What about spells and troop levels?I feel like we just split the atom in fbgs.
Zappa with 2 level 1 cannon outranks yogapants with 1 level 10 cannon and 8 levels of heroes 4 teslas and all the traps.
yoga has skulls and hounds and some other stuff.What about spells and troop levels?I feel like we just split the atom in fbgs.
Zappa with 2 level 1 cannon outranks yogapants with 1 level 10 cannon and 8 levels of heroes 4 teslas and all the traps.
False alarm, zappa hasn't been in a war for a while so his war base wasn't updated. Updated now and the rankings make sense.yoga has skulls and hounds and some other stuff.What about spells and troop levels?I feel like we just split the atom in fbgs.
Zappa with 2 level 1 cannon outranks yogapants with 1 level 10 cannon and 8 levels of heroes 4 teslas and all the traps.
People have tried to test that theory before and it doesn't workFalse alarm, zappa hasn't been in a war for a while so his war base wasn't updated. Updated now and the rankings make sense.yoga has skulls and hounds and some other stuff.What about spells and troop levels?I feel like we just split the atom in fbgs.
Zappa with 2 level 1 cannon outranks yogapants with 1 level 10 cannon and 8 levels of heroes 4 teslas and all the traps.
Are you intending to wait in FBGs for the next war or come back to Quattro? We're kicking off very soon.Apparently not.Ugh. Save me a seat gbQuattro's war goes for 3 more hours - can FBGs kick off with Bender in if our war is still going on? I thought you couldn't do that.
Sorry, we had a clan-wide dogluvr vs czar vote. You lost by 3 votes.Yup
I cant get in tho
Someone invite me?
You're now on my list ####erSorry, we had a clan-wide dogluvr vs czar vote. You lost by 3 votes.Yup
I cant get in tho
Someone invite me?
I think based on this we probably can point to the wiz tower having a superpower. We'll know more as shuke builds out stuff.What theory? Wasn't suggesting one. We were all confused because his war base just wasn't updated with the defenses he already had in his regular base.
We were looking at two level 1 cannons when in fact he was ranked based off:
5 lvl 1 cannons
4 lvl 1 archer towers
2 lvl 1 wiz
2 lvl 1 tesla
3 lvl 1 mortar
2 lvl 1 AA
all bombs and traps
You mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
So . . .gowiwi ?You mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
lavaloonSo . . .gowiwi ?Just looking to graduate from Dragon rush and attack other TH9sYou mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
Thats some funny #### right there...Sorry, we had a clan-wide dogluvr vs czar vote. You lost by 3 votes.Yup
I cant get in tho
Someone invite me?
GowipeSo . . .gowiwi ?You mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
Just looking to graduate from Dragon rush and attack other TH9s
I don't have lava hounds yet. Just got witches and they seem very weak - or maybe I just don't know what I'm doing with them yet.lavaloonSo . . .gowiwi ?Just looking to graduate from Dragon rush and attack other TH9sYou mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
odin ran a sweet skull+drag+cc hound today. Works as a baby lavaloonSo . . .gowiwi ?You mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
Just looking to graduate from Dragon rush and attack other TH9s
Excellent thank you. Hate to say I stopped thinking about clearing CC troops.GowipeSo . . .gowiwi ?You mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
Just looking to graduate from Dragon rush and attack other TH9s
2 Golem (1 in CC if you can), 4 Pekka, 4 Wbs, 2 hogs to lure cc, 14 archers to kill cc, rest Wiz to clean up outter buildings
3 rage, 1 jump
Draw out CC with hogs, lure and kill w archer and BK if needed. Send golems to closest entry point of TH. Wall bang through first walls. Clear any nearby obstacles w wiz. Drop 1 pekka to make sure funneling through hole the WBs made and following golems. Once you're sure they are, send rest of pekka and AQ in behind.
Use jump spell to get to TH. Rages right on th if needed to make sure u kill it.
If Pekkas need reinforcement, use rest of wiz behind hole WBs made.
