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Any other leagues with limited waiver wire moves? (1 Viewer)

glock

"Don't grumble, give a whistle!"
Our league UPPED our free agent moves from two(2) to three(3) per owner last season. Obviously this puts more emphasis on the draft- as if that's even possible!- and trades. We don't have the benefit of scouring the WW daily and picking up the player de jour to plug into your lineup every week.

Three F/A add drops for the year- to be made on Wednesdays- and moves for players listed as "Out" on Friday. That's it.

Most WW related threads posted in the SP consist of owners covering bye weeks or throwing players against the wall to see if they stick. A 10 team league with 15 player rosters starting QB,2RB,2WR,TE,K D my moves have to be timely AND have an impact for the duration or you can end up with dead wood on your bench..

Anyone out there in the same boat? Perhaps we should set us up an ongoing thread?

:(

 
My dynasty league offers 4 free moves during the season. Then you have to purchase each subsequent move after.

Good idea in theory, but we have too many people spread out around the country. Some guys would make multiple moves before paying, which would cause those that did pay, but with a lower priority, to get pissed because they would miss out on their waiver picks.

I'm the league manager so I decided that next year we'll be moving to a blind bidding system. Haven't decided if we'll let people purchase additional money...but at least people won't be able to grab 2 or 3 guys on credit.

 
I have the same situation you have only mine involves a league with IDP's we are only allowed 2 pick ups every week. Last week I got screwed I had numerous people on bye and had to roll without a TE, WR, and RB because I had to pick up a QB and DE. You definatly have to watch drafting cause of bye weeks and if your players get injured you are all but out of luck. And we only have 7 bench spots we roll with 1QB, 2RB, 3WR, 1TE, 1K, 3 LB, 2DE, 2CB, 2Safety.

 
Move all you want in fact it is encouraged, shows you want to make your team more competitive.

 
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Our league does 3 per week. 3 per year seems a little crazy with all the Bye weeks involved. 3 per week has been a good balance of making needed pickups and trading for the rest. I've had to do it once where my QB went down and I needed to pickup a QB, TE, K and Def all on the same week. Made the 3 pickups and traded for a TE.

Adds a bit to the strategy.

 
I was in a league for a long time that was one WW move allowed per team per week. Then we changed it to having extra waiver moves (and temp roster spots) allowed specifically for bye-week Ks and Ds. Finally, when the league went online, it changed to three WW moved per week per team, with no special rules for Ks and Ds.

Glock's league sounds tough ... you sure don't want to have gone into this season counting on guys like Jermichael Finley, Malcolm Floyd, Clinton Portis, and Tony Romo. A single fantasy squad sustaining 3 or more injuries throughout a given season is not a rare thing.

 
2 leagues have blind bidding budget, your waivers transactions are limited to your budget.

1 league has blind bidding budget and 25 moves max.

your league is way to strict on moves

 
The only way such a small waiver wire makes sense is with a huge roster at draft time. Bye weeks and injuries have to be covered, and 3 moves all season long is pathetic.

 
The only way such a small waiver wire makes sense is with a huge roster at draft time. Bye weeks and injuries have to be covered, and 3 moves all season long is pathetic.
Yes you would need at least a 30 man roster. And why 3 moves a year? That seems so random.
 
We have blind bidding... as many moves as you want until you expend your budget of $100. After that you're done. So if someone goes off (Blount) a person can bid $29 or so. After bidding is done.. moves are $1 a piece.

Our bench is only 6 spots and we start 9 players (1 Q, 2 R, 3 WR, 1 TE, 1 K, 1 D)

 
Okay, gang- thanks to all of you guys rolling in here with your multiple moves and all- I understand it works for you. But I was reeeally looking for those in leagues with similar limited moves to weigh in. Sure, some of you who have moves galore say that it adds to the strategy, etc. I'm not sure why we went with 2 WW moves over 10 years ago, but that was the bar we set- and there was reluctance to up it to even three because we all liked the history and having the ability to compare seasonal performance.

Three moves sure does make it challenging to say the least. :shrug:

 
Our league UPPED our free agent moves from two(2) to three(3) per owner last season. Obviously this puts more emphasis on the draft- as if that's even possible!- and trades. We don't have the benefit of scouring the WW daily and picking up the player de jour to plug into your lineup every week. Three F/A add drops for the year- to be made on Wednesdays- and moves for players listed as "Out" on Friday. That's it.Most WW related threads posted in the SP consist of owners covering bye weeks or throwing players against the wall to see if they stick. A 10 team league with 15 player rosters starting QB,2RB,2WR,TE,K D my moves have to be timely AND have an impact for the duration or you can end up with dead wood on your bench..Anyone out there in the same boat? Perhaps we should set us up an ongoing thread? :bye:
In my redraft $1000 entry fee league we have blind waiver selections every even numbered week of the season. Each owner has a total of $100 to spend. You have to be very judicious in your drafting and selections as we must start 1 QB, 3 RB's, 3 WR's, 1 TE, 1 PK and 1 DEF.
 
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First 5 are free. $5 per pickup after that.

All money from FA moves goes to the Super Bowl winner. Trades are free.

 
Okay, gang- thanks to all of you guys rolling in here with your multiple moves and all- I understand it works for you. But I was reeeally looking for those in leagues with similar limited moves to weigh in. Sure, some of you who have moves galore say that it adds to the strategy, etc. I'm not sure why we went with 2 WW moves over 10 years ago, but that was the bar we set- and there was reluctance to up it to even three because we all liked the history and having the ability to compare seasonal performance.

Three moves sure does make it challenging to say the least. :scared:
That bolded is the key I think--our league has some nonstandard rules which we still keep because they're part of what's a really challenging and enjoyable experience.
 
