If you like souls, it won't, especially at its price point. Basically, it's sci-fi souls, with more aggressive, heavier builds. I had fun with it, although I didn't finish it. But I got more than my money's worth, and will definitely return to it when gaming lulls hit.
I'm about 2/3 of the way through this game now, which I think is far enough along to form some intelligent opinions about it.
First, you are absolutely right that the melee combat in this game is very satisfying. You can't really rely on blocking, so you have to dodge and get aggressive when you spot an opening, which makes it fun to play. The weapon variety isn't overwhelming, but it's good enough, and the various classes of weapons do play very differently. Bloodborne is actually a good comparison here. Single-rigged weapons play totally differently than dual-rigged than staves, etc. I also like the fact that you essentially re-spec whenever you feel like it because of how the implant system works. It makes for an interesting leveling mechanic that's different than what you see in most ARPGs.
Now the bad parts.
I've beaten the first three bosses (there are only five). All three were pretty terrible, and my understanding is that the worst one is up next. All of the bosses I've fought so far have little gimmicks that you have to figure out before you can actually damage them. One of them features the worst camera angles and worst general boss design that I've honestly ever seen in a video game -- I beat that one on my first try because I had looked at a video for how to beat it in a manner that unlocked the best weapon drop, but it's just a ####-tier boss. I'm glad there are hardly any bosses. Exploration is so much more fun that boss fights in this game.
This game does not understand the difference between "challenging" and "cheap." I can't begin to count the number of times when I got hit by an enemy who was hiding behind a blind corner and who attacked instantly as soon as I got into view. In Dark Souls, you can protect against stuff like this by keeping your shield up, but that's not an option in The Surge. Unless you've already been through the area before and you carefully bait the enemy out, you are going to take damage through no fault of your own. That's bad enemy placement.
Finally, this game will really make you appreciate the level design in Souls games. Levels in The Surge constantly loop back on themselves, and it's clear that the developers were going for the same kind of interconnectedness that Souls features. But the rooms all look more or less the same, and by the end of the level you might have half a dozen "shortcut doors" that branch out into various parts of the map, to the point that it's very difficult to remember which route goes where. Likewise, Souls leads you along the main path by offering clear, un-missable avenues that you are obviously supposed to follow. It has a bunch of hidden areas of course, but the main path is generally obvious. I have had several moments in The Surge where I had no ####### clue where to go next and had to consult a wiki to get my bearings. Seriously, I just came out of an area where the game expected me to remember that there was a breakable door several rooms ago that I need to backtrack to if I want to advance the game. I'm talking about the kind of door where there's usually some loot or something behind it, but in this particular case
it is the only way to advance to the next major area. I had completely forgotten about this door and was stunned that the developers hid the rest of the game behind it when I finally resorted to googling it. And this isn't the first time the game has done this to me. I'm an OCD gamer who tries to look into every nook and cranny of the game, so if I can't find the main ####### path, that's on the developers.
I wrote a lot more about the negatives than the positives, but it's a fun game to play when it isn't being frustrating. It's a nice title for when you're in between major releases.