA's.
I don't think he hits all that terribly. I'd move for him if I had catcher PAs to send your way.
Murphy will have D- range at 1B, 2B, 3B & OF. His FLD rating at OF and 2B should be usable.
Man, why do I confuse my Murphys all the time. I have David Murphy of the Rangers. Not Daniel Murphy of the Mets. Original post corrected.
 
jfranco77 is the resident expert on WIS minor leaguers. Supposedly we can use six additional real MLB players instead of the generated clones that WIS normally uses.
Ah ... OK. So, with this option, the WIS engine would just use real-life MLB player/seasons to fill in our WIS minor league "system."I was thinking we'd be manually entering the stats for our 26th-31st men, even if they were bona fide 2011 MLB players. And if we were manually entering our minor-leaguers, I figured we could manually enter 2011 minor-league stats for guys on our rosters that never got called up (or that fell below a certain threshold of PA/IP).

But if I'm following this right, we wouldn't be manually entering the minor-league guys at all.
This is correct. You can choose 25 guys for any given game, and you'll have 6 guys "at AAA" - those 6 guys are also based on their real MLB stats. You can call them up and send them down at will, but after sending them down you have to wait 3 games to call them back up again.

There are a couple of tricky WIS things to consider WRT how this is implemented.

1. For technical accuracy, we're using the "draft your own AAA" option. So after you pick your first 25 guys in WIS you'll see some extra space to get 6 more. But you'll actually have something like 10-12 spots, just because of the way WIS works (we'll have to have 6 hitter spots and 4 or 6 pitcher spots for all teams, just to get 6 guys in... I might want 4 pitchers, you want 4 hitters, etc. Hitter spots are allocated 6 at a time, pitchers 2 at a time). WIS will automatically assign their own made-up guys to fill out the OTHER spots. So my farm will look like this:

2B Sogard (real guy)

C Chirinos (real guy)

OF Andruw (real guy)

SS fake WIS guy

3B fake WIS guy

1B fake WIS guy

RP Devine (real guy)

RP Demel (real guy)

RP Perkins (real guy)

RP fake WIS guy

SP fake WIS guy

RP fake WIS guy

We can submit a ticket to WIS to remove all the fake guys. We can allow them to be used. Or we can keep them and just make a rule that you can't play them.

2. WIS offers 2 deadlines for callups... it is tied to the trade deadline. Normally you can trade and call guys up until game 120. So at that point you're locked into your final 25 for the rest of the year and the playoffs. You can move the deadline to game 159, but that moves it for both trades AND call-ups. You can't split them. I'd be fine with moving both but I don't know if there's a tradition that says we can't.

 
jfranco77 is the resident expert on WIS minor leaguers. Supposedly we can use six additional real MLB players instead of the generated clones that WIS normally uses.
Ah ... OK. So, with this option, the WIS engine would just use real-life MLB player/seasons to fill in our WIS minor league "system."I was thinking we'd be manually entering the stats for our 26th-31st men, even if they were bona fide 2011 MLB players. And if we were manually entering our minor-leaguers, I figured we could manually enter 2011 minor-league stats for guys on our rosters that never got called up (or that fell below a certain threshold of PA/IP).

But if I'm following this right, we wouldn't be manually entering the minor-league guys at all.
your team currently has 40 guys. Your WIS team will take 31 of those guys, and you will discard the rest. Of those 31, you will select 25 to be on your active roster. The remaining 6 (31-25) will be available for you to call up as needed. All the stats for these 31 players will be their real, MLB stats. Think of it as a "reserve squad" if you wish. I think the term "minor leagues" is messing things up for you.
 
jfranco77 is the resident expert on WIS minor leaguers. Supposedly we can use six additional real MLB players instead of the generated clones that WIS normally uses.
Ah ... OK. So, with this option, the WIS engine would just use real-life MLB player/seasons to fill in our WIS minor league "system."I was thinking we'd be manually entering the stats for our 26th-31st men, even if they were bona fide 2011 MLB players. And if we were manually entering our minor-leaguers, I figured we could manually enter 2011 minor-league stats for guys on our rosters that never got called up (or that fell below a certain threshold of PA/IP).