If they are on their way to destroying th without help. Use wiz on outside of base for clean up in other areas.
Rest of rages as needed (could drop a rage for a heal as well and keep your AQ alive longer to wreck havoc)
You can 2 star almost any th9 with this and many th10s
ETA: on the jump spell usage. You want to send golems in through, not necessarily closest to th, but on the side where you know you can get to core with the 4 wbs and enough to span remaining walls with jump spell
No doubt. Pekkas are dumber than dragons. If you take nothing else away from this, remember to use wiz to clear the obstacles around the hole the wb's made and always use a test pekka to make sure funneling properly. Otherwise they will skate around the outside base and get destroyed by teslas and ruin your dayExcellent thank you. Hate to say I stopped thinking about clearing CC troops.GowipeSo . . .gowiwi ?You mean other than not doing itIs there a consensus Gowipe strategy/composition for th9? Nothing on the front page.
Just looking to graduate from Dragon rush and attack other TH9s
2 Golem (1 in CC if you can), 4 Pekka, 4 Wbs, 2 hogs to lure cc, 14 archers to kill cc, rest Wiz to clean up outter buildings
3 rage, 1 jump
Draw out CC with hogs, lure and kill w archer and BK if needed. Send golems to closest entry point of TH. Wall bang through first walls. Clear any nearby obstacles w wiz. Drop 1 pekka to make sure funneling through hole the WBs made and following golems. Once you're sure they are, send rest of pekka and AQ in behind.
Use jump spell to get to TH. Rages right on th if needed to make sure u kill it.
If Pekkas need reinforcement, use rest of wiz behind hole WBs made.
If they are on their way to destroying th without help. Use wiz on outside of base for clean up in other areas.
Rest of rages as needed (could drop a rage for a heal as well and keep your AQ alive longer to wreck havoc)
You can 2 star almost any th9 with this and many th10s
ETA: on the jump spell usage. You want to send golems in through, not necessarily closest to th, but on the side where you know you can get to core with the 4 wbs and enough to span remaining walls with jump spell
Correct.GoWiPe = safe 2-star, but not much more unless you include some back-end hogs or loons and don't lose a bunch of wizards to splash damage
It's as sure a thing as I have in my attack arsenal. And it's come in handy quite a few times.I'm still focusing on GoWiPe because I figure the pendulum will swing back around one of these days and I'm already heavily invested in the strategy.
If I have both heroes up I have a decent shot at three starring TH9s with it. I'm getting better at 2 starring TH10s which I think is a pretty acceptable outcome for an early war attack.It's as sure a thing as I have in my attack arsenal. And it's come in handy quite a few times.It's better for GoWipers to wait a bit into the war to see how the math looks as opposed to racing out at the opening bell with a lavaloon or hog that might go for zero stars or 3 stars.I'm still focusing on GoWiPe because I figure the pendulum will swing back around one of these days and I'm already heavily invested in the strategy.
In our recent wars, it's been more about getting 2 stars on TH9's than it has been about shooting the moon.
Crazy to just dismiss it altogether.Gowipe is for TH10vTH10 only in high level clans. I really don't even think that's up for debate anymore. If you see any of the 3 star guides none of them mention gowipe gowiwi or they go out of their way to discourage it. It's simply a waste and makes baby jesus cry.
I love it when our opponents use gowipe on us. It's a complete waste of an attack. Once I see them do it 3 or 4 times I know we've won the war. If they lead off with 4 or 5 non golem raids I get nervous.
A 2 star gowipe hurts the clan far more than getting 0 from a lavaloon. When I see an attack vs. a mid TH9 startup I peek in and as soon as I see it's some ####ty golem raid I shut it off. I already know the outcome. Yeah, you can do a safe gowipe late for 2 but lately we've not needed that. Why? because the other clan is still in the gowipe rut.
I don't even think these "backside hogs/loons" things are worth a damn either. I never see them work or people panic and deploy them early to save the useless 2 star raid. They'd be better quitting before getting the 2 stars, honestly. It helps morale to be able to turn a 0 or 1 into a 3 than passing on a 2 to a 3.