My main dynasty league is 12 teams and we roster up to 30 offensive players after the auction/draft. With 360 offensive players rostered most in the league believe it fosters heavy trading when BYE/injury issues arise as we only have one waiver claim per year. There are many small scale trades that happen because of the format.

We actually only added the one claim per team rule 3 years ago after going the first 10 years without a single claim. It works for our format.

 
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We do 3 active roster changes per week...

You can add only 3 players either via WW, trade, or activation from your IR.

But we do bye week averages so theres less holes to fill during the year

 
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glumpy said:
glock said:
Okay, gang- thanks to all of you guys rolling in here with your multiple moves and all- I understand it works for you. But I was reeeally looking for those in leagues with similar limited moves to weigh in. Sure, some of you who have moves galore say that it adds to the strategy, etc. I'm not sure why we went with 2 WW moves over 10 years ago, but that was the bar we set- and there was reluctance to up it to even three because we all liked the history and having the ability to compare seasonal performance.

Three moves sure does make it challenging to say the least. :(
That bolded is the key I think--our league has some nonstandard rules which we still keep because they're part of what's a really challenging and enjoyable experience.
:( The Glumpster gets it.
 
Our is limited

We are allowed 1 free agent move per week (you can trade for more). You must submit your waivers in by 9 PM on Wednesday.

We only start 8 players and have 20 man rosters

 
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Unlimited pickups in my league. Way more fun than playing with limited pickups, imo. Let's you be more active. And drafting or picking "duds" doesn't hurt as much. Just dump then and get another player. Also makes it easy to look for good matchups to exploit... especially with defenses...

 
In a $200 start 2 RB PPR Dynasty, we have 5 waiver pickups a year. 22 man roster, PPR, 2 RB, oddd flex's.....WR/TE is one flex......Start 1 QB, 1DST and 1 of either DST or QB is also one flex (Vik's, Jets and Rams on my team and i play the hell out of em when at home).

For a snapshot of where we are : We are in week 9, 6 of the 10 have 0 waiver pickups left, 1 has 4 left, 1 has 2 left and 2 have 1 left (i have 1). The best avail player on board is prolly a hurt mike hart or a temp jason campbell.

2 weeks ago, I was still on 1 waiver pickup left but wanted the rams D....valuable to a guy who only has Schaub Vick/Kolb on roster at QB in this defense heavily rewarded league (rams 24 and jets 17 week 8). Therefore I offered a team a sign and trade....sign the rams, i give sims-walker (deep at wr).

This is different than ANY other league I am in and does take some out of the box thinking to be content. Regardless, it still requires the same thinking as any league except waiver pickups must be well thought out and the lineup has the one quirk.

Here are some of the names I have traded AWAY this year which I think could give you a gauge in the increase in trades in the league...

Vjax traded for twice and today I just completed the 2nd trade this year away for him), Britt, McFadden, Bears D, Evans, T frikin O, Amendola, Caddy.

not sure what more i can add, but i like it. Im the kind of guy who is a Waiver hoard so the limit of 5 affected me more than anyone.....

 
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I'm in a league that limits you to 2 waiver moves per week. If you have a guy who is Doubtful or Out then you can also do an IR move for that guy as well (and can keep up to 3 on IR). It makes for some goofy moves on my part sometimes. If I have a guy who is eligible for IR who was gonna be on my bench for the week, I may put him on IR and pick up a kicker or IDP or Defense that's already had their bye week so that in a future week I don't have to waste one of my two regular moves on that position. I prefer unfettered moves myself.

-QG

 
is this a rule specifically to increase trades and greater draft planning?

or is this just to limit transactions for lazyness reasons?

if the first, then i love it!

 
is this a rule specifically to increase trades and greater draft planning?or is this just to limit transactions for lazyness reasons?if the first, then i love it!
I'd say more than anything, the 5 waiver wire pickups per year has one intent....create management of a team, starting with the initial draft. It forces one to fill spots for depth, not hoard (well, too much as 22 is deep), obtain talent and create another tool to trade....yes we can trade waiver pickups :lol: I traded one away and got one.
 
We have an open bidding budget that rolls over from year to year (and is also used for offseason restricted free agency, can be traded, etc).

 
My league uses blind bidding only (no $0 bids, no waiver wire). We start w/ a season-long budget of $120; $5 minimum bid; $10 transaction fee for each trade. Once you're out of money, no more moves can be made. That's why the Brandon Jackson bidding didn't get as high (percentage-wise) as many other leagues that use a form of blind bidding; no one wants to be unable to pick up emerging guys later in the season (BJ went for $53--highest free agent bid since Anquan Boldin's coming out party week 1 @ Detroit his rookie year).

 
thatguythere said:
$5 per player....all you can eat.
^^^^ This. I don't think I would play in a league with limited moves. For me that is a big part of the fun, speculating on a guy and if it doesn't work out moving on.
Exactly, I guess my question is why limit moves? Isn't the point to try and help the weaker teams so the league is competitive?
 
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is this a rule specifically to increase trades and greater draft planning?or is this just to limit transactions for lazyness reasons?if the first, then i love it!
We'd like to think the first, however it's also a throwback to when everything was done on paper. We're holding onto it know partly due to the first, and partly because of tradition...
 
I've been in-and-out of a work league over the years that allows 1 waiver pick-up and 1 trade per season. Needless to say if a team gets the "injury bug" they become the Flying Dutchman pretty fast and the Owner doesn't return.

My main league (18th season, small redraft league) started out with 5/ season, then we went to 7, then 10... then unlimited about 5 years ago and to be honest, I think just about everybody ends up right about (or just under) 10/season on average... unless a guy really gets hit with injuries.

 

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