But if I'm following this right, we wouldn't be manually entering the minor-league guys at all.
This is correct. You can choose 25 guys for any given game, and you'll have 6 guys "at AAA" - those 6 guys are also based on their real MLB stats. You can call them up and send them down at will, but after sending them down you have to wait 3 games to call them back up again.

There are a couple of tricky WIS things to consider WRT how this is implemented.

1. For technical accuracy, we're using the "draft your own AAA" option. So after you pick your first 25 guys in WIS you'll see some extra space to get 6 more. But you'll actually have something like 10-12 spots, just because of the way WIS works (we'll have to have 6 hitter spots and 4 or 6 pitcher spots for all teams, just to get 6 guys in... I might want 4 pitchers, you want 4 hitters, etc. Hitter spots are allocated 6 at a time, pitchers 2 at a time). WIS will automatically assign their own made-up guys to fill out the OTHER spots. So my farm will look like this:

2B Sogard (real guy)

C Chirinos (real guy)

OF Andruw (real guy)

SS fake WIS guy

3B fake WIS guy

1B fake WIS guy

RP Devine (real guy)

RP Demel (real guy)

RP Perkins (real guy)

RP fake WIS guy

SP fake WIS guy

RP fake WIS guy

We can submit a ticket to WIS to remove all the fake guys. We can allow them to be used. Or we can keep them and just make a rule that you can't play them.

2. WIS offers 2 deadlines for callups... it is tied to the trade deadline. Normally you can trade and call guys up until game 120. So at that point you're locked into your final 25 for the rest of the year and the playoffs. You can move the deadline to game 159, but that moves it for both trades AND call-ups. You can't split them. I'd be fine with moving both but I don't know if there's a tradition that says we can't.
Is WIS allowing us to have 12 extra real guys? If so, why shouldn't we keep 37 instead of 31?
 
jfranco77 is the resident expert on WIS minor leaguers. Supposedly we can use six additional real MLB players instead of the generated clones that WIS normally uses.
Ah ... OK. So, with this option, the WIS engine would just use real-life MLB player/seasons to fill in our WIS minor league "system."I was thinking we'd be manually entering the stats for our 26th-31st men, even if they were bona fide 2011 MLB players. And if we were manually entering our minor-leaguers, I figured we could manually enter 2011 minor-league stats for guys on our rosters that never got called up (or that fell below a certain threshold of PA/IP).

But if I'm following this right, we wouldn't be manually entering the minor-league guys at all.
This is correct. You can choose 25 guys for any given game, and you'll have 6 guys "at AAA" - those 6 guys are also based on their real MLB stats. You can call them up and send them down at will, but after sending them down you have to wait 3 games to call them back up again.

There are a couple of tricky WIS things to consider WRT how this is implemented.

1. For technical accuracy, we're using the "draft your own AAA" option. So after you pick your first 25 guys in WIS you'll see some extra space to get 6 more. But you'll actually have something like 10-12 spots, just because of the way WIS works (we'll have to have 6 hitter spots and 4 or 6 pitcher spots for all teams, just to get 6 guys in... I might want 4 pitchers, you want 4 hitters, etc. Hitter spots are allocated 6 at a time, pitchers 2 at a time). WIS will automatically assign their own made-up guys to fill out the OTHER spots. So my farm will look like this:

2B Sogard (real guy)

C Chirinos (real guy)

OF Andruw (real guy)

SS fake WIS guy

3B fake WIS guy

1B fake WIS guy

RP Devine (real guy)

RP Demel (real guy)

RP Perkins (real guy)

RP fake WIS guy

SP fake WIS guy

RP fake WIS guy

We can submit a ticket to WIS to remove all the fake guys. We can allow them to be used. Or we can keep them and just make a rule that you can't play them.