I get where you're coming from, but it is still a tool in the toolkit. I agree you don't want to be leading off with GoWiPe, but it has a place in round two attacks when you're trying to maximize stars/clan XP.Gowipe is for TH10vTH10 only in high level clans. I really don't even think that's up for debate anymore. If you see any of the 3 star guides none of them mention gowipe gowiwi or they go out of their way to discourage it. It's simply a waste and makes baby jesus cry.
I love it when our opponents use gowipe on us. It's a complete waste of an attack. Once I see them do it 3 or 4 times I know we've won the war. If they lead off with 4 or 5 non golem raids I get nervous.
A 2 star gowipe hurts the clan far more than getting 0 from a lavaloon. When I see an attack vs. a mid TH9 startup I peek in and as soon as I see it's some ####ty golem raid I shut it off. I already know the outcome. Yeah, you can do a safe gowipe late for 2 but lately we've not needed that. Why? because the other clan is still in the gowipe rut.
I don't even think these "backside hogs/loons" things are worth a damn either. I never see them work or people panic and deploy them early to save the useless 2 star raid. They'd be better quitting before getting the 2 stars, honestly. It helps morale to be able to turn a 0 or 1 into a 3 than passing on a 2 to a 3.
If you settle for a 2 star on a th9 you've given one away. It's really that simple. Yes, late if you just need a 2 star to seal a win because you have so many 3 stars the other clan can't catchup then fine. But what you usually see happen is an early 2 makes the other clan, and our clan too, very loathe to hit that base again. There's already "equity' in that and the risk is (even if the base is ez laloon) too high for them to risk it. So they either swing much higher or sit on their hands until they HAVE to hit it for no better option.Crazy to just dismiss it altogether.Gowipe is for TH10vTH10 only in high level clans. I really don't even think that's up for debate anymore. If you see any of the 3 star guides none of them mention gowipe gowiwi or they go out of their way to discourage it. It's simply a waste and makes baby jesus cry.
I love it when our opponents use gowipe on us. It's a complete waste of an attack. Once I see them do it 3 or 4 times I know we've won the war. If they lead off with 4 or 5 non golem raids I get nervous.
A 2 star gowipe hurts the clan far more than getting 0 from a lavaloon. When I see an attack vs. a mid TH9 startup I peek in and as soon as I see it's some ####ty golem raid I shut it off. I already know the outcome. Yeah, you can do a safe gowipe late for 2 but lately we've not needed that. Why? because the other clan is still in the gowipe rut.
I don't even think these "backside hogs/loons" things are worth a damn either. I never see them work or people panic and deploy them early to save the useless 2 star raid. They'd be better quitting before getting the 2 stars, honestly. It helps morale to be able to turn a 0 or 1 into a 3 than passing on a 2 to a 3.
If they are low on higher level attacks and we haven't made much progress on their th9s, or theyve been zero starred previously by a loon or hog attack, there's absolutely a place for this - in almost every war. It's a math and statistics game, not a risk/reward game at that point. That's when I advocate using them where needed. We've needed 2 stars on TH9s in recent wars. A star in the hand is worth 2 stars in the bush.
This.I get where you're coming from, but it is still a tool in the toolkit. I agree you don't want to be leading off with GoWiPe, but it has a place in round two attacks when you're trying to maximize stars/clan XP.Gowipe is for TH10vTH10 only in high level clans. I really don't even think that's up for debate anymore. If you see any of the 3 star guides none of them mention gowipe gowiwi or they go out of their way to discourage it. It's simply a waste and makes baby jesus cry.
I love it when our opponents use gowipe on us. It's a complete waste of an attack. Once I see them do it 3 or 4 times I know we've won the war. If they lead off with 4 or 5 non golem raids I get nervous.
