Took advantage of a few Black Friday deals and finally broke down and bought an HTC Vive that's arriving tomorrow. For those that don't know, it's one of the real VR Headsets. Also bought a bunch of games for it. Steam has a 2 hour trial on their games which I'll use to determine which games I want to keep/refund. There were a lot of games that had equivalents that isn't clear which is the 'better' option, so I bought both and will try both for 90 min while refunding the other. For example Audioshield vs Holodance and Project Cars vs Assetto Corsa. There's also a ton of free smaller games I'm going to try out. Luckily most of the games I got were also on sale during the Steam Autumn sale.
If people are interested in what VR is like right now, whether I think it's worth the price, or if it's simply a gimmick, I'll leave a comprehensive review after I've tried it out for a bit to let you know what I think.
My initial concerns:
All the games that I've see right now available for it are by indie developers and seem to have very little content. They look more like glorified tech demos which explains the usual $10-30 price tag on these games. However, if the experience is just 5 hours, is it really worth it? I'll find out.
There is a HUGE divide in the VR community on the preferred type of locomotion used by a game. Read: How the hell do you walk around? The three main options are 1) Using the touch pad on the Vive controller similar to Steam Controller. 2) D-Pad on XBox (or similar) controller. 3) Teleportation where you aim on the ground and teleport a short distance like a click-to-move adventure game.
The last option seems like a horrible option from an immersion perspective (I mean, you've got a VR headset and you're clicking to move? How crappy does that sound?!) However it also seems to unfortunately be the preferred movement type for a lot of players because the other options make them feel a bit seasick since their body movement is disconnected from their perspective. For some reason moving with a dpad while in VR makes some people feel ill, enough so that many games don't even offer other locomotion options other than teleport. I'm particularly interested in my findings on all 3 locomotion types.
The vast majority of AAA developers may not produce actual content for VR for quite some time due to there only being a few hundred thousand units in circulation and it's difficult to turn a profit even if EVERY VR user buys their game. People are waiting for great games before they plunge into VR and great game developers are waiting for people to buy VR units before they invest in great games. Bethesda is working on Fallout 4 VR sometime in 2017, but it looks to be a teleport locomotion... Ugh.