An inexperienced commissioner for a friendly league changed the default for passing yards to be the same as rushing/receiving and also no PPR. Obviously, this makes QB's super valuable. Most leagues opt to go with a point system which equalizes points between positions and the difference in a great QB and average QB tends to be minimized. At first I thought it was a bad idea, but maybe not. In the NFL, QB's tend to dominate the MVP voting and are also usually the most prized possessions in the draft. In fantasy football, it is almost always RB-RB-RB-RB to start the draft. By making QB scores the biggest, you make players like Brees, Rodgers, Brady, and Rivers to be must haves, which in reality is closer to the truth than most commonly used scoring systems. I would say there is about a 90% chance a QB will be MVP this year, but yet Rodgers and Vick will be late first rounders in most drafts. And really, it is not the total score that is so important, but the point differential between top ranked QB's and average QB's. By amplifying that difference this will push those top QB's to be drafted about where they should be.
^You have the right thought process IMO. The state of affairs we've arrived at today in fantasy football where RBs and WRs are more valuable than QBs is completely backwards and counter-intuitive. Hypothetically, if you were to find an avid NFL fan, and explain to them this game you play using real NFL stats where RBs and WRs were more valuable than QBs, he'd look at you like you were nuts. Yet, this is the present dynamic we work within and it has become the status quo.The reasoning behind defending it basically boils down to "it's always been this way so "this way" is normal and anything else is ridiculous"
If you want to make a bigger spread among QBs, just make interceptions -6 points.
'Ignoratio Elenchi said:
'jon_mx said:
If you want to make a bigger spread among QBs, just make interceptions -6 points.
Minus 6 seems a bit much unless it is a pick-6.
1 point per 10 passing yards seems a bit much, too. But if you want to make QBs ubervaluable, then these are the kinds of thing you do. Or just make each team start 3 QBs.
'Ladsud said:
Give them 6 points per TD, maybe add bonuses at 250/275/300 and so on? Your average qb wont get 250 per week, the top tier MVP candidates will.
^It's all about context guys. We want to assign fantasy points to the CORRECT stats in the correct PROPORTION. Randomly and arbitrarily increasing yard value and/or turnover penalties misses the point if we don't go about it in a way that more accurately approximates how WELL the QB actually played.
'squistion said:
'The_Wolfman said:
Yeah so basically it sounds like every week it'll come down to whether your QB has a good week or not.
Yes and it mirrors the NFL in that respect - if you QB does well, you got a good shot at winning your matchup, but if he does poorly your team doesn't recover from it. I have been in a dynasty league since 2003 with those scoring rules and I prefer it to the more traditional QB passing yardage and TD scoring. You generally need a top QB to win the championship, but it can be done if your team is strong at other positions. We haven't had that much turnover in 9 years in the league (18 out of 24 original owners in this league that has two separate 12 team conferences).
^Good points, squisition.
'SSOG said:
An inexperienced commissioner for a friendly league changed the default for passing yards to be the same as rushing/receiving and also no PPR. Obviously, this makes QB's super valuable. Most leagues opt to go with a point system which equalizes points between positions and the difference in a great QB and average QB tends to be minimized. At first I thought it was a bad idea, but maybe not. In the NFL, QB's tend to dominate the MVP voting and are also usually the most prized possessions in the draft. In fantasy football, it is almost always RB-RB-RB-RB to start the draft. By making QB scores the biggest, you make players like Brees, Rodgers, Brady, and Rivers to be must haves, which in reality is closer to the truth than most commonly used scoring systems. I would say there is about a 90% chance a QB will be MVP this year, but yet Rodgers and Vick will be late first rounders in most drafts. And really, it is not the total score that is so important, but the point differential between top ranked QB's and average QB's. By amplifying that difference this will push those top QB's to be drafted about where they should be.
I played in a point-per-completion league once (actually has a bigger impact on QB scoring- top days in that league actually managed to top 100 points). Sure, it makes QBs more valuable, but it's really the wrong way to go about it. The problem is that anyone who has their QB get injured in the 1st half is pretty much guaranteed a loss (while the loss of an RB, WR, or TE can be overcome if you have a superior team).In my opinion, the best way to address disparate positional values isn't by screwing with scoring. You want all positions scoring comparable amounts. Instead, you want to increase SCARCITY- RBs are so valuable because there are 32 starters in the NFL (maybe 44 RBs who will score if you include RBBC guys) and 24 of them start in any given week in fantasy. Compared to 12/32 for QBs or 36/64 for WRs. Going to a start-2 QB league is a bit too much in the opposite direction (it guarantees some people will be hosed on bye weeks, while with RB you can always grab a backup or RBBC guy and expect some points). Instead, try adding a superflex (QB/RB/WR/TE flex). Most people will prefer to start a QB at the superflex because they tend to score slightly better and more consistently... but those without two startable QBs can easily substitute an RB or WR. In superflex leagues, you tend to get 16-20 QBs starting in any given week. That tips the scarcity scales back to even, and it bumps QB values to be far more in line with the rest of the positions. Plus, it doesn't leave you in a position where a player getting injured in the 1st quarter absolutely guarantees you a loss.
^Manipulating supply and demand is a part of the equation SSOG, but I think an important distinction needs to be made between VORP (value over replacement player) and raw fantasy scoring and how they both influence player VALUE.If I create a league where QBs average 100 fantasy points per game, and RBs and WRs generally only average 35, but I require that everyone starts 3 RBs, 5 WRs and only 1 QB, I've created a scenario where the quality of your QB's play has the single highest impact any one player can have on your weekly result... but at the same time, QBs don't carry that much *value* in reality, because of VORP.. i.e. the QB position's fantasy production is much easier to replace than the RB or WR's due to the lineup requirement.
So Adrian Peterson's 35 ppg would hypothetically be worth more than Aaron Rodgers' 100 ppg within the context of my example.
Also, to touch on my point regarding QB scoring again.. to truly measure a QB correctly, scoring cannot just comprise raw volume e.g. yards, TDs, etc. without taking into account
efficiency.
To use an example from Thursday night.. I posit that Aaron Rodgers' 27/35 for 310+ yds and 3 TDs was more valuable and displayed more skill than Drew Brees' 32/49 for 410+ yds and 3 TDs. In essence, Brees went an extra 5/14 for 100 yds over Rodgers in order to accumulate the extra volume. That is far from efficient and could not really be described as a successful stretch of football.
Yet, the vast majority of fantasy leagues would have assigned more fantasy points to Brees than Rodgers. I've managed to create a scoring setup where Rodgers actually outscored Brees. (I have another thread about this, but since it's directly on-topic I'll post it here as well):
Passing Attempts = -1
Completions = 2
Incomplete Passes = -3
Passing Yards = 5 yards per point
Passing Touchdowns = 6
Interceptions = -6
^Using this setup, Rodgers outscored Brees about 73 to 66. This does a great job of measuring intra-position production IMO.. and to answer the question which will probably be asked, the yards value of RBs and WRs has also been upped in this league to align them more closely with QBs. The main premise behind adding more value to yards and per-attempt efficiency in comparison to TDs is to reward statistics that are more reliable indicators of skill more heavily.
Fantasy Football is in essence a big player talent evaluation contest. Why shouldn't the scoring be a reflection of player talent and productivity as much as possible?