A 2 star gowipe hurts the clan far more than getting 0 from a lavaloon. When I see an attack vs. a mid TH9 startup I peek in and as soon as I see it's some ####ty golem raid I shut it off. I already know the outcome. Yeah, you can do a safe gowipe late for 2 but lately we've not needed that. Why? because the other clan is still in the gowipe rut.
I don't even think these "backside hogs/loons" things are worth a damn either. I never see them work or people panic and deploy them early to save the useless 2 star raid. They'd be better quitting before getting the 2 stars, honestly. It helps morale to be able to turn a 0 or 1 into a 3 than passing on a 2 to a 3.
Also, sometimes you're outmatched, and the best you're going to do is a GoWiPe. Sometimes you just get matched up against the Asian Cyborgs, and you need to maximize clan XP because winning is out of the picture.
What do you think of the PEKKA truck?Gowipe is for TH10vTH10 only in high level clans. I really don't even think that's up for debate anymore. If you see any of the 3 star guides none of them mention gowipe gowiwi or they go out of their way to discourage it. It's simply a waste and makes baby jesus cry.
I love it when our opponents use gowipe on us. It's a complete waste of an attack. Once I see them do it 3 or 4 times I know we've won the war. If they lead off with 4 or 5 non golem raids I get nervous.
A 2 star gowipe hurts the clan far more than getting 0 from a lavaloon. When I see an attack vs. a mid TH9 startup I peek in and as soon as I see it's some ####ty golem raid I shut it off. I already know the outcome. Yeah, you can do a safe gowipe late for 2 but lately we've not needed that. Why? because the other clan is still in the gowipe rut.
I don't even think these "backside hogs/loons" things are worth a damn either. I never see them work or people panic and deploy them early to save the useless 2 star raid. They'd be better quitting before getting the 2 stars, honestly. It helps morale to be able to turn a 0 or 1 into a 3 than passing on a 2 to a 3.
If this is the case then use a straight loonian. It's a for sure 1 star on basically every base on the planet and doesn't cost 2000DE and a crap ton of elixer you will never get back.Sometimes you just get matched up against the Asian Cyborgs, and you need to maximize clan XP because winning is out of the picture.
:golfclap:Also there are Superbases floating around that can't be 3*'d by hogs and lavaloon. Might as well just throw an easy GoWiPe on it and move on
~~~~~~▄ ▐▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▌What do you think of the PEKKA truck?
How could anything be good that spells out Go wipe. Must be pretty ####ty.Also there are Superbases floating around that can't be 3*'d by hogs and lavaloon. Might as well just throw an easy GoWiPe on it and move on
superbases will fall to lavaloon. they just have to know what they are doing.Also there are Superbases floating around that can't be 3*'d by hogs and lavaloon. Might as well just throw an easy GoWiPe on it and move on
Gotcha. Is there a reason not to go turtles on the cc then? I don't see them adding much value providing backside cover vs. just using for cc takeout under ur plan here.I've hit two gizas in the past with just a straight up pent hound attack. One was a non max th9 with up xbows and one a max th9 with down xbows. From what I remember each one worked rather well so could potentially work against a max th9 with up xbows.
My strategy:
2 loons at the 6 o'clock defense (usually a cannon or archer tower)
Once those loons arrive over the cannon I start the attack from the south. (Symmetrical base so same thing on each side)
2 loons to track to wizard tower and 4 loons placed closer to the camps so they track to the archer tower followed by two hounds. (Again, Symmetrical base so you're doing this twice and I always start on AQ side. If you're not comfortable dropping hounds after loons go ahead and drop them first).
Rage over the archer towers to lead to AA. Zap cc.
I drop my heroes on one of the backsides to draw fire archer towers and wiz if possible. Hound then 1 loon on each defense. (Two archer towers and a wiz) rage to the AA.
At this point there's 3 loons left and I drop them at the archer and wiz tower covering the last AA.
IMO a th9 hog attack usesWhats the best army composition for my hog attack on 12?
CC:KILL SQUAD
HOGS:26
WIZ:10
ARCHERS:10
WB'S :4
GOLEM:1
218/220
More of anything? Less of anything?