2. WIS offers 2 deadlines for callups... it is tied to the trade deadline. Normally you can trade and call guys up until game 120. So at that point you're locked into your final 25 for the rest of the year and the playoffs. You can move the deadline to game 159, but that moves it for both trades AND call-ups. You can't split them. I'd be fine with moving both but I don't know if there's a tradition that says we can't.
Is WIS allowing us to have 12 extra real guys? If so, why shouldn't we keep 37 instead of 31?
Because we agreed on six back in March
 
jfranco77 is the resident expert on WIS minor leaguers. Supposedly we can use six additional real MLB players instead of the generated clones that WIS normally uses.
Ah ... OK. So, with this option, the WIS engine would just use real-life MLB player/seasons to fill in our WIS minor league "system."I was thinking we'd be manually entering the stats for our 26th-31st men, even if they were bona fide 2011 MLB players. And if we were manually entering our minor-leaguers, I figured we could manually enter 2011 minor-league stats for guys on our rosters that never got called up (or that fell below a certain threshold of PA/IP).

But if I'm following this right, we wouldn't be manually entering the minor-league guys at all.
This is correct. You can choose 25 guys for any given game, and you'll have 6 guys "at AAA" - those 6 guys are also based on their real MLB stats. You can call them up and send them down at will, but after sending them down you have to wait 3 games to call them back up again.

There are a couple of tricky WIS things to consider WRT how this is implemented.

1. For technical accuracy, we're using the "draft your own AAA" option. So after you pick your first 25 guys in WIS you'll see some extra space to get 6 more. But you'll actually have something like 10-12 spots, just because of the way WIS works (we'll have to have 6 hitter spots and 4 or 6 pitcher spots for all teams, just to get 6 guys in... I might want 4 pitchers, you want 4 hitters, etc. Hitter spots are allocated 6 at a time, pitchers 2 at a time). WIS will automatically assign their own made-up guys to fill out the OTHER spots. So my farm will look like this:

2B Sogard (real guy)

C Chirinos (real guy)

OF Andruw (real guy)

SS fake WIS guy

3B fake WIS guy

1B fake WIS guy

RP Devine (real guy)

RP Demel (real guy)

RP Perkins (real guy)

RP fake WIS guy

SP fake WIS guy

RP fake WIS guy

We can submit a ticket to WIS to remove all the fake guys. We can allow them to be used. Or we can keep them and just make a rule that you can't play them.

2. WIS offers 2 deadlines for callups... it is tied to the trade deadline. Normally you can trade and call guys up until game 120. So at that point you're locked into your final 25 for the rest of the year and the playoffs. You can move the deadline to game 159, but that moves it for both trades AND call-ups. You can't split them. I'd be fine with moving both but I don't know if there's a tradition that says we can't.
Is WIS allowing us to have 12 extra real guys? If so, why shouldn't we keep 37 instead of 31?
Because we agreed on six back in March
I wasn't aware we actually agreed on anything.
 
Is WIS allowing us to have 12 extra real guys? If so, why shouldn't we keep 37 instead of 31?
Or 10. But yes... 6 hitters is probably a definite (we're not going to 12) and either 4 or 6 pitchers. Most people probably won't even have 37 players to pick but we certainly could.
 
***ANNOUNCE***

A trade agreement has been reached between boubucarow and WIS Gold Jacket Winner RnR.

boubucarow receives: Rodrigo Lopez (P) and Koyie Hill (CA)

RnR receives: David Murphy (OF) and Shelley Duncan (1B/OF)

 
It will be wonderful managing a 3 man rotation at catcher and possibly 3 man rotations at 1B and 3B. Throw in only two full time year long starting pitchers with 6 part time starters. Fun Fun Fun.

 
This is going to be very interesting. I wish my team didn't suck as badly as it's going to but piecing together lineups will be an adventure for everyone.

 
Miguel Tejada or Paul Janish available if anybody needs crappy MI coverage.

I'd consider a blockbuster involving Ian Kinsler for a front of the rotation SP.

 
I have extra PAs at C, 2B, SS, 3B, and OF. Looking for RP help.
Trying to determine what's costs my team more runs behind the plate: a .168-hitting Drew Butera, or a .289 hitting Freddie Sanchez.Sanchez has just about the right number of PAs I need ... but he's a second baseman :shrug:
